Interesting fact: You take off from the Comona Islands with a dogfight between Neucom and General Resource raging above the launch pad. The same islands over which Erusea and the ISAF fought 35 years prior.
@@nerfwatson5747 Nah the Mass Driver was in Osea on the Osean continent a whole Sea away. I think practically on the other side of the planet actually. Comona Islands are around the Usean continent. In AC7 we saw that there was a similar Mass Drive as in AC5 somewhere near USEA too though, seems to have been inspired by it.
It fits the atmosphere of absolute darkness and desolation of the vastness of the final frontier. The only thing separating you from the infinite void is your spacecraft.
Being in orbit in a Sci-Fi aircraft shooting down satellites, combined with an eerie look of outer orbit and a creepy and tense techno score... Yep, this is enough to give anybody chills, even me!
this mission was really strange as a kid i couldn't understand why the craft move so awkwardly but later realized that its space you can't move to fast or you over shoot it as if the laws of space were at hand.
I felt the same, it was really strange first time playing it as a kid 'cause I didn't understand anything. Right now, it feels like one of the easiest mission.
@@victuz Incidentally, physics in space isn't really that different if different at all. See it isn't that physics are different in space, but it is more so that space lacks something heavily prevalent in an atmospheric environment, friction as well as air resistance. It's like sliding around on Ice, the lack of friction and or otherwise air resistance to create friction, causes you (or in this case the R-352 Sepia) to slide around in a turn if you don't first correct for your forward momentum, which, ordinarily in an environment that has Friction you don't have to since you have resistances to help you. So Space works under the same laws of physics, just the only difference is that in space you don't have Friction providing a counter force to help you move. This is actually why movement for an Astronaut in a Zero G environment is so fun (or at times annoying) simply moving your arm can make you move in ways you were not expecting unless you anchor yourself in a way to counter the force your own arm is exerting upon you. To put it simply there is something called "AMBAC" or Active Mass Balance Auto Control which is a system in place that helps a craft (or person in a proper suit or knows how to do it with their own body) maintain its orientation and control over itself through a series of thrusters that work together to provide counter force so you as the pilot can maintain proper control of the space craft. In modern space craft these would be RCS thrusters or (Reaction Control System) that activate to help prevent you from say rolling more then you intended or turning more then you intended to in a Zero G environment. As for AMBAC? Try this, while sitting in your computer chair, hold your right or left fist against the center of your chest, and then snap your arm out to the left side of your body (say your right hand and snap it out to your right) when you do this you will notice that you've caused your chair to rotate in the opposite direction (if only slightly), this is a small way you can simulate how Force and Counter Force would work in a Zero G environment, this happens due to a inadequate amount of counter force within your environment that would have otherwise prevented your body and chair from rotating in the opposite direction, but if you brace your left knee against your desk and do that same motion again with the same arm, you will prevent that rotation all together. There are ways to do this without needing to physically brace yourself against something but that in a Zero G environment would require a coordinated effort through more then one limb on your body to control your own force on your own body, since our bodies lack RCS thrusters, we would create the counter force we need in a Zero G environment through our limbs.
Well, they simulated basic newtonian physics, if not so much orbital mechanics. Reasonable effort for a game that early. I don't know of any modern space combat games where you can slide around that much.
@@Mika_Returna_Enthusiast There's also _Warhead_ ('89) and its "spiritual successor" _XF5700 Mantis Experimental Fighter_ ('92) which is memory serves were noted for their efforts in simulating space combat with proper Newtonian mechanics.
@@gilangadlisdastifa7464 The Industrial Revolution and its consequences have been a disaster for the human race. They have greatly increased the life-expectancy of those of us who live in "advanced" countries, but they have destabilized society, have made life unfulfilling, have subjected human beings to indignities, have led to widespread psychological suffering (in the Third World to physical suffering as well) and have inflicted severe damage on the natural world. The continued development of technology will worsen the situation. It will certainly subject human beings to greater indignities and inflict greater damage on the natural world, it will probably lead to greater social disruption and psychological suffering, and it may lead to increased physical suffering even in "advanced" countries.
@@gilangadlisdastifa7464 The industrial-technological system may survive or it may break down. If it survives, it MAY eventually achieve a low level of physical and psychological suffering, but only after passing through a long and very painful period of adjustment and only at the cost of permanently reducing human beings and many other living organisms to engineered products and mere cogs in the social machine. Furthermore, if the system survives, the consequences will be inevitable: There is no way of reforming or modifying the system so as to prevent it from depriving people of dignity and autonomy.
@@gilangadlisdastifa7464 If the system breaks down the consequences will still be very painful. But the bigger the system grows the more disastrous the results of its breakdown will be, so if it is to break down it had best break down sooner rather than later.
@@gilangadlisdastifa7464 We therefore advocate a revolution against the industrial system. This revolution may or may not make use of violence; it may be sudden or it may be a relatively gradual process spanning a few decades. We can't predict any of that. But we do outline in a very general way the measures that those who hate the industrial system should take in order to prepare the way for a revolution against that form of society. This is not to be a POLITICAL revolution. Its object will be to overthrow not governments but the economic and technological basis of the present society.
I wish more games did this. I wish more Air Combat games pulled stuff like this, especially the more modern ones with the infinitely prettier graphics.
Because of the existence of Space Elevator. So as replacing Fictional-based Jets into Real-life Jets such as Su-30SM, F-22A Raptor, F-35A/B/C Lightning II replacing F/A-32C Erne and adding Dassault Rafale M. No COFFIN except some Fictional Planes like the R Series such as R-101 Delphinus and X-49 Night Raven since Ace Combat: Infinity.
@@mystyle_jm8997 It is understandable why the COFFIN is adopted as widely as it is in Ace Combat 3, being quite a few years in the future, and the COFFIN system has alot of advantages over traditional aircraft controls, in my opinion this should remain unchanged. Not to mention the nature of Nemo (not being an actual person)
Except of course, COFFIN System has possible disadvantages, the mission in Bug Hunt that contains virus, although Conventional Cockpit-based 4th-5th Generation Aircraft have little to no effect from that kind of Virus.
@@mystyle_jm8997 Not sure they should replace the planes, honestly. General Resource uses mainly converted/finished experimental planes - F-16XA = F-16XL, F/A-32C = X-32, while XFA-36A = the X-36.
I used to consider myself an Ace Combat veteran since I've been playing since the PS2 era, then I saw that thumbnail and my only reaction was: excuse me, leaving WHAT?
@@SleepyPopups.Unedited I literally got shooketh when I saw the thumbnail for the first time. I've never known that there were other games besides ACX and JA
Tip: use the space dust to guide your flight path. That will enable you to finish this mission in one go without missing your shots. Fire your plasma beams in *pure pursuit*.
I'm honestly surprised that Electrosphere is the only game to try a mission in space. I get that it fits with the futuristic tone of AC3, but I think a mission on the edge of the atmosphere at least would be a really cool shake up for the series
AC8 is supposed to be a bridge between 7 and 3, there’s still a possibility. Maybe more with UAV combat but the newfound interest in “space” warfare with low orbit craft battles for territory or taking down hostile satellites
Now that I think about it, if there is another game after 8that takes place in like the '70s, there could totally be an a spy plane mission where you're flying like an SR-71 or something to take photos at high atmosphere, that would be sick as hell
One of very few missions that you fight alone in Japanese version, aside of "Electrosphere". It's great that you have at least one other plane on your side on most missions.
i remember this mission. kinda difficult to shoot the satellites because my plane moves in a weird way and i'm forced to shoot them in awkward angles with minimal slowdown.. to race with the time counter.
Unlike other Ace Combat fight, your plane obeys Newtonian physics here (where you always will move in the same direction unless a force is acting on it) and the lack of motion dampening thrusters you will just skid around sideways if you don't turn and burn to stop yourself in place
I think we can all agree on one thing. Fuck Simon man, that bastard. Getting in spoiler Took the Dision Oruboros path and I thought that I'm gonna be a bad guy, but then suddenly I tapped into Rena's mind, and made a mess out of her, sadly Keith died too and Dision's mind (who is an ai at this point) got destroyed slowly too with our fight. And I couldnt do anything, I was used as a tool, nothing more. I hated it. What a bloody good writing. Didn't think that an Ace Combat game would bring out such emotions
Story or a mod in ACE 7, you are a rogue experimental AI drone. You start with ACE 3 graphics and as the story goes on it gets upgraded. You can follow either Mihaly or Trigger to learn their skills and maneuverability. Final boss is a cloned you in an experimental plane.
@@WonkyTonkBotty If an object moves too much faster than Terminal Velocity then Air Resistance will create enough Friction to generate a significant amount of Heat. It's called Re-Entry and it'll mess up your entire year if done wrong.
@@seraslain962 Actually, it's not friction heat, it's compression heating. All gases heat up when compressed and in this case, the air in front of the spacecraft is compressed due to not being able to get out of the way fast enough. Friction is what slows the spacecraft down, but it's the shock heating that makes it deadly even to non-fleshy components.
Ace combat should go back to their roots with space missions and huge flying battle craft like the older versions. Also if you could fly some of these huge aircrafts and 30+ missions together with cutting edge graphics it could become a massive hit!
@@victuz there is something akin to "G-force". Technically G force has little to do with gravity. Since on earth and space Gravity always is a near constant. Its about inertia and acceleration. So yes, you'd feel it in space
There's something so, so much cooler about hanging just at the edge of the gravity well, as opposed to just full-on 360 space flight. Literally liminal space.
Simon literally says: if you have some difficult thing for yourself before calling me, Nemo became self aware in one of the endings if i'm not mistaken
Zero Gravity in the American/European version is virtually identical, but no voice over. Also, the Japanese version has a Beta version of Zero Gravity where you can use any aircraft. I tried it with the Geopelia, and it was practically unplayable with that aircraft because it moved like 5 times swifter, I couldn't handle it.
There really isnt much you can do. Physics here dont abide by normal rules, and worse you only have 3 minutes tops. You have to be as fast as possible or you risk getting your ass vaporized. But yeah he shouldve braked more to slow down his orbit.
@@michealbay1290 Well, it's a space fighter and..they look they are made of energy so..maybe they can be stored in large quantities and recharge by themselves by a certain period of time
How does one go about getting their hands on the fan translated version of this? I've only ever played the international release of AC3 but I would love to finally play it the way it was meant to be played.
@@jdjGSHBFjh68827 Damn I left this comment here 3 years ago and am just now getting a reply lol. I appreciate it though cause since then I've still yet to play the translated version. Thanks!
Electrosphere was an... interesting take on the franchise...that said, I hope PA never make another mainline entry like this, keep it (relatively) grounded and retain the real-world aircraft, save any direct sequels to this game for spin-offs.
Рік тому+1
Actually, now a days would be the perfect time for a sequel or another entry like this because of the rise of AI, so it is more relevant today, this game was too advanced for its time.
Same, lol. I wish that namco would've added the r-series as an unlockable or dlc too, but all they did was some lazy asset flip with already existing planes.
Aldo Raine True, I'd have loved a bit more experimentation. Though personally I wish they'd change the loadout system already; let me take two RKT pods, four AAMs, and a a dozen UGBs on my A-10 But I stil have fond nightmares of the last time they experimented..._Assault Horizon_
Midori-Fox Why the fuck would a plane that only exist in 2040 be in 2019? I feel that all of the made up non-real life based aircrafts in 3 are just ugly.
Interesting fact: You take off from the Comona Islands with a dogfight between Neucom and General Resource raging above the launch pad. The same islands over which Erusea and the ISAF fought 35 years prior.
I never noticed that. Holy hell, it makes a lot more sense now.
Oh is that the island with the mass pile driver from ac5?
@@nerfwatson5747 No, that mass driver is in Osea, if I remember correctly.
@@nerfwatson5747 Ace Combat 04, actually, and it didn't have a mass driver.
@@nerfwatson5747 Nah the Mass Driver was in Osea on the Osean continent a whole Sea away. I think practically on the other side of the planet actually. Comona Islands are around the Usean continent. In AC7 we saw that there was a similar Mass Drive as in AC5 somewhere near USEA too though, seems to have been inspired by it.
The soundtrack is so eerie...
Yet so fitting...
filmsoft freefall is pretty eerie
It fits the atmosphere of absolute darkness and desolation of the vastness of the final frontier. The only thing separating you from the infinite void is your spacecraft.
probably the only space mission ever on any main title ace combat....
syaondri I sincerely hope so.
In the "Ace Combat: Northern Wings" mobile game, there's a mission, where you control Arkbird in space and destroy asteroids with TLS.
@@syaondri Yeah, because that worked great with Call of Duty.
@@syaondri Question of my life, it honestly baffles me.
Lord Magpie
Dummy
Being in orbit in a Sci-Fi aircraft shooting down satellites, combined with an eerie look of outer orbit and a creepy and tense techno score...
Yep, this is enough to give anybody chills, even me!
this mission was really strange as a kid i couldn't understand why the craft move so awkwardly but later realized that its space you can't move to fast or you over shoot it as if the laws of space were at hand.
Yeah, in space, physics are totally different.
I felt the same, it was really strange first time playing it as a kid 'cause I didn't understand anything. Right now, it feels like one of the easiest mission.
Is more like a car into ice physics.
@@victuz Incidentally, physics in space isn't really that different if different at all. See it isn't that physics are different in space, but it is more so that space lacks something heavily prevalent in an atmospheric environment, friction as well as air resistance.
It's like sliding around on Ice, the lack of friction and or otherwise air resistance to create friction, causes you (or in this case the R-352 Sepia) to slide around in a turn if you don't first correct for your forward momentum, which, ordinarily in an environment that has Friction you don't have to since you have resistances to help you.
So Space works under the same laws of physics, just the only difference is that in space you don't have Friction providing a counter force to help you move.
This is actually why movement for an Astronaut in a Zero G environment is so fun (or at times annoying) simply moving your arm can make you move in ways you were not expecting unless you anchor yourself in a way to counter the force your own arm is exerting upon you. To put it simply there is something called "AMBAC" or Active Mass Balance Auto Control which is a system in place that helps a craft (or person in a proper suit or knows how to do it with their own body) maintain its orientation and control over itself through a series of thrusters that work together to provide counter force so you as the pilot can maintain proper control of the space craft. In modern space craft these would be RCS thrusters or (Reaction Control System) that activate to help prevent you from say rolling more then you intended or turning more then you intended to in a Zero G environment.
As for AMBAC? Try this, while sitting in your computer chair, hold your right or left fist against the center of your chest, and then snap your arm out to the left side of your body (say your right hand and snap it out to your right) when you do this you will notice that you've caused your chair to rotate in the opposite direction (if only slightly), this is a small way you can simulate how Force and Counter Force would work in a Zero G environment, this happens due to a inadequate amount of counter force within your environment that would have otherwise prevented your body and chair from rotating in the opposite direction, but if you brace your left knee against your desk and do that same motion again with the same arm, you will prevent that rotation all together. There are ways to do this without needing to physically brace yourself against something but that in a Zero G environment would require a coordinated effort through more then one limb on your body to control your own force on your own body, since our bodies lack RCS thrusters, we would create the counter force we need in a Zero G environment through our limbs.
Well, they simulated basic newtonian physics, if not so much orbital mechanics. Reasonable effort for a game that early. I don't know
of any modern space combat games where you can slide around that much.
Wing Commander which came out 9 years prior to Ace Combat 3 had slides. For modern there is Tachyon, Freelancer, Elite and more.
@@Mika_Returna_Enthusiast There's also _Warhead_ ('89) and its "spiritual successor" _XF5700 Mantis Experimental Fighter_ ('92) which is memory serves were noted for their efforts in simulating space combat with proper Newtonian mechanics.
Let's not forget the original Newtonian space game. Asteroids
If you get a certain part for your no man's sky ship it lets you slide around
so....
in other words...
SpAce Combat.
shut up
@@gilangadlisdastifa7464 The Industrial Revolution and its consequences have been a disaster for the human race. They have greatly increased the life-expectancy of those of us who live in "advanced" countries, but they have destabilized society, have made life unfulfilling, have subjected human beings to indignities, have led to widespread psychological suffering (in the Third World to physical suffering as well) and have inflicted severe damage on the natural world. The continued development of technology will worsen the situation. It will certainly subject human beings to greater indignities and inflict greater damage on the natural world, it will probably lead to greater social disruption and psychological suffering, and it may lead to increased physical suffering even in "advanced" countries.
@@gilangadlisdastifa7464 The industrial-technological system may survive or it may break down. If it survives, it MAY eventually achieve a low level of physical and psychological suffering, but only after passing through a long and very painful period of adjustment and only at the cost of permanently reducing human beings and many other living organisms to engineered products and mere cogs in the social machine. Furthermore, if the system survives, the consequences will be inevitable: There is no way of reforming or modifying the system so as to prevent it from depriving people of dignity and autonomy.
@@gilangadlisdastifa7464 If the system breaks down the consequences will still be very painful. But the bigger the system grows the more disastrous the results of its breakdown will be, so if it is to break down it had best break down sooner rather than later.
@@gilangadlisdastifa7464 We therefore advocate a revolution against the industrial system. This revolution may or may not make use of violence; it may be sudden or it may be a relatively gradual process spanning a few decades. We can't predict any of that. But we do outline in a very general way the measures that those who hate the industrial system should take in order to prepare the way for a revolution against that form of society. This is not to be a POLITICAL revolution. Its object will be to overthrow not governments but the economic and technological basis of the present society.
The earth is curved nice job 👍🏽
Lmao
Flat earthers destroyed
@@StrikeWyvern emotionally destroyed 😂
wait but ots set in strangereal
I wish more games did this.
I wish more Air Combat games pulled stuff like this, especially the more modern ones with the infinitely prettier graphics.
I bet people would complain of non-realistic things. In my case I would love it.
Victor Silva Yea, dumbassess would say DCS is better.
@@mineko2219 true the reviews for ac7 are just a bunch of nerds complaining about realism
@@nonymouswisp8176and AC3 psychics are more realistic
I like this new anime
you should do
Namco should do a remake of this game
Because of the existence of Space Elevator. So as replacing Fictional-based Jets into Real-life Jets such as Su-30SM, F-22A Raptor, F-35A/B/C Lightning II replacing F/A-32C Erne and adding Dassault Rafale M.
No COFFIN except some Fictional Planes like the R Series such as R-101 Delphinus and X-49 Night Raven since Ace Combat: Infinity.
I agree
@@mystyle_jm8997
It is understandable why the COFFIN is adopted as widely as it is in Ace Combat 3, being quite a few years in the future, and the COFFIN system has alot of advantages over traditional aircraft controls, in my opinion this should remain unchanged.
Not to mention the nature of Nemo (not being an actual person)
Except of course, COFFIN System has possible disadvantages, the mission in Bug Hunt that contains virus, although Conventional Cockpit-based 4th-5th Generation Aircraft have little to no effect from that kind of Virus.
@@mystyle_jm8997 Not sure they should replace the planes, honestly. General Resource uses mainly converted/finished experimental planes - F-16XA = F-16XL, F/A-32C = X-32, while XFA-36A = the X-36.
I used to consider myself an Ace Combat veteran since I've been playing since the PS2 era, then I saw that thumbnail and my only reaction was: excuse me, leaving WHAT?
Any veterans that never saw Zero Gravity is shooked
@@SleepyPopups.Unedited I literally got shooketh when I saw the thumbnail for the first time. I've never known that there were other games besides ACX and JA
Tip: use the space dust to guide your flight path.
That will enable you to finish this mission in one go without missing your shots.
Fire your plasma beams in *pure pursuit*.
Correct. Also, make sure to NEVER SLOW DOWN, do that ONLY WHEN NECESSARY.
I love how the music and the combat timer are syncd. They did an awesome job there...but wish the mission was a little bit longer
Osean Pilot: 'Wait... it's all USEA?'
Nemo (pointing gun) 'Always has been'
Earth looks pretty inpressive for a ps1 game
I'm honestly surprised that Electrosphere is the only game to try a mission in space. I get that it fits with the futuristic tone of AC3, but I think a mission on the edge of the atmosphere at least would be a really cool shake up for the series
AC8 is supposed to be a bridge between 7 and 3, there’s still a possibility. Maybe more with UAV combat but the newfound interest in “space” warfare with low orbit craft battles for territory or taking down hostile satellites
Now that I think about it, if there is another game after 8that takes place in like the '70s, there could totally be an a spy plane mission where you're flying like an SR-71 or something to take photos at high atmosphere, that would be sick as hell
One of very few missions that you fight alone in Japanese version, aside of "Electrosphere".
It's great that you have at least one other plane on your side on most missions.
This mission just the most unique, simple goal with ominous feeling of flying at space for 3 minutes
AI: HURRY UP
Me doing this mission: Don't rush me, woman! It's harder than it looks!
lol
Yeah
If I ever go to space, I am gonna play this song.
Great job by Project Nemo. I've played through this several times on my PC and on my PS2 and it is THE version of AC3 to play!
Planes: Work by air passing through their flaps and wings.
Also Ace Combat planes:
*DOESN'T NEED AIR TO TURN*
thrust vectoring: am i a joke to you
Gyroscopic rotation:
i remember this mission.
kinda difficult to shoot the satellites because my plane moves in a weird way and i'm forced to shoot them in awkward angles with minimal slowdown.. to race with the time counter.
Unlike other Ace Combat fight, your plane obeys Newtonian physics here (where you always will move in the same direction unless a force is acting on it) and the lack of motion dampening thrusters you will just skid around sideways if you don't turn and burn to stop yourself in place
still have flashbacks of this mission after so many years, great, great concept.
I think we can all agree on one thing. Fuck Simon man, that bastard.
Getting in spoiler
Took the Dision Oruboros path and I thought that I'm gonna be a bad guy, but then suddenly I tapped into Rena's mind, and made a mess out of her, sadly Keith died too and Dision's mind (who is an ai at this point) got destroyed slowly too with our fight. And I couldnt do anything, I was used as a tool, nothing more. I hated it. What a bloody good writing. Didn't think that an Ace Combat game would bring out such emotions
Story or a mod in ACE 7, you are a rogue experimental AI drone. You start with ACE 3 graphics and as the story goes on it gets upgraded. You can follow either Mihaly or Trigger to learn their skills and maneuverability. Final boss is a cloned you in an experimental plane.
Interesting foreshadowing by Simon.
“The ocean of stars in our galaxy is finally within our reach.” -Kei Nagase, Ace Combat 7
The first time I experience "space". Thank you Playstation
This level was so hard because of the timer
Will flying down during the mission cause a re-entry or just fail the mission for leaving the combat space? (no pun intended)
The second one. Also, your plane takes damage as you go down, due to atmospheric overheating, or something.
@@WonkyTonkBotty If an object moves too much faster than Terminal Velocity then Air Resistance will create enough Friction to generate a significant amount of Heat. It's called Re-Entry and it'll mess up your entire year if done wrong.
@@seraslain962 Actually, it's not friction heat, it's compression heating. All gases heat up when compressed and in this case, the air in front of the spacecraft is compressed due to not being able to get out of the way fast enough. Friction is what slows the spacecraft down, but it's the shock heating that makes it deadly even to non-fleshy components.
I love this ace combat 3 vibe
Old future
Same
Something unique about past trying to be futuristic like this
Ace combat should go back to their roots with space missions and huge flying battle craft like the older versions. Also if you could fly some of these huge aircrafts and 30+ missions together with cutting edge graphics it could become a massive hit!
During the mission, I kinda imagine Fiona piloting the space fighter, that is if she can handle the G-Forces in space.
what fiona?
@@projectumbrellacorporation5130 have you not been paying attention? Your ally, fiona, 'fi'.
I mean is there G-force in space? I thought the vacuum removed any speed-related resistances...
@@victuz there is something akin to "G-force". Technically G force has little to do with gravity. Since on earth and space Gravity always is a near constant. Its about inertia and acceleration. So yes, you'd feel it in space
@@sebastiannelson6355 Interesting, so our blood flow isn't capable of dealing with high G-force, right?
There's something so, so much cooler about hanging just at the edge of the gravity well, as opposed to just full-on 360 space flight. Literally liminal space.
This is cool and trippy
playing this mission scared me back when i was a kid.
Maybe it was because of the deep dark?
Victor Silva The music too, maybe
@@victuz the timer, the music and the fear of my plane falling down to earth.
Simon literally says: if you have some difficult thing for yourself before calling me, Nemo became self aware in one of the endings if i'm not mistaken
man this game was special .
faster and higher , will you be the one to go there?
Man I wish the American version was fleshed out like this.
Unfortunately I had beaten the American version with lacking story.
The American version also has the space mission
Zero Gravity in the American/European version is virtually identical, but no voice over. Also, the Japanese version has a Beta version of Zero Gravity where you can use any aircraft. I tried it with the Geopelia, and it was practically unplayable with that aircraft because it moved like 5 times swifter, I couldn't handle it.
They actually got space flight right!
hello. fellow ee player
Deja vu, I’ve just been in this place before
so ace 7 happens before this. so somebody said "Look last time we shoot at satellites the world wide network went down... DO IT AGIN!"
I'd assume the WWN of Nemo's time would have far more safeguards than in Trigger's time.
Nostalgia my God i loved this game 😍😍😍
Oh shit, I really miss this game.
Simon sounds like Frieza
DRIFTING IN SPACE
This game could turn into a video-serie. or well an anime.
The most close to that is Ghost in the shell (made by the same studio called Production I.G. then animated the cutscenes of this game).
The anime part looks like ghost in the shell
Same animators
Neon Genesis Evangelion & Ghost In The Shell references are pretty strong in this game.
The Japanese actor for Simon is the same for Freezer from Dragon Ball Z, i could recognize that voice so easily
The bgm. Just read for a futuristic mission
Como amo esse ace combat
I was expecting to do this mission but I realized that I had to do a certain threshold
What is the name of the theme that plays on this mission?
Maybe it's too late, but...
Freefall by Koji Nakagawa
@@low_expectations4636 It is never late, always good to answer or ask whenever
Simon sounds like Frieza fom Dragon Ball Z. I wonder if it's the same voice actor.
It is
Yes Nakao Ryusei is Simon VA. His voice is perfect when it comes to voicing Mad Scientist anime character. He's also voiced Mayuri Kurotsuchi (Bleach)
Well that sure was unique
dayum all those manuvers and leaving the engine on constantly makes me extremely frustrated, that would’ve messed up his orbit a lot :/.
There really isnt much you can do. Physics here dont abide by normal rules, and worse you only have 3 minutes tops. You have to be as fast as possible or you risk getting your ass vaporized.
But yeah he shouldve braked more to slow down his orbit.
@@jdjGSHBFjh68827 I mean this from a realistic space physics standpoint
It was Ace Combat... now it's Space Combat.
Remake when.
what cutscene will play if you fail this mission?
if you run out of time, a satellite shoots you and you burn up. I think there is one if you go too low but it hasnt been confirmed
then it's time to try this "mission failed" cutscene
@@LunarTomori If you descent into Earth the plane gets incinerated and explode.
Space Combat 3: Power for Life
So is this space plane supposed to be the Arkbird or a proto arkbird?
Well, this game sets in 2040 so this is probably the ultimate version of Arkbird
let me tell you something...
STOP... WASTING... YOUR... GODDAMN... MISSILES!!!
The person got a 100 of dem missiles. Totally realistic
@@michealbay1290 Well, it's a space fighter and..they look they are made of energy so..maybe they can be stored in large quantities and recharge by themselves by a certain period of time
Wait wait wait... So is the translation project complete? I don't remember cutscenes in the original pal/us versions
yes!! since about 3-4 years already !
The motors of the r-352 sepia its a ion motors?
Looks more like hydrolox.
If is ever go to space one day I'll play this song
La voz de Freezer!!! Maldito saiyajin jajajjaa
Mate, you can fly!
How does one go about getting their hands on the fan translated version of this? I've only ever played the international release of AC3 but I would love to finally play it the way it was meant to be played.
Try project nemo and look up. The site is still live.
You can emulate it on PSP :D
@@jdjGSHBFjh68827 Damn I left this comment here 3 years ago and am just now getting a reply lol. I appreciate it though cause since then I've still yet to play the translated version. Thanks!
So is this finished at this point in time?
How are the flight physics here compared to Freespace 2?
completely different, if you played I-War its comparable
Electrosphere needs a remake
Yep, played it on PSP, the physics was wonky asf
guys, just put something in your head, this game was designed for PS1
Asking spaceX to make there own space shuttles
I can here Elon musk attaching it on a falcon heavy
Sierra Nevada Corporation is already making some.
Ace Combat sure did change a whole lot between 3&4 but I still like AC4 better than AC5
I don't know how
But i got C in this one...
#StrangeRealIsFlat
First!
i was doing so well but somehow missed the last one on my first pass, but i was faster still
Wait... This is JP dub?
The original version is from Japan and the english sub is made by fans
"in English"
Seems to be somewhat of a misnomer...
Electrosphere was an... interesting take on the franchise...that said, I hope PA never make another mainline entry like this, keep it (relatively) grounded and retain the real-world aircraft, save any direct sequels to this game for spin-offs.
Actually, now a days would be the perfect time for a sequel or another entry like this because of the rise of AI, so it is more relevant today, this game was too advanced for its time.
Came here after being disappointed with acecombat 7
Same, lol. I wish that namco would've added the r-series as an unlockable or dlc too, but all they did was some lazy asset flip with already existing planes.
What's wrong with 7?
@@skyscall like Midori-Fox said, theres nothing wrong, just more of the same. AC3 was revolutionary in many ways
Aldo Raine True, I'd have loved a bit more experimentation. Though personally I wish they'd change the loadout system already; let me take two RKT pods, four AAMs, and a a dozen UGBs on my A-10
But I stil have fond nightmares of the last time they experimented..._Assault Horizon_
Midori-Fox Why the fuck would a plane that only exist in 2040 be in 2019? I feel that all of the made up non-real life based aircrafts in 3 are just ugly.
Fun fact: Simon shares the same voice actor as Frieza
It's fitting really.