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Cason Quisenberry
Приєднався 18 лип 2013
I make games and videos about how to make video games.
Everything You Need to Know About Soft References in Unreal 5 Blueprints
Video about the differences between Hard and Soft References in Unreal Engine 5 Blueprints. How and when you should use them, and why you need to be using them. Did a lot of research on this one, there are some helpful links below, hope y'all enjoy it
Soft Reference Article 1: www.quodsoler.com/blog/understanding-hard-references-and-soft-references-in-unreal-engine
Soft Reference Article 2: forums.unrealengine.com/t/can-someone-explain-soft-variable-references/444524/2
Soft Reference Help Playlist: ua-cam.com/play/PLIkG6n2pFkr2_JPOUsXlbWFW9FL8gGZnY.html&si=8yYOgmy7x3ElyyOt
- Content -
Intro 0:00
Hard References 0:08
Soft References 6:48
How to Use Soft References 11:21
Reference Viewer 24:43
Hard & Soft Classes 27:31
Soft Ref Spawning 30:58
When to Use Hard vs. Soft References 33:31
Outro 37:18
Soft Reference Article 1: www.quodsoler.com/blog/understanding-hard-references-and-soft-references-in-unreal-engine
Soft Reference Article 2: forums.unrealengine.com/t/can-someone-explain-soft-variable-references/444524/2
Soft Reference Help Playlist: ua-cam.com/play/PLIkG6n2pFkr2_JPOUsXlbWFW9FL8gGZnY.html&si=8yYOgmy7x3ElyyOt
- Content -
Intro 0:00
Hard References 0:08
Soft References 6:48
How to Use Soft References 11:21
Reference Viewer 24:43
Hard & Soft Classes 27:31
Soft Ref Spawning 30:58
When to Use Hard vs. Soft References 33:31
Outro 37:18
Переглядів: 1 351
Відео
MORE Need to Know Nodes Unreal 5 Blueprints
Переглядів 2,8 тис.5 місяців тому
This videos goes over the nodes you need to know to use the Unreal Engine 5 Blueprint system. Previous Video: ua-cam.com/video/4kezN9gr_ms/v-deo.html Debug Video: ua-cam.com/video/ZyLtDWnCIpQ/v-deo.html - Content - 0:00 Intro 1:55 Input Nodes 23:29 Literal Variables 24:58 Flow Control Nodes 38:26 Arrays and Loops 52:02 Event Nodes 1:06:56 Outro
Easiest Way to Set-up Source Control with Unreal 5 (Github)
Переглядів 1,7 тис.11 місяців тому
This video goes over how to set-up an Unreal 5 project file to be connected to a Github server. Github: github.com/ Github Desktop App: desktop.github.com/ Github LFS: git-lfs.com/ - Content - 0:00 Intro 0:59 Setting Up Github 4:00 Adding the Project to Github 8:48 Branches & Merging 18:04 Stopping Conflicts 22:02 Adding Other People to the Github 22:25 Outro
How to Organize Any Unreal 5 Project
Переглядів 1,5 тис.11 місяців тому
- Content - 0:00 Intro 0:53 Starter Content & Redirectors 3:53 Blueprints 6:52 Assets 10:40 UI and Widgets 12:01 Colored Folders 13:55 Outro
Make Any Character Using Animation Blueprints in Unreal Engine 5
Переглядів 2,3 тис.Рік тому
This goes over how to set-up any character with animations using the animation blueprint system in Unreal Engine 5. Link to Mixamo: www.mixamo.com/#/ Link to Video on How to Make Animations in Unreal 5: ua-cam.com/video/w9mijf-gKOg/v-deo.html Content: Intro 0:00 Importing the Skeletal Mesh: 0:14 Skeletal Mesh Editor 3:21 Importing Animations 5:27 Animation Editor 7:15 Root Motion 9:08 Animation...
How to Debug Any Code in Unreal Engine 5
Переглядів 2,6 тис.Рік тому
Showing different tools within Unreal 5 that help you find issues and solutions to fixing your blueprint code. - Content - 0:00 Intro 0:10 Dev Only Section 5:31 Debug Sections w/o Playing the Whole Game 7:17 Find References Tool 9:38 Is Valid Node 12:26 Breakpoints 14:50 Blueprint Debugger Menu & Watchlist 19:30 Visual Node Viewer 26:30 Rubber Duck Technique 29:23 Outro
Create a Top Down Shooter in Unreal Engine 5
Переглядів 1,4 тис.Рік тому
Creating two different kinds of top shooters where the player can shoot enemies from anywhere. Video for Strafing System: ua-cam.com/video/OSWX3vEgRcE/v-deo.html - Content - 0:00 Intro 0:24 Set-Up 4:25 Method 1: Player Doesn't Face What they Shoot 11:35 Fire Projectile 13:25 Method 2: Rotate the Player Does What they Shoot 16:18 Outro
Package Your Unreal 5 Game and Upload it Online
Переглядів 1,8 тис.Рік тому
Goes through the process of how to build and package a game in Unreal Engine 5. Than takes this packaged game then shows how to upload it to Itch to share online. Ico Converter: image.online-convert.com/convert-to-ico Itch: itch.io/ My Itch: casonq23.itch.io/ Content: 0:00 Intro 0:16 Packaging Settings 2:33 Optimizing Your Game for Builds 3:38 Building Your Game 5:25 Packaging Your Game 7:34 Ge...
Create Any Camera Angle in Unreal Engine 5
Переглядів 4,9 тис.Рік тому
Goes over how to make 2.5D, Top Down, Isometric, and First-Person camera angles as well as the tools of how to make any angle you want to make. - Content - 0:00 Intro 0:15 Default/Third Person Camera System 1:48 2.5D Camera 4:30 Top-Down Camera Angle 6:27 Isometric Style Camera System 7:28 How to Change Controls to Fit Your Camera Angle 11:12 First-Person Camera Angle 12:43 Outro
The 3 Easiest Movement Mechanics in Unreal Engine 5
Переглядів 1,3 тис.Рік тому
Two ways to make a double jump, a dash system, and two different kinds of sprints. Good base systems that allow for a lot of customizable variables and physics. - Content - 0:00 Intro 0:16 Easy Double Jump 1:13 Custom Double Jump 9:40 Dash 17:23 Hold to Sprint 18:30 Toggle Sprint 19:18 Outro
Two Simple Ways to do Random Number Generation in Unreal 5
Переглядів 9 тис.Рік тому
Two simple ways to do random number generation (RNG) that can be used for almost anything you want. Create random odds and luck in any kind of game that you want. - Content - 0:00 Intro 0:15 Method 1 3:19 Method 2 5:37 Combining the Methods 6:37 Outro
Everything You Need to Know About Widgets in Unreal 5
Переглядів 3,9 тис.Рік тому
This video goes over how to use Widgets in Unreal Engine 5 to create different kinds of UI for video games. 1001 Fonts: www.1001fonts.com/ Content: 00:00 Intro 00:47 Main Menu 1 11:34 Most Important Widget Node 13:11 Main Menu 2 21:20 Installing Fonts 24:55 Main Menu 3 27:43 Pause Menu 41:49 HUD & Health Bar 50:20 Score Counter 56:13 Timer 1:02:45 Outro
Easiest Interaction System in Unreal 5
Переглядів 9 тис.Рік тому
Interact with any Blueprint in Unreal 5 with only a couple nodes and a Blueprint Interface. If you are not following the door make sure to watch the Trace Channel Chapter. - Content - 0:00 Intro 0:33 Blueprint Interface 1:45 Player Interaction 6:45 Door Interaction Pt. 1 10:07 Trace Channel 11:47 Door Interaction Pt. 2 13:36 Light Interaction 15:48 Pick-Up Item 19:54 Outro
Need to Know Nodes in Unreal 5 Blueprints
Переглядів 96 тис.Рік тому
This videos goes over the nodes you need to know to use the Unreal Engine 5 Blueprint system. - Content - 0:00 Intro 1:13 Event Basics 4:55 Variables 10:21 Branches & Bool Tools 14:48 Flow Control 18:32 Custom Events 20:43 Collison Events 24:55 Commenting 26:46 Moving an Actor 33:10 Inputs 37:00 Character Movement 40:58 References & Functions 48:37 Outro
You need to put the word "total beginners" in the title.
I greatly appreciate you covering this. I've developed in Unreal for seven years and somehow just hadn't invested any time into learning about the topic. It doesn't help that on UA-cam, most Unreal tutorials don't demonstrate this practice as a norm while they build whatever system it is that they may be covering, which caused me to default to a mindset of "eh, must not be THAT important." Thank you!
I am glad it was helpful!
Excellent walkthrough on widgets. Thank you!
What's going on man? I'm currently in school learning unreal Engine 5 for game design. I've been watching so many tutorials it's been crazy. But I like the sub all the ones that are helping me that don't have a lot of subs so I appreciate it keep making the good videos man
What software did you use to make this? And how did you overlay the keyboard/gamepad?
It’s a software called OBS and I followed a tutorial about keyboard layouts for OBS
Any chance you can upload a 1080p version of this video? 720p is much too blurry to read on a larger screen
My son was able to setup the github and I see the depository on my end, but not in my unreal?
Make sure you have cloned the repository, there should be a button that says "Clone" on the top of Github desktop. It should then appear in a documents folder called "Github". Hope that helps.
Thanks a lot for the breakdown <3
Do you need to pay for extra storage, if your project size more than 1 GB? (mine's 11 GB atm)
The limit for the free plan is 5GB so you would have to move to the Pro tier which is four bucks a month. You can also look at perforce which I believe has a bigger size limit but it is more of a hassle to work with. Hope that helps
@@CasonQuisenberry thanks for the fast reply!
Bro. Such a good video. Thanks for sharing this. This makes me want to learn UE. I think I would really enjoy working in blueprint.
boss im not sure you’d know the answer to this question, but if I want to bring in a different soft object reference to override the current sound file, the best bet would be to use that load asset blocking tool right?
Not a hundred percent sure what your situation is but I believe that should work.
@carsonquisenberry I’ve been playing with modding, and usually character sound data is loaded in as a soft object reference. I was trying to override the current character sound data and load in a different one for the duration of the move that I modded over if that makes sense. Thanks for the reply!
Cool. Make more more more tuts
very usefull video i finally understand 👍👍
keep up the good work
Thank you for explaining things. This explains the why vs just the "do it this way" tutorials. Actually learning to do things on my own. Keep up the good work!
You have my deepest thanks for this tutorial. it's well done, and well explained in detail, it's exactly what I needed to learn. You would be a great teacher if you aren't already. Obviously, subscribed and liked.
thanks ducky
Welcome humany
So do hard references stay in memory even on different levels of a game? So if my game had something like 8 different levels, would that mean I should make pretty much everything except the player character a soft reference if everything could change?
If the player character is referencing something in a level they are not in then it will break so a soft reference makes more sense to use. But if something in the level is referencing something in the same level then that would work. In terms of memory the level will load and deload objects into memory when the level is opened/closed. I hope that answers your question.
how to do for andriod i mean make the package for andriod and upload it
Packaging for android is a lot more complicated because it requires an outside tool called Android studio to be set-up correctly, I recommend searching for unreal 5 Android packing and there are a decent amount of videos going over how to set it up. Uploading it to itch is done the same way tho
Really good job! Love how you show the Blueprints and then Explain the Blueprint THEN demonstrate through example. Fantastic job. Keep up the great work!
Very helpful!! Thank you.
Your videos are too good to be true, keep up the good work! I'm a beginner in Unreal and your videos are helping me a lot, thanks!
Thanks! I’m glad the videos are helping!
Solid vid man - in the middle of two larger tutorials right now, and this is a lifesaver for sure. Thanks for taking the time on it!
Great tutorial, thank you.
Thanks for making videos like these!
This is the best video on unreal nodes that I've found - I'm sticking with your videos for a while!! The generic 'test' examples were perfect for just showing what every different thing does/how it works. I've realised I learn best with the facts, rather than someone else's train of thought lol You get the balance just right - thank you!!🎉
Thank you, I'm glad you enjoyed the video so much!
You are my hero! I am overwhelmed by other tutorials, but your explanation made it easy, thank you for making these!!
Thanks, I glad the video was helpful!
Your stuff is sooo helpful!! and hot take you have a really nice voice!
Thank you so much for the detailed explanation. So good, thanks.
Glad it was helpful!
bro i need to know more about BP
I have a playlist of Blueprint tutorials on my channel that u can watch and there are a bunch of great tutorials by other people here on yt as well, there is also Unreal Blueprint forms that can help u if you google that
oh i was using floats instead of ints X_X
this is the tutorial I have been looking for! Concise (btw i appreciate the editing that went into this) and explains blueprints in a simple but thorough way.
for straight you node just press Q ( if you dont know :} )
I found that out like a month after making this video, always learning new things about Unreal, thanks for the tip tho
Can you skip 0 index in Switch? Can you leave it empty and start linking nodes from 1 index? So that I could do 1-6 range in rando, rather than 0-5.
U can alter the settings of what number starts by clicking on the Switch on Int node. The details panel will have a setting you can change to start number
@@CasonQuisenberry Oooooh, thank you so much!
Fantastic tutorial man but for the love of God hit Q lol
Thank
This is actually such a good tutorial. Simply Explained, to the point, and works! Thanks man.
Thanks, I'm glad it was helpful
Bro this is 🔥🔥
Great video man. i like the examples. However, i think if you broke down each function to where you showed in what type of scenario you would use certain nodes it would be a little more helpful. i know you did in a lot of these but some i just couldnt wrap my head around. Like the difference between using Transform or vector as opposed to using "Player loc" node.
hey i have a question can i make story mode games like chillas art using only BP ?
thanks brother :)
can we get part 2 of this ?? this seems very unterstandable
@@user-hehhe There is a part two is link in a pinned comment and in an Unreal tutorial playlist on my channel
On the lerp section, every frame the point A and point B location changes every time resulting in different finished actor's location. To solve this, set those as a constant or move the location (as a variable) outside the time (somewhere before it).
Ur video is perfect ❤
thank you. very helpfull
OH MY GOSH i used the sprint to make a slide mechanic AND IT IS SO COOL
I am glad you enjoyed it!
@@CasonQuisenberry oh its SO COOL it fits my fast paced game so well
timeline is pretty good.. i wonder whats the difference from sequencer.
Awesome Tutorial, but dont think we didnt notice you knocking over your lamp at 17:43 ;) hahahaha
lol I totally thought I edited that out XD
The best quality of 720p is too low for showing Blueprints.
All I want is to be able to capture a reference to the exact whatever that fired an event. I don't want to piss about with casting to Cthulhu and back again, I don't want to have to daisy chain events having just called one for something else. Not being able to do that makes it much harder to correctly capture when objects of a certain type have been destroyed, for example. This is basic and Blueprint can't do it. Maybe you can do it in C++. But Unity and even crap piles like SDL can manage that just fine.