Let's Model GAME ASSETS (part 2) in 10 MINUTES - Blender 2.9 - Ep. 42

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  • Опубліковано 7 жов 2020
  • Hello everyone! This is the 10 Minute Modeling Challenge but this is part 2 of a little mini-series for a few episodes. I model game environment objects for 10 minutes and in the bonus material I also import those assets into Unity 2020.1 and begin to make a game. The miniseries may span 3-5 episodes within 10 Minute Modeling Challenge and next week I'll add a enemies, and other elements. I'll animate and implement those into the game in the bonus material each week. I expect the episodes to be about 30-45 minutes long each :)
    My Ludum Dare 47 game "Looper Cooper"
    ldjam.com/events/ludum-dare/4...
    My Twitch Channel:
    / imphenzia
    Brainshack's Twitch Channel:
    / brainshack
    Brainshack's LD47 Game "Untitled Shooter Game"
    ldjam.com/events/ludum-dare/4...
    You can support me on Patreon:
    / imphenzia
    New Imphenzia Merch is available:
    teespring.com/stores/imphenzia
    Gradient Texture Download:
    www.dropbox.com/s/1w98xiksiwa...
    In-depth learn how Low Poly Modeling in Blender:
    • Learn Low Poly Modelin...
    Blender settings video (shiny borders):
    • My Blender 2.82 Setup ...
    If you want to use the palette style UV coloring method, I go through that in both of the above linked videos.
    Official web site:
    www.imphenzia.com
    Twitter:
    / imphenzia
    My Itch.Io page with all my Ludum Dare games:
    imphenzia.itch.io/
    Imphenzia Discord server invite:
    / discord
    Additional info:
    I've been modeling in Blender since about 2015 but more recently in the past couple of years. I've been making games and assets in Unity since 2011 and I'm currently working on a multiplayer RTS game that I'll be happy to announce later this year.
    I use a Canon Lumix GH5 camera to record my videos with the Olympus 17mm F1.2 lens as well as the Laowa F2.0 7.5mm compact dreamer lens. Sometimes I also use a GoPro Hero 8, a Insta360 One X and a Sony rx100 mark vii. For audio I use a Rode NTG shotgun microphone connected to a RME Fireface UFX II sound card.
    Thanks a lot for watching and sharing my videos :)

КОМЕНТАРІ • 186

  • @brainshack9077
    @brainshack9077 3 роки тому +46

    Of course we want both :)

  • @chaosmastermind
    @chaosmastermind 3 роки тому +7

    I'm actually really impressed.
    Not only did you make all that out of one object... but you created something that was nothing before and now is a moving jumping running person with character.
    Super impressive for such a short amount of time and effort.
    Obviously it can be improved a lot, by adding more animations or smoother ones, or better textures, or what have you.. but the core of it is there.
    It's pretty mind blowing when you basically sculpt life out of digital clay.
    That's why I love these programs. You can make whatever toys you couldn't afford as a child and play with them in an imaginary world that you could never visit.
    Nice.

  • @m0rph3u5.
    @m0rph3u5. 3 роки тому

    I switched from Maya to Blender recently, and so glad that I found your channel, your videos when it comes to rigging and animation (since I model now in ZBrush) are priceless .. thanks alot !

  • @m96k3y7
    @m96k3y7 2 роки тому

    Ain't even gonna like that collision with terrain had me like... : O

  • @henrixd
    @henrixd 3 роки тому +4

    I vote for C# script.
    This series seems to have everything I currently need and could have hoped for. Thank you!

  • @SunSailor
    @SunSailor 3 роки тому

    Definitely both to have a comparison. That would be exciting!

  • @NeilRoy
    @NeilRoy 3 роки тому +5

    To rig your armature to your model (the step he forgot to add to this):
    1) Enter Object mode
    2) Press ALT+A to clear any selections.
    3) Select your character model
    4) Hold Shift and select the armature so that now both are selected
    4a) The order you select these in is VITAL.
    5) Press CTRL+P and select "With Envelope Weights"
    That's it, it should be okay now. If you get an Error, Loop in Parents, press ALT+P and select "Clear Parent" then try CTRL+P again. I am new to this and this worked for me (after over an hour of figuring it out) and it all works as expected now.

    • @inoyashakitbu1178
      @inoyashakitbu1178 3 роки тому +1

      this worked but not completely fo me. I can move but it looks like the feet sticks on the ground and I only move like stretching

    • @NeilRoy
      @NeilRoy 3 роки тому +1

      @@inoyashakitbu1178 To move the feet, you need to move the bone you created that sticks out from the heel, not the foot itself. (yeah, that confused me as well, it all still does, heheh)

    • @digitalthirdeye666
      @digitalthirdeye666 3 роки тому +1

      you are a hero!!

    • @NeilRoy
      @NeilRoy 3 роки тому

      @@digitalthirdeye666 Glad I could be of assistance.

    • @vyacheslav2293
      @vyacheslav2293 3 роки тому +1

      Thank you a lot!

  • @thepokekid01
    @thepokekid01 3 роки тому +26

    You should do both, because it's better for people to learn both.

  • @_Lexusttv
    @_Lexusttv 3 роки тому +1

    Your channel got me interested in 3d-modeling, also starting to get into game dev. And that plane game is genius! Well done!

  • @billyjjackson
    @billyjjackson 3 роки тому +5

    Keep the minor screw ups, they help a lot with these walk through tutorials! I use vids like this to learn new stuff in detail, and short (as possible - because used a lot) vids as reminders or tool tips.

  • @rienvandingenen
    @rienvandingenen 3 роки тому +2

    I've just recently found this channel and it's been sooo helpful! I love they way you work with the glowing edges. I've adopted the same style, but I was wondering what I would have to do to render or export this visual style?

  • @mr2ti41
    @mr2ti41 3 роки тому

    Man I love these speed modeling videos. Keep it up. Now I just need to rewatch 5x slower...

  • @ailimpsmythe2941
    @ailimpsmythe2941 3 роки тому +2

    Thanks for the video!!
    Personally I would prefer to see the C# scripting, however I would enjoy an explanation of Bolt too. I could use it for quick development of prototypes and I'm sure there are loads of people who don't want to worry about coding. Thanks again, can't wait for the next one!

  • @stevecoutinho3810
    @stevecoutinho3810 2 роки тому

    bonus tip after modelling any character add subdiv of lvl 2 sometimes the characters turns out to b great..."SOMETIMES"

  • @nicksparks3543
    @nicksparks3543 3 роки тому +1

    What a great video! I got a little( a lot) dizzy when you did the rigging, but the speed that you go at it is amazing, and I especially like when you say what tool you're using as you go. Huge help Thnx.

  • @mae2309
    @mae2309 3 роки тому

    You Sir are a beast.. am learning rigging in this channel.. thank you and this video is of great help

  • @somedevstuff5060
    @somedevstuff5060 3 роки тому +2

    This is nice

  • @searchbandu22
    @searchbandu22 3 роки тому

    Nice one. very helpful. Thanks

  • @neverpure20
    @neverpure20 3 роки тому

    25:45
    I think selecting the frame in the "summary" channel selects every frame under it so you don't have to box select everything.

  • @remka2000
    @remka2000 3 роки тому

    Awesome video ! Discovered your channel today and it made me want to learn Blender (coming from AE and Flash before that, never really did 3D).
    Was thinking, for the fall pose, adding a bit of delay on the hat and bag could add extra dynamism maybe ?

  • @artikel9466
    @artikel9466 3 роки тому

    You should do both, because it's better for people to learn both.
    Of course we want both :)
    would like to see it done in both

  • @jaybenton7716
    @jaybenton7716 3 роки тому +2

    Both :)

  • @johan_liebert8275
    @johan_liebert8275 3 роки тому +1

    I am so excited

  • @pranavbadrinathan6693
    @pranavbadrinathan6693 3 роки тому +6

    "Easy as that". After reinstalling Blender. XD!

  • @Ian_Lindsey
    @Ian_Lindsey 3 роки тому +1

    Great video as always!
    C# please. I find Bolt is ok for simple things, but it tends to get very messy, very quickly and it’s much harder to debug.
    Stick to C# if you can, it’s more accessible for everyone too.

  • @ifman1
    @ifman1 3 роки тому +15

    Awesome video, I'm really loving the series... do you think you could show how you go about adding additional animations after you have the rig set up in Unity? Say you wanted to go back and add an idle animation, add it into Unity, and then later go in and add a getting hurt animation without having to reimport the model, rig, and all the previous animations that are already set up in the animator each time.

    • @_rylan
      @_rylan 2 роки тому

      ive been wondering that too with unity and godot

  • @shadow_of_the_spirit
    @shadow_of_the_spirit 3 роки тому

    I feel like I’m memorizing my prayers all over again

  • @bosanimation
    @bosanimation 3 роки тому

    imagine almost getting a heartattack watching a guy rigging a character... The way you struggled with the symmetrize right before the time was up made me stand up 😂

  • @natalialajtner9067
    @natalialajtner9067 3 роки тому +1

    I love your videos it helped me so much thank you and pls never stop ☺️

  • @diamondglitter205
    @diamondglitter205 3 роки тому

    Blender uses the left hand rule for axis and unity use the right hand rule, that's why unity can't fix the problem by rotating, because it requires mirroring not rotating. but you fixed it by redefining the front of the character, great solution!

  • @ahmadresham3786
    @ahmadresham3786 3 роки тому +1

    Awesome

  • @fredimachadonet
    @fredimachadonet 3 роки тому +1

    Hey Stefan! Great video as usual. Personally I prefer C#, but since a lot of people might prefer Bolt I guess you should do both. Do It!
    Love your work!

  • @MarvinVolkery
    @MarvinVolkery 3 роки тому

    First time i see u live i love your 10 min challanges

  • @danielmercado9575
    @danielmercado9575 3 роки тому

    I love this channel! Yes both!

  • @LeonardoLoor
    @LeonardoLoor 3 роки тому

    Estuvo genial, it was great!!!

  • @AllyG1967
    @AllyG1967 2 роки тому

    I've just found this series also and enjoying the simplicity of the process. This will translate really well to any overly ambitious projects I might try later.
    Can you suggest how we might get the look of your objects in the blender viewport (your cavity settings) into the models when they are in Unity. Is there a way to bake the cavity settings from the viewport onto a image texture map? It's very cool. Thank you from NZ

  • @dissajanith9478
    @dissajanith9478 3 роки тому

    Yes we want !

  • @CalmVink
    @CalmVink 3 роки тому

    Yes 42. Good book :D

  • @alirezakargarr
    @alirezakargarr Рік тому

    thank you for this video

  • @arpadkovacs2116
    @arpadkovacs2116 3 роки тому

    Great video. Thanks. Both would be interesting but C# would be my first choice.

  • @Unknown3DBlender
    @Unknown3DBlender 3 роки тому +2

    This Guy deserve more than 113K Subscribers

  • @saeedakhshijan8159
    @saeedakhshijan8159 3 роки тому

    thank you 🙏❤

  • @wernergraaff785
    @wernergraaff785 3 роки тому

    To parent the mesh to the armature, select the body, then the armature in object mode, press ctrl+p and select "with automatic weights"

  • @gamedevstanislove
    @gamedevstanislove 3 роки тому

    Thank you! Realy cool;)

  • @SvenLowry
    @SvenLowry 3 роки тому

    Another vote for both!

  • @christiaanmcdonald
    @christiaanmcdonald 3 роки тому

    Love your videos @Imphenzia

  • @chieftain1711
    @chieftain1711 3 роки тому +1

    Great Stuff! Would like to see the scripting done in C#. Question: what about your Unity Platformer Project you started 1 year ago? It looked amazing!!

  • @JUA_XR
    @JUA_XR 3 роки тому

    Both please. Am loving your channel btw

  • @satvikpandey4501
    @satvikpandey4501 3 роки тому +5

    He has a parachute but cannot safe land
    He can fly planes but cannot drive a car.
    Who is he?
    Imphenzia's game character.😂😂😂

  • @lennydanke9111
    @lennydanke9111 3 роки тому +1

    I played the Game its very Cool and fun. Haters cant Stop you ! Youre Imphenziaaaa !

  • @mastrmn
    @mastrmn 3 роки тому +2

    Sorry if I am late but can you please do the animations in bolt because I want to learn something new!😀

  • @7Zi_LA7YA
    @7Zi_LA7YA 2 роки тому

    this is niceooooooooooo

  • @mkgames7608
    @mkgames7608 3 роки тому +1

    Thank you

  • @archmagesalamar1377
    @archmagesalamar1377 3 роки тому +5

    would like to see it done in both. never done anything in bolt.

  • @davestomper3428
    @davestomper3428 3 роки тому

    Hi Imphenzia, I really like your 10 min modeling challenges. The only problem is the timer blocks most of the stuff your clicking on is there any way to move it out of the way? I know this is not a tutorial really but it would be great to see all of the settings that were used in the challenge thanks

  • @SIMPLENERO75
    @SIMPLENERO75 3 роки тому

    Both, thanks

  • @alexandervandervennet8078
    @alexandervandervennet8078 3 роки тому

    Imphenzia, great video! I like using your coloring method but i'm wondering how i could export these colors into Unity. Any help on this is welcome :)

  • @samuraitatin
    @samuraitatin 3 роки тому

    I believe both would be nice

  • @nofilkhan3164
    @nofilkhan3164 3 роки тому

    Awesome tut as always can you proceed series and make in unity where you control this character movements in unity

  • @Trivimania
    @Trivimania 3 роки тому +11

    You also forgot to film (it is in the fast forward part I guess) how you parent the mesh to the armature, so it it parented with automatic weights ? Or did you use another of the 3 options ? Parenting of upper leg bone to root bone seems also not seen in the video

    • @fabiodsmoore5597
      @fabiodsmoore5597 3 роки тому

      thanks I was looking for someone to help me out on that part : )

    • @nickhorton487
      @nickhorton487 2 роки тому +1

      In object mode, select the mesh and hold shift click on the armature so both are selected, the right click go to parent -> deform with automatic weight

  • @davidroddick91
    @davidroddick91 3 роки тому +3

    16:50 When you look from Top view, you're looking at the top of the object; we know that for a fact. So you would think that looking from front view, you're looking at the front of the object. But if that's the case, then why in Right view are you looking at the left side of the object?
    I was never confused by that, until now. Thanks for that.

  • @NeilRoy
    @NeilRoy 3 роки тому +5

    @Imphenzia: One thing you left out in all of this. While you were fast forwarding starting at 18:18, during that time you were trying to figure out where you went wrong, you somehow attached the bones to the 3D character without telling us how you did that. When you are done fast forwarding at 18:32, all your bones are attached to the character.
    Pressing Keypad 1 = front view (meaning, you're looking at the front of the model you are editing). It would be very confusing and non-intuitive to press 1 for front, and end up seeing the back. Wouldn't make sense.
    Anyhow, I need to search for a video which tells me how to put the bones and the character together. :/

  • @RodrigoAntunesroddyka
    @RodrigoAntunesroddyka 3 роки тому

    First! your channel is AWESOME!!!
    I have a question: I create my player on blender and create a animate for him but when i see here, my blender have a lot of animations and when i export and import to Unity have a lot of animations file... how can i delete on blender or merge it?
    Thankxsxx and good work!!

  • @luccianoblock5127
    @luccianoblock5127 3 роки тому

    i now this bad idea im new to blender and im using this as totorial and trust me i have improved soo much from this video

  • @matthewfetsch4736
    @matthewfetsch4736 3 роки тому +1

    Both both both!

  • @Trivimania
    @Trivimania 3 роки тому

    At 8:42 you move the 2 vertical lines to get the eye correct, but all I can see is that you use 2 to select edge, then select the egde and do G. but how do you make sure that you move that edge/line on the original face it was on? When I do that then it goes in or outward but doesn't slide in the original plane it was in ?

  • @WesleyVanroose
    @WesleyVanroose 3 роки тому

    You failed and succeed at the same time! that is the meaning of life :D 15:12

  • @samuelgerber8699
    @samuelgerber8699 3 роки тому

    👌🏻

  • @chakravarthiperumalla2623
    @chakravarthiperumalla2623 3 роки тому

    can you plz teech the full course such as rigging,animation,sclupting,3d printing from blender
    I have seen all your videos thats so good plz take a video of full course

  • @NeilRoy
    @NeilRoy 3 роки тому

    Oh, by the way, EDIT-MODE->Select Armature->Right Click and you will have Symmetrize in the menu.

  • @TheEntertainment47
    @TheEntertainment47 3 роки тому

    thanks., i did learn alot. both please ; c# and visual.

  • @9jatechie
    @9jatechie 3 роки тому

    We want both O!

  • @whynotanyting
    @whynotanyting 3 роки тому +1

    I've always assumed "front" meant facing from front. That way characters are facing forward when viewing from front, but I could be wrong.

  • @3deoskill
    @3deoskill 3 роки тому

    of course visual scripting should also be included because I want to to learn this in unity but it seems sometimes as you said harder as scripting :-)

  • @raingamedev702
    @raingamedev702 3 роки тому

    thanks for the video! Bolt or both )

  • @EvolMate
    @EvolMate 3 роки тому

    Your breakout clone was pretty rad. Any plans on remaking it? :D
    Also, there are two vids in my subscriptions: this one and LGR's sneak peek on new remake of Crystal Caves (Apogee made a HD remake O_O). And this guy looks like a crystal caves guy. A coincidence? :D

  • @krellon
    @krellon 3 роки тому +1

    Can ya move the countdown timer off the properties window next time mate? it blocks vital parameters. There's a good man :)

  • @ricciogiancarlo
    @ricciogiancarlo 3 роки тому

    Why did you separated the ragdoll from the main "hero" ?
    And btw as a programmer, I would like to see your programming style!
    I really love your videos, I think you're the only content creator I follow on regular schedule

  • @TechBoxNorth
    @TechBoxNorth 3 роки тому

    both!

  • @Zek0car
    @Zek0car 3 роки тому +1

    I prefer C# but like to see both :)

  • @satyammishra9045
    @satyammishra9045 3 роки тому

    👌👌👌😍

  • @chaosmastermind
    @chaosmastermind 3 роки тому

    It's raining men.. hallelujah, it's raining men.. whoah whoah..

  • @PoivronJaune
    @PoivronJaune 3 роки тому

    Definitly want the C# Scripting, but would also like to compare with Bolt. If you have to choose, please choose Script.

  • @haunteddiary15
    @haunteddiary15 3 роки тому

    It's the Imphenzia's cat theory .... did he fail or didn't he :D

  • @lorddiego
    @lorddiego 3 роки тому

    40:45 ... and that's where Fall Guys idea and name came from

  • @Lockkj
    @Lockkj 3 роки тому

    I’ve got a question sir. I’m a newbie to Unity game development, actually started out with your videos and I plan to learn Blender using your videos again.
    From my brief time in Unity I’ve come across so many paid assets in the asset store. I was wondering, as a student, could I possibly earn some income from building 3D models in Blender for the Unity asset store?
    If so, would it make sense to focus on this and turn it into a full time occupation?
    Regardless of the answer I would really enjoy making low-poly models in Blender and eventually build my own little game.

    • @aaronelliott8403
      @aaronelliott8403 3 роки тому +1

      He talks about making money through Unity store in his recent 24hr live stream. I've copied the link to it here. Sounds like it's not bad as a side gig but difficult to get consistent income from it ua-cam.com/video/VqLrpu45bj8/v-deo.html

    • @Lockkj
      @Lockkj 3 роки тому

      @@aaronelliott8403 Wow, much appreciated.

  • @creativeyt3982
    @creativeyt3982 3 роки тому

    You should do both

  • @beebstergames7348
    @beebstergames7348 3 роки тому

    Hopefully you do the running and jumping in C# script, and then it is easier to transfer to visual coding like Bolt. Fundamentals first.

  • @jeytube970
    @jeytube970 3 роки тому +1

    I am commenting on your video you should feel proud!!!

  • @lyrion0815
    @lyrion0815 3 роки тому

    Awsome video, as always!, please do the scripting in C#, not in Bolt.

  • @CombuhDombuh
    @CombuhDombuh 2 роки тому

    at 5:03 how do you get the little edit tab you click to auto mirror?

  • @cristianpirtac352
    @cristianpirtac352 3 роки тому

    When I'm trying to move the bones like you are doing in 23:09, for me it only rotates that bone. I cannot make it move the others relative to it like how the knees bend by moving the lower back bone. Any idea what I'm doing wrong?

  • @chongdashu
    @chongdashu 3 роки тому +1

    Hi, another quick question, when I try to move the root bone down for the animation in 23:07 -- in your video the knees bend to accomodate, but in mine the root just goes down without affecting the thighs/legs. Any tips as to why?

    • @vyacheslav2293
      @vyacheslav2293 3 роки тому

      yup, he missed this part due to rewinding when he was looking for a mistake and I dont know how to connect armature with my mesh either

    • @TimurKOI
      @TimurKOI Рік тому

      @@vyacheslav2293 in comments below people wrote this thing: in object mode you should select your model then with shift select the armature. Then press "Ctrl+P" => "with automatic weights".

    • @TimurKOI
      @TimurKOI Рік тому

      23:07 - I have that problem too. I suppose the author missed the part to make some connections between bones.

    • @TimurKOI
      @TimurKOI Рік тому

      I solved this problem: you need to make your "upper leg" the child of "bone".

  • @ahmadresham3786
    @ahmadresham3786 3 роки тому

    I like to see bolt scripting that's new for me

  • @amirnurlanov4499
    @amirnurlanov4499 3 роки тому

    I'm not an expert at UA-cam or anything but wouldn't splitting up the video into two smaller ones(10 min challenge, bonus material) help you with the views? "Clickbaity" short one for views(still great quality), bonus material's just great and very useful too. I personally wouldn't mind clicking 1-2 times to watch the full content.

  • @nGAGE0nline
    @nGAGE0nline 3 роки тому

    I usually prefer C# myself, but I'm open to see how things are done in Bolt as well. So.... both?!

  • @osmantemory5165
    @osmantemory5165 3 роки тому

    Hello
    can you make a tutorial on creating fire and smoke ?

  • @cssCharlieMay
    @cssCharlieMay 3 роки тому

    I don't know what I'm doing wrong but I have not option when I click the edit tab to do Automirror. It just shows LoopTools. Is there a setting I've missed?

  • @surtu9221
    @surtu9221 2 роки тому

    How do you do the 'extrusion' that actually creates a completely different object?

  • @StigDesign
    @StigDesign 3 роки тому

    Me personally only c#, but advice for you, you might do both so it can help others too and maby get more subscribers :D