How To Destroy Anything in Blender! | Rigid Body Simulation Tutorial
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- Опубліковано 25 січ 2024
- Unlock the secrets of destruction FX in Blender with this comprehensive tutorial on mastering rigid body simulations. In this video we will dive deep into the world of destruction simulation as we uncover hidden techniques and tips to elevate your Blender Destruction skills to the next level. 🔥🌪️
Download the .blend file: / rigid-body-97022164
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#blendertutorial #rigidbodydynamics #DestructionFX #blender3d #vfx - Фільми й анімація
And yes people, when you do work is fascinating how fast forget is something I think on Blender or programming, but, in the end, one thinks it matters and that's jobs done, and have resources for that.....we just go up on shoulders what is our predecessors done with new projects...
Yep! i agree. Been there for sure!
thank you!
You're nicely organizing everything in collections, just like I do when fracturing things. However it is painful to watch how you are selecting and deselecting objects you did not mean to select or hiding and unhiding the floor etc. What I usually do is, my default scene has the Selectability toggle showing in the Outliner. This way I can have everything visible if I maybe need the visual reference or something like that, but make all collections unselectable apart from the one I'm working on, like the constraints for example.
That's quoting Alfred from "The Dark Knight". A favourite of mine 👍 ("some men" not people, but okay 😁)
This is awesome! 😎
Thanks! 😎
Very nice, but i know that and g
forgot, when I worked on asteroid impact....keep goings
tysm
You’re welcome! Thanks for watching 😃
The dark knight
Yep Yep!! 🦇
For some reason when i press play, they all fall downwards, nothing explodes outward like the video.😮
Never mind, I just fixed it. I was on Collision shape Convex Hull and not Mesh.
Very nice, but you lost track of real-world scale and never really had any connection to reality to begin with. The default cube is HUGE and without any objects in the scene for reference, the input values all become fantasy numbers without any link to reality. But yeah, it's fun to blow stuff up.
What you yapping about mate
@@zaye7The default cube is HUGE. Physics acts differently based on scale. The objects in this scene are huge. And there is nothing here that provides any sense of scale. Real-world scale is an industry standard. That's what I'm yapping about.
You do realize he is not planning the destruction of a building in downtown. He is not part of a demolition team. This is Blender....it is all fantasy. Calm down!