🎮 TOP 20 NEW Assets DECEMBER 2024! assetstore.unity.com/lists/visuals-and-effects-december-2024-6872704327680?aid=1101l96nj&pubref=dec24assets 🌍 Unity NEW YEAR SALE! cmonkey.co/unityassetstore ✅ FREE Game Dev Report Newsletter cmonkey.co/gamedevreportnewsletter ❤ FREE Complete Courses cmonkey.co/freecourses 🌍 Learn Steam Game Marketing cmonkey.co/howtomarketagame
Newyears sale got me the systems I feel I need to get back to being a productive solo dev. Finally got the Odin tools and a bunch of quality environmental assets, just gotta get back to studying. Thanks for all them handy dandy tutorials and schooling for everything the asset store doesn't provide!
Hey CodeMonkey i have been following your tutorials for quite some time now including the intermediate strategy course However I do not really understand how and where the static events come and help us... you didnt seem to have explained it proerply in the tutorial.... is there any chance that you can make a dedicated video on your channel explaining this ??
For example if you want to listen to the event of firing a weapon in your game, and you want to have one script that handles sending out a bullet when any weapon is fired. For this you have to use a static event. If you don't use a static event in this case, then you would have to subscribe to the event of firing on every single weapon, meaning that you might have to make a serializefield for each weapon in the game. If you instead use a static event, you instead will only subscribe to a static event, i.e. any weapon firing, and you won't need any reference to a single weapon instance. Perhaps this is not the best example, because generally you would just instantiate a bullet in the weapon script, but it still illustrates the use case of static events.
Im surprised you went over the Poly Cars pack, but not their Poly Universal pack that has pretty much every asset they have made and will be updated with future assets.
🎮 TOP 20 NEW Assets DECEMBER 2024! assetstore.unity.com/lists/visuals-and-effects-december-2024-6872704327680?aid=1101l96nj&pubref=dec24assets
🌍 Unity NEW YEAR SALE! cmonkey.co/unityassetstore
✅ FREE Game Dev Report Newsletter cmonkey.co/gamedevreportnewsletter
❤ FREE Complete Courses cmonkey.co/freecourses
🌍 Learn Steam Game Marketing cmonkey.co/howtomarketagame
Newyears sale got me the systems I feel I need to get back to being a productive solo dev. Finally got the Odin tools and a bunch of quality environmental assets, just gotta get back to studying.
Thanks for all them handy dandy tutorials and schooling for everything the asset store doesn't provide!
Still waiting for 98% off asset store :)
Same lol.. I'm so broke
Thank you, it's really useful assets for my project!
Hey CodeMonkey i have been following your tutorials for quite some time now including the intermediate strategy course
However I do not really understand how and where the static events come and help us... you didnt seem to have explained it proerply in the tutorial.... is there any chance that you can make a dedicated video on your channel explaining this ??
For example if you want to listen to the event of firing a weapon in your game, and you want to have one script that handles sending out a bullet when any weapon is fired. For this you have to use a static event. If you don't use a static event in this case, then you would have to subscribe to the event of firing on every single weapon, meaning that you might have to make a serializefield for each weapon in the game. If you instead use a static event, you instead will only subscribe to a static event, i.e. any weapon firing, and you won't need any reference to a single weapon instance. Perhaps this is not the best example, because generally you would just instantiate a bullet in the weapon script, but it still illustrates the use case of static events.
Im surprised you went over the Poly Cars pack, but not their Poly Universal pack that has pretty much every asset they have made and will be updated with future assets.
ily codemonkey!
Hi can you make a building first person with material: Wood stone