Him saying "Please stop!" while petting and kissing the kitty is hilarious to me. It's just encouraging the behavior, but he can't help but pet the kitty.
You cannot run a creative business from the marketing department. You cannot run a creative business from the marketing department. You cannot run a creative business from the marketing department. (Love your vids Kira)
Met my wife on Archeage, my character was Taiver. Played hard for years and I made my own videos on my channel calling out the issues the game had. They pushed away 99% of the original players before deciding to bring out updates to let people other than the top guild on each server have something new to do. Such a shame, such a good game with potential but greed ruined it.
@@Swellington_ she joined my guild. 6 months after and joining in events and world bosses she started speaking and joining us in other games we played together, Minecraft, Fortnite etc and a year later I just asked her out over teamspeak. She was in Sweden and me England so a bit of a YOLO but 2 kids and married 5 years now lol. Sometimes you just gotta take a chance. It helped being in a big and active guild where people had lots of others to talk to and stuff to keep it going
@@ExaltedwithFail WOW!! That’s an amazing story and ya never know what tomorrow brings,playing online games today and tomorrow marrying your clan/guildmate and that’s fantastic 😁
aww, cats are the best pains in the ass around. love that you didn't edit out your cat's cameo. I actually had to make a discord channel to place the computer's focus in because one of mine walks all over my keyboard
Sucks so many MMO's are dying, mostly due to greed. Greed is killing so many games, its crazy how companies repeat the cycle but i guess it doesn't matter to them once they got their investment back. And yes, i know its usually to appease investors that greed is so aggressively present but c'mon, we all know the big companies would do it without/without investors, they just want everyone's cash and have 0 respect for players. I miss when MMO's had tons of content, they either had a pay to play model or a ingame shop model (not both) and both offered value, the Pay to play games was well balanced worlds (usually pve) and had tons of content, dungeons and fun grind (which isn't just 100 hours of killing a single enemy for exp) whilst shop models offer experiences commonly catered to pvp but could work in pve (selling potions for buffs is a big pvp advantage) sure they gave players a edge but the games was usually f2p so people didn't get too upset over a small advantage (until they got greedy and made paying items insanely op to the point it was pay or be destroyed).
It's the natural shift of the industry as the environment becomes corporate. Investors dip their hands in to get richer, not to make donations. The spiral sets in when milking players becomes a necessity due to corporate pressure to monetize an already thoroughly monetized game. So long as the game is successful it doesn't matter but infinite growth in business doesn't exist so eventually developers' goals and company's/investors' goals will misalign. Even BDO, which is infamously monetized since launch, implemented circumventions to make it more appealing to F2P. So I think it depends greatly on the autonomy of the development because they usually ought to be aware of the state of their game's playerbase better than most players to make informed decisions.
The one that got away is an illusion. That feeling can NEVER be duplicated and WOW proved it! We have been doing WOW classic and it has been fun but can never duplicate the feelings I had when I first played. That is a unique and unrepeatable part of our lives. Doing it again 10 years later is not the same.
@@firstLast-jw7bm exactly, its not the game, its other stuff. my best experience was Rift, played it with a fun group. I doubt that experience will ever be matched
Nostalgia can't be replicated because it is associated with youth and more rewarding chapters of a person's life. That's what makes it nostalgia. Chasing it is pointless and for low IQ people.
Man I loved AA soooo much when it released. I remember watching it crumble when they started introducing store items more and more. Was so good for a while.
i remember when XPgamer/captainshack did a video of the beta and how it was a perfect mmorpg then come launch and everything was changed to the worse like I think he told people to mot get it. and it was not stuff like network problem from the game been popular.
Man, I remember loving AA at the start. My friends and I were cutthroat merchants running supply lines across the continent and ocean; I personally maintained the market on stone and made dozens of gold for no real work cause of it. What killed our love of it was how ass it was to try and trade with the other continent; a horde of players would just wait at the docks and swarm the ship before you could offload, way too many for the NPC guards to handle, WHILE also not letting others fight back unless they get attacked first. We tried to band together with a mercenary guild to combat the horde, but with the implantation you couldn't actually have them protect you. We all fizzled out shortly after that.
Archeage was one of the most special gaming experiences I've ever had, and easily the most special MMO experience I've ever had. It's a damn shame that things worked out the way they did. Here's to hoping Archeage 2 at least captures some of the original experience.
I tried ArcheAge when it was in beta and the only thing I remember that I really got a kick out of was that the dance emotes had walk cycles so you could move around with them instead of being stuck in one spot. I had like 4 other people line up next to me on the fly and just start dancing with me down the path to the next objective, it was so funny.
This is so sad man. I played AA Legacy for a long time. This game was so good, and I miss the giant sea battles with the Kraken and 50 ships all circling around getting slammed by tentacles, all to just get that tradepack off it when it was slain. I miss the player housing, the community of people, the P2W mechanic wasn't the best but it's definitely everywhere now. Trion was the initial pub on the game and I gravely miss this time in my life.
The beta pre launch are actual literal moments i am willing to relive. How fun it was. The bait and switch on launch was my first experience with a bad gaming company sitting on unbelievable high potential game they somehow managed to make but dont know how to capitalize.
@pantsonhead9694 this is an ad. psa aa classic is run by oso f words that make u install malware and will brick your pc or ban you if you get on their friends' bad side. After spawning items for them :)
As a kid I hated subscription models, like wow's. I still hate subscriptions. But the more I played videogames the more I realized wow's buisness model is theoretically the only one that works. Yeah you pay monthly for a game that gets developed at all times. Yeah you pay boxprice again for major expansions. But your game is actually a complete mmo and your progress matters. Uuuuuuunnnfortunately of course blizzard did a blizzard and so now it has an egrigious ingame shop and playtime tokens. But back during wrath this stuff just worked. It just. worked. Every other monetization model turns to hell. Well I suppose GuildWars2 also works but they're very much the exception.
7:55 if you are talking and none one is around cats think you are talking to them, that's why she's staring at you. Been a known thing since phones were invented.
i remember waking up at 3am to get a 16x16 spot hahah, competing with like 50 others...man i miss this game...ive never really forgotten it. Every once in a while i just dream about this game...
RIP, Archeage was my first real mmo experience. I was SO FRESH to the genre that I wandered around doing small scale quests, trying out all the starter areas, and just exploring/admiring the world. Never got deep enough to do building or world bosses or high level combat builds, but I spent 70hrs exploring, and had a blast. The more I learned about the state of the game I'd been playing, the sadder I got. And now we're here. RIP
I cant believe how many times they tried to revive it. I played it the first global release and left after about a year when I saw it didnt have a long staying power
The only exception I've seen to the season server rule is Everquest. They manage to do new servers every year while keeping respectable population on the older ones due to the massive nostalgia in the NA crowd.
I hadn't played for a decade then a few weeks ago found a private server ArcheRage with lots of QOL and it is hugely refreshing to have the great elements it had like pvp zones and trading runs on land and oceans, making music (my favorite). And most everyone is super friendly and invested so they log in every day to help each other and spend labor on trading or farming. There's also a cash shop that can be P2W if you pvp a lot but doesn't affect me as I don't do that really. No addons to install and maintain and huge QOL like anywhere auction house mailbox and warehouse. The shop mostly makes it so they won't shut down randomly and wipe all your progress. You just do the main quest green ones, not all the side ones so you can xp very fast, I'd recommend a try it is free, huge breath of fresh air compared to my personal MMO preferences that got stale like even hardcore WoW.
ArcheWorld was huge on launch. Sever queues, hundreds of players pvping. XL Printed millions from thin air by selling out four servers of lands. After an extremely disappointing 'Ocean Update' where most things were launched broken, there was a harsh -80% playerbase dropoff. The lands NFT value are around -85% of what they were on launch and the open world is completely dead with not enough players to fill even half a raid to tackle the bosses (DGS and Kraken).
Their promises at beta and launch were similar to those of No Man's Sky, but never got delivered nor weren't properly executed, while all of that getting replaced by cash shop microtransactions instead. Many of those who got disappointed with it either went back to Guild Wars 2 or later went to ESO instead.
Played this game from launch...I missed gettin in on the Beta and whatnot had only learned it existed from a friend in a completely different way (artist buddies that were hanging on Picarto)...they said, 'hey come play this game thats just launched'. Started off hella strong...I believe there were 9 servers, they expanded multiple from their initial launch plan...then in a few years...we were talking server merges already. And then another Merge...and yet another Merge...then Unchained came out...then one last merge before the Combination of both Unchained/Legacy...when we were told countless times that could/would never happen. LMFAO...unfortunate, I put a LOT of time in that game, made many friends...many enemies that now as we're coming to a close, are friends too. It is what it is...
Sad to hear about this. I loved Archeage when it first came out and absolutely fell in love with it. It's unfortunate it just became an exercise in dealing with microtransaction garbage.
It's so sad, it's long been my favorite MMO ever the combat was so smooth and good, the ships, the territory battles, the player housing. It was just all so good.
to this day, no MMO, hell, no game in general, has managed to do the exploration of an open world quite as well as archeage did, everywhere you went you could see the world and the game functioning, i remember finding a GIGANTIC forest planted by a player, and then, days later once they'd been grown and harvested, i was in our factions main city taking trade goods down to the harbor, and who do i see building a Galleon warship? the guy that planted the trees. it was so cool knowing that those trees i saw where now part of that ship, his guild was friends with mine, and sometime's we'd go out on that warship hunting down enemy trading vessels, or protecting our factions fishermen, or hunting monsters like the kraken. i live for a game that is Archeage done right, no P2w bullshit, no land grab hacks and exploits, no alternate accounts. i'm afraid that's not very likely in the market of today though.
The alpha test for the western version of this game was one of the best experiences I ever had in a video game. Totally ruined by developers/publishers, though.
I never played the game because even when I heard about it near it's launch I was already hearing about it being P2W and PvP focused which is a terrible combo. Doesn't help every Korean MMO I've played has been very P2W or super grind since from what I understand that's more acceptable in their culture compared to the west.
Literally my only memory of Archeage is the one time I tried to play it, it downloaded massive ammounts of data onto my computer that it wasn't supposed to. Uninstalled it and never played it again.
@@TheMinidow I know about Homecoming, I've played it a bit. It's pretty awesome what they've done. I was just speaking of the memory of it closing down is all. xD
Sad day R.I.P. archeage Played it for years will cherish the good memories Mournukes laying down for final nap. Bye to my favorite friends maybe we will meet again in a new game.
My cat likes to stare at me as if she can imprint her thoughts into my brain... and that thought is generally 'Feed me!' There's just too many live service games chasing a finite amount of players who have a finite amount of time.
Too many things to count that snowballed early and launch Archeage from enjoyable, to a chore, and eventually too much of a slog to enjoy playing. Players blocking bridges leading into major cities, making it next to impossible to do trade runs. "Emergent player behavior" it was called - and it took TRION way too long to do anything about it. The huge archeum drop rate nerf from monsters, making crafting your own gear take a LOT longer and/or be a lot more expensive. Thunderstruck tree nerfs, and eventually putting them into the cash shop. I also believe the promised 10% permanent store discount from the highest tier of founder's pack never even made it into the game? This is just a small sample that I can still remember from when I played in the beginning. It is sad to see it finally go, but after an era of nothing but perpetual fresh start servers... most people that still follow the game probably knew this was coming. I will always have a lovely nostalgia for the housing zone music, which is where I spent so much of my time back then.
I played archeage from day 1 until they merged some servers with servers that had a majority of pirates on it, as you could probably tell those pirates then overwhelmed that current server and it came to the point where i couldn't do anything without a pirate ruining it so i gave it up at that point. was tempted to try unchained but ultimately talked myself out of it as in my mind it would just be regressing and i wasn't about that so i went to games like star wars the old republic or guild wars2 or black desert online.
You trying to keep your focus when you have an adorable cat distracting the hell out of you was kinda great to see. Sad to hear about Archeage, but the video was fun to watch.
Watching this video while playing Archeage on a p. server that's my saving grace. I'm incredibly sad to learn the game is shutting down, but at least I have this one (AA Classic if you're curious!). I still hold out hope for Archeage 2 to be good though, but it seems to be set in the past before the nations split so it's probably not so PvP centric :c
ArcheAge was the MMO that I spent the most time on and it was an enjoyable experience with an amazing community that I joined. Sadly as all things, it didn't last and everyone went their own way. Never found an MMO that scratched the itch like ArcheAge ever again :(
The NA "open beta" was unreal levels of fun. Didn't like the crafting changes that accompanied the official launch, but it was still fun (even with the P2W) UNTIL the "lightning struck log" stuff was launched in the store. That was the nail in the coffin for me, and it happened pretty fast as far as lifecycle of a typical MMO goes.
It died when it released for the rest of the world. I know that because i played it on global release. Combat was junk. And i dont mean bad spells, or balance, pressing hotkeys was like, you are unsure if the skill will trigger or not. Second problem is materials. Wood from trees as an example used for everything even building your home, are rare ( Not every tree is real for gathering) And global (they are not instanced. For the whole server playerbase.) which results in absolute no-lifers cutting them as soon as they spawn which is like once per 8 hours, which brings everyone else to, "how do I build my house, or a boat or whatever tools for gameplay". All that might have worked many years ago when the game released in Asia, but in modern day and age that not going to fly, specially coupled with microtransactions and battle-passes. It took me no longer than a month to realize that playing that game on global release is just unpleasant, when there so many other good mmos outhere, where you can trust the key press. It died because they did not improve it, did not adapt it to the modern age, did basically nothing but add more microtransactions and battle-passes. And mind you this game is not timeless classics like Lineage 2, or Runescape to deserve to be staying alive. Archeage was always an average mmo at best. Lets be honest, Why would I play it if I can play Black Desert Online?
i remember when i started to play AA (the former one, the first). as a person, who spend money on game when its good, when i saw number of upgrade "tiers" of weapons, the number of materials needed for upgrade (available in cash shop) and upgrade probability numbers, i told myself, go away, this will be super bad in pvp. i quit around lvl 30, while ppl were already linking "red" (max upgrade) weapons in chat after 2 days ...
Hacking early on and the rampant RMT also was a huge factor in its death not to mention the admins for the America version were actively supporting it, picking winners and losers and it was just a complete nightmare. I and many others talked extensively about this a decade ago, some on Kira's old channel and on others. Way too much client side and well pretty much anything you could imagine if say magic were real, people found a way to create an advantage lol. Then rampant griefing as well, some of it was actually creative, sickening but creative lol.
I still have very fond memories of playing AA when it first came out back in 2014. It was already p2w back then but the update around early 2015 just made me outright quit and cancelled my optional subscription. Perfect timing too since I just started playing FFXIV around then (and still do) and was planning to play both at the same time but that never ended up happening...
We will never have an mmo that doesn't have a huge cash shop or p2w mechanics. We had our one subscription to WoW and there was no space for anything else. No mmo brought out today will survive as subscription based service. Thus we get huge overbearing microtransactions instead and it steals all the fun out of the game. RIP mmos.
The Cat needs to be in the video more!!! Also I know of a Cat being a Cat (meaning they are going to bother you in some way), its the natural order of the world.
When I tried it, it would crash because it was using too much memory. It was using a 32 bit client which is limited to 2G of ram (4G possible on Windows but not by default).
ArcheAge didn't deserve the treatment it got.. Passed around from company to company just to get worse everytime, it had so much promise. Good thing I quit when I did
"My human is speaking to himself again, I guess he needs company"
😂😂😂
Cats usually annoy the piss out of me but I find it hilarious that they go mental when he decides to record
@@brycedaugherty9211 they do that when people start talking because it assumes he is talking to it since he is alone
Him saying "Please stop!" while petting and kissing the kitty is hilarious to me. It's just encouraging the behavior, but he can't help but pet the kitty.
Hah 😅
You cannot run a creative business from the marketing department. You cannot run a creative business from the marketing department. You cannot run a creative business from the marketing department. (Love your vids Kira)
What if it is a management type game where you are running a marketing agency?
Gamers will market a great game for you
@@MorbidEel Got him!
@@echoesofmalachor3700 gamers have no idea about how to run a business
@@jordixboy that's not a shooting star in the sky going over your head, that's the point I made
Kira:”I’m going to make a video today”
Nemo:”No mate. We’re going to make a video today”😂😂
Cat owns this channel now
I was interested in hearing Tiny Nemos opinions on this topic please allow him more time to expand on his ideas
Met my wife on Archeage, my character was Taiver. Played hard for years and I made my own videos on my channel calling out the issues the game had. They pushed away 99% of the original players before deciding to bring out updates to let people other than the top guild on each server have something new to do. Such a shame, such a good game with potential but greed ruined it.
You met your wife in the chat or something? I’ve heard of other people meeting their spouse on online games
@@Swellington_ she joined my guild. 6 months after and joining in events and world bosses she started speaking and joining us in other games we played together, Minecraft, Fortnite etc and a year later I just asked her out over teamspeak. She was in Sweden and me England so a bit of a YOLO but 2 kids and married 5 years now lol. Sometimes you just gotta take a chance. It helped being in a big and active guild where people had lots of others to talk to and stuff to keep it going
@@ExaltedwithFail my man.
@@ExaltedwithFail WOW!! That’s an amazing story and ya never know what tomorrow brings,playing online games today and tomorrow marrying your clan/guildmate and that’s fantastic 😁
Well, it served it's purpose then. In the end it was build for you to find love and that's it's legacy.
Kira: Starts recording another video
Tiny Nemo: Ima end this man's whole career
aww, cats are the best pains in the ass around. love that you didn't edit out your cat's cameo. I actually had to make a discord channel to place the computer's focus in because one of mine walks all over my keyboard
Cat: "Look at me, hooman! Don't work! Gimme attention... and food!" :3
Sucks so many MMO's are dying, mostly due to greed. Greed is killing so many games, its crazy how companies repeat the cycle but i guess it doesn't matter to them once they got their investment back. And yes, i know its usually to appease investors that greed is so aggressively present but c'mon, we all know the big companies would do it without/without investors, they just want everyone's cash and have 0 respect for players. I miss when MMO's had tons of content, they either had a pay to play model or a ingame shop model (not both) and both offered value, the Pay to play games was well balanced worlds (usually pve) and had tons of content, dungeons and fun grind (which isn't just 100 hours of killing a single enemy for exp) whilst shop models offer experiences commonly catered to pvp but could work in pve (selling potions for buffs is a big pvp advantage) sure they gave players a edge but the games was usually f2p so people didn't get too upset over a small advantage (until they got greedy and made paying items insanely op to the point it was pay or be destroyed).
It's the natural shift of the industry as the environment becomes corporate.
Investors dip their hands in to get richer, not to make donations.
The spiral sets in when milking players becomes a necessity due to corporate pressure to monetize an already thoroughly monetized game.
So long as the game is successful it doesn't matter but infinite growth in business doesn't exist so eventually developers' goals and company's/investors' goals will misalign.
Even BDO, which is infamously monetized since launch, implemented circumventions to make it more appealing to F2P.
So I think it depends greatly on the autonomy of the development because they usually ought to be aware of the state of their game's playerbase better than most players to make informed decisions.
Nemo the cat is saying 'forget about that game I'm starving here!'
The one that got away is an illusion. That feeling can NEVER be duplicated and WOW proved it! We have been doing WOW classic and it has been fun but can never duplicate the feelings I had when I first played. That is a unique and unrepeatable part of our lives. Doing it again 10 years later is not the same.
MMOs changed, but so did we. A decade and more is a lot of time.
yep, you can't make yourself 11 years old (or whatever) again
@@firstLast-jw7bm exactly, its not the game, its other stuff. my best experience was Rift, played it with a fun group. I doubt that experience will ever be matched
Nostalgia can't be replicated because it is associated with youth and more rewarding chapters of a person's life. That's what makes it nostalgia. Chasing it is pointless and for low IQ people.
Man I loved AA soooo much when it released.
I remember watching it crumble when they started introducing store items more and more.
Was so good for a while.
i remember when XPgamer/captainshack did a video of the beta and how it was a perfect mmorpg then come launch and everything was changed to the worse like I think he told people to mot get it.
and it was not stuff like network problem from the game been popular.
Man, I remember loving AA at the start. My friends and I were cutthroat merchants running supply lines across the continent and ocean; I personally maintained the market on stone and made dozens of gold for no real work cause of it. What killed our love of it was how ass it was to try and trade with the other continent; a horde of players would just wait at the docks and swarm the ship before you could offload, way too many for the NPC guards to handle, WHILE also not letting others fight back unless they get attacked first. We tried to band together with a mercenary guild to combat the horde, but with the implantation you couldn't actually have them protect you. We all fizzled out shortly after that.
kira call HR, being harassed like that at your desk is JUST not okay
lmao damn adorable little bugger
Archeage was one of the most special gaming experiences I've ever had, and easily the most special MMO experience I've ever had. It's a damn shame that things worked out the way they did. Here's to hoping Archeage 2 at least captures some of the original experience.
Oh Josh Strife Hayes... * Looks it up * *didn't* kill this mmo!
But Gamigo probably wasn't doing Archeage any favors.
I tried ArcheAge when it was in beta and the only thing I remember that I really got a kick out of was that the dance emotes had walk cycles so you could move around with them instead of being stuck in one spot. I had like 4 other people line up next to me on the fly and just start dancing with me down the path to the next objective, it was so funny.
This is so sad man. I played AA Legacy for a long time. This game was so good, and I miss the giant sea battles with the Kraken and 50 ships all circling around getting slammed by tentacles, all to just get that tradepack off it when it was slain. I miss the player housing, the community of people, the P2W mechanic wasn't the best but it's definitely everywhere now. Trion was the initial pub on the game and I gravely miss this time in my life.
The beta pre launch are actual literal moments i am willing to relive. How fun it was. The bait and switch on launch was my first experience with a bad gaming company sitting on unbelievable high potential game they somehow managed to make but dont know how to capitalize.
If you love it that much there is still ArcheAge Classic. That's non PTW private server tonnes of refugees are heading there. Have a look :P
@pantsonhead9694 this is an ad. psa aa classic is run by oso f words that make u install malware and will brick your pc or ban you if you get on their friends' bad side. After spawning items for them :)
I'm here for the cat mayhem
Kira is slowly becoming a cat content channel, and I'm here for it. ❤
As a kid I hated subscription models, like wow's.
I still hate subscriptions.
But the more I played videogames the more I realized wow's buisness model is theoretically the only one that works. Yeah you pay monthly for a game that gets developed at all times. Yeah you pay boxprice again for major expansions. But your game is actually a complete mmo and your progress matters.
Uuuuuuunnnfortunately of course blizzard did a blizzard and so now it has an egrigious ingame shop and playtime tokens.
But back during wrath this stuff just worked. It just. worked.
Every other monetization model turns to hell.
Well I suppose GuildWars2 also works but they're very much the exception.
7:55 if you are talking and none one is around cats think you are talking to them, that's why she's staring at you.
Been a known thing since phones were invented.
There is a magnetic pull between keyboard function keys and cat feet.
it's the Kira + kirakitteh show now! 😸
i remember waking up at 3am to get a 16x16 spot hahah, competing with like 50 others...man i miss this game...ive never really forgotten it. Every once in a while i just dream about this game...
RIP, Archeage was my first real mmo experience. I was SO FRESH to the genre that I wandered around doing small scale quests, trying out all the starter areas, and just exploring/admiring the world. Never got deep enough to do building or world bosses or high level combat builds, but I spent 70hrs exploring, and had a blast. The more I learned about the state of the game I'd been playing, the sadder I got. And now we're here. RIP
Kira's recording mike is Nemo's dinner bell. Cat is great.
I cant believe how many times they tried to revive it. I played it the first global release and left after about a year when I saw it didnt have a long staying power
The only exception I've seen to the season server rule is Everquest. They manage to do new servers every year while keeping respectable population on the older ones due to the massive nostalgia in the NA crowd.
the little notification at 6:44 confused the fuck out of me. I thought my PC was fucked or something
I want more cat interrupting Kira videos. Super cute.
Cats and news go really well together.
I still remember the days sailing with friends to fish and get underwater treasure chests
I am cat, give me attention! What a beauty, too!
I love your cat always being the co-star, wanting to be the main draw! lol
I hadn't played for a decade then a few weeks ago found a private server ArcheRage with lots of QOL and it is hugely refreshing to have the great elements it had like pvp zones and trading runs on land and oceans, making music (my favorite). And most everyone is super friendly and invested so they log in every day to help each other and spend labor on trading or farming. There's also a cash shop that can be P2W if you pvp a lot but doesn't affect me as I don't do that really.
No addons to install and maintain and huge QOL like anywhere auction house mailbox and warehouse. The shop mostly makes it so they won't shut down randomly and wipe all your progress. You just do the main quest green ones, not all the side ones so you can xp very fast, I'd recommend a try it is free, huge breath of fresh air compared to my personal MMO preferences that got stale like even hardcore WoW.
I'd love to try it. I don't know how to find it though
@@hombreg1 Just google ArcheRage, you just download their client its pretty all straight forward, takes awhile its like 80gig though
@@hombreg1 literally google archerage, first result
Dang, i was gonna start playing this soon
😂😂
Go to private servers. No sane person plays on official for years now.
Check Archerage out. Most players fled to that private server a long time ago.
ArcheWorld was huge on launch. Sever queues, hundreds of players pvping. XL Printed millions from thin air by selling out four servers of lands.
After an extremely disappointing 'Ocean Update' where most things were launched broken, there was a harsh -80% playerbase dropoff.
The lands NFT value are around -85% of what they were on launch and the open world is completely dead with not enough players to fill even half a raid to tackle the bosses (DGS and Kraken).
How could Josh Stife Hayes keep doing this?
Give that cat a goddamn hug!
She did get a kiss...❤
F, it was a fun game for a time
Cats are the masters of keyboard shortcuts.
Their promises at beta and launch were similar to those of No Man's Sky, but never got delivered nor weren't properly executed, while all of that getting replaced by cash shop microtransactions instead. Many of those who got disappointed with it either went back to Guild Wars 2 or later went to ESO instead.
Played this game from launch...I missed gettin in on the Beta and whatnot had only learned it existed from a friend in a completely different way (artist buddies that were hanging on Picarto)...they said, 'hey come play this game thats just launched'. Started off hella strong...I believe there were 9 servers, they expanded multiple from their initial launch plan...then in a few years...we were talking server merges already. And then another Merge...and yet another Merge...then Unchained came out...then one last merge before the Combination of both Unchained/Legacy...when we were told countless times that could/would never happen. LMFAO...unfortunate, I put a LOT of time in that game, made many friends...many enemies that now as we're coming to a close, are friends too. It is what it is...
I came here for archeage. I stayed for the cat.
AA Unchained was the most fun I ever had in an MMO for the 1 or 2 weeks it didn't have P2W
True
Sad to hear about this. I loved Archeage when it first came out and absolutely fell in love with it. It's unfortunate it just became an exercise in dealing with microtransaction garbage.
It's so sad, it's long been my favorite MMO ever the combat was so smooth and good, the ships, the territory battles, the player housing. It was just all so good.
to this day, no MMO, hell, no game in general, has managed to do the exploration of an open world quite as well as archeage did, everywhere you went you could see the world and the game functioning, i remember finding a GIGANTIC forest planted by a player, and then, days later once they'd been grown and harvested, i was in our factions main city taking trade goods down to the harbor, and who do i see building a Galleon warship? the guy that planted the trees.
it was so cool knowing that those trees i saw where now part of that ship, his guild was friends with mine, and sometime's we'd go out on that warship hunting down enemy trading vessels, or protecting our factions fishermen, or hunting monsters like the kraken.
i live for a game that is Archeage done right, no P2w bullshit, no land grab hacks and exploits, no alternate accounts. i'm afraid that's not very likely in the market of today though.
The alpha test for the western version of this game was one of the best experiences I ever had in a video game. Totally ruined by developers/publishers, though.
I never played the game because even when I heard about it near it's launch I was already hearing about it being P2W and PvP focused which is a terrible combo.
Doesn't help every Korean MMO I've played has been very P2W or super grind since from what I understand that's more acceptable in their culture compared to the west.
Literally my only memory of Archeage is the one time I tried to play it, it downloaded massive ammounts of data onto my computer that it wasn't supposed to. Uninstalled it and never played it again.
God, I remember when City of Heroes/Rogues shut down. Huge chunk of my time was just open. Just damn.
Come back, homecoming is going strong.
@@TheMinidow I know about Homecoming, I've played it a bit. It's pretty awesome what they've done. I was just speaking of the memory of it closing down is all. xD
Haven't cared about archeage for years but I watched this till the end just cos of your cat :D
Kitteh wants moar screentime!!
Sad day
R.I.P. archeage
Played it for years will cherish the good memories
Mournukes laying down for final nap.
Bye to my favorite friends maybe we will meet again in a new game.
My cat likes to stare at me as if she can imprint her thoughts into my brain... and that thought is generally 'Feed me!'
There's just too many live service games chasing a finite amount of players who have a finite amount of time.
gaw damn, didnt realized this was a min ago
Too many things to count that snowballed early and launch Archeage from enjoyable, to a chore, and eventually too much of a slog to enjoy playing.
Players blocking bridges leading into major cities, making it next to impossible to do trade runs. "Emergent player behavior" it was called - and it took TRION way too long to do anything about it.
The huge archeum drop rate nerf from monsters, making crafting your own gear take a LOT longer and/or be a lot more expensive.
Thunderstruck tree nerfs, and eventually putting them into the cash shop.
I also believe the promised 10% permanent store discount from the highest tier of founder's pack never even made it into the game?
This is just a small sample that I can still remember from when I played in the beginning. It is sad to see it finally go, but after an era of nothing but perpetual fresh start servers... most people that still follow the game probably knew this was coming. I will always have a lovely nostalgia for the housing zone music, which is where I spent so much of my time back then.
"So ArcheAge, we've just hit a milestone of 10 years... how will you celebrate the anniversary?!"
"We're shutting it all down."
Dude, I love your cat!
the cat really liked Archege :(
Thank God. This game is essentially suffering in a form of a videogame. They've finally pulled the plug.
i never got super deep into the game, but i did love how the class system worked. kind of sad that its going away, but not surprising.
I played archeage from day 1 until they merged some servers with servers that had a majority of pirates on it, as you could probably tell those pirates then overwhelmed that current server and it came to the point where i couldn't do anything without a pirate ruining it so i gave it up at that point. was tempted to try unchained but ultimately talked myself out of it as in my mind it would just be regressing and i wasn't about that so i went to games like star wars the old republic or guild wars2 or black desert online.
Archeage is dead? But Josh didn't played it yet!!!
You trying to keep your focus when you have an adorable cat distracting the hell out of you was kinda great to see.
Sad to hear about Archeage, but the video was fun to watch.
I used to play AA for a few years. It was fun for a while. Your cat is freaking cute.
I love how much your cats hate you. It's not personal, they're just the best unintentional comedy.
I watch all your videos kira, and i always look forward to see how your cats mess them up 😂
Watching this video while playing Archeage on a p. server that's my saving grace. I'm incredibly sad to learn the game is shutting down, but at least I have this one (AA Classic if you're curious!). I still hold out hope for Archeage 2 to be good though, but it seems to be set in the past before the nations split so it's probably not so PvP centric :c
ArcheAge was the MMO that I spent the most time on and it was an enjoyable experience with an amazing community that I joined. Sadly as all things, it didn't last and everyone went their own way. Never found an MMO that scratched the itch like ArcheAge ever again :(
Cat is the new host of the show
News. Cat owns Kira.
Cat... Kira... 🤔 I'm sorry, is that a motherfucking JoJo reference?
10:37 not an MMO but I sometimes remember Loadout and go to the steam page reviews to grieve with my brethren.
The first month of the original release was so sick. Hope some other game will give me the same feeling one day.
The NA "open beta" was unreal levels of fun. Didn't like the crafting changes that accompanied the official launch, but it was still fun (even with the P2W) UNTIL the "lightning struck log" stuff was launched in the store.
That was the nail in the coffin for me, and it happened pretty fast as far as lifecycle of a typical MMO goes.
It died when it released for the rest of the world. I know that because i played it on global release. Combat was junk. And i dont mean bad spells, or balance, pressing hotkeys was like, you are unsure if the skill will trigger or not. Second problem is materials. Wood from trees as an example used for everything even building your home, are rare ( Not every tree is real for gathering) And global (they are not instanced. For the whole server playerbase.) which results in absolute no-lifers cutting them as soon as they spawn which is like once per 8 hours, which brings everyone else to, "how do I build my house, or a boat or whatever tools for gameplay".
All that might have worked many years ago when the game released in Asia, but in modern day and age that not going to fly, specially coupled with microtransactions and battle-passes. It took me no longer than a month to realize that playing that game on global release is just unpleasant, when there so many other good mmos outhere, where you can trust the key press. It died because they did not improve it, did not adapt it to the modern age, did basically nothing but add more microtransactions and battle-passes. And mind you this game is not timeless classics like Lineage 2, or Runescape to deserve to be staying alive. Archeage was always an average mmo at best. Lets be honest, Why would I play it if I can play Black Desert Online?
Makes sense since they making a archeage 2 aswell, but since we know how this song probably go.. lets hope they have learned their lesson..
i remember when i started to play AA (the former one, the first). as a person, who spend money on game when its good, when i saw number of upgrade "tiers" of weapons, the number of materials needed for upgrade (available in cash shop) and upgrade probability numbers, i told myself, go away, this will be super bad in pvp. i quit around lvl 30, while ppl were already linking "red" (max upgrade) weapons in chat after 2 days ...
Funny. I am listening to the video while working, while my cat is dancing on my laptop keyboard. Cats, ey?
The cat cameo is hilarious.:)
Came for the commentary, stayed for the cat.
Hacking early on and the rampant RMT also was a huge factor in its death not to mention the admins for the America version were actively supporting it, picking winners and losers and it was just a complete nightmare. I and many others talked extensively about this a decade ago, some on Kira's old channel and on others. Way too much client side and well pretty much anything you could imagine if say magic were real, people found a way to create an advantage lol. Then rampant griefing as well, some of it was actually creative, sickening but creative lol.
I still have very fond memories of playing AA when it first came out back in 2014. It was already p2w back then but the update around early 2015 just made me outright quit and cancelled my optional subscription. Perfect timing too since I just started playing FFXIV around then (and still do) and was planning to play both at the same time but that never ended up happening...
Miaow to you too!
SWG for the win. Been chasing that Unicorn for 20 years~!
We will never have an mmo that doesn't have a huge cash shop or p2w mechanics. We had our one subscription to WoW and there was no space for anything else. No mmo brought out today will survive as subscription based service. Thus we get huge overbearing microtransactions instead and it steals all the fun out of the game. RIP mmos.
The Cat needs to be in the video more!!! Also I know of a Cat being a Cat (meaning they are going to bother you in some way), its the natural order of the world.
When I tried it, it would crash because it was using too much memory. It was using a 32 bit client which is limited to 2G of ram (4G possible on Windows but not by default).
the cat is part of the video now!
That cat has priorities
I am just here for waifu cups and cat content
Jake Song isnt richard garriot, he's john smedley.
i love the kitty
ArcheAge didn't deserve the treatment it got..
Passed around from company to company just to get worse everytime, it had so much promise.
Good thing I quit when I did
I hope we will get an earth 2, crypto island update.
Its beed a while and I wonder how "good" that stuff is doing.
This makes me sad.
Never played it myself yet I know that this could've been so much more :(
Nemo demands attention. Nemo is now in control of this channel lol
Sounds exactly like New World and their live service model, i guess we know what to look forward to.
Also, cat is mvp.