@Fishboi123 Yeah. I've worked through 100 end games you must know and only QVSP 1 square from promotion, and the rook ending where the rook is infront of the pawn, are the only endings that were really useful for me at the 1800-2k level
9:50 Here is my calculation: I put the pathings to 4 groups: 1. King does not move up or down. 2. King moves 1 up and 1 down. 3. King moves 2 up and 2 down 4. King moves 3 up and 3 down So using combinatorics, the number of paths = 1 + (7C1 × 6C1) + (7C2 × 5C2) + (7C3 × 4C3) = 1 + 7×6 + 21×10 + 35×4 = 1 + 42 + 210 + 140 = 393.
Hey, Nelson, I appreciate what you are doing for the chess community. I am a regular viewer of your channel, but I have one issue with the endgame videos. The thumbnail's bottom border is red, making it hard to see if I have already watched the video (since the watching progress bar at the bottom is red). Right now, it's not a big issue since I remember watching them both, but if all the thumbnails of this series are red, then it will be a mess when there are tens of them. I would greatly appreciate it if you could fix that. Keep up the excellent work, and thanks again!
17:41 True, dxc5 is one of two moves that do not win, due to 50-moves rule. And d5 is clearly the best practical option (and fastest maye). But if playing agains bots, be ready for troll winning moves like Nb4.
By that logic though, what happens if both players each promote a pawn to a queen, does a pawn endgame become a queen endgame? The clear distinction to be made is when exactly does the endgame beginn and once it has officially began it is to be categorized based on the setup on the initiation of the endgame, disregarding any future alternation of this one game. The obvious problem, however, then becomes the question of when exactly an endgame begins? This question does not have an official answer. Some say it begins the moment when, in consideration of the standard chess value assignment of pieces, both players' piece values reach 13 or fewer points. Others believe it happens once at most three mayor pieces are left in the game.
My interpretation is that during the game you can have multiple types of endgame. However, it is a well-known fact that rook endgames are the most common. Also in most rook endgames you don't want to trade rooks because you can defend it even being a pawn down.
I guess most rook endgames do not progress to pawn endgames. The stronger party may promote to queen without exchanging rooks, or the weaker party may need to sacrifice the rook (or simply resign before that is needed).
Thanks Nelson! I recently decided to touch up on my end game and glad you did a video on it. I have learned a lot from you my friend. You are a great teacher!
At 2:03 not sure but pawns as many people trade to reach endgame stypically done by the player in advantage to end the game faster but queens hould be second
My ranking without lookoing at comments: #1 -- Knight vs bishop #2 -- Rooks #3 -- King+Pawn #4 -- Opposite colored bishops #5 -- Knights #6 -- Queens #7 -- Same color bishops I was off on the bishops but at least I got the top 3 pretty close.
at !7:57 I know you said it's impossible to checkmate but correct me if I am wrong but there is a very difficult mate with 2 knights vs a king and the opponent has a pawn. pretty sure the idea is that you don't have to worry about stalemate because they have a pawn on the board still.
NELSON: good video...trick that I learned when playing Queen is Knight. You mentioned to always check for FORKS. One way to avoid FORKS when playing against a knight, is to have your Queen on a different colored sq than your King. This trick will always avoid FORKS. Of course, you may need to sometimes place the Q & K on the same colored sq. only in these instances do you check for forks
Thank you for keeping up the great content Nelson! I am going to guess that the most common type of endgame would be King and Pawn endgames with a very close second being King + Rook endgames
I am using both these books to up my endgame skills. I have made a six-month commitment that this will be almost my only chess study. I have been through the Silman book completely, and the first half of it several times, and have gotten 1/4 way through the de la Villa book so far. Both are excellent but the Silman book is better to start with.
I'ma go with pawns only, since all other endgames can easily develop into that. At second I'd place knight vs bishop, since if you were to give each player a random minor piece, that scenario would statistically turn up the most. At third I'd say rooks, since they often come into play late.
Alot of great players out there Nelsi but YOU are the best teacher imo. I started playing chess 2 months ago, im already beaten a 1400 and 1500 rated player since then
9:40 There are 3 directions the king could walk (⬈, ➞ or ⬊) To stay in line, #⬈ = #⬊, and he has to move 7 times. Any 7 arrow combination where #⬈ = #⬊ is a valid and unique king path. Examples: ➞➞⬈⬊➞⬈⬊ ⬊⬈➞➞➞➞➞ ⬈⬈⬈⬊⬊⬊➞, etc. If you step up [n = #⬈] times, you also have to go down [n = #⬊] times, and the remaining steps are all forwards. Let C(m, n) be the binomial coefficient: (m choose n) You can choose any of the C(7, 2*n) as diagonal steps, and from those arrange them as either ⬈ or ⬊ in C(2*n, n) distinct ways Thus the number of possible paths with 7 steps forwards is (in python code): sum(C(7, 2*n) * C(2*n, n) for n in range(3)) = 393
I think, rook endings are the most common. Also, often occurs knight vs bishops endings, I would put them to the second place in these rankings. Also, if a player blundered while playing, then also often occur endgames like rook vs minor piece, or even queen vs rook. But it's a different story
It should also be noted that - if there are other pawns on the board - you can sometimes force checkmate with two knights if the opponent’s pawn is on the a or h file; but this, like bishop and knight, is very difficult to find the win. Of course, if YOU have the extra pawn then it’s a lot easier! 😅
One quick way to know you are out of danger of a knight fork is to not place your king and queen both on the same color as the knight. It's not a guarantee of a fork if you do, but if your king and queen are NOT on the same color, the knight cannot fork. And it also has to move to a square that's a different color from your king and queen in order to fork, so it must start from the same color as both the king and queen.
I really enjoy this series about endgames. I have a question which I think is really relevant in this topic: Which point in the game is considered to be the start of the endgame?
I am not sure but I think its rook,pawn andnking endgame becausenm9st of the player trade peices in middle game most common are knights and bishops sometimes queen but rooks are d8fferent they are really powerful in endgame and is a balanced peice Edit:at 2:03
just come across this channel and as the total noob that i am this is prob best channel for learning. i watched a lot of hikaru but he talks as fast as he thinks - even slowing down to half speed i have no idea what hes on about half the time! look forward to more videos!
I don't understand the assumptions behind these stats. Are these percentages for ALL games (not just endgames?) I would expect the percentages to total to nearly 100 (leaving room for the other ending types you briefly mentioned). If, for example, in a rook ending, the rooks are traded, then does it ALSO count as a K+P ending? (And that would change the percentage total expected, of course). I've seen stats (roughly) estimating that rook endings are about half of all endings. Here, the rook endings are about 40 percent of these 7 types, re frequency.
I'd say king and pawns is most common but that depends on the definitions they use. Because a game with minor pieces can always decay into a king and pawns endgame but will the book count that as an instance. Whereas while it is possible to promote and get a piece back, at that point it's usually an instant resignation so nothing would be there to analyse
Most people are afraid of trading all their pieces, because the king & pawn endings are often unpredictable, and you can simpy make a mistake, and lose the game. That's why king & pawn endings are so rare. And when someone decides to trade their last piece, they usually know the exact method to win this endgame. No one is gonna mindlessly trade their last piece
Rooks only for me, since they can only penetrate one rank & file at a time and are therefore best used when pigs on the 7th & back rank checkmate become potentials.
Concerning the "Crooked Path" of the king, I thought I read somewhere that the speed of the king, on some mathematical level, goes up considerably when it moves in a diagonal as opposed to a straight line, horizontal or vertical. Anyone out there heard of this?
I think rooks are still "more effective" in the center because squares far away are more easily blocked and therefore are "less controlled". When the rook is at the center of the board, it can control more close-range squares. But usually this extra advantage is small and the fact that it can be easily chased around by pieces outweighs the benefits.
I am reading Silman's book at the moment, I never realised that 2 knights can't checkmate the king. I had never heard this as I am quite new to the game but it is a valuable piece of info.
So I said rook endings, and when you were going through it, I had almost a perfect order too of what I thought. I assumed queen end games were lower than some of the others, but everything else was in order. Happiest that I instantly thought it was rook end game, I then assumed knight vs bishop, and I also assumed that same happens more often than opposite. I assumed the same colored bishops were more common because most people actively avoid opposite colored bishop end games.
Hello Nelson, how to become a member? I see that the members viewed this video on 18th November. I am your subscriber for the breaking 1500 course. Thank you for being an amazing teacher.
The way to avoid a knight fork is to have your king and queen on opposite colors. Remember a knight can only move to its opposite color. So if your king and queen are on the same color and the opponents knight is also on that color, one move by the knight can potentially fork. This is why it is so important to see knight moves as two squares to opposite color rather than the L shaped pattern that is commonly taught.
Do you meet in your games so often these endings with only pawns? I personally don't. Usually players are too scared to trade their last pieces, as the king & pawn endings are often unpredictable
Your simple demonstration of the King’s movement was important. Until you showed how the king moves across the board in various patterns (393) to reach the same position is valuable and extremely important especially in the end game. Good lesson. Thanks
What happened to the other 80% of endgames? Also, would like to see which had the most draws vs wins, presuming the opposite color bishops is most frequently drawn.
The position on 17:57 with two knights against the pawn might not be losing, because there are cases where you can create a 'stalemate' except black has that moveable pawn, so white can deliver the checkmate next move.
@@timothybentley8909It's not clear if this position comes from Silman's book or if Nelson made it up, but surely someone is making a little joke, as according to the tablebase White has a checkmate in 58 moves if he takes the pawn. The winning technique is: (a) first and foremost do NOT capture the pawn, (b) blockade the pawn with one of the knights - if the pawn is allowed to move forward, it will have to be captured, when the position is drawn, (c) use the king and the remaining knight to push the Black king toward a corner, (d) at the right moment, release the other knight from its blockade of the pawn to checkmate Black before the pawn promotes. Note that with the pawn on the board, there is no stalemate to worry about. Yes, this checkmate is quite difficult to pull off, although I actually saw it done once in a tournament game. Now, whether the position in the video is possible within the confines of the 50 Move Rule is another question. As mentioned, the tablebase gives the position as a mate in 58, but it's possible the longest checkmate lines require Black to make a pawn move at some point, which would reset the count.
I think pawns only is the most common - any of the mentioned other endgames could theoretically trade down to it (in some cases more likely than others)
The problem is that no one is gonna mindlessly trade their last pieces, and if one side has fewer pawns, they will usually try to keep their pieces on the board. And if one side decides to trade their last pieces, they usually know that there is a clear win for them. I don't care about beginner plays as they don't know anything, and trade all they can at once
I thought knight and bishop followed by rooks. My logic knight and bishop can arise from more combinations, because it's two sets of pieces. But rooks are treated carefully and usually one of them defends the king until the endgame. Overall, pretty close
Logically it wil be always endgame with Rooks as it's difficult to use them in early or middle game. But with my playstyle a lot of times I have a Knight + Rook endgame.
would take from this video that 80% of my games don't end like this so I should focus my attention in other areas rather than the end game? Would be interesting to see an ELO breakdown of this as i imagine higher ELO has a much higher rate of end games that fall into the 7 categories
@Nelson I would apreciate a video of a few openings for beginners to learn and master :D Or comment here where I should find it, because you have plenty of videos.
How to avoid knight forks in an endgame and under time pressure: Keep the 2 pieces on opposing colors.
Thank you!
@@koolerstream921 We say that after the game is finished.
That strategy also avoids bishop forks and pawn forks.
I would say rook endings are most common because rooks don’t tend to come into the game until later
O
O
In most of my games they get traded off really quickly after they come out but sometimes I get rook endings
@Fishboi123 Yeah. I've worked through 100 end games you must know and only QVSP 1 square from promotion, and the rook ending where the rook is infront of the pawn, are the only endings that were really useful for me at the 1800-2k level
O
you forgot to talk about the most common position among 600Elo games "5Queens vs 1King“
Haha true. Ends in stalemate.
Fr!
@@Go_Fore_Golf proof that chess is a draw with perfect play 🗿
9:50 Here is my calculation:
I put the pathings to 4 groups:
1. King does not move up or down.
2. King moves 1 up and 1 down.
3. King moves 2 up and 2 down
4. King moves 3 up and 3 down
So using combinatorics, the number of paths = 1 + (7C1 × 6C1) + (7C2 × 5C2) + (7C3 × 4C3) = 1 + 7×6 + 21×10 + 35×4 = 1 + 42 + 210 + 140 = 393.
what's your math elo
@asiamies9153 I can only say I'm in my 2nd year at Uni, studying maths. In terms of chess elo, my rapid rating is 1800, and my username is MrJUMBO720.
@@asiamies9153This is basic highschool math
@@asiamies9153His/her math elo is probably higher than Nelson's chess elo🎉
Also Nelson great video! I was literally coming to see if you made any new videos and realized I got gifted a membership!
Every monday - Rating climb video
Every Thursday - Live stream
Every Friday - Book club videos (endgame series currently)
2:25 Pawns Only. Because me and opponents agreed to trade pieces resulting only lefting pawns and king.
I remember you as a North Carolina Champion for 2005! I'll spread the word so some of your NC friends can check out your channel.
Easiest way to avoid any fork is to keep your king on opposite color of your other piece.
..
If it's a knight threatening to fork.
@@tinamb5178 Yeah any knight fork. :)
Hey! that’s very helpful, thanks.
Hey, Nelson, I appreciate what you are doing for the chess community. I am a regular viewer of your channel, but I have one issue with the endgame videos. The thumbnail's bottom border is red, making it hard to see if I have already watched the video (since the watching progress bar at the bottom is red). Right now, it's not a big issue since I remember watching them both, but if all the thumbnails of this series are red, then it will be a mess when there are tens of them. I would greatly appreciate it if you could fix that. Keep up the excellent work, and thanks again!
i agree too
Another great video , good recap on checkmating material & esp endgame potential pawn trades ! Thanks again Nelson
17:41 True, dxc5 is one of two moves that do not win, due to 50-moves rule. And d5 is clearly the best practical option (and fastest maye). But if playing agains bots, be ready for troll winning moves like Nb4.
I like that this book has tests at the end of each part. Adds a fun interactive dimension to this one.
guessing: pawns only
question after seeing results: if we trade rooks isnt that become pawn only ending? So when exactly endgame appears?
my thoughts exactly!
By that logic though, what happens if both players each promote a pawn to a queen, does a pawn endgame become a queen endgame?
The clear distinction to be made is when exactly does the endgame beginn and once it has officially began it is to be categorized based on the setup on the initiation of the endgame, disregarding any future alternation of this one game.
The obvious problem, however, then becomes the question of when exactly an endgame begins? This question does not have an official answer. Some say it begins the moment when, in consideration of the standard chess value assignment of pieces, both players' piece values reach 13 or fewer points. Others believe it happens once at most three mayor pieces are left in the game.
My interpretation is that during the game you can have multiple types of endgame. However, it is a well-known fact that rook endgames are the most common. Also in most rook endgames you don't want to trade rooks because you can defend it even being a pawn down.
I guess most rook endgames do not progress to pawn endgames. The stronger party may promote to queen without exchanging rooks, or the weaker party may need to sacrifice the rook (or simply resign before that is needed).
Thanks Nelson! I recently decided to touch up on my end game and glad you did a video on it. I have learned a lot from you my friend. You are a great teacher!
I like these statistics, really helps narrow down the focus of what is important to learn for the casual player
At 2:03 not sure but pawns as many people trade to reach endgame stypically done by the player in advantage to end the game faster but queens hould be second
My ranking without lookoing at comments:
#1 -- Knight vs bishop
#2 -- Rooks
#3 -- King+Pawn
#4 -- Opposite colored bishops
#5 -- Knights
#6 -- Queens
#7 -- Same color bishops
I was off on the bishops but at least I got the top 3 pretty close.
at !7:57 I know you said it's impossible to checkmate but correct me if I am wrong but there is a very difficult mate with 2 knights vs a king and the opponent has a pawn. pretty sure the idea is that you don't have to worry about stalemate because they have a pawn on the board still.
Definitely the rook & pawn endgame. It's the reason why things like the Lucena position are important to know.
2:25 My answer is 6) Rooks. Rooks are usually about the last pieces to develop earlier in the game
Thanks for another great educational video. Really enjoyed your course, "Breaking 1500. " It was well worth the money!
I like what you did with the thumbnail, great video as always
20:40 If you keep your king and queen on different colored squares it is impossible to get forked (or pinned/skewered by a bishop)
*6) Rooks* - as rooks are normally the pieces being developped last, so usually at least one rook each side remains towards the end of the game.
Also quite often occur cases when you simply trade two rooks at once. Then it is no more rook endgame
Awesome content, I always kinda made some blunders by time pressure ,now I can be careful before moving my pieces
Amazing lesson, thanks!
This is great! Thanks!
NELSON: good video...trick that I learned when playing Queen is Knight. You mentioned to always check for FORKS. One way to avoid FORKS when playing against a knight, is to have your Queen on a different colored sq than your King. This trick will always avoid FORKS. Of course, you may need to sometimes place the Q & K on the same colored sq. only in these instances do you check for forks
Thank you for this! Your book club videos are my favourite ones❤
I would expect no. 5, i.e. Knight vs Bishop plus pawns, is the most common one. But this is nothing more than a wild beginner's guess.
the crooked path concept explained at 12:00 is amazing.
17:32 you can checkmate with two knights vs pawn but not with just two knights
Really nice Nelson....been waiting for the next video in the endgame series ❤💙👌
Either room ending or opposite bishops ending
2:22 I think the most common are king and pawn endgame, or queen end game after pawn promotion
Thank you for keeping up the great content Nelson! I am going to guess that the most common type of endgame would be King and Pawn endgames with a very close second being King + Rook endgames
Great video Nelson, thanks
I am using both these books to up my endgame skills. I have made a six-month commitment that this will be almost my only chess study. I have been through the Silman book completely, and the first half of it several times, and have gotten 1/4 way through the de la Villa book so far. Both are excellent but the Silman book is better to start with.
excellent. Thanks!
You have been a great teacher 🙏 thankyou
I'ma go with pawns only, since all other endgames can easily develop into that. At second I'd place knight vs bishop, since if you were to give each player a random minor piece, that scenario would statistically turn up the most. At third I'd say rooks, since they often come into play late.
Alot of great players out there Nelsi but YOU are the best teacher imo. I started playing chess 2 months ago, im already beaten a 1400 and 1500 rated player since then
comment at 2:25 - You didn't list my initial thought, King + Pawns against King and one minor piece and fewer pawns than opponent
Funny you use Silman's endgame book; I got the course based on it a week ago. Great video as always, thanks!!!
Checkmate is possible (not necessarily logical but possible) with the lone bishop scenario...I can share a link regarding this if you care.
2:00 Pawns only. Any of those endgames could end up as a pawn endgame, so they revolve around that?
6:42 Rook
9:40 There are 3 directions the king could walk (⬈, ➞ or ⬊)
To stay in line, #⬈ = #⬊, and he has to move 7 times.
Any 7 arrow combination where #⬈ = #⬊ is a valid and unique king path.
Examples:
➞➞⬈⬊➞⬈⬊
⬊⬈➞➞➞➞➞
⬈⬈⬈⬊⬊⬊➞, etc.
If you step up [n = #⬈] times, you also have to go down [n = #⬊] times, and the remaining steps are all forwards.
Let C(m, n) be the binomial coefficient: (m choose n)
You can choose any of the C(7, 2*n) as diagonal steps, and from those arrange them as either ⬈ or ⬊ in C(2*n, n) distinct ways
Thus the number of possible paths with 7 steps forwards is (in python code):
sum(C(7, 2*n) * C(2*n, n) for n in range(3)) = 393
Nelson, superb video !
Great video Nelson
I think, rook endings are the most common. Also, often occurs knight vs bishops endings, I would put them to the second place in these rankings. Also, if a player blundered while playing, then also often occur endgames like rook vs minor piece, or even queen vs rook. But it's a different story
It should also be noted that - if there are other pawns on the board - you can sometimes force checkmate with two knights if the opponent’s pawn is on the a or h file; but this, like bishop and knight, is very difficult to find the win. Of course, if YOU have the extra pawn then it’s a lot easier! 😅
2:00 6) Rooks
One quick way to know you are out of danger of a knight fork is to not place your king and queen both on the same color as the knight. It's not a guarantee of a fork if you do, but if your king and queen are NOT on the same color, the knight cannot fork. And it also has to move to a square that's a different color from your king and queen in order to fork, so it must start from the same color as both the king and queen.
I really enjoy this series about endgames.
I have a question which I think is really relevant in this topic:
Which point in the game is considered to be the start of the endgame?
I am not sure but I think its rook,pawn andnking endgame becausenm9st of the player trade peices in middle game most common are knights and bishops sometimes queen but rooks are d8fferent they are really powerful in endgame and is a balanced peice
Edit:at 2:03
Nelson, great video bro.
just come across this channel and as the total noob that i am this is prob best channel for learning. i watched a lot of hikaru but he talks as fast as he thinks - even slowing down to half speed i have no idea what hes on about half the time! look forward to more videos!
I don't understand the assumptions behind these stats.
Are these percentages for ALL games (not just endgames?) I would expect the percentages to total to nearly 100 (leaving room for the other ending types you briefly mentioned).
If, for example, in a rook ending, the rooks are traded, then does it ALSO count as a K+P ending? (And that would change the percentage total expected, of course).
I've seen stats (roughly) estimating that rook endings are about half of all endings. Here, the rook endings are about 40 percent of these 7 types, re frequency.
I'd say king and pawns is most common but that depends on the definitions they use. Because a game with minor pieces can always decay into a king and pawns endgame but will the book count that as an instance. Whereas while it is possible to promote and get a piece back, at that point it's usually an instant resignation so nothing would be there to analyse
Most people are afraid of trading all their pieces, because the king & pawn endings are often unpredictable, and you can simpy make a mistake, and lose the game. That's why king & pawn endings are so rare. And when someone decides to trade their last piece, they usually know the exact method to win this endgame. No one is gonna mindlessly trade their last piece
Rooks only for me, since they can only penetrate one rank & file at a time and are therefore best used when pigs on the 7th & back rank checkmate become potentials.
Concerning the "Crooked Path" of the king, I thought I read somewhere that the speed of the king, on some mathematical level, goes up considerably when it moves in a diagonal as opposed to a straight line, horizontal or vertical.
Anyone out there heard of this?
1) white
2) white
3) black
4) draw
5) white
6) black
7) white
My games always end in rook endgames
I think rooks are still "more effective" in the center because squares far away are more easily blocked and therefore are "less controlled". When the rook is at the center of the board, it can control more close-range squares.
But usually this extra advantage is small and the fact that it can be easily chased around by pieces outweighs the benefits.
Often rooks are used only in the endgame, and all the pawns are at the edge of the board, so usually there's no rook in the centre needed
My guess is knight vs. bishop as it means imbalance and imbalance means less chance for an agreed draw in the midgame. Second guess is rooks.
I am reading Silman's book at the moment, I never realised that 2 knights can't checkmate the king.
I had never heard this as I am quite new to the game but it is a valuable piece of info.
Either kings and pawns or kings, pawns, and rooks. For me, it's usually the latter.
So I said rook endings, and when you were going through it, I had almost a perfect order too of what I thought. I assumed queen end games were lower than some of the others, but everything else was in order. Happiest that I instantly thought it was rook end game, I then assumed knight vs bishop, and I also assumed that same happens more often than opposite. I assumed the same colored bishops were more common because most people actively avoid opposite colored bishop end games.
Hello Nelson, how to become a member? I see that the members viewed this video on 18th November. I am your subscriber for the breaking 1500 course. Thank you for being an amazing teacher.
Very Nice
The way to avoid a knight fork is to have your king and queen on opposite colors. Remember a knight can only move to its opposite color. So if your king and queen are on the same color and the opponents knight is also on that color, one move by the knight can potentially fork. This is why it is so important to see knight moves as two squares to opposite color rather than the L shaped pattern that is commonly taught.
Me suprised i got to watch a Members first video, now realizing i got gifted a membership
You cover this in your course also :), which I love by the way
Pawns only, then rooks, then knight vs bishop, then sane color bishops, then opposite color bishops, finally queen and pawns
Do you meet in your games so often these endings with only pawns? I personally don't. Usually players are too scared to trade their last pieces, as the king & pawn endings are often unpredictable
My guess is rooks. Two minutes in and I already know this video is going to be a treasure trove of great advice. Thanks Nelson!
I was way off since I guessed opposite color. I figured they would be harder to trade off.
how to check made with Bishop and Knight??? Make a video on it 😢😢
Your simple demonstration of the King’s movement was important. Until you showed how the king moves across the board in various patterns (393) to reach the same position is valuable and extremely important especially in the end game. Good lesson. Thanks
9:44 Nelson is in love😂
What happened to the other 80% of endgames? Also, would like to see which had the most draws vs wins, presuming the opposite color bishops is most frequently drawn.
The position on 17:57 with two knights against the pawn might not be losing, because there are cases where you can create a 'stalemate' except black has that moveable pawn, so white can deliver the checkmate next move.
According to the tablebase, it would be theoretically winning for white if not for the 50 move rule. In practice it's even more difficult for white.
@@timothybentley8909It's not clear if this position comes from Silman's book or if Nelson made it up, but surely someone is making a little joke, as according to the tablebase White has a checkmate in 58 moves if he takes the pawn. The winning technique is: (a) first and foremost do NOT capture the pawn, (b) blockade the pawn with one of the knights - if the pawn is allowed to move forward, it will have to be captured, when the position is drawn, (c) use the king and the remaining knight to push the Black king toward a corner, (d) at the right moment, release the other knight from its blockade of the pawn to checkmate Black before the pawn promotes. Note that with the pawn on the board, there is no stalemate to worry about.
Yes, this checkmate is quite difficult to pull off, although I actually saw it done once in a tournament game. Now, whether the position in the video is possible within the confines of the 50 Move Rule is another question. As mentioned, the tablebase gives the position as a mate in 58, but it's possible the longest checkmate lines require Black to make a pawn move at some point, which would reset the count.
About the two knights, actually there is a forced checkmate if the opponent has a pawn.
Depends where the pawn is
I think pawns only is the most common - any of the mentioned other endgames could theoretically trade down to it (in some cases more likely than others)
The problem is that no one is gonna mindlessly trade their last pieces, and if one side has fewer pawns, they will usually try to keep their pieces on the board. And if one side decides to trade their last pieces, they usually know that there is a clear win for them. I don't care about beginner plays as they don't know anything, and trade all they can at once
I just keep my queen and king on different color square to avoid getting forked in a queen vs knight. 😊
The fact that surprised me most is 80% of endgames have a piece imbalance. I wonder how many of those have enough pawns to compensate.
I thought knight and bishop followed by rooks. My logic knight and bishop can arise from more combinations, because it's two sets of pieces. But rooks are treated carefully and usually one of them defends the king until the endgame. Overall, pretty close
Strangely enough, I had a Knight Bishop endgame yesterday that ended in a draw .
Logically it wil be always endgame with Rooks as it's difficult to use them in early or middle game. But with my playstyle a lot of times I have a Knight + Rook endgame.
I'm guessing rook endings are most common, although pawn endinga would also not surprise me
What are those percentages, and why do they not add up to 100%?
Very confused
I think it would be #4 the opposite color bishops
Probs same colour bishop, at least it feels like it in my games. I play pirc/kid and English.
OMG Nelson is doing Silman's! Are you doing the whole thing brother?
Rook and opposite color bishop the most , also knight might be . Thats my guess
would take from this video that 80% of my games don't end like this so I should focus my attention in other areas rather than the end game? Would be interesting to see an ELO breakdown of this as i imagine higher ELO has a much higher rate of end games that fall into the 7 categories
6:50
The answer is....
THE ROOK
2:04 I guess rooks because a lot of rook endgames show up in games
I will definitely step into a fork
this one is neat
@Nelson I would apreciate a video of a few openings for beginners to learn and master :D
Or comment here where I should find it, because you have plenty of videos.
1:58 pawns only