Це відео не доступне.
Перепрошуємо.
Danganronpa V3 Treasure Hunter! Monolith Solver Instructions
Вставка
- Опубліковано 19 сер 2024
- Hello! Here are the instructions for my solver. Hopefully you find this video useful.
Here is the GitHub repository for quick access: github.com/Dan...
It's kinda cool seeing you still tryna help people out
thanks! anything to end this minigame ;)
@@danleman3507 thats the secret real ending, the devs demanding more minigame and we refuse to play it.
thank you for uploading this because i was probably never gonna touch v3 achievements again from this minigame... the highest i've gotten using it after 3 times is A rank so i hope with more time i'll get the achievement. thanks again
yeah, it takes a while. super annoying minigame but at least the solution generator is automatic.
hope you get it soon 😎
Thank you!
🙏
I'm playing this on PS4 so can't take a screenshot. Can I still use this method? I tried to edit the out.csv file to what my screen is showing but when I run it, it still uses the testboard screenshot. How do I get it to use the data in the out.csv file?
in your case it sounds like you need to manually make the board. there's some instructions how to go about this in the README file, but to summarize them here:
1. take a picture of the board (phone, screenshot, etc.)
2. open the out.csv file and delete everything in it
3. note that every color has a number associated with it (1 gray, 2 pink, 3 orange, 4 blue). in the out.csv file, describe the board using these numbers.
by "describe the board using these numbers", i mean that you should input a number for each block, and separate blocks by commas (and rows by newlines). there's an image in the README showing what this looks like. it sounds like you figured this out, but i wanted to include this just in case. don't forget to save too!
4. in command prompt (anaconda prompt), input this command: "python THM.py out"
5. wait for it to generate a solution.
i won't deny that this manual process is tedious. if it becomes unbearable, here's an alternate solver you can try: github.com/westpipe/treasurefinder
hopefully this helps, and feel free to shoot me a message if needed (discord: Dan le Man 2#1890, steam: steamcommunity.com/id/danleepicman/). i don't check this too often so i can't guarantee timely responses on UA-cam.
you might also still be able to use the image parser, as it automatically resizes screenshots. if there's a way to transfer PS4 screenshots onto your computer, i recommend trying it. since i don't own a PS4 (or any console for that matter), i can't test this.
Trying to S-rank this mini-torture made me feel despair. But, then came hope. Let's see which one wins. I'll give it a spin later and update my comment.
Edit: Despair's got a criticial hit with a "WARNING: pip is configured with locations that require TLS/SSL, however the ssl module in Python is not available. WARNING: Retrying (Retry(total=4, connect=None, read=None, redirect=None, status=None)) after connection broken by 'SSLE".
Edit2: Problem solved by copying Libsll and Libcrypto from Library>Lib to the Dll folder.
well i'm glad you got it working!
So, there is a way to say exactly where the treasure is? I didn't understand much of it in the github instructions
7 months late. but nope :(
is there anyway to get this to work on a Mac
every script except the "start" script should run on mac fine. you can still use the tool manually by first running the parser on your screenshot, then by running the tool on its output. feel free to message me if you need help (not here, i don't check youtube often).