How to get bonus levels imprinting wild babies Part 2: Why broken? | Ark Survival Ascended
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- Опубліковано 21 сер 2024
- Everyone has had inconsistent experiences with imprinting wild baby dinos and whether or not they get bonus levels. I download a flat map and played around with some variables. This is what I've come up with.
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#arksurvivalascended #imprint #babies
thank you for the thorough look into this! Although it seems like its still broken 5 months into the game
Just found your channel because I'm interested in starting the ARK Survival series. You found a mistake and corrected yourself and to me, that's a good thing. I'm now subscriber #236.
Thanks! I appreciate that and I’m glad to have you aboard!
Well done with the testing! The equivalent to restart the single player game would be restarting the server, because your singleplayer game in itself is a small server running on your computer. So I would say it's not related to people logging in and out on the server but the server actually restarting.
Interesting, this would suggest that the bonus levels are applied by a secondary function that is loaded with the world, rather than built into the core Creature Object. I wonder if restarting a Dedicated Server would yield similar results? Either way, probably safe to say this isn't working as intended.
Its a mutation
Thank you for this video! In the first days of playing it felt like a 50:50 chance to get those extra levels, but then I didn't get them at all for quite some time. After seeing this, I tried restarting my private server during taming process of the parent and finally got full taming efficiency on that baby again. Of course that's not a very good solution, but it tells me, that this feature is most likely just very broken at the moment.
I'm very glad this video helped!
Great video, thanks for the extensive testing, I too was wondering why this only sometimes happened.
Although, since I moved to my own dedicated server I've never had the bonus levels, though I've not tested with this new information either.
very cool video and interesting discovery. Well if I had to guess it seems to be more of a bug than an intended feature, but who knows. I also wonder if this mechanic to be expanded upon for the Gigantoraptor when that shows up. Not sure if it is possible to open up the ASA devkit to check the actual blueprint perhaps.
I do agree being able to claim them as is feels a bit too "easy". I love the idea of feeding them Kibble granting the bonus levels.
If it was a wild baby taming mechanic I could suggest to Wildcard or implement as a possible mod. Making it a mixture of passive taming but something not too horrible just something to make it feels natural and "earned". I do like the idea of the Cravings the Rhynio has and the Imprinting system, but something way less punishing and straight forward.. Perhaps like give it cuddles or interactions every so often, or since the dances seem to be unlocked for everyone, it can ask for a dance or maybe like an adolescent carnivore asking to go on a hunt or something like that. Also my favorite interaction is when a baby shinehorn asks to eat Prime Meat or a baby Giga asks to eat a mejoberry lol.
Very interesting, I had luck strike me last night taming a 150 Rex accompanied with a baby. The parent got the 74+ Levels but to my surprise the baby got 75+ levels. And that 1 extra level gave the baby 41% more Melee. Outstanding. I don’t think I’ll find myself in a situation like that one again.. time for breeding!
Thank you so much for the thorough testing and explanation!
Has anyone tried this in a server environment yet?
Just did it with a para that had 2 babies. halfway through the taming I logged off the back on (singleplayer) and got the extra levels.
One idea I can see is to maybe have something similar to the cuddle mechanic for breeding. 100% cuddle imprint gives 100% bonus levels.
It is great to know your favorite Jam flavor is "I like to study things" 0:30 I like Strawberry Jam myself but I am not one to Yuck your Yum.
Have you tried tranq the baby then tame it's what I used to do on official ase when the server was capped
Very interesting suggestion! I'll have to try it next time I'm playing
i like the kibble idea!
I’m glad you like it, i think it’s a nice way to use kibble for babies too! Especially since the babies we breed sometimes want kibbles for care anyway :D
Giving this a watch because nothing I have done on Scorched Earth (server) has resulted in tame bonus on babies, when I used to get tame bonuses on-and-off when playing on The Island server. It baffles me, I hope they figure out the issues. I was starting to think it was purposefully done as a balancing effort, to make it so that yoinking young orphans was less-viable than actually taming them, as removing a moschops parent and claiming the baby is "easier" than going through the regular taming method with a Moschops, which would actually get you the tame bonus.
I haven't tried it yet myself but you could try tranqing the babies and taming them as you would baby kairuku and see if that gets you the bonus levels. otherwise I think we have to use the Gigantoraptor to get baby bonus levels, and that's a whole thing by itself!
@@helloindigo Thanks, I had come to this realisation a while after. I read that it is now a function of the Gigantoraptor. Disappointing and odd for such a big bonus to be left to just one creature that is supposed to spawn on only one map, especially with the spawn container configs seemingly being non-functional on Ark Ascended. Unfortunately, because of that and poor game performance, my friends and I have opted to just go back to Survival Evolved for now.
I hope you and your friends have fun in evolved, though. At least it's more stable than ascended and you have every map to play with
A friend of mine takes the pachyrhino babies from one parent yesterday. All three got levels. One was under 5%, one was about 11%, and the last was over 25%. It was not his first set of babies claimed that session.
We theorised it was a "slayer bonus" for killing the parent at one point but you've demonstrated that isn't true, just as we have.
Our current working theory is the claiming process is triggering an imprint routine out of order. Sometimes it triggers in order, claim then imprint, and the levels go up. Others, it imprints then claims and the bonus levels are lost. What causes it? No idea. But we've done plenty of testing with various timings and killing methods, all with no confirmed repeatable results.
That's very interesting, thank you for sharing! I like your theory about the process being out of order, if only we could get some confirmation
I play on an unofficial pve server, and ive noticed occasionally a baby will get the bonus levels after it grows up
Oh wow, that's a new one!
@@helloindigo i couldve been mistaken, but its worth checking
I tamed a lvl 55 Stego that had been wandering awhile and it didn't get very good taming efficiency on Mejos and it took awhile to tame. I crashed once and the server rebooted another time while taming was in progress. The baby got 100% taming efficiency and is higher level tamed than the parent XD.
That's some great luck there! XD
Did you re-log when taming the doed in the previous video?
Id have to check my recording but i vaguely remember my game crashing at one point and there was an update before i could reload the game.
Was this fixed as a bug? I’m not getting extra levels, even if I exit from the game. However, I tried this taming the parent, not killing it.
I noticed i am not getting any bonus levels after Scorched earth was released, so it could have been something that was addressed, especially with the release of the Gigantoraptor and it's special abilities to give babies bonus levels
So add relog to my list for babies. I am already doing this in sp to tame moschops when it asks for something I do not have since it is random at login. Just like whether or not a beehive has a queen in it.
I have flyers carry on picking up baby and taking out of range of parents noticed i was getting bonus level occasionally
Nothing constructive to say so here is the algorithm sacrifice comment. 😂
excellent, you know what it wants haha
@@helloindigo Yeah, my f-ing soul. 🤣
Did you check the stats as well?
This system should be worked on a bit...good job
So basically, its broken, and there is no definitive awnser on how to get the bonus levels? Thats a shame! But then again, hey, welcome to ark, what else is new.
I might be able to try this on a rented nitrado server with an other player there. Maybe we can recreate some of these results?
it’s always great to try it yourself, especially on a server. logging out and even restarting the sever are other variables to consider. but yes, welcome to ark haha
Ill go try it out and let you know what happens@@helloindigo
@thomasheart1337 fantastic! good luck! :D
What command/method do you use to spawn dinos WITH babies?@@helloindigo
any chance you could get back to me with those commands? i cant find them anywhere else@@helloindigo
Maybe it’s a bug and we are never intended to get bonus levels.
I had wondered this myself
tried ur taming method as well and it never worked 😂 relog method next xD
I think the kibble idea is nice, especially if its tied to their preferred kibble. For instance, if you use higher end kibble on a dodo, it actually wont take the kibble from you. But if you used its preferred kibble you get 100%. Then if its a higher end kibble, like superior tier, and you give it simple kibble you only get 50% bonus levels. I think the only exception would be Extraordinary since it is the highest tier and most tames will be tamed as if it is preferred anyways. Its more expensive to make and thus should work universally. This would teach players what kibble each dino prefers, while also rewarding the player for doing it the "right way" without totally ruining the chance of bonus levels.
To go with the parent taming idea, I think that if a wild dino kills the parent the player should receive maybe a 15% to whatever the tame would be at 100% (so for a 150 you'd get +74 levels, but if the parent dies you get +11). If you kill the parent you don't get any bonus levels. Then if you tame the parent you get whatever taming effectiveness the parent had. I feel like this option is a bit harder to implement, so I think the kibble route would be better.
I do like your ideas for the parent tame, that way even if the worst situation happens you can still get some kind of bonus on the baby 😀
I did the following science on an official PVE server, which was NOT successful in getting bonus levels for wild babies:
1. found 140 dodo with two babies (both also 140---no mutations)
2. knocked dodo and started taming
3. logged out / in
4. waited for dodo to finish taming - 192
5. claimed first baby - 140
6. logged out / in again
7. claimed second baby - 140
I'm thinking this may be a single-player only thing?
That is very interesting info! Another variable would be if a server restart may produce any different results, even initially. But this just makes me wonder if bonus levels aren't even meant to be a feature on wild babies 😵 which is a big downer if that's so
The server crashes and restarts pretty often, but of course there's no warning so it's hard to plan any testing, plus we usually get a wild dino wipe with every restart.
Creatures that are knocked out with taming started seem to persist, so *maybe* if a parent was in that state through a restart the babies would also persist... but even if that works it would make the whole thing seem like a bug rather than an intentional feature.
@@MeganStrickland i can see how the restarts and crashes would make it very difficult to test. At this point it might be a bug all together? A very confusing and annoying one if anyone was hoping for baby dinos that were just as good as tamed adults regarding levels