My Thoughts on Vesper's Host and Dungeons Going Forward

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  • Опубліковано 14 жов 2024
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КОМЕНТАРІ • 6

  • @kildozer9351
    @kildozer9351 11 годин тому

    I think this dungeon and having contest mode for launches was a huge W and I’m excited for the future of Dungeons.

  • @TinaMcCall.
    @TinaMcCall. 13 годин тому

    This dungeon made some people question their 'gamer' status, and I am here for it. Nice job, devs!

  • @PapaMidnite__
    @PapaMidnite__ 10 годин тому

    If people want contest mode i dont see why not letting them have it. I like the change made where we got access after the first 3 teams cleared vs waiting a whole weekend. My dungeon and raid experience is very limited so i dont know what the vision was originally "intended" to be, but as long as its a nice setting and the loot type fire i can figure it out from there.

  • @FeverSensei
    @FeverSensei 11 годин тому

    I think they really did cook it was an incredible dungeon experience, while it’s not my favourite I like how they are trying to make end game content hard since for a while D2 difficulty was kind of a joke if you were even a slightly above avg player and somewhat prepared, but with pantheon, salvations edge and vespers were seeing our builds, skill, and knowledge of the sandbox being tested and it’s something for players to actually look forward too and a real hard fought goal to try and achieve, my only hope is that they can keep this up since bungie has a history of dropping peak content and then immediately losing all that momentum

    • @EpicDan
      @EpicDan  11 годин тому

      @@FeverSensei this is true. I’ve another video in mind because of your comment now. Thank you!

    • @FeverSensei
      @FeverSensei 11 годин тому

      @@EpicDan No Problem! I enjoyed your guide of vesper's host, I love seeing unique strategies players have figured out to get there clear the use of things like navigator always completely slip through my mind, not everyone can emulate the most show strats and our sandbox is so wide that I always feel like there's certain tools/setups to make that can make encounters easier that players just don't consider during in ingame moments.