10:30 blue should have fighted for the field here, with 4 closed cities and 3 potencial cities (the one with red meeple and the two empty city spaces of that tile).
Hey guys, isnt the play around 14:30 against the rules? May the play with a different ruleset, but as far as I know the red player shouldnt be allowed to add a farmer meeple, since on the grassland are on of her and his meeple already. I wondered the whole time why they dont try to invade the big grassland to get superiorty of it, thought they both had one still, until the ending point calculation.
@9:22 that top left card of city...it is only for 2 points? I always thought that it is like 2 separated city parts for 4 point. So how it really is? Can somebody please help me?
Can someone answer this question? - Why does someone (the girl) ONLY JUST put a meeple on that tile at 13:03? why not the surrounding tiles around it, how come no one had put a meeple on any of the adjacent tiles before when they were laid down? Sorry, I'm totally new to this game, and trying to figure it out!, Thanks!
Nobody wanted to commit a meeple early. In pro games it seems like the tiles with three city edges get dumped without meeples commites to them. I heard some commentaries call these cities «forever cities» therefore citiea never being finished or takes a long time to finish
Hello! I love Carcassonne, I also like changing the rules on board games and experiment with diffrent ideas! I just wanted to know if any of you guys have any ideas or house rules that can help making this game diffrent! If you have any good ones hit me up :)
We've tried a variant where you HAVE TO play a meeple every move, unless it's impossible (and a softer version where you can opt not to play a meeple if you have
I am playing with romanian rules which are more competitive. It takes advantage of the first and second expansions. Big Meeples provides double points for completed projects and there is no point sharing. The first meeple in a project has priority. Resource majority grants 15points instead of 10, if one player has all resource majorities, he'll gain 10 extra points. The key of playing these rules is knowing to keep your big meeple busy. Cities can grow to give up more than 50points if noone interferes. Lastly, resource gating and meeple hostages become a real challenge to play around.
@@lu15official That's correct, and also, the bishop may be removed and scored at any point in the game (after the player has placed the tile), before the cloister is fully surrounded by tiles
@@-.._.-_...-_.._-..__..._.-.-.- Well, the field scoring missed one city (the very bottom one is in the large field, for a total of 8 - not 7). Maybe if you watch it, you can spot the other errors!
@@billhackenbracht4708 No reason to be so snippy. Thanks for pointing out that one error. I watched the video but didn't notice any. That's why I was curious.
18:43 It was eight, not seven, completed cities.
was it? i can't see that
Yes, it was 8 for 24 points
10:30 blue should have fighted for the field here, with 4 closed cities and 3 potencial cities (the one with red meeple and the two empty city spaces of that tile).
7:11 why nto place a meeple there? shield there, 2 meeples left. Id like to understand why it would be bad.
07:24 cards are swearing at you
Game from 2017. All comments are from 2021
Hey guys,
isnt the play around 14:30 against the rules?
May the play with a different ruleset, but as far as I know the red player shouldnt be allowed to add a farmer meeple, since on the grassland are on of her and his meeple already.
I wondered the whole time why they dont try to invade the big grassland to get superiorty of it, thought they both had one still, until the ending point calculation.
It's not against the rules, as it's a small field at this moment - it's not connected to the larger one, the small castles block the way.
Considering this is the “national championship” there is a considerable amount of mis-scoring going on.
I agree
She missed a field to count at the bottom!!!
@9:22 that top left card of city...it is only for 2 points? I always thought that it is like 2 separated city parts for 4 point. So how it really is? Can somebody please help me?
Geez, I also thought it was for 4 points.
1 card of 1 town
2 points per card
The rule book states 2 points per tile, so this is the correct way of scoring cities.
The city corner with corner with two Cs is counted twice if its connected to two different cities
Can someone answer this question? - Why does someone (the girl) ONLY JUST put a meeple on that tile at 13:03? why not the surrounding tiles around it, how come no one had put a meeple on any of the adjacent tiles before when they were laid down? Sorry, I'm totally new to this game, and trying to figure it out!, Thanks!
Nobody wanted to commit a meeple early. In pro games it seems like the tiles with three city edges get dumped without meeples commites to them. I heard some commentaries call these cities «forever cities» therefore citiea never being finished or takes a long time to finish
6:30 How did she score 14?
She had 2 shields and 5 cards. Each is worth 2 points.
Thanks, couldn't see it.@@josephn7690
really unable to play and to count points. haha
Hello! I love Carcassonne, I also like changing the rules on board games and experiment with diffrent ideas!
I just wanted to know if any of you guys have any ideas or house rules that can help making this game diffrent! If you have any good ones hit me up :)
At my place we only use one farmer per team giving more strategy to this decision.
We've tried a variant where you HAVE TO play a meeple every move, unless it's impossible (and a softer version where you can opt not to play a meeple if you have
@@AlexeysCarcassonneChannel ha, nice!!
I am playing with romanian rules which are more competitive. It takes advantage of the first and second expansions. Big Meeples provides double points for completed projects and there is no point sharing. The first meeple in a project has priority. Resource majority grants 15points instead of 10, if one player has all resource majorities, he'll gain 10 extra points. The key of playing these rules is knowing to keep your big meeple busy. Cities can grow to give up more than 50points if noone interferes. Lastly, resource gating and meeple hostages become a real challenge to play around.
@@LocherYT nice!!! thanks for sharing these!
can they put a normal meeple in a cloister? isnt it just the bishop who can take that place? help?
In the base game, a regular meeple can claim a cloister.
Any piece may be put on a cloister. The bishop may be put only on the cloister or on the flowers garden, If i'm not mistaken
@@lu15official That's correct, and also, the bishop may be removed and scored at any point in the game (after the player has placed the tile), before the cloister is fully surrounded by tiles
@@PaperGamesok exactly, even when playing with the abbot expansion, you can still put meeples in cloisters
red helo rushed
After watching this there was some wrong scoring.
Where?
@@-.._.-_...-_.._-..__..._.-.-.- Well, the field scoring missed one city (the very bottom one is in the large field, for a total of 8 - not 7). Maybe if you watch it, you can spot the other errors!
@@billhackenbracht4708 No reason to be so snippy. Thanks for pointing out that one error. I watched the video but didn't notice any. That's why I was curious.
@Victor Alarcon Nope, in a completed city each tile is worth 2 points, so there was correct scoring there!
@@williamhickey1314 There are different rules for different countries with regards to the 2/4 points...i suppose it was agreed beforehand
I wish they'd play strategic variant. The RNG here really strikes out to me.
the what now?
14:30 how was that a valid move? you cant place meeple in occupied field wtf?@?@
It's not occupied indeed, those two cities separate that field from the occupied field
@@EmanPlay oh yeah.... i always forget that those kind of cities separate fields :D
they didnt score right!
red player didnt play so well... she just got better luck on the draw
Really? Looked like Blue was the one not playing so well to me.
Blue played pretty poorly. He was lucky enough to draw that full city tile. He didn't even fought for the farm when he could