Great job! One suggestion: from the tutorial it looks like there’s only mouse controls, but this could work great on controller with joystick + a button. That option might be nice to add in an update.
Is there any plans to include a “health instant fail mode” in this game? I’d feel much more motivated to play a game like this if it was more about reaching the end then getting a high score ^^
@@thespeedyyoshi the game is primarily meant to be more forgiving as a gateway between casual/hardcore rhythm games, but having special levels with a health/challenge mode or a selectable modifier isn't out of the question ^^
@@flygi2562 our full planned scope is around 30 levels at 15 USD! if we get enough support, we'd love to expand beyond that with free post-launch updates and paid song packs. thank you very much for asking ^^
It looks really unitelligible, must be impossible to know which notes you should hit first quickly, and also there is no sound distinction for when you are supposed to hit notes as opposed to just let them pass. Pretty amateur.
That's really only an issue on certain segments and it's really not all that unintelligible (trust me I've played enough of this demo to know it's not that hard except when your going for p ranks)
Hi, I'm one of the lead developers for this game. Thank you so much for checking it out!
Great job! One suggestion: from the tutorial it looks like there’s only mouse controls, but this could work great on controller with joystick + a button. That option might be nice to add in an update.
@@KnakuanaRka It does support controller, actually. The tutorial only shows controls for the device you are currently using
@@DPS-2004 Awesome!
Is there any plans to include a “health instant fail mode” in this game?
I’d feel much more motivated to play a game like this if it was more about reaching the end then getting a high score ^^
@@thespeedyyoshi the game is primarily meant to be more forgiving as a gateway between casual/hardcore rhythm games, but having special levels with a health/challenge mode or a selectable modifier isn't out of the question ^^
thank you so much for playing our demo! more level updates coming this summer ^^
👍Great game, added points for the DJ Hero reference
Was this game inspired by N++ to any degree? Because i love it 😭
How much does the game will cost on release (sorry for bad English)
@@flygi2562 we plan to price the full release at 15 USD for 30+ levels! thank you for your inquiry ^^
@@flygi2562 our full planned scope is around 30 levels at 15 USD! if we get enough support, we'd love to expand beyond that with free post-launch updates and paid song packs. thank you very much for asking ^^
Finally, a rhythm game with an interesting tutorial
Who knew a funny spinning slider game could have so many hard mechanics
You should check out Spin Rhythm XD. It's another "funny spinning sliding game", a pretty good one too!
this feels like something that you’d see in those japanese arcades XDD VERY KEWL!
Catchy tunes, but the gameplay ramped up pretty dang quick!
the scale for our demo meant the difficulty curve got jacked up. full release will be better we promise ^^
glad ya liked the tunes!
HOLY SHIT CODE REMIX FROM HEAVEN STUDIO?!?!?!?!?!? HELL YEAH!!!!!!!!!!!!!!!
2:03 polargeist
the beatpilled blockmaxxer
based username (T3-X enjoyer)
she beat on my block til i uhh umm. i can't continue this bit
she beat on my block till i lawrence
@@MSBenwastaken neo cosmos my beloved
CUSTOM LEVELS!
It's like the opposite od super hexagon
this looks fun,
Cool!!!!
green u dertale
It looks really unitelligible, must be impossible to know which notes you should hit first quickly, and also there is no sound distinction for when you are supposed to hit notes as opposed to just let them pass. Pretty amateur.
That's really only an issue on certain segments and it's really not all that unintelligible (trust me I've played enough of this demo to know it's not that hard except when your going for p ranks)