Things I Wish I Knew Before Playing Rimworld (Tips And Tricks Guide) 1.5+
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- Опубліковано 23 лип 2020
- Boy Oh Boy Do I Have Some Incredible Tips And Tricks For You Guys Today! Im Going To Show You How To Up Your Rimworld Game And Be More Efficient So You Can Keep Raiding Colonies For The Weeks To Come!
This Video Contains Ten Nifty How To Tips And Tricks For Rimworld.
In The Future Ill Be Doing Ten How To Tips And Tricks For Rimworld Royalty So Make Sure To Leave A Comment Down Below And Let Me Know What Areas Of Rimworld You Want Me To Cover The Most.
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Interesting
why would I give you my hard earned cash ?
no
will you hire a better editor?
Instead of banishing the colonist, you can capture them and open their doors to let them escape. So your colonists wont have the "colonist banished" debuff
That's an even better plan holy crap!
omg
wait this really works? So need to test this.
i just blast them
I feel like this shouldn't work, but i can't complain because that debuff is bs, specially when you can ONLY banish, there's no option to have the characters leave willingly and said character never complains either
The main thing I learned from this video is that the music level is way too high compared to the voice level.
Yeah we have improved a lot since making this video haha
Noobert you just earned yourself a subscriber!
this is my favorite comment
@@Noobert What are you talking about? Your newest videos background mucic is so loud compared to your voice...
MAKE THE MUSIC LOUDER! AS LOUD AS AN ATOMIC BOMB! DESTROY THE CRITICS!
Pemmican is pronounced Pemmican
Perfect
lol
The floor here is made of floor.
Can't argue with that...
It’s pronounced the first way you said it in the video. Pemmican is actually a real thing, it’s like a primitive mre en.m.wikipedia.org/wiki/Pemmican
it good to know my "common sense" placement of light actually does something, since the chest high gate from resident evil 4 I've been forced to question what is this games logic.
Did you know grenades actually put out fires in real life, as do most explosions? Explosions use up oxygen just like fires do, just really REALLY fast. This means that there's momentarily no oxygen left for the fire and it goes out. They sometimes use this technique to put out oil well fires. It's very hard to lower the temperature of tons of burning oil enough and plugging a well to shut off the fuel is also very difficult. An explosion is a quick and dirty way to diminish oxygen, the third in the trifecta of fires.
Ive heard of russia using nukes to put out oil fires
Using nukes to close the wells
Normal explosives do not use oxygen, they contain their own oxidizer. Except volumetric thermobaric explosives, but they are relatively exotic, rarely used for civilian purposes.
Sounds legit
@@hrissan this guy sounds like he eats Vodka with his cheerios, absolute lad
Install bionic heart on prisoner first then switch to prothestic heart to avoid organ harvesting debuff.
Mechanoid will always have a chance to 1 shot colonist if they wear anything weaker than flak vest and helmet.
You can lure wild animal with food in shelves outdoor. Setting cheap traps around it to make them bleed out. Very useful in winter.
Dude this was legit a good tip
Mechanoids always have a chance to 1 shot your pawn, regardless of its equipment.
A shot in the heart or brain always kills, no armor helps against that.
Oh im sure many of us have enjoyed that experience plenty of times hahahaha right at the start of a fight no less
The bionic tip wastes medicine though, unless you aren't using medicine for operations.
@@PatandSylus oof
I have a personal one. Whenever a fire starts indoor, deconstruct the door before going in to put it out. Indoor fires increase temperature so fast that anyone going inside will get unconscious, making it even more fatal. By deconstructing the doors (or a wall) the place will be considered outdoors and the temperature will stabilize immediately. Or you could follow this guy's tips and throw granades inside; idk do whatever you want I am not your dad.
Edit: I cannot afford adopting you guys for the time being thanks for the interest.
Lmao 🤣🤣🤣 great comment mate love the advice
Good one.
Are you sure you're not my dad?
why not just hold the door open?
@@rompevuevitos222 I guess it is how the game is coded: if you let the doors, the room is still considered indoors and the temperature will start to normalize slowly. In case of fire the temperature will go up fast and just the door open will not be enough should you need to order a pawn inside for something. By destroying the door or a wall, the game will consider the place outdoors, and fires don't increase temperature in outdoors (as far as the patch I've played)
My tip for food poisoning : don't use the x4 option until your cook is around lvl12. The poisoning is decided when the bill is cooked, so if an incompetent cook screws a x4 bill the 4 meals will give you food poisoning
Omg i never considered this
If food poisoning is based on probability it shouldn't matter. Let's say there's 33% chance of getting a bad meal. If I cook 12 individual meals, 4 would be poisonous, and if I cook 3 mealsx4 one of them (4 total) would be poisonous as well. Please, correct me if my reasoning is wrong.
@@abeelze i think it is slightly wrong but i'm the opposite of a math expert. Also i'm tired as f as I write this. But the rng is calculated every time separately, meaning with a 33% chance (using your own example) you are likely to mess up two bills in a row, ending up with 8 bad meals. Whereas with individual bills, getting 8 bad meals out of 12 bills, although technically still possible, is pretty unlikely. I think overall the best to do is x4 if you're short on manpower and individuals if you can spare the time and want to train your cook
@@supermeuhmeuh It seems possible this could disperse the poisoned food and prevent you having 4 food poisoned colonists at the same time, but if it is based on probability, you would still have the same number of sick colonists per unit of time.
@@abeelze 100% chance you're correct.
Noobert: Pemmican is a most efficient food in the game
Nutrient paste: am i a joke to you?
It is situational. Nutrient paste is good mid game when you better equipped to manage moods
Nutrient paste is the best prisoner meal source by far if you do prison barracks, as the mood penalty doesn't matter much and it allows the prisoners to feed themselves, freeing up your colonists.
And yeah, I personally prefer fancy prison barracks over single cells, because the rare mass breakouts aren't an issue if you have an entry room with a turret or two, they incapacitate each prisoner easily one by one as they try to escape with rather few accidental deaths. The barrack environment however does ensure that anytime a prisoner goes berserk they get into a fight with other prisoners instead of beating down the door to escape. In other words, outside of taking care of sick and downed prisoners, socializing with recruit candidates, and having hauling animals deliver raw food to the nutrient paste dispenser a prison barrack is almost an entirely self-sustained environment that hardly require much effort to maintain.
@@ShadowTani big smart here
@@Noobert nutrient paste can be good early game on my opinion, I usually manage to keep my moods high, that’s probably because I don’t really push through the game very fast. I have very nice rooms and I give them 2 hours of recreation at night.
Yeah pacing is def important in this game
Having multible researchers is good and fun, but you don't actually need multiple research tables. You can just assign their schedules to work in shifts. There is a downside to making a nightowl work during the day, but (assuming your lab is well lit) there are no downsides to forcing normal pawns work at night and sleep it off during daytime.
Another tip that didn't get mentioned here but is quite helpful is using nutrient paste dispenser to feed prisoners. Basically the paste dispenser counts as wall, so you can build it into a prison cell. This will allow prisoners to grab the food from dispenser on their own, freeing your wardens from needing to deliver them meals one by one.
Yeah these tips are vey true. The nutrient paste idea is a good one i havent done it many times but i should
Started doing that recently. Problem is only when I have prisoners without arms. Plasma- and monobswords leave most of my prisoners with problems like that...
I just love the 'tortured artist' trait. I enjoy a lot constructing a theme park of ugly things, dirt and corpses every time I have a pawn with that trait.
Omg haha
Tortured artist perk is insane when they have a burning passion on crafting and is skilled 10 up!
Yep, a tour on the corpses half day and make them go crazy, after that, they have an inspired buff and bam, what ? Legendary charge minigun? 🤣
@@patrektgaming2584 lmao a minigun after all that
I had a tortured artist colonist join with 13 crafting and a passion in it with a bionic arm already installed. Guess who slept outside, in the cold, and ate nutrient paste for the rest of my playthrough?
@@gemmaburger65 lmao
just for future reference, if you're going to use a bunch of loud sound effects in your video, try not to let them play over you talking. was hard to hear some parts because it was being drowned out by buzzing, lightbulb flickering, and chat bubble pop noises.
1. If you do hunt with grenades or explosives, there is a chance that a body part will be shredded which reduces the amount of meat you receive from butchering.
2. Construct inner defenses so that when your front lines fall or when a drop pod raid occurs you won't have colonists shooting in the open.
3. Insect hives will likely spawn at dark and temperate areas. You can reduce the chance of a hive spawning in an area when you cool it down and having lights in the area.
Anyways great video!
Great contribution mate thanks for sharing this great advice.
No problem
to clarify
Insects spawn below thick roofs, lighting is irrelevant, so they can only appear in caves, either natural or man made
Also, there's a certain threshold (-40°C i believe) where they can't spawn, anything above that doesn't do anything
@@rompevuevitos222 It is at -17°C or below.
@@Onigure Oh, i remember that ToxicTimewaster made a series where he made a vault in a mountain and lowered it down to -50°C inside to prevent bugs, so i tought that the value was somewhat around that
1:10 You have the right idea for your walk-in freezer. But you've made a fatal flaw. The backside of the coolers are trapped. They're heating up your walls. Let your coolers stand with the back end completely free out into the open instead, it works wonders. Also double doors don't do anything except slowing your pawns down, opening your freezer for longer and letting more cold out. Double walling is correct however, but for better effect you should do this all around the freezer and not just the walls facing the exteriors.
I usually create a x2 or x3 larger freezer than yours, with only one cooler unit at temperate forests averaging 20 ºC year round, and my cooler is set to -8 ºC and the freezer never go above -4 unless solar flare or cooler breakdown + I also have 3 or sometimes 4 entries into the freezer.
Highly recommend building the freezer inside a mountain.
Does it really matter assuming there's no roof?
@@taf8903 If you can unroof an area to provide an escape for trapped heat, sure.
But often in my games I build my coolers where I can't unroof an area (like a mountain) and then trapping the hot side counteracts the purpose of the cooler.
Added bonus, you don't have to send pawns into the freezer for repairs if the cooler can be reached externally. Can help save the temperature inside the freezer - I've had some food stacks rot due to having to open the freezer to repair the cooler.
no filler content and still got it to 10 minutes props🤙🏿
I wish i could do filler content but thats not how we operate around here haha gotra do a good job on purpose XD
Cook with 0 skill mashing rice and snake meat together over a fire, in the dark, outside, in an area covered in blood and vomit: less than 1% chance of food poisoning
Cook with 3 skill, two bionic eyes and two bionic arms, cooking simple meals in a fully cleaned, fully lit, sterile tiled room with a powered stove: Easily 15% to 20% chance of food poisoning
Tynan is a sadist confirmed.
Wait is this legit??????
@@Noobert Having less than 4 cooking skill gives a flat chance of food poisoning regardless of anything unless it's pemmican and/or kibble, yes.
Thanks for the info I'll have to remember that Durning my next run.
Kinds makes sense though. If you massively undercook your chicken in the best possible cooking environment you're still left with undercooked chicken. The pemican is the oddity, but fairly sure is just a game mechanic to quickly level cooking to prevent mass murder
IRL Pemmican is meat dried to such an extent you turn a whole bison into a basket of dried meat with some berries mixed in. getting food poisoning from pemmican is like getting addicted to fixer in a fallout game.
I have a good tip for you also. If you are using human corpses to feed your doggos. Put the human corpses on shelves. Then you can keep them in the same freezer as your food as your colonists won't get the seen corpse debuff.
Woa thats a good one
@@Noobert yea I only learned this one super recently lol have almost 900 hours in Rimworld and just found that out not long ago.
Such weird quirks this game has haha. Next video is a tips a d tricks as well.
Your suggestion has been added to this fridays coming video congrats
@@Noobert awesome :D
Why would I banish a colonist when I can sell them into slavery or butcher them for Kibble
XD i mean if thats the way you want to go
😈😈🔥
The audio mix is a lil wonky. I’d recommend normalizing your voice over track after you add in all the sound fx.
Also, the min vid time for ad rolls is 8 mins so you don’t need to stretch for time.
We arent monetized so we arent stretching for ads. Wr just want the algo happy
Now I know I can use grenades when mortars hit my storage room with incinerate shells.
Yeah. Blow away your problems
A small correction/clarification:
"Pemmican is the most efficient food in the game" that's correct cost-wise.. however, fine meal gives +5 mood boost, lavish meal +12 and raw cannibalism +20 (only for cannibals of course) that can increase efficiency overall, especially in late game.
Fair enough
I don't understand the pemmican efficiency at all.
Pemmican still needs 0.5 nutrition to create 0.8 nutrition, right?
A simple or fine meal also takes 0.5 nutrition and is worth 0.9 nutrition.
What makes the pemmican more efficient?
@@LegolasGuk it can't go bad and it can't give your pawns food poisoning, its just a safer bet but once you have sterile tiles in your kicken and can stock up on food the lavish and fine meals are worth
I feel dumb for using Simple meal though because I can rarely afford pemmican or lavish meal but lavish meal is same as simple meal with mood boost in practical wise. But pemmican never goes to rot even though it has lifespan. Im sure he was comparing to packed survival meal while saying its the best. But survival meal easier to count to how many days to devour caravan stock but game already does calculating stuff
@@LegolasGuk Colonist try to eat at 30% of food bar effectively using 0.7 nutrition wasting up to 0.018 nutrition per meal. Pemmican can be split to 0.05 increments and maximum amount wasted is 0.03 since they go a bit hungry during eating.
I purposefully didn't watch this until I played through a few simulations and accrued some fun horror stories. Your productions are great man. You're one of the few who actually put effort into sound design and appropriate music. From one professional to another, thanks for what you do. You got my sub. ✌🏻
Glad to be of aid thanks mate
Watching the one about grenade putting out fires, an ad "The stock market is on fire right now." My reaction was something....
I wish i could have seen it
My tip is to take advantage of the psychic shock lance for downing desirable recruit targets now that it has become an equipable utility item. Much more efficient than hoping to be lucky with whatever hostile your randomly down. You may fry their brains sometimes, but it doesn't happen too often, and the lance pays for itself even if you succeed with 1 out of 2; though I personally only target pawns so attractive for recruitment that I'm willing to throw in a healing mech serum if they get fried.
Oh definitely
My tip is: Its good to have at least 1 turret near your prisoner's barracks in case they want to jailbreak. Gives you more time to react
very true. early on it can be difficult to keep powered up though depending on what kinda start you wanted. i like the ever changing conditions this game can throw at us
A few modifications
#2: Half right. The best food is actually pemmican that you turn into nutrient paste. It's a bit of an exploit, but the nutrient paste dispenser can utilize any food with nutritional value to create meals, not just the raw foods available for selection in the storage menu. Easy way to do this is to create a filled stockpile around the hoppers and set pathing for your cook which requires them to deliver new batches of pemmican to a zone that cuts right through this stockpile. Then when they are midway through the stockpile, force them to drop the pemmican they are hauling, and it will fall into the nearest free space (which will be an empty hopper). Then either forbid that stack of pemmican or just make all your haulers not be zoned to allow them to go to the hoppers. When someone grabs a meal from the paste dispenser, it can use that pemmican sitting in the hopper. Works for kibble, other meals, even corpses (though a full corpse will only yield 1 meal, so a waste even for a rat corpse). Using this, you don't even need a fridge -- just turn all raw food into pemmican, put it into your hoppers, have pawns eat the resulting paste, and your food stockpiles will keep for over a year. 1.5 nutritional units of raw food turns into 48 pemmican which turns into 8 nutrient paste meals, a 433% increase in nutritional value. Extra bonus, it is "mystery food" nutrient paste -- you can make pemmican from human meat and fungus, or kibble from insect meat and haygrass, and the pawns won't take any ate human / ate fungus / ate kibble food debuff from the nutrient paste meal like if the dispenser used the raw foods, just the usual -4 ate paste debuff. And no getting sick, even if the nutrient paste dispenser used a simple meal that an amateur cook screwed up and would have given food poisoning if eaten directly.
#5: Already noted but there is a better way to banish. Arrest the pawn you don't want, put them into a prison that has open doors that lead all the way out of the base. They'll walk out and leave the colony eventually. Spares you the "banished colonist" mood debuff for everyone else in the colony.
1: if you click the i button on the stove it will tell you which buffs and debuffs are acting upon itself, so you don't need to test the time it takes to cook in the dark, just look at the stats of the stove...
Having specific details i find better. Having the numbers is best when calculating efficiancy. Its more of a personal thing though. It is good for peeps to know some of these warjings are in the info panel
@@Noobert to some people they can find the video abit misleading if you mention your personal preference over the stats
I didn't actually didn't know the one about grenades putting out fires. I have 1500 by now, and I'm sure that can be useful!
Oh yes it is haha
That is a LOT of grenades.
5:20 "doing research in the dirty room" yeah
XD
Hey man, great content! Related: I'd consider boosting vocals and lowing music in the sound mix. Please refer to around the 2:00 mark of this video. I personally find it straining to listen to the vocals due to the volume mixing. Cheers for the tips !
Thanjs mate. We appreciate the heads up.
Here's something useful for when you Really need that research - just when he's going to Rest, you can have he take Wake-up and pull off an all-nighter! Wake-up is pretty easy and cheap to produce, so even the Researcher might be able to craft and consume it, with the bonus of not risking any addiction if you time 3 days between uses. (There's a minor risk of heart attack, however, not to use with those of weak hearts)
This is super useful thanks mate
@@Noobert Some other uses for this I've found were having your builds doing overtime at the start of a run, having your crafter speed up something you really need and even having the team doctor caring for the party after a nasty raid + stomach worms.
Heck yeah man this advice is better than any i have here. How to steam roll your rimworld economy 101 haha
@@Noobert Thanks man, well, one last thing I found out that you might enjoy - the Bionic Heart implant is immune to heart attacks, if you don't care about addiction and is at the end of the game, you can have the 'wake-up' worker up for quite a few days in a row. Rather useful if for those last pushes. I'm fairly new as well, but I keep trying some weird things once in awhile.
link here: www.rimworldwiki.com/wiki/Bionic_heart
@@gabrieljoseozanan6989 holy crap with the advice thanks a bunch mate i really appreciate it. youtube held the comment for review for some reason but it shouldnt happen again super sorry about that. keep it up with the tips im sure everyone here appreciates it. after all thats what they came for XD
Jesus the editing is top notch
Thanks a bunch mate me and the team work hard to make these videos as interesting and useful as we can. I think I speak for us all when I say we appreciate the compliment.
Your Rimworld tips video are the best on YT man!! Good shit!
The effort in making a tutorial interesting. Is appreciated, good content.
Thanks a bunch haha
Omg guys this video was a hit! We're building the noobtopia DISCORD SERVER feel free to come join and be a part of this community as it grows. discord.gg/aaW2FYu
Of course, gotta join
@@TheMazarineIsReal Hecks yeah mate
5:30 does that mean if I gaming in a sterile environment I could perform better?
yes
Really nice video :D I am just ''starting to play Rimworld'' 97 hours in. And I didnt know 2 things you showed:D I allways just killed my pawns when I didnt like them xD
XD that's one way to do it. Also, welcome to the rimworld community glad to have another gamer here.
Great video man! Love your animations, you definitely earned a sub xx
Thanks the team appreciated the compliment
Your videos are great infotainment! With an impressive production value. Keep up the great work :)
Thanks mate
Great video man! Keep it up!
Thanks a bunch mate really appreciate the compliment.
I really enjoyed that. Thanks!
Your eelcomr
Thank you! I'm still new to the game and this is very helpful.
No problem. Fpad to help
Thank you so much for the sterile research environment test, I can't believe I hadn't even considered that. That's gonna make a huge difference.
Glad it was helpful!
0:15 - literally had me in tears 🤣 rimworld in a nutshell lol
This video is useless to me cause I'll never play this game...
But i admire your editing
Great vid 👍
Meow did great work here. Thanks for complimenting him he appreciates it.
Noice
The editing makes this really funny
I new a clean room boosted research but had no idea a "Clean Room" with sterlized walls and floor would too. Some of the mods I have installed have like 30K research for things, even a few points extra would be a huge help.
Thanks for this!
Great vid, keep it up!
Thanks mate appreciate the support.
DONT FORGET TO SUBSCRIBE SO YOU DONT MISS PART 2!
The audio is so bad. Why is the music and sound effects 10x louder than your voice. Can't hear shit.
@@sharp7j what the audio was fine lol the hell are you talking about it’s crystal clear on my TV
We dont have good equipment for balancing audio atm. On some devices it can be hard to hear. I apologize for that and we are constantly working on improving our audio quality.
Liked the video friend! Editing was top notch
Thanks a bunch. The team appreciates the compliment.
Nobody;
Music; Oh I hear you, you want to struggle to hear the youtuber over me, I got you fam.
Lol
you are one of those youtubers who got a spark about them
you will be a youtube star soon
keep it up
Thanks a ton appreciate the kind words and support.
This video took a ton of planning and effort from the whole team but it was super fun to do and we will do it again if we can get 20 likes on this video!
I'll help. I've at most just had 23.
@@TheMazarineIsReal sweet thanks mate
@@Noobert np! I seemed to be too late
@@TheMazarineIsReal nah every bit helps mate
and now you have 1368 likes :P
Another good one is using impassable walls as cover instead of sandbags, they provide an additional 20 percent cover I believe
Finally a channel where I can hit the like more than once
Excellent video, you got a new sub
Incredible
@@Noobert you put alot of effort into your video, it shows you care good job man take care
Thanks mate
i want more of thoes coops because your just top amusing.
You will have them
I'm binging all your videos mate; thanks for putting these up!
This is an old video, so you're probably already doing this, but may I humbly suggest turning your mic input UP and the music DOWN? Often I can't make out what you're saying over the music.
Subscribing anyway cause you rock. Cheers!
"Yah-yo"? My sweet summer child 😂
Hey man, earned a sub! If you keep delivering good info off the bat, and leaving the extra filler till the end, you'll keep the goodwill of the people..
wait flashiness of what?
feedback give it to me!
Ha! Man I really thought I edited that out quick enough.. figured it might be my own personal mentality, but I look at the thumbnail and get a touch of a "Mr.BossFTW" vibe with the attempt at attention grab.. but what made me click regardless was the "faster research" info tease.. I erased all this due to a lack of coming up with suggestions otherwise, and figured it was probably only me that looked at it that way.. anyway lookin forward to the next video man! Sorry if I'm being a touch critical
Nah its fine i encourage all feedback
didn't know some tips, subscribed
Thx for the sub mate welcome to.the cult of noob
with an editing style like this, you deserve more subs
We thank ya
Great content, how did never know about the grenades thing?
Though can i suggest you balance the sound a little? Several times it was hard to hear the speech over the music/SFX
Yes i will do better with the audio. And im glad i could help :)
Reallz interesting even for a Veteran
I've found a use for keeping a sick/hurt colonist woken up, Noobert, if you got a tv in your medical room, they can keep watching it for recreation!
holy crap thats dope. ive never bothered with tvs in my colonies before but not ti seems super worth it! thanks for the advise mate
@@Noobert
i dont understand why you want a colonist to keep woken up when hurt. can anyone tell me ?
Death
@@Noobert :O thanks man that was super fast. im about to open rimworld right now XD haha
No problem mate
Have tips and tricks of your own? Comment them down below and help the community out.
Great vid
Thanks a bunch mate. I'm happy I could help.
I played this game for over 1080 hours and I never knew that grenades can be used to remove fires and hunting animals without alerting a manhunter. Superb.
Liked for #8. 1000 hours in, and I don't know why I never thought to use grenades. Good stuff.
Sadly, pemmican can actually make your pawns sick due to an "incompetent cook". Once they've gotten sick off a batch, I forbid it, load it into the next caravan with some lavish meals (so they'll eat those instead of the pemmican on the way -- and to show my appreciation for them hauling their butts across the map), and send them off to sell the miserable stuff to the next settlement over. Waste not, want not...
700 SUBS congratulations 1000 subs is soooo close
SOOO CLOSE
The fires and grenades was amazing.
The intro alone… 😂
From a RW noob of noobs, THANK YOU!
Nice vid
Thanks a bunch appreciate the compliments
This was great
Thanks a bunch
You got a new sub out lf me.
Thanks for joining the club
Great video my dude. I didnt know that you could have more than one researcher. I feel dumb.
XD big brain
The only youtuber I know that actually does this and animates using rimworld characters
Yes praise us more
I went hunting boomalopes with grenades. There was nothing else to eat. I agree this works quite well. Boomalope explodes, then put the fire out with said grenades.
I liked it 7 times 8)
You should lower the volume on the background music!!
But otherwise, I would recommend this vid for every rimworld player who is semi-new to the game.
Even my self (500+ hours) learnt something
thanks a bunch. i appreciate the advice and the compliment
Finding out you can research more than one thing at a time has quite literally blown my mind.
Noy quite right. You can stacj researchers to get the job done faster.
@@NoobertOoh gotcha, thank you!
Loved the editing. Good job my dude.
Thanks a bunch mate we work really hard on these videos. The compliments mean a lot to us
30 seconds in and you have a new sub.
"GAH GRENA-"
welcome to the party
Watch Scarface then say "yayo" lol Great video though!
3:49 mine was named Phlatterby. Big strong man, who was always in tantrum. When he had murderous rage i gave him the good ol' bonk on the head and made him my prisoner (later on i recruited him and he was behaving good)
Bro you’ll get to 1k in no time 👍
Heres hoping haha.
Fun fact, if You get Your researchers 24/7 on amphetamine (or wake-up as the game calls it) they work almost 100% of the time, especially if they have chemical fascination since it'll mean their recreation is fulfilled and they'll only stop to eat sometimes
Also wake up sells for quite a lot, enough so keep 10 in storage at all times and sell the rest to bulk good traders in exchange for neutroamine for more speed
Yes but keeping good stockpiles of neutramine can be tough
@@Noobert while yes, that's a valid concern, i actually never found myself having a shortage, aince my researcher is the only colonist who uses wake up and one dose is enough for 12 hours it doesn't go down as fast. I buy around 50-60 ish neutroamine from the bulk goods traders and thats enough for like 30-35 doses, more than enough to trade and still have some to use
After watching this a probably gotta scrap my whole current colony. Thanks dude.
That sucks. Take the new info and work forward with your colony. If the mao is ruined you can pull up sticks and mobe to a new map tile.
Lol “yeah-yo”
It’s “yay-yo” like the nickname for cocaine. Maybe that’s because the drug IS cocaine?! Love your videos man! Keep it up! I learn a lot here.
Disabling sowing is very helpful when you get struck with crop blight
Tip 6: you can also see the research speed on the i panel... no need to make the 10 seconds test... just look at the bonus from having a clean room... you can also see the research speed of the pawn in his i panel, so you can see what can make him research faster, like drugs
Weed farm haha
@@Noobert i believe weed (smokeleaf) actually makes them research slower... just like in real life... i believe wake up is the better one...
Yeah it does. I think its 25% loss or somwhere in that range. Wake up is def better. Also good for doctors after rough fights
Pemmician can in fact make pawns sick for all the usual reasons, this was on the wiki but has long since been changed to reflect it can make you sick like any other food can.
got one more to add to this list. i wish i knew this game was basically electronic yayo before i started playing.
Lmao glad I could help. Yeah this game is intense. Earlier today I had a colonist in a caravan freeze to death then the other had a mental break. I sent a rescue team out to save them. Once they arrived the poor guy was half starved and we were forced to abandon the caravan good because they needed to carry him back. While they were out the base was raided and purple had a mental break. I haven't noticed purple was a pyro. She lit the base on fire and ishka happened to be the only firefighter left in the base. Ishka perished. When the boys got back to the half demolished base. Sam who had snapped in the carvan needed medival attention. Our first doctor Bert had froze to death. Our second docter ishka was burned alive. And Sam soon followed them. In the course of ten minutes I went from 6 Colonist to three. Shortly after I got another raid that ended it all.
@@Noobert yeah. sounds about right. reason i love this game is the stories that come out of it.
@@Mordraga makes the best stories to ever have been told.
I never banish those trouble pawns, i just send them on long LONG journeys across the land to trade and gather rare materials.
Its ok if they take their time, and its ok if they get ambushed and taken prisoner, noting of value lost ;)
Number seven is kinda obvious in hindsight. Oil rig fires, for example, do receive explosive firefighting in real life as crude oil, while flammable, is not explosive. Shock wave from explosion kills fire in that case.
One thing to note, is of you hunt with grenades, you will tear apart the corpse, and body parts will go flying everywhere, resulting in less of a meat and leather yield. Imo it's not worth it unless its a rhino or elephant and you have no weapons that are good enough.
Tip number infinite: NUUUUUUUUTRIIIIIIIIEEEEEEENNTTT PAAAAAAAAASSSSSSTEEEE
Neat tips! I have 4-digit numbers hours ingame and had no real clue abt pemmican and the genade utility.
Thanks for that, also i love your approach including the ingame 'proof' ; ) good job
I just started playing but I had to let a colonist go because she was anti social and starting fights with the others. They were sad when I let her leave, but I think it was for the best.
could of done with louder music and more sound effects, i could almost hear your voice at times.
Haha funny XD