Levelling Up / EXP System - Unreal Engine Tutorial

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  • Опубліковано 8 січ 2025

КОМЕНТАРІ • 56

  • @trayvonray9614
    @trayvonray9614 Рік тому +2

    still works like a charm in ue5, good work

  • @VinoVenitas
    @VinoVenitas 2 місяці тому

    This was simple but effective. Thank you. Appreciate the hard work.

  • @leonardolugo5184
    @leonardolugo5184 Рік тому

    Man, I was looking for a whole week a video that teachs me the level up system, and you are the only one who could explain it in a very easy way. Thank u, you have a new sub.
    Could you do a video teaching the Quest system for a RPG game, like Witcher 3 or similar ??

  • @UnderfundedScientist
    @UnderfundedScientist 3 роки тому +7

    Really useful stuff , as always. Keep up the great work

  • @jessestewart5109
    @jessestewart5109 3 роки тому +2

    Easy sub. You explain the things you're doing and the reason behind it. Keep it up.

    • @MattAspland
      @MattAspland  3 роки тому

      Thanks a bunch bro! Much appreciated

  • @syahidbaddry3009
    @syahidbaddry3009 3 роки тому

    hey matt,just wanna say your tutorial are very useful for me,thank you so much

    • @MattAspland
      @MattAspland  3 роки тому

      Thank you for those kind words man :)

  • @LinarasTHC
    @LinarasTHC 2 роки тому

    Hey Matt, awesome tutorial. I have a question though. If you were to do this on Multiplayer, what would you put in the Add EXP function instead of cast to character with object "Get Player Character", index 0? because this gives the EXP to every player

  • @trayvonray9614
    @trayvonray9614 2 роки тому

    Amazing video bro.

  • @geoffrey3668
    @geoffrey3668 3 роки тому

    Thank for the tutorial!

  • @thewintersoldier657
    @thewintersoldier657 3 роки тому +4

    Hey Matt can you do a inventory system to collect and drop items and also to equip and use items from the inventory.

    • @gamerdweebentertainment1616
      @gamerdweebentertainment1616 3 роки тому +1

      He usually does simple ones, but man can dream :)

    • @thewintersoldier657
      @thewintersoldier657 3 роки тому

      @@gamerdweebentertainment1616 This is the basic inventory needed to make a good game.

    • @gamerdweebentertainment1616
      @gamerdweebentertainment1616 3 роки тому

      @@thewintersoldier657 The word system is the complicated part :)
      ua-cam.com/video/yxqSkFNAzE0/v-deo.html&ab_channel=RyanLaley
      There are many ways to do it Easy and universal/complicated.

    • @thewintersoldier657
      @thewintersoldier657 3 роки тому

      @@gamerdweebentertainment1616 Yeah , that Is a pick up and drop inventory . He doesn't use objects from the inventory.

    • @gamerdweebentertainment1616
      @gamerdweebentertainment1616 3 роки тому

      @@thewintersoldier657 previous video...

  • @not_vdb0059
    @not_vdb0059 3 роки тому +9

    could you maybe make a tutorial so that your level is saved and that when you level up you get items?

    • @MattAspland
      @MattAspland  3 роки тому +13

      I can certainly add that to my list :)

    • @DylanPlayzz871
      @DylanPlayzz871 Місяць тому

      @@MattAspland did you ever do it?

  • @tonto_kemosabe
    @tonto_kemosabe 3 роки тому +1

    Could you make a tutorial so your leveling effects stats and character ablilies?

  • @madridfan9946
    @madridfan9946 2 роки тому

    Have you got a video to show whenever the character reaches a certain level a certain item is unlocked and purchasable within the in game store?
    I am currently working on a tennis game.

  • @tiptoetopia8449
    @tiptoetopia8449 3 роки тому +3

    Hi Mat I have an unrelated question, I'm starting a new project in UE4. When UE5 fully releases I would be able to transfer over right pretty easily? If so when the time comes please make a video - your the best!

    • @MattAspland
      @MattAspland  3 роки тому +1

      Hey man, you can indeed. Any project (even now) can be updated to UE5, the same as a normal update. I believe it is projects built on 4.26 that can be upgraded to UE5 however. But, you can easily update projects to 4.26 and then to 5.0. But I can certainly make a video when the time comes :)

  • @MisterWealth
    @MisterWealth 2 роки тому +1

    Is there a way to incorporate this system to make it easier to kill your enemies? And add stronger enemies as well.

  • @pharmercy_eu
    @pharmercy_eu 3 роки тому

    Great Guide - would you be able to offer any guidance on the cleanest way to implement a level cap for this particular system?

    • @israeloconnor7381
      @israeloconnor7381 2 роки тому +3

      if you still havnt found a solution for this just make a variable called max level and check before leveling up if the the new level would be greater than the max level and if it is than dont level up and if it isnt than level up

  • @Phoenix-sj9kf
    @Phoenix-sj9kf 3 роки тому +3

    when you spend 9 hours following a 15 minute tutorial

  • @israeloconnor7381
    @israeloconnor7381 2 роки тому +2

    anyone wondering what do do if the exp gained should level up your character more than once but doesnt just add another branch before the return node checking if the exp is still greater than or equal too the exp needed than off of true connect it to the incriment that levels up your character and the false connect it to the return node

    • @anbukakashi26
      @anbukakashi26 4 місяці тому

      You're a life saver, I'm going to bullet point this for people who are new to UE5 but the credit is all yours
      -After Increasing the "Set EXP Needed" Add a "Branch"
      -Copy the Condition Logic used earlier before the ++(increment) in the branch before. [EXP>= EXP NEEDED]
      -Paste and link that condition to the new Branch
      -In the True Execution Node (arrow) - Click and Drag that all the way back to the ++(increment) input node
      -In the False Execution Node (arrow) - Place the Return Node

  • @ReggeOfficial
    @ReggeOfficial 3 роки тому

    nice video but quick question, how do I set a LevelCap??

  • @2121unclesam
    @2121unclesam 3 роки тому

    Could you make a tutorial that when level up to a certain level you change skeletal mesh and animation blueprint ?

  • @thewintersoldier657
    @thewintersoldier657 3 роки тому

    Matt could you do a mouse wheel selection inventory like GTA 5 ?

  • @madridfan9946
    @madridfan9946 Рік тому

    How would I implement this system into a Tennis Game?

  • @lukesfilmltd
    @lukesfilmltd 3 роки тому

    love this but how on earth could you do the same for player lives and coins? ( collect 100 coins gain 1 life)

  • @Laxorn_G
    @Laxorn_G 2 роки тому

    hm my experience is increasing from both clicking and from gathering objects /enemies, but once the meter has been filled, it doesnt resets & I also dont level up. Do you know what the reason could be? or does anyone else knows? UE 4.27.2

  • @noisyether9211
    @noisyether9211 3 роки тому

    How to get in touch for some cutom code work?

  • @ScaryCarnage
    @ScaryCarnage Рік тому

    can someone help me its not pooping up on my screen

  • @ayaanhaque6340
    @ayaanhaque6340 2 роки тому

    Could you remake this in UE5?

  • @GrigoriNightDragon_imabba-p3
    @GrigoriNightDragon_imabba-p3 8 місяців тому

    how can u do a level cap?

  • @RagbroGaming
    @RagbroGaming 5 місяців тому

    anyone know how to code a max level and so you dont reach somthing higher then the max level

  • @seupyrassic3144
    @seupyrassic3144 3 роки тому +1

    Did I miss it where I can put a level cap ?

    • @israeloconnor7381
      @israeloconnor7381 2 роки тому

      if you still havnt found a solution for this just make a variable called max level and check before leveling up if the the new level would be greater than the max level and if it is than dont level up and if it isnt than level up

  • @tonybush565
    @tonybush565 2 роки тому

    Wtf is happening at 12:27? all i see is the node change

  • @prostar5862
    @prostar5862 3 роки тому

    hi i want to make a fake wall you can enter it like a ghost how?

  • @deciphers169
    @deciphers169 2 роки тому +3

    For everyone asking "what if the player gets enough xp for more than one level up?". Add a ADD XP Function call and add 0 XP in the Event Tick! Then whenever you add xp your XP Needed and Level update every frame ( Theres probably better solutions but this is the easiest i guess)

    • @DuneGames
      @DuneGames 2 роки тому +1

      Actually at the end of the AddExp function, just call the AddExp function again instead of that other node (this is called recursion) but with 0 as the argument, and it should loop leveling up as many times as needed. No need for the wasted resources on Tick.

  • @PaPaJOKe
    @PaPaJOKe 2 роки тому

    How would you go about adding a maximum level to this?

    • @turkialturki9690
      @turkialturki9690 2 роки тому

      i have the same question did you figure out how to do maximum level?

    • @ghstproject
      @ghstproject Рік тому

      Create a new integer call it max level, set it, then get it, plug the get it into the one you set.
      Get your level variable and get a greater, plug in your max level.
      The return value from the greater goes into a branch.
      From the branch the true goes into the branch that was created in the video.
      From false you literally can leave it open.
      You still gain XP in the background and the progress bar basicly also fills your "max level" but you wont get new levels beyond the max level you set in the variable...
      I am not sure if this is the correct way or the most efficient but it works somehow :D

  • @pufisd
    @pufisd 3 роки тому +3

    I think you can read minds

  • @MZONE3D
    @MZONE3D 3 роки тому

    For those looking for a video on how save your levelling system, matt made that video, here… ua-cam.com/video/b79q0qjoceE/v-deo.html