A couple small things: 1) If you comment stuff that we said wrong Eden will come out of the woodwork and argue with you. 2) I’ll be posting 6 or 7 minutes of outtakes from this episode to my Patreon later this week. It was a lot of footage. 3) Thanks for letting me be a part of your life and daily routine.
The carving on the bench in hyrule castle is most likely not a rito but a loftwing (which also gave the royal crest its wings and feet). Great video as always, love the genuine care put into inspecting the craft.
First of all, you're the one to thank for posting videos like these that are really neat. I love just really taking good looks at little details like that as well as skyboxes, so your videos are always a pleasure to watch. Secondly, I have no idea if you've played them, but I think it'd be neat to take a look at the woodwork within the Xenoblade series, as their developer Monolith soft has actually assisted the main development studio with the environment design (mostly topography) and the Xenoblade games tend to be packed with environmental details. So I'm actually quite curious how the woodwork within their own games stacks up as well as what similarities and differences we might see when comparing them. Not to mention that even outside of that, the Xenoblade series has some fantastic "skyboxes" that I can almost never get enough of. Hope you'll have a nice day or evening
you're literally the only guy making stuff like this, it's literally the perfect niche and i always look forward to whatever awesome idea you come up with next. thanks for being a part of my life too my man
Thank you, Austin for being an essential part of my getting-ready-for-work routine. Your employment survey videos in particular help me get hyped for heading to my own place of employment (although of course Eden videos are lovely too)
It’s funny but I feel Ive learned learning more about woodworking in 2 videos than I did in years of being my fathers garage assistant Video games + Austin’s commentary just makes learning things easy
@@DoABarrelRol1l People learn better when it's something they've already had their attention caught by anyone can lecture but to present something in a digestible way is a skill
The idea of Link crouching around like a gremlin and staring at random villager's furniture while everyone tries to ignore him is hysterical and 100% in character.
I cant believe this was never mentioned in the video, but Eiji Aonuma was actually a woodworker before he became a Nintendo developer, so maybe that has something to do with it.
Half the time I’m not even sure if it’s right and then they text me saying that the picture I put up was bogus but hey I’m doing what I can (Just for reference Eden uses they/them pronouns)
(sorry for unrelated comment) I wish english had a simple 3rd person gender neutral pronoun that couldn't be mistaken to another word because it would be unique. They/them is already used so a completely new word like han/hem or something would be best
@@eetuthereindeer6671 yes. Finno Ugric languages, Finnish, Estonian, Hungarian, actually only have a single 3rd person pronoun which is used for both men and women. English also needs different words for you (single person) and you (multiple people).
As a woodworker who’s favorite game of all time is Tears of the Kingdom. I literally screamed when I saw this video in my feed. The algorithm doth provide
you should have a contest with him to see who can make the best furniture based on each location. without copying the ones from the game. using historically accurate construction methods too. bring in some other woodworker youtubers too. this could be super fun. could do it for other games too.
This reminds me of when I analyzed all the clothes from Animal Crossing New Horizons, which are all incredibly accurate by the way. I've reverse engineered the winter knit hat pattern from ACNH and made a couple and I plan to do one of the crocheted items next, maybe the granny square piece you get from your mom.
@@LifesNeverHumDrum The patterns they use are so traditional that the winter knit hat was just a matter of googling "fair isle knit snowflake pattern" and then adjusting the math of the pattern to my yarn in order to have the same number and size snowflakes as the game. And the first one I found was basically perfect anyway. It's like Nintendo and I found the same exact pattern that's probably centuries old. I swear the brought in experts to direct the clothing for that game. The only questionable thing I saw was sewing quilted pieces onto a knitted top, I've never seen that and I don't know why you would do that but it is totally possible.
That's awesome, have you ever released patterns for the animal crossing pieces? I love always wanted to knit the moms sweaters but I'm not an experienced knitter so I don't know much about garment construction
20:22 thats most likely meant to be an omage to the Loftwing, a bird race that shows up in Skyward Sword! Since that game tells of the birth of Hyrule, loftwings have been associated with the royal family in-game. You can even see their inspiration on the hyrule family crest with that wing-shaped design surrounding the Triforce!
Rather than the bird motif in the Hyrule Castle being Rito, its likely the wings of a Loftwing, the symbol of the Royal Family. A very cool catch with nice lore consistency imo :)
As someone at a school with historical woodworking as a major, this is a very nice video to watch with friends. Thank you for the amazing content Austin!!! Including your music.
12:25 this whole asset really strikes me as something that was made as a game prop, more so than the others. Game props often need to take up as little space as possible as not to infringe on the play area, a straight back side to the shelf allows you to line it up perfectly against a wall. The plank of wood that has a sharp angle turn to it is just an easy way to UV map that texture while reducing poly count, I'd even say that existing makes me feel like this prop was rushed a bit compared to the others! Not that it particularly matters, but I doubt the artist would have made that decision if they had all the time in the world to make it. Such a cool video thank you!
Yeah it does seem like it's been designed to fit very tightly into that space Or perhaps modified by a level designer to take up less space without as much consideration to the design
YEAH I WAS THINKING THE SAME THING. Specifically I was thinking of "Oh, with it flush like that, we don't need to worry about the clipping versus character getting stuck on one edge while walking by" issues.
That last table isn't plywood on the legs. In certain historical tables, you see carved vertical grooves going up the legs. I think those divisions that look like sheets in plywood are actually carved grooves going up the legs. I think the weird looking textures under the surfaces were also supposed to be carved grooves, but it looks awful and does look like end grains so i think there was just sloppiness in texture selection.
That's how I read it, but it's such a low-grade texture, it _does_ become harder to tell... Also, that just sort of makes sense, given everything else we see in game. Granted, I don't know how long humanity has had plywood, but it doesn't strike me as something particularly easy to slap together with only hand tools. Thin layers stacked together sounds like a nightmare to try to craft by hand, actually. It would probably end up cheaper to use whole wood pieces if you were expecting someone to use a medieval saw to slice something so thin, I might think.
The algorithm works! I happen to be a video game artist with a background in woodwork, so found an awful lot of joy in this video. 💖 I suspect a lot of your commentary is knowingly tongue-in-cheek, and from a development standpoint the most likely answer to a lot of odd choices is "that's good enough". Almost all the joinery is a simple case of two meshes clipping into eachother as it's often too costly on the performance to add more than the minumum geometry. The cabinet for example is clearly kitbashed from other pieces, (always better to reuse textures where possible, than to increase memory with bespoke ones). Finally the trestle legs at the end look to be an unfortunate case of not realising the UVs are rotated 90°. Happens to the best of us! Especially in a game with thousands of assets to pump out. Really fun to see an appreciation for this stuff, I'll be sure to follow ✨
20:23 I really like that they pointed out the birdlike carving in the couch/bench! I wanna propose an alternative to it possibly being inspired by the Rito by saying that they might be inspired by the Loftwings from Skyward Sword. They're more akin to real life shoebill storks, and I feel like the faces of the carvings look more like that than the eagle/hawk inspired standard Rito. I'd love to hear what others think
I can't be the only one to notice that the little stools also match the end of the table, so they kind of continue the angle of the end onto the stools if you put them in the right place (like the left hand one at 7:58 is )
Honestly I'm more surprised than I should be to see Mitch here but it's cool that one of my favourite youtubers watches another of my favourite youtubers!
The ominous blood moon music starting around 12:32 really changes the mood 😂 goes from chill woodworking discussion to surreal horror film where the woodworking leads to someone's death and/or obsession.
it's also extremely possible that the koroks didn't use steam but rather shaped the trees as they were growing. I've heard it's a historical practice, particularly for getting long strong curved planks for ship building, and for decorative trees. For a modern example look up Peter Cook Tree Chair
This is one of the only channels on UA-cam I actually enjoy. You're a really legit dude, Andrew austini. You made me look at video games in a whole different way. It's like playing them for the first time all over again.
So glad that this seems to be becoming a series. I don't know whether you're taking suggestions or not, but think doing something like this for Red Dead Redemption 2 would be really interesting
I gotta say I love this concept of bringing someone with a niche knowledge set to critique something that escapes most people’s notice. Like it’s really cool to get a glimpse of how you see the world a little differently based on your expertise. I especially love when said expert is a little silly about it
What I love about this channel is that you're right, you really truly might be the first people ever to notice how the table legs in Rito village have been very slightly changed to look more like birds feet
I like to think that since Koroks themselves are essentially sentient plant-creatures, they would object to cutting down any living tree to create furniture. Instead they would forage for pieces of wood/branches/twigs that have naturally fallen off trees and bushes. That might explain why the korok bed is so oddly shaped/gnarled! Then again, I have no idea if decayed/broken wood is actually usable to make furniture.
I love your channel. The juxtaposition of the sober mundanity of real life with the fantastic and technical minutiae of game worlds hits perfectly for me
you missed Kakariko village! the tables in Lookout Landing look like the tables in Kakariko; it's not a big leap to think that those tables were donated. the tables in Kakariko are lower, but the similarity is there
I think the Lookout Landing table is a Sheikah design, actually! Which makes sense given Purrah and co's involvement with the place. Maybe one of the researchers brought it with them?
The strangely ornate refugee camp table - that decorative curved piece is a shoulder yoke for carrying water. The inner curve goes around your neck and then you dangle buckets off the two arms. Now, building a table around that is still kind of nuts but yes, it's in keeping with the theme.
"The bird motif" is the Loftwing. Statues all over the castle are detailed birds and rough birdlike imagery. The red bird on the Hylian Sheild is Links Loftwing from Skyward sword. The Master Sword is also a loftwing. The crossgaurd is wings, and the yellow gem is the beak.
It's funny to imagine that it's been so long since the Skyward Sword era, that the people of Hyrule have forgotten what Loftwings were, or what they looked like. They just know that the Hyrule royal family is big on bird motifs, so their craftsmen just add bird designs to their furniture without remembering why it's important. Which is why said bird elements don't really resemble Loftwings, because the craftsmen who made them didn't know that was what they were supposed to be depicting.
One day I will commission a Rito table. It's a gorgeous table that I noticed immediately when first playing the game. I just love the whole Rito designs and aesthetic more than any other area in Hyrule too (Even though I'd love to live in Hateno Village).
When I got into my major a lot of what we were taught was to focus on details, what separates the best is the small attention to detail in your models and work that was demonstrated here and I appreciate an entire video dissecting this sort of thing as it’s what I am going into as a career and I often feel is ignored in favor of the greater game. Awesome video!
hearing you guys talk about big trees makes me feel so lucky to be where i am. My area is around one of the last big swathes of redwoods, being in southern humboldt, cali, and I get to drive like 10 minutes and see a grove of giant redwoods, like hundreds of feet tall and some probably over 10- 20 feet wide. Sometimes I forget that most people havent and probably wont see a tree that big unless they go out of their way to do so, its sad.
Your channel has a very clear aesthetic that I feel like you’ve hit the nail on the head (woodworking pun) with. I love the new perspectives you bring to these games. Also your music is stellar and fits the aesthetic well.
Fun fact, woodworkers rarely use nails and screws. Those fasteners are more commonly used in carpentry and construction. Woodworkers use joinery. Cutting and gluing the wood in specific ways to join them in ways that are much stronger and more durable than metal fasteners. Another fun fact, wood glue is actually stronger than the wood itself!
I think I have finally found the youtube channel that is exactly in my weird niche of interests as a professional theater carpenter/engineer and also a game nerd in my off time, I feel very seen right now lol
That Korok bed, i doubt it was steam bended, not only is it out of character, but those beams look like a single piece of wood, and a quite girthy one at that, steam bending that would not only be near impossible for the Koroks to do, but you would need some high tech steamers and a lot of time in order to do that in our world. Now what am thinking is that the Koroks grew that bed, literarily made the wood grow in those shapes. Look it up, there are furniture made by tieing saplings to scaffolding to make them grow in the shape you want, and you can make some really complex shapes with it, however, we never do it here in our world, but the tree spirits in Hyrule not only have the time to watch a tree grow, but its also in character that they would do it, as a matter of fact, i find it out of character for the Koroks to cut down a tree and then force it into the shape they want.
The bird motifs on the hyrulian family furniture are almost certainly in reference to the crest itself, which itself is made in the image of the loftwings, which are great birds that were ridden by the citizens of Skyloft. The loftwings are very, and I mean VERY important when talking about the Hyrulian Family Crest, and especially any furniture they may build, as much of it seems to incorporate the loftwing design, despite loftwings being unseen outside of Skyward Sword. I am 8 months late, dangit.
the triangular woodworking detail pointed out at 7:02 may be a reference to the hallux (back talon) present in some species of birds. look up pictures of raptor feet and you can see the three front talons and the talon in the back, and together the raptor uses them for gripping, piercing, and strangling its prey!
7:44 that's a tenon for sure. In games, we cant afford to create every minimal detail, specially when the detail is so minuscule like this one, so we employ some techniques to mimic the desired appearance. In this case, the effect creates the "separation" between those two wood pieces but if you pixel peep hard enough, you'll see that in fact, it's a single piece. That helps improving performance. Edit: Put a 3d game artist in the middle, that'd be a wonderful knowledge exchange 👀
I love these videos. The only thing I'd change is to make them longer, and if they were longer I'd probably still say that, so they're damn near perfect.
"What is a bed but a table for the body?" :'D This got me thinking about operating tables! Genius! I'm going to add this to my list of things that I quote at least once a week.
as for the furnature in hateno village being cut from the centre of the tree, take note of that when you see those storage boxes with the hyrule royal logo on them in lookout landing, you can see that the end grain pieces of wood that make up those boxes are not in fact cut from the centre of the tree. Hateno village is not that distantly related to hyrule castle. Could it be possible that the more structral non-end-grain pieces of wood from a tree went into making those supply boxes, whereas the leftover, cheaper, slightly less durable cuts from the same trees were purchased by the furnature maker that supplied Hateno Village with its tables?
This was awesome. I would love to see more of this for some of the areas you didn't cover in this video (Gerudo Town, Goron City, Terry Town, Lurelin Village, Kakariko Village, the stables, and/or monster pirate ships). Whatever you choose to do next, hope you have fun doing it, and that you have a great rest of your day.
I imagine the designers appreciate the in depth analysis and breakdown of something that they worked so hard on!!! To see their intentions visualized and made aware of must be a blessing and the aspiration of the creators at Nintendo ❤
This series speaks so hard to my nerdy little heart. It was really nice to see attention given to someone’s hard work (for part of the video, at least)!
I’ve never even thought about woodworking in video games. As a game designer, it’s just my job to hand it off to the 3d artists, but maybe there’s some values in the ways it’s constructed, the story it tells, etc. Love the new series
Unironically, this is entertaining. Woodworking is such a skill I’ve never ever considered to be so complex and even interesting, if you’re willing to listen to someone skilled
I mean, _maybe_ the koroks did steambending, but I feel it's more likely they used some sort of tree magic to grow the wood in the right shape. They are little magic tree people after all.
It brings me so much joy that someone out there cares to pay this much attention to detail to such an overlooked part of videogame design. Can't wait for more like this
Makes sense that Hyrule castle had worse wood structure, from a game development perspective. The design work was focused on making the furniture fancy, putting engravings on the back of chairs and along the stretcher.
2:19 I actually think this is rather accurate to the time period. Making wooden planks was a very tedious task before modern innovations in woodworking and in order to make a plank you have to pretty much carve it out of the log. In order to maximise the width of the plank, it would be ideal to carve it out of the center of the log.
In regards to the cross bracing plank... thing... on the boxes in Lookout Landing: I see a lot of German half-timbered houses with crossed sections of wall that reach from one corner, but not quite to the other as well. It could be a case of a Japanese game studio attempting to copy European design using photographs.
I feel like a lot of the Hyrule castle furniture was designed with a very low polygon budget compared to the rest of the game so they had to try to get across as much detail as possible through the textures
That's so cool! I never even look at things like this, but I bet I saw the Rito table and it added to the atmosphere subconsciously. Thanks for the video!
I think I get what they were going for with the lines on the ends of the stuff in Hyrule castle, but it really needed to be three dimensional to look like proper carvings instead of flat.
The old photos of the redwood and bison bones are absolutely heartbreaking. Great video, I love that every term or reference is thrown onto the screen in an easily-digestible way, even if a couple references are depressing!
A couple small things:
1) If you comment stuff that we said wrong Eden will come out of the woodwork and argue with you.
2) I’ll be posting 6 or 7 minutes of outtakes from this episode to my Patreon later this week. It was a lot of footage.
3) Thanks for letting me be a part of your life and daily routine.
The carving on the bench in hyrule castle is most likely not a rito but a loftwing (which also gave the royal crest its wings and feet).
Great video as always, love the genuine care put into inspecting the craft.
First of all, you're the one to thank for posting videos like these that are really neat. I love just really taking good looks at little details like that as well as skyboxes, so your videos are always a pleasure to watch.
Secondly, I have no idea if you've played them, but I think it'd be neat to take a look at the woodwork within the Xenoblade series, as their developer Monolith soft has actually assisted the main development studio with the environment design (mostly topography) and the Xenoblade games tend to be packed with environmental details. So I'm actually quite curious how the woodwork within their own games stacks up as well as what similarities and differences we might see when comparing them. Not to mention that even outside of that, the Xenoblade series has some fantastic "skyboxes" that I can almost never get enough of.
Hope you'll have a nice day or evening
you're literally the only guy making stuff like this, it's literally the perfect niche and i always look forward to whatever awesome idea you come up with next. thanks for being a part of my life too my man
Thank you, Austin for being an essential part of my getting-ready-for-work routine. Your employment survey videos in particular help me get hyped for heading to my own place of employment (although of course Eden videos are lovely too)
Thanks for the warning about Eden. People must be warned. Also, hurray, Eden is back!
This series is a government psyop to teach gamers a useful trade
It’s funny but I feel Ive learned learning more about woodworking in 2 videos than I did in years of being my fathers garage assistant
Video games + Austin’s commentary just makes learning things easy
@@DoABarrelRol1l People learn better when it's something they've already had their attention caught by anyone can lecture but to present something in a digestible way is a skill
It's no secret there's a secret US psyop division (USASOC) using hot military e-girls on the internet, and Austin is part of it.
@@jplayzowwell put
finally govt is putting resources to good use
I can't wait until this series inevitably ends with Austin building a piece of furniture from a game
Ngl, I kinda want that Rito table now
64 likes, it has to happen now!
If we save up our money we could hire Eden to teach me how to make an executioner’s block
@@any_austin And then you can use it on the jarl of the city with the highest unemployment rate.
@@any_austinPLEASE
The idea of Link crouching around like a gremlin and staring at random villager's furniture while everyone tries to ignore him is hysterical and 100% in character.
while nomming on whatever random fire roasted food he could find and inquisitively humming to himself
I cant believe this was never mentioned in the video, but Eiji Aonuma was actually a woodworker before he became a Nintendo developer, so maybe that has something to do with it.
That’s aweslme
That’s so awesome! I think I might go look up some of his woodworking to see if he snuck some of his favorite designs into the game
Technically true, but wasn't he all about making pruppets? I wonder how much crossover there is between that and furniture.
I doubt he had any involvement in the design or consulting of the furniture but its a cool fact.
@@luiscanamarvega Bruh he is literally the director for tears of the kingdom of course he was involved 😂
I like that you insert diagrams of what they're talking about. Truly a UA-cam educator.
Half the time I’m not even sure if it’s right and then they text me saying that the picture I put up was bogus but hey I’m doing what I can (Just for reference Eden uses they/them pronouns)
@@any_austin I dig it. I appreciate the level of effort you put into your productions.
(sorry for unrelated comment)
I wish english had a simple 3rd person gender neutral pronoun that couldn't be mistaken to another word because it would be unique. They/them is already used so a completely new word like han/hem or something would be best
@@Minnevanwhatever is better than currently
@@eetuthereindeer6671 yes. Finno Ugric languages, Finnish, Estonian, Hungarian, actually only have a single 3rd person pronoun which is used for both men and women. English also needs different words for you (single person) and you (multiple people).
Most of the trees in totk are very narrow so it makes sense that you can see the middle of the trunk in each plank of wood
Except a lot of other boards in the game are a lot wider
It could also be a stylization thing
because Link cut down all the big ‘uns for Tarrey Town in BotW
@@noahsabadish3812don't speak of that quest ever again, I misread the quest and thought that 10 bundles were 100 pieces
Those trees were all cut down to make the furniture and crates lol.
As a woodworker who’s favorite game of all time is Tears of the Kingdom. I literally screamed when I saw this video in my feed. The algorithm doth provide
you should have a contest with him to see who can make the best furniture based on each location. without copying the ones from the game. using historically accurate construction methods too. bring in some other woodworker youtubers too. this could be super fun. could do it for other games too.
Indubitably
This reminds me of when I analyzed all the clothes from Animal Crossing New Horizons, which are all incredibly accurate by the way. I've reverse engineered the winter knit hat pattern from ACNH and made a couple and I plan to do one of the crocheted items next, maybe the granny square piece you get from your mom.
Dude that’s rad
i agree that it is indeed rad
@@LifesNeverHumDrum The patterns they use are so traditional that the winter knit hat was just a matter of googling "fair isle knit snowflake pattern" and then adjusting the math of the pattern to my yarn in order to have the same number and size snowflakes as the game. And the first one I found was basically perfect anyway. It's like Nintendo and I found the same exact pattern that's probably centuries old. I swear the brought in experts to direct the clothing for that game. The only questionable thing I saw was sewing quilted pieces onto a knitted top, I've never seen that and I don't know why you would do that but it is totally possible.
@@LifesNeverHumDrum Oh and thank you!
That's awesome, have you ever released patterns for the animal crossing pieces? I love always wanted to knit the moms sweaters but I'm not an experienced knitter so I don't know much about garment construction
When the world needed their woodworking critiques most, they returned.
20:22 thats most likely meant to be an omage to the Loftwing, a bird race that shows up in Skyward Sword! Since that game tells of the birth of Hyrule, loftwings have been associated with the royal family in-game. You can even see their inspiration on the hyrule family crest with that wing-shaped design surrounding the Triforce!
There's also loftwing-shaped carvings along the walls of the Lanayru Promenade.
I hope they bring them back for the next Zelda game
Rather than the bird motif in the Hyrule Castle being Rito, its likely the wings of a Loftwing, the symbol of the Royal Family. A very cool catch with nice lore consistency imo :)
PLEASE do this again with the rest of the villages in the game! I bet Kakariko would have some great wood!
I liked it bro.
Lurelin would be super interesting
As someone at a school with historical woodworking as a major, this is a very nice video to watch with friends. Thank you for the amazing content Austin!!! Including your music.
That's cool af
Yo w of a major that’s so cool
What were the names of the friends you watched it with?
12:25 this whole asset really strikes me as something that was made as a game prop, more so than the others. Game props often need to take up as little space as possible as not to infringe on the play area, a straight back side to the shelf allows you to line it up perfectly against a wall. The plank of wood that has a sharp angle turn to it is just an easy way to UV map that texture while reducing poly count, I'd even say that existing makes me feel like this prop was rushed a bit compared to the others! Not that it particularly matters, but I doubt the artist would have made that decision if they had all the time in the world to make it. Such a cool video thank you!
Very cool perspective thank you
Yeah it does seem like it's been designed to fit very tightly into that space
Or perhaps modified by a level designer to take up less space without as much consideration to the design
@@any_austin so next time bring in a level designer as well just on occassion they would a snarky comment once
YEAH I WAS THINKING THE SAME THING. Specifically I was thinking of "Oh, with it flush like that, we don't need to worry about the clipping versus character getting stuck on one edge while walking by" issues.
That last table isn't plywood on the legs. In certain historical tables, you see carved vertical grooves going up the legs. I think those divisions that look like sheets in plywood are actually carved grooves going up the legs.
I think the weird looking textures under the surfaces were also supposed to be carved grooves, but it looks awful and does look like end grains so i think there was just sloppiness in texture selection.
Sort of like a reeded leg but I'm not sure what the name is really.
That's how I read it, but it's such a low-grade texture, it _does_ become harder to tell... Also, that just sort of makes sense, given everything else we see in game. Granted, I don't know how long humanity has had plywood, but it doesn't strike me as something particularly easy to slap together with only hand tools. Thin layers stacked together sounds like a nightmare to try to craft by hand, actually. It would probably end up cheaper to use whole wood pieces if you were expecting someone to use a medieval saw to slice something so thin, I might think.
Flutes? Inverse flutes?
Same for those weird rectangles on the side, those are a geometric rectangular moulding.
I would agree that it looks like several vertical curved grooves
Truly the definition of beauty in mundanity. I dig it.
What is the "mediocre" thing here? The game? Not trying to be mean, just askin
@@Regigigas_YT Only meant "mediocrity" as in "unremarkable" to most people. Maybe not the best word, but I stand by the sentiment.
@lionsmanestudios556 oh! Well, now I see your point, it is so true!
@@lionsmanestudios556 yeah maybe you were thinking of Mundanity?
@@darthfastball1150 That's a bingo, Darth. Much appreciated.
this series and the Employment Rate one are making me want to see an OSHA compliance person check places out
I AGREE
ohhhh that’s a great idea for a video series
They’d have to invent several new grades below F for 1998 Black Mesa
The algorithm works! I happen to be a video game artist with a background in woodwork, so found an awful lot of joy in this video. 💖
I suspect a lot of your commentary is knowingly tongue-in-cheek, and from a development standpoint the most likely answer to a lot of odd choices is "that's good enough". Almost all the joinery is a simple case of two meshes clipping into eachother as it's often too costly on the performance to add more than the minumum geometry. The cabinet for example is clearly kitbashed from other pieces, (always better to reuse textures where possible, than to increase memory with bespoke ones). Finally the trestle legs at the end look to be an unfortunate case of not realising the UVs are rotated 90°. Happens to the best of us! Especially in a game with thousands of assets to pump out.
Really fun to see an appreciation for this stuff, I'll be sure to follow ✨
Those details on the Rito table are awesome, genuinely would’ve never noticed them if not for this video
I love how Austin looks for these tiny little details, it’s so nice and refreshing in a “smell the flowers” kind of way.
20:23 I really like that they pointed out the birdlike carving in the couch/bench! I wanna propose an alternative to it possibly being inspired by the Rito by saying that they might be inspired by the Loftwings from Skyward Sword. They're more akin to real life shoebill storks, and I feel like the faces of the carvings look more like that than the eagle/hawk inspired standard Rito. I'd love to hear what others think
I can't be the only one to notice that the little stools also match the end of the table, so they kind of continue the angle of the end onto the stools if you put them in the right place (like the left hand one at 7:58 is )
8:04 happy to be among the first 2000 people noticing the table structures
.
love that nintendo attention to detail
Honestly I'm more surprised than I should be to see Mitch here but it's cool that one of my favourite youtubers watches another of my favourite youtubers!
The ominous blood moon music starting around 12:32 really changes the mood 😂 goes from chill woodworking discussion to surreal horror film where the woodworking leads to someone's death and/or obsession.
it's also extremely possible that the koroks didn't use steam but rather shaped the trees as they were growing. I've heard it's a historical practice, particularly for getting long strong curved planks for ship building, and for decorative trees. For a modern example look up Peter Cook Tree Chair
This is one of the only channels on UA-cam I actually enjoy. You're a really legit dude, Andrew austini. You made me look at video games in a whole different way. It's like playing them for the first time all over again.
As another fine youtuber I follow would say, stay true Any Austin. He really does great vids!
Andrew Autismo
So glad that this seems to be becoming a series. I don't know whether you're taking suggestions or not, but think doing something like this for Red Dead Redemption 2 would be really interesting
"Well, let me have a rule and a saw and a board and I'll cut it..."
I gotta say I love this concept of bringing someone with a niche knowledge set to critique something that escapes most people’s notice. Like it’s really cool to get a glimpse of how you see the world a little differently based on your expertise. I especially love when said expert is a little silly about it
The rito table is really cool, I hope whoever designed it sees this somehow and knows how much we appreciate the attention to detail
What I love about this channel is that you're right, you really truly might be the first people ever to notice how the table legs in Rito village have been very slightly changed to look more like birds feet
I like to think that since Koroks themselves are essentially sentient plant-creatures, they would object to cutting down any living tree to create furniture. Instead they would forage for pieces of wood/branches/twigs that have naturally fallen off trees and bushes. That might explain why the korok bed is so oddly shaped/gnarled! Then again, I have no idea if decayed/broken wood is actually usable to make furniture.
the long awaited sequel. been obsessed with edens works since the last video
The quiet but ever present wit of the editing is an underrated part of your videos
I love your channel. The juxtaposition of the sober mundanity of real life with the fantastic and technical minutiae of game worlds hits perfectly for me
As someone who's a professional modeler who has to make virtual wooden furniture all the time, this was actually very insightful and useful aha
you missed Kakariko village! the tables in Lookout Landing look like the tables in Kakariko; it's not a big leap to think that those tables were donated. the tables in Kakariko are lower, but the similarity is there
source: i have the game open as i type this
I think the Lookout Landing table is a Sheikah design, actually! Which makes sense given Purrah and co's involvement with the place. Maybe one of the researchers brought it with them?
The strangely ornate refugee camp table - that decorative curved piece is a shoulder yoke for carrying water. The inner curve goes around your neck and then you dangle buckets off the two arms. Now, building a table around that is still kind of nuts but yes, it's in keeping with the theme.
The shape also echoes the brick arches in the shelter
it also reminded me of some equipment to attach to livestock to draw carts and plows (over the neck)
12:30 made me so anxious holy shit. I hane't played the games in months but that damn music startled the shit out of me
"The bird motif" is the Loftwing.
Statues all over the castle are detailed birds and rough birdlike imagery.
The red bird on the Hylian Sheild is Links Loftwing from Skyward sword.
The Master Sword is also a loftwing. The crossgaurd is wings, and the yellow gem is the beak.
It's funny to imagine that it's been so long since the Skyward Sword era, that the people of Hyrule have forgotten what Loftwings were, or what they looked like. They just know that the Hyrule royal family is big on bird motifs, so their craftsmen just add bird designs to their furniture without remembering why it's important. Which is why said bird elements don't really resemble Loftwings, because the craftsmen who made them didn't know that was what they were supposed to be depicting.
This has one of the funniest thumbnails I’ve ever seen. It just clicks with my sense of humor like so few things can do
One day I will commission a Rito table. It's a gorgeous table that I noticed immediately when first playing the game. I just love the whole Rito designs and aesthetic more than any other area in Hyrule too (Even though I'd love to live in Hateno Village).
Noted, gonna steal those tables
I love Eden and how your videos with them feel like the kindest, chillest educational program.
Is he a bloke or? What's the deal?
When I got into my major a lot of what we were taught was to focus on details, what separates the best is the small attention to detail in your models and work that was demonstrated here and I appreciate an entire video dissecting this sort of thing as it’s what I am going into as a career and I often feel is ignored in favor of the greater game. Awesome video!
hearing you guys talk about big trees makes me feel so lucky to be where i am. My area is around one of the last big swathes of redwoods, being in southern humboldt, cali, and I get to drive like 10 minutes and see a grove of giant redwoods, like hundreds of feet tall and some probably over 10- 20 feet wide. Sometimes I forget that most people havent and probably wont see a tree that big unless they go out of their way to do so, its sad.
Please continue this series! Great stuff
Yesss more Austin and Eden! Thank you for making these, would love to see this become a series
Your channel has a very clear aesthetic that I feel like you’ve hit the nail on the head (woodworking pun) with. I love the new perspectives you bring to these games. Also your music is stellar and fits the aesthetic well.
Fun fact, woodworkers rarely use nails and screws. Those fasteners are more commonly used in carpentry and construction. Woodworkers use joinery. Cutting and gluing the wood in specific ways to join them in ways that are much stronger and more durable than metal fasteners. Another fun fact, wood glue is actually stronger than the wood itself!
I would love to see a part two talking about Bolson/Hudson construction because those modular houses always crack me up
I think I have finally found the youtube channel that is exactly in my weird niche of interests as a professional theater carpenter/engineer and also a game nerd in my off time, I feel very seen right now lol
I am so glad you talked about this. I have spent hours just walking around the towns admiring the architecture. I love tarrey town
That Korok bed, i doubt it was steam bended, not only is it out of character, but those beams look like a single piece of wood, and a quite girthy one at that, steam bending that would not only be near impossible for the Koroks to do, but you would need some high tech steamers and a lot of time in order to do that in our world.
Now what am thinking is that the Koroks grew that bed, literarily made the wood grow in those shapes. Look it up, there are furniture made by tieing saplings to scaffolding to make them grow in the shape you want, and you can make some really complex shapes with it, however, we never do it here in our world, but the tree spirits in Hyrule not only have the time to watch a tree grow, but its also in character that they would do it, as a matter of fact, i find it out of character for the Koroks to cut down a tree and then force it into the shape they want.
The bird motifs on the hyrulian family furniture are almost certainly in reference to the crest itself, which itself is made in the image of the loftwings, which are great birds that were ridden by the citizens of Skyloft. The loftwings are very, and I mean VERY important when talking about the Hyrulian Family Crest, and especially any furniture they may build, as much of it seems to incorporate the loftwing design, despite loftwings being unseen outside of Skyward Sword.
I am 8 months late, dangit.
This series is weirdly interesting and I sincerely hope to see more of it in the future
Im genuinely having so much fun watching this, this is my Roman Empire
the triangular woodworking detail pointed out at 7:02 may be a reference to the hallux (back talon) present in some species of birds. look up pictures of raptor feet and you can see the three front talons and the talon in the back, and together the raptor uses them for gripping, piercing, and strangling its prey!
This is content explicitly for me. I spent a lot of time looking at furniture & timber construction in TotK, and am riveted rn
7:44 that's a tenon for sure.
In games, we cant afford to create every minimal detail, specially when the detail is so minuscule like this one, so we employ some techniques to mimic the desired appearance.
In this case, the effect creates the "separation" between those two wood pieces but if you pixel peep hard enough, you'll see that in fact, it's a single piece. That helps improving performance.
Edit: Put a 3d game artist in the middle, that'd be a wonderful knowledge exchange 👀
"stained glass" carving on back of castle chairs is wild. Never would have noticed that
I love these videos. The only thing I'd change is to make them longer, and if they were longer I'd probably still say that, so they're damn near perfect.
i’m currently majoring in product design and this has opened a whole new world for me. fantastic video!
never thought we'd get a sequel very happy to see it
all of your survey videos have been amazing for background during work/ task work. it's like a secret technique for getting my brain to focus
"What is a bed but a table for the body?" :'D This got me thinking about operating tables! Genius! I'm going to add this to my list of things that I quote at least once a week.
as for the furnature in hateno village being cut from the centre of the tree, take note of that when you see those storage boxes with the hyrule royal logo on them in lookout landing, you can see that the end grain pieces of wood that make up those boxes are not in fact cut from the centre of the tree. Hateno village is not that distantly related to hyrule castle. Could it be possible that the more structral non-end-grain pieces of wood from a tree went into making those supply boxes, whereas the leftover, cheaper, slightly less durable cuts from the same trees were purchased by the furnature maker that supplied Hateno Village with its tables?
I'm so obsessed with videos like this, I can't explain why.
that bird table was a shocking delight
This was awesome. I would love to see more of this for some of the areas you didn't cover in this video (Gerudo Town, Goron City, Terry Town, Lurelin Village, Kakariko Village, the stables, and/or monster pirate ships). Whatever you choose to do next, hope you have fun doing it, and that you have a great rest of your day.
I imagine the designers appreciate the in depth analysis and breakdown of something that they worked so hard on!!! To see their intentions visualized and made aware of must be a blessing and the aspiration of the creators at Nintendo ❤
I really love seeing the woodworking videos. Entertaining AND I’m learning fun wood terms
This series speaks so hard to my nerdy little heart. It was really nice to see attention given to someone’s hard work (for part of the video, at least)!
I’ve never even thought about woodworking in video games. As a game designer, it’s just my job to hand it off to the 3d artists, but maybe there’s some values in the ways it’s constructed, the story it tells, etc. Love the new series
Unironically, this is entertaining. Woodworking is such a skill I’ve never ever considered to be so complex and even interesting, if you’re willing to listen to someone skilled
This series is marvelous. Thank you Austin.
Incredible! I love these! Nothing quite like a professional with passion giving their educated opinions on fictional stuff related to their work!
eden and a.a. 10 out of 10 for the banter. even when it's not meant to be funny it still feels fun and makes me smile.
I mean, _maybe_ the koroks did steambending, but I feel it's more likely they used some sort of tree magic to grow the wood in the right shape. They are little magic tree people after all.
This is the exact kind of video game analysis I like seeing
Ahh, an Any Austin video with a cup of java. Great start to the week.
It brings me so much joy that someone out there cares to pay this much attention to detail to such an overlooked part of videogame design. Can't wait for more like this
Makes sense that Hyrule castle had worse wood structure, from a game development perspective. The design work was focused on making the furniture fancy, putting engravings on the back of chairs and along the stretcher.
Nice concept ! The forest magic maintaining the korok bed together is just live wood stuff 🤣
It's the small detail seen that makes most games interesting! I love the drop front on that kitchen shelf! This series is awesome! Thanks!!
I loved when you gave the table an A+! It was so warming to see people vibe on interior design and good construction.
2:19 I actually think this is rather accurate to the time period. Making wooden planks was a very tedious task before modern innovations in woodworking and in order to make a plank you have to pretty much carve it out of the log. In order to maximise the width of the plank, it would be ideal to carve it out of the center of the log.
In regards to the cross bracing plank... thing... on the boxes in Lookout Landing:
I see a lot of German half-timbered houses with crossed sections of wall that reach from one corner, but not quite to the other as well. It could be a case of a Japanese game studio attempting to copy European design using photographs.
25:56 I think that is supposed to be carvings instead of individual layers, like you can sometimes see on decorative pillars.
These videos are fun.
I feel like a lot of the Hyrule castle furniture was designed with a very low polygon budget compared to the rest of the game so they had to try to get across as much detail as possible through the textures
That's so cool! I never even look at things like this, but I bet I saw the Rito table and it added to the atmosphere subconsciously. Thanks for the video!
I think I get what they were going for with the lines on the ends of the stuff in Hyrule castle, but it really needed to be three dimensional to look like proper carvings instead of flat.
Yeah, it's meant to be a scalloped edge, but they used a texture because doing so many curves using geometry would take thousands of triangles.
Austin, you've made it! Someone at Kotaku made an article about this video. The dream, accomplished.
So glad Eden is back. They really know their stuff!!!
@@pitalovr isn't it a bloke?
@@therealryan1329 Eden's pronouns are they/them.
@@pitalovr sure, still looks like a bloke though
I like that you are both so invested. I’d enjoy another wood working video
What a great idea for a series. I love it!
The old photos of the redwood and bison bones are absolutely heartbreaking. Great video, I love that every term or reference is thrown onto the screen in an easily-digestible way, even if a couple references are depressing!
How does it feel running the best channel on youtube
It gives me anxiety
@@any_austinyou’re doing a great job
The little triangle on the rito table’s feet is the back claw of a bird’s foot!
THRILLED to see the return of eden, lets go
I find this channel so fascinating. Like this is just the type of thing I like to watch
yoooo new upload yesss