Building A Factory That Can Fly In A NIGHTMARE World ? Dream Engines: Nomad Cities Full Release
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- Опубліковано 11 чер 2024
- Building A Factory That Can Fly In A NIGHTMARE World ? Dream Engines: Nomad Cities Full Release
A survival city-building game with flying cities. Build, automate, and defend a flying city that travels between procedurally generated maps to survive in a wacky, nightmare-infested, post-apocalyptic world full of strange science and dreams.
Dream Engines: Nomad Cities on Steam: store.steampowered.com/app/10... - Ігри
Commenting in hope of a full let's play.
The problem with not reading all the things is that you miss important information.
- Moving the base and starting over is not only possible, it is necessary, you seem to be maybe 10 raids short of the point you will not be able to keep up with them.
- One of the necessary resources to build the expedition center is NOT in this map, you have to go to a Desert Biome to find them.
- Upgrading your buildings is very important, especially because there is a limit to how many of them you can take with you, the rest can only be abandoned or recycled.
The problem with not reading all the things is that you miss important information.
Love this! Hope you do more videos on this one!
Do a full series on this please
I miss the Astroneer videos I’ve been watching since 2017 bro I miss them
Love this game! The beaver tribe is by far my favorite
That was fun, can't what to see the Organizing EP.
How long can you last in one Place?
Huh... This game seems very interesting. I wouldn't mind if you played it more.
I think I, personally, would have set things up a bit differently, especially once I found out you can move buildings, lol.
First I would prefer having two farms per house so there's always food since that's the main necessity for people who have homes. Only at first I might have one farm on the platform and one off per house. Yeah, that would cut the food supply in half as soon as I have to move but hopefully it would produce enough stored food that it would last until I could rebuild in the new location. 🤔
Second, I would make sure everything was basically built in a straight line from the storage in the middle outwards. I think I'd try to keep all processing as close to the storage as possible actually, so there's minimal travel once on the actual platform. For example, the food processing I would build right in between the storage and the farms so everything travels in a straight, efficient line, even off the platform. I might even build the houses in the same straight line if possible for efficient delivery. That's just me though. 😅👍
It is like a simpler Riftbreaker.
There was another similar game with a fleeing city.If only i remember the name.
Only one that came in mind is the wandering village, where you ride this monster across the world
There is also the airship colony one
Where you have to worry about tilting and everything
@@johnnygames857 Airborne Kingdom?
@@KaylieRobinson YES that one
This is an interesting take on a city builder & tower defense mix. Is the weight buildings only? I'm wondering if you can have all the raw inputs go into the city, then have just one or two production buildings fed from there to have a more constant flow of resources. Hope to see more eps :)
You can't take heavier resources with you. Timber, tar minerals get left behind.
The last update added the icons for the items being left behind. That makes a huge difference to the city management.. I rushed mining all the resources with less refineries with the idea of having a steady refine rate and really hurt my city once I moved the first time.
Need more distant bloom
🚫PalWorld
Full Let's Play!
Where's the fallout
Yo
Seriously?
5:24 you have a video example icon for a reason
Average capitalist politician nightmare