Setting Up The Enemy AI | Shooter Minigame Part 4 - Unreal Engine Tutorial

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  • Опубліковано 7 січ 2025

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  • @ryanz9886
    @ryanz9886 3 роки тому +20

    This man is literally an inspiration he works hard everyday to post tutorials for beginners that are so simple a toddler could make a whole game out of them, thanks alot matt :)

    • @3DAntonio47
      @3DAntonio47 3 роки тому +3

      I know, right? Matt's a legend! 😊

    • @MattAspland
      @MattAspland  3 роки тому +4

      Thank you so much man, those kind words mean a lot to me! Thank you, I wish you all the best :)

  • @TacticalPascale
    @TacticalPascale Рік тому +1

    Working through all your videos in this series. Clear, concise and well explained at every step. Outstanding work sir.

  • @3DAntonio47
    @3DAntonio47 3 роки тому

    Damn, this series is cool. Short, snappy and to the point. Just the way it needs to be. I'm looking forward to seeing where this series goes!

    • @MattAspland
      @MattAspland  3 роки тому +1

      Thanks a lot bro, always a pleasure :)

  • @wolfiedgr8t
    @wolfiedgr8t 3 роки тому +1

    Thanks Matt, this is really excellent. I love how quick and to the point these tutorials are❤️

  • @TimNurTV
    @TimNurTV 8 місяців тому

    10:44 commenting for later, great tutorial

  • @00pal00
    @00pal00 3 роки тому

    Thanks for your hard work Matt. Your tutorials are awesome. Please don't stop :)

  • @BadWinterStudio
    @BadWinterStudio 3 роки тому +7

    Hi Matt! i created my enemy_bp and used the same animation bp as my characters anim_bp, how ever when i play game the enemy doesnt move. in the bp editor preview i an see the enemy mesh animating. letting me know the anim and skel targeting are functioning properly, what could cause the lack of movement? i have a nav mesh bounds volume set up as well

  • @warfighter4129
    @warfighter4129 2 роки тому +8

    Hey so I`m using the default Ue5 unreal 3rd person tutorial ABP for my enemies. But the Ai doesn`t animate when walking, just stays in its idle animation. This isn`t an issue with the tutorial as much as I think its an issue with the ABP. If anyone has a solution that would be greatly appreciated!
    Edit: I figured it out, the default ABP from the 3rd person tutorial checks to see if the character should be moving, when transitioning from the idle animation to the walking animation. I changed it to what Matt did in a previous tutorial and made the ABP check if the ground speed is greater than or equal to 5, and that worked! When transitioning back to the idle state, have the ABP check if the ground speed is less than or equal to 1.

  • @stevewynn4612
    @stevewynn4612 3 роки тому

    Another great video in the series!

  • @nickgeiserr
    @nickgeiserr 3 роки тому +2

    hey matt do u think you could cover a boat riding system? possibly using unreals water system it could interact with waves and stuff

    • @take0ne
      @take0ne 3 роки тому

      That would be really good

    • @MattAspland
      @MattAspland  3 роки тому

      Great idea, I can look into it

  • @christianrichardr
    @christianrichardr Рік тому

    Hi, thanks for this video, I have a question, If I only want that the AI follow me just when it saw me, how can I do tHAT? Thanks again.

  • @comatoseenigma9200
    @comatoseenigma9200 3 роки тому +2

    why does the enemy mesh remain in the tpose even after i add animation blueprint thirdperson_Animbp?

  • @bluefalcon5125
    @bluefalcon5125 2 роки тому +1

    Hey Matt! I'm having one issue with the AI. Whenever I start playing, the ai runs towards me, but faces away from my character. I followed the guide but did nothing different from what was shown, so do you have any idea why the enemy AI would act that way?

  • @aleksboboychev
    @aleksboboychev Рік тому

    Thank you!

  • @alymohamedhassan
    @alymohamedhassan Рік тому

    Hello Matt, I have a problem casting the enemy to the Ue4ASP_Character and when I tried to know the type of the character it showed that it is considered my metahuman character

  • @michaelbraybrook9665
    @michaelbraybrook9665 2 роки тому

    Any chance you could add the way to make the AI attack?

  • @nishantmaggirwar
    @nishantmaggirwar 3 роки тому +2

    Mine is not moving for some reason
    I've made my custom anim BP

  • @ChrissLee89
    @ChrissLee89 8 місяців тому +1

    How to make AI transforms/rotate on me when they follow me? plz.

  • @omerdobronxx
    @omerdobronxx 3 роки тому

    Thank you bro you very good human love you

    • @MattAspland
      @MattAspland  3 роки тому

      Thank you so much bro, happy to help :)

    • @omerdobronxx
      @omerdobronxx 3 роки тому

      @@MattAspland im turkish dont sppek english

  • @ayooya2876
    @ayooya2876 3 роки тому

    thx bro❤😊👍🏼

  • @tasnimredwan4229
    @tasnimredwan4229 3 роки тому

    Dude please make fps aim down sights in third person project

  • @untiyhocam2667
    @untiyhocam2667 3 роки тому

    Can you make a farm game series?
    like RANCH SIMULATOR

  • @DianeSLang
    @DianeSLang 3 роки тому

    Is Unreal Engine 5 programming blueprints functions work the same way as Unreal Engine 4 so another words buy me watching tutorials for ue4 will they work in unreal engine 5 please reply

  • @raktimjs
    @raktimjs 3 роки тому

    No matter, what to make, tutorials are never ever more than 13 mts! And, make a video on Core Game Jam, please!

  • @maxseffect2181
    @maxseffect2181 2 роки тому

    Matt mine didnt work they just stay still any help

  • @chinccw4529
    @chinccw4529 Рік тому

    why is the enemy automatically rotating already? cuz mine is not rotating.

  • @serjaoberranteiro4914
    @serjaoberranteiro4914 2 роки тому

    it works but when my character respawn the enemy can't chase him like before

  • @mixerin082
    @mixerin082 3 роки тому

    thanks :))

  • @can6965
    @can6965 2 роки тому

    My bots are not walking they are just sliding. How can i fix this? Can u help

    • @sampsonarchibaldclaxton7872
      @sampsonarchibaldclaxton7872 2 роки тому +1

      • To make the enemy walk, search and open ABP_Manny → AnimGraph → Locomotion → then open the transition for → Idle to Walk / Run (rule).
      • Delete "Should Move" and replace it with Ground Speed (variable) → >= (connecting Ground Speed to both inputs of the Greater Equal function) → Result.
      • If the mannequin walks in place, open the Walk / Run state → BS_MM_WalkRun (blend space) → ensure the idle position is using MM_Idle.

  • @s.e.c.u.8340
    @s.e.c.u.8340 3 роки тому

    nice

  • @threedai
    @threedai 3 роки тому

    if you have any experience on, base jump, skydive, aerial stuff gravity ON (animation and vector move), or slide 45° meshes as Surfmap for counter strike, mountain bike, dirtbike, humm, or a complete tutorial for a advanced animations, like ALS, well something new in fact, it should be very interesting, but at this moment thanks for showing us this tutorial even if with a little search it's easy to find same in another french russian or spannish channel. :)

  • @eletricvoltgames4045
    @eletricvoltgames4045 3 роки тому +2

    teaches how to make an AI that shoots, like a policeman something like that.

  • @bluegizmo1983
    @bluegizmo1983 3 роки тому +2

    *Italian voice* How dare you color the enemy as a bright Ferrari Red color! La Ferrari will not tolerate such disrespect 😤
    🤣