My opinion about Bullet Drop after I thought about it for a while. 1. We ALL need to wait for August 15 to see exactly how severe the drop is to form a proper opinion. 2. I look forward to this change just because I have 11k hours in the game and such a drastic change to gameplay will unlock new stuff for me to learn personally. In my opinion, adding bullet drop is a nerf to sniping and a nerf to long ammo. It's been the meta for six years and this might actually change it. Sure, you won't be able to fight a sniper with iron sights since you would have to adjust your sight in a way where you might not see the enemy, but who did that anyway? With bullet drop, ALL weapons have a limited range, so long ammo won't be a must-have at 6-star anymore in case you meet a sniper. If you never wanted to deal with snipers, you could just ignore them and extract with the bounty. This will now be even easier since they will have bullet drop to account for. Most snipers, in my experience, waited until I stood still, looted a body, or made some obvious mistake. Basically, just point and click. At least now they will have to learn the drop. 90% of fights also happen in compounds or close range, so nothing will change for most fights. If you see someone a bit further, there should be no issue closing the distance. We will have to wait and see, but for normal gameplay, I think this change will be good.
Sorry Rachta but I lost a bit of respect for you today, I know you depend on Crytek but in this case you should consider, if Crytek sunks the game it will be bad for you. About the bullet drop, that sniper will still hit you the only difference this time is you can't fight back. So many times in your videos you were able to kill snipers with iron sights, they will just make it impossible to fight back all together. If you really want to address long ammo maybe remove spitzer and limit sniper HS range to 250m would be a way better start than whatever fuckery bullet drop is going to be. The argument of just extracting is moronic at best, if I don't want to deal with snipers I can just also not play the game? same level of argument. "90% of fights also happen in compounds or close range, so nothing will change for most fights. If you see someone a bit further, there should be no issue closing the distance." Everyone except the sniper will have to risk to get closer and spotted to guarantee an ambush shot, how is this a nerf? You don't change core mechanics like that we already have weapons with bullet drop mechanics and they are not exactly that popular (bow/crossbow/bomblance) and I remember staying the fuck away from those when I started playing. Lastly, this claims to be aimed at increasing played base, for years and still now they failing to address issues everyone asked to be fixed and instead are implementing this. They risk losing big part of the player base they HAVE currently and love the core game in HOPES to win new players. Most popular shooters don't have bullet drop, let that sink in. Hunt already has a very variable gameplay with the map set up, bullet velo and sway, no need to add more. And let's not even talk about the people that been supporting the game for so long and spent their money and now they are getting a different game. Guess we will wait and see but it already caused a huge trust issue also given Crytek's history of incompetence
@@rousrouslan4023Where did you see this because from what I've seen the snipers have the same drop as everything else. Each weapon has its own bullet drop and variants with different barrel lengths get their own drop as well.
@@ibrosyndicate Everything else like what? If youk at the video there are Winfield with 50m drop and springfield with 85m drop, snipes and sparks gonna be more than 100m which is useally sniper range
@@rousrouslan4023 No I've literally seen the leaked stats, snipers do not have extra range before drop just because they have a scope. Springfield is 85 meters to give it a niche. Most compact and medium rifles stay around 50 or so and the sparks is 75. Everything else was referring to the same variants. The scoped models are just variants from the base model so velocity will be unchanged unless the barrel gets longer or shorter.
@@saverx1775 Fun fact. Snipers, at range gain the advantage when drop is in play. Iron sights will have to adjust upwards, placing their gun model in the way of spotting the sniper. This gives the sniper the advantage, as their scoped view does not block when adjusting for drop. So for snipers, drop actually benefits them more. Maybe if Crytek didn't repeatedly buff sniping, sniping wouldn't be this strong. Upping all headshot ranges, granting weapons high velocity or spitzer ammo. I mean, if they didn't actively encourage it, sniping would be where it was before those additions. Rare.
@@sirminty8495 True but bullet drop also nerfs them because if they play very far away, they can't easily just aim for the head and get easy headshots.
@@EmilyRose0 I doubt people would take it over vit, regen and stamina shots or ammo boxes. It is more for when you randomly loot it, you have the option to counterplay.
being heavier doesnt make you drop faster. velocity is the only thing that should affect drop, and heavier bullets would maintain their velocity longer. So the way they're doing drop is backwards. I can understand maybe doing it for game balance, to make compact ammo stay relevant, but it doesn't "make sense" physically
Doesn't make sense for balance either from what I can tell. The whole point of uppercut I thought was to have long ammo = more damage over longer ranges than most one handed armaments can do. If I have to take into account bullet drop plus leading plus handgun sway above 15m I'm probably picking a different handgun I feel like.
@@heymelon Yeah and that's probably a good thing! Now there will be more of a tradeoff. Long ammo = Harder to shoot, bit bigger damage over distance. Compact ammo = easier to shoot but long range you need a headshot to kill.
@@MrPabIito What is the point of an uppercut in my scenario though? Obviously can't tell how it will work in reality before trying the drops but seems like you in theory would rather just have a gun that can two tap people quickly within 15m, or take something that can shoot further without drop and so never pick uppercut. Uppercut used to be good in part for it's long headshot range for a pistol, now other pistols can do that better because headshot range is removed so what you want to have is a pistol that can shoot furthest without drop.
@@solaireofastora-re3ru yeah. You get all your bars back. Oh wait. Now the enemy team will insta burn you, burning is faster, so they're risking less by camping your body and only need to kill you once. Yeah. Sick buff. Thanks for sharing your 2 star mmr wisdom.
@@VDViktor yeah, today it's literally better to have the teams camp your body until you burn out and farm you while you're trying to get up. Thank you for your advanced MMR 1 wisdom.
Advise you look at my rant on the necro section on my page. It’s crazy how people think a body burn should be given to the teams for free. Like no if you’re going to sit and body camp for 6 minutes straight, that’s YOUR prerogative.
Dude what is crytek doing with the ammo drop? Thats totally backwards saying the long ammo has more drop. There far more power in those bullets and the longer barrel of the gun will build more pressure. The long ammo should have minimum drop and the small ammo should have the most drop.
@@mathiasd5563 i mean i kinda get your point but they were never realistic to begin with. I mean reload time and that stuff, sure they were. But that you can just point and click with no bullet drop at all is way more unreal if you think about it. And the maximum headshot range also in a way. These bullets have insane speed, enough to kill you with a headshot. But somehow youre 2 meters far away enough to just tickle you like a mosquito bite? And sure the bullet drop being bigger on large ammo doesnt make sense at all, but i rather have that then to have a meta, where kinda 60% of the weapons are kinda useless, because why should you ever take something else then a shotgun and a long ammo rifle? So i welcome this to make worse weapons more viable again. But you are of course be free to disagree with me
@@darkcartman2826 It's just the thought, "ah, I'll take the light ammo because the heavy one drops so quickly" that bothers me. And that rifles that are famous for their long-range capabilities may be less suitable. I wanna see and feel the power of a heavy round. That gets lost when I have to take a large ballistic curve into account. Maybe even at 75m. On the other hand, I think it's good that the barrel length is taken into account. We'll wait and see.
I think bullet drop is a massive mistake. Projectile bullets with slowish velocity and no bullet drop was a massive draw for me and so many other players because it's a novel and unique system. Scopes will be ran every single game as accounting for bullet drop with janky iron sights will be near impossible. Pistols are also useless now as bullet drop starts at 10 meters lmfao...
Bullet Drop is likely a buff for sniper, as while it'll take some time to adjust, snipers will be playing at distances that standard hunters will be unable to contend, and compact ammo would just about tickle them.
@@K3rberoZ Its a buff to HV Marksman Winfield. While yes, Compact is getting a good assortment of buffs, Ironsights will be alot worse, the bullet drop changes benefit Scoped weapons more, since the scope isn't overtaking the lower portion of the screen like the rifle barrel does when aimming.
@@Schimml0rd The current way Ironsight functions is that if you want to lead shots, you'll have to, at points, put your lower ironsights or even gunbarrel over a target to shoot them, scopes give alot more view of the target where you just need to adjust the lines on the scope for your target.
i think the bullet drop isnt a good idea because it'll be even harder to learn as a new player and even as more of a veteran player myself its gonna be pretty difficult to get used to the bullet drop for each specific gun
@@burgersquinn ya true but its just another layer if its anything like battlefield it'll be fine but it seems its gonna be alot harder especially if the 14 meter drop off range for uppercut is real, its also basically a whole new game with all these changes so we'll see how it all feels when its out
@@Ghandii with the drop ranges I think pretty much no weapons will have to worry about it if you're fighting someone in the same compound. if you're used to doing that you want have to worry about it, so it's bad news for people who camp in bushes 150m away and no change for everyone else.
@@Ghandii winfield is 50m and the tool tip says you can still hit headshots pretty reliably for another 15-25m without having to account for drop really since that's just when the curve starts.
this bullet drop is absolutly not needed!! how are we gonna play the nitro now? use is as a shotgun? i have 2k hours, not really into learning how to aim and shoot from the beginning lol. i havent played the game in 4 months and waiting for the engine update to get back, i think im not gonna ever play it now lol
I won't say hate until I've played but I have fears because I also liked that you just have to account for velocity. We'll see though, if it affects close range combat It's not good
@@Schimml0rd bro, the conversion pistol is going to have more bullet drop than the flare pistol? Also, not even relevant, thx for commenting on my month old comment tool.
The bullet drop change is interesting because while hunt has bullet travel time, it doesn't account for how bullets start slowing down immediately upon exiting the barrel. IRL, heavier bullets have an advantage in that this deceleration happens slower, but in a game where there's no air resistance things are different. So now we have a smaller and slower moving bullet having a flatter trajectory than 7.62x54 fired from a mosin ¯\_(ツ)_/¯. Works for balancing at least
Oh it gets more fun. The winfield likely fires the .44-40 Winchester (.44-40 Winfield likely in the Hunt world). Just based on the actual in-game velocity numbers, the Winfield is firing that .44-40 at 400m/s. The equivalent of the .44-40 Winchester irl had a bullet that weighed in at a whopping 13 grams. Now, the Mosin-Nagant firing that 7.62x54mmR. How heavy is the bullet fired out of that rifle? 13.7 grams. That's right. The actual bullet itself is not even a gram heavier. We are talking a very small difference here in weight. Meanwhile, the Mosin's bullet? Yeah a much bigger cartridge. Much more force and much more velocity. Yes, the Sparks and Martini-Henry do indeed have a bullet that is actually heavier. The Martini fires a bullet that's 26 grams. There is a significant weight difference there. The point is though, citing weight as a reason when irl the weight of these bullets varies immensely regardless of compact, long, or medium is nonsense. Also fun fact the 7.62x54 would see a spitzer replacement later, with an even lighter bullet of about 9 grams. So the Spitzer rounds are actually even lighter. Let alone that one is saying the weight bloody matters in this situation at all. That's not how physics works.
Problem is, in other games you got red dots, hunt has almost just iron sights that are not adjustable so your gun will completely cover your target except you got a scope, is a big nerf to anything that is not scoped
"But in a game there is no air resistance..." I'm sorry, what? This was a joke, I hope, because otherwise your comment is dumb as hell. If you didn't notice, with this change, we are already getting something that didn't exist in the game: bullet weight. And in case you missed it, the bullet will start dropping after traveling some distance, which means they are not adding actual weight in calculations. In the same way they could have changed these parameters to represent the effect of air resistance on a bullet based on its mass and speed. And long ammo is already balanced with price of respective arms, low ammo capacity, lower resupply potential, and a trait that allows you not to lose a bullet when reloading. And now they will be harder to aim at a distance. And don't forget that we still have shotguns, which will become even stronger after this change.
No we don't. Larger bullet, longer it flies because all long ammo is also faster than small ammo. Clearly shows in video that medium ammo drops after 80 meters and Winfield at 50.
See I agree with him that comments like this make no sense until we get hands on with it and get some hours in with these changes to see how it actually feels in game.
@@tacopig7605 Well given most rifles don't have any drop until after 30-50 meters it looks like. It won't, it might hurt pistols though and we haven't seen the drop of shotguns yet.
no. . .its not like playing 2 v 3 as solo. . its like playing a 1 v 3 and when you get up you get instakilled again because they ether instakilled trapped you or camped you because there is no way to defend your self when you're downed.
The absence of bullet drop in hunt showdown was the best part in the game for me. Now I don't know if I'm going on playing. This change seems very weird because now I have to learn basically a new game. It's like CS devs would say we're removing the mechanic that you have to stand still for precise shots. Or rainbow six would remove leaning. Why would you change a core mechanic of your game? This makes no sense at all for me.
No, it's more like if CS also added a bullet drop mechanic (and ballistics) to the game, lmao. Even at the relatively shorter ranges in that game I mean.
CS removed duck cancel, changed how crouch works, how bunny hops work, how spray works, how smokes work, etc. You knew one version of CS, same with Hunt. Both games have changed a lot since they were first introduced, you just thought that what you knew was there since the beginning. I'm assuming you were also complaining about weapons not having an insane amount of sway then? Because that's how it used to be.
@@santaclaus3175 A lot of assumptions on your end, LMAO. The whole comment is just a bunch of assumptions to make what point? I've been playing CS since 1.3 and it's worked the same, more or less, for the last 20+ years, but yeah, just keep assuming instead. It's one thing to try and argue to fit your narrative, it's another when you just start assuming a thousand different things, because you haven't even learned how to make a simple point.
@@SlCKNESS_ Every point I made about CS can be factchecked. Saying the game is the same isn't true at all. You could HE jump in 1.3 for instance. People are worried about Hunt being too different, while forgetting it used to be a completely different game 4 or 5 years ago. I just find it funny that over the past couple of years most people were saying that the game has become more casual, but now that an actual feature that requires a bit a skills is added, so many players are complaining even though it's a big long ammo nerf, which was requested since the game launched.
Bullet drop will buff only snipers, and completely remove players with iron sights chance to ever fight back. This is because of the science behind bullet drop - Bullet drop means players will have to aim above the target to hit it, as the bullet will fall as it travels. This is not a problem for people with scopes as the target will just be a little further down the big black + sign in their scope. BUT if you are using iron sights there will come a range where you will have to aim so high the barrel of the gun will completely block the view of target, hard capping irons sight range. This "hard cap" will make fighting back against snipers go from difficult, to impossible if the sniper keeps his range up, as he will be completely obscured behind the barrels of the iron sights guys trying to return fire. Real life rifles got around this problem by having adjustable iron sights that physically raise the rear sight up to see over the raised tip of the barrel. So unless crytek plans on adding realistic adjustable iron sights to every rifle in the game, I hope they do not go through with this plan.
@@danielmorris385 bullet drop is a nerf first and foremost for all weapons outside of their intended range. For people who flickshot (like with the crossbow) it's really just retraining your muscle memory. Flicking slightly above target isn't too bad
This is just a big fuck you to 80% of players. All of your muscle memory is being stripped away. 10 meters for bullet drop out of a pistol? Ive shot those guns, you dont have to aim up for anything up to 100m or more easy.
And to top that of most rifles have adjustable ironsigths (even modelled on eg. Mosin or vetterli) which would negate the adjusting aim for bullet drop problem
@@masterchief4707what? Bullet drop is the issue? The crosshair?? the Ui??? The necro changes?? Im so confused why people are crying about this update like they are ruining the game
@@bil4630 necro is and was firstly a perk for mates latly only for solo now you have it as burn traid in a team fight kinda usless now bullet drop sounds first not so bad but if every wapoan starts droping of on 50 m its relearning a game that you playd like 5 years or like me at the start i dont realy feel that way for example you ever played nitro that scop is ass the bigger the bullet that faster its drops have you ever loked ito the sky with a wapon that big its makes the gun ussless and not picked anymore . (side not i cant realy write english that well please dont complain) stated back too start of hunt every wapon has his on identity yeah not shure about that every thing has the same amo typs now where is identity and how about ohh f*****in headshot rannge if an bulet will kill in the head why have fullmantel jacket in the game that only porpis is too incrise the head shot range ? duh what ever huunt is and was smoking they ruin there own game so much that many have quit after the anoncement of that stupid patch the manly problem is they cant ban cheaters for good so they make bullet drop too piss the community of and too decrease the aimbot but if you would understand how an aimbot works the bot will learn and even than it will be insta headshot with the removal of a range with a headshot its pain and everything you head learnd is throwing into the trash like that game hunt has hits bad and good sides allways but that is too much and i dont wanna be part of shiting into the face removing bb so you cant only buy them or grind month for a skin was bad than ervey wapon has any amo typs na also bad howerver you can still play it than dolch and oficer get bleeding amo a wapoan you can spam for lacking of you skill the hunter will bleed out in a game where is boild acktiion stupid now they have the asia and cheater waves and what they do yeah we do bullet drop too kick evreything out you have try too master the last years and also we removed headshot range so now a cheater can kill you at any range have fun with that maby now you understand why so many players are pissed and thanks for asking i hope i could help with my broken english
@@bil4630 They need to think about new players. Not only 10k hours gamers. I'm new to the game, i barely have like 20 hours and I'm loving it. This is a complicated game with a huge learning curve, and now adding the fact that i have to learn every bullet drop for every weapon? That's gonna be overwhelming and a lot of players are gonna quit because of it.
The bullet drop sounds like the most terrible idea, I can see a lot of players getting so frustrated that there will be a big drop off of players. You get a close combat, using Pax, at 20m, you go for a quick torso shot, all lined up, which at 20m, an easy shot, but instead you hit the legs …. because drop off. I get the idea of having bullet drop in game, but they need to be reasonable.
@@BlackWolf9988 that's why his online is low, and this guy says that making the game more hardcore will attract players, when in practice it will only further discourage newbies
Bullet drop doesn’t belong in hunt. This is explained in many videos. Modern shooters have sights that give us a lot of space around the sight to see above, below, and around it. Hunt is mainly iron sights and whats right below an iron sight? The gun… so aiming higher to acount for bullet drop means you are just seeing gun and not the player. Im genuinely confused by this change.
@@IWantThatKey I've played a lot of Hell Let Loose and you rarely if not never have to adjust for bullet drop in the way that you have to cover your target with your gun
Can't wait to guess where to shoot since my gun has irons that are not adjustable. It's a small nerf to snipers and a big nerf to anything challenging them (and bullet drop doesn't work that way anyway)
They need to nerf flare gun for the game to not favor the team that gets first blood. Instaburning is so powerful despite all the choke options they put in
Unlimited faster burning and you get 2 chokes with 1 minute...stalemates are going to go thepugh the roof because being passive is the only way now aince getting downed is instant burn and death.
Things dont fall faster if theyre heavier! How silly, gravity affects all objects equally, muzzle velocity is essentially the only determining factor with the drop curve
No. The change is absolutely making sense. Compact ammo has a smaller model than medium, than long ammo, so there is more air resistance and therefore a faster bullet drop
@@dirkrunge4388 no it doesnt make sense at all. Heavier bullets keep their velocity longer and modern spitzer bullets have rifling on them which makes the bullet spin in the air to gain more stability pretty much making it fly straight for like 300 meters. Like the guy above said there is a reason why modern militaries use high caliber snipers and dont go sniping with pistol sized bullets.
@@dirkrunge4388 But smaller drag doesn't mean smaller drag coefficient, aswell as ballistic coefficient. Generally if the bullets are the same shape larger calibres tend to have more range because of a better ballistic coefficient but it's also always about the weight of the bullet, the heavier at the same muzzle velocity the longer range.
Bullet drop is going to turn away a lot of casual players honestly. Most of the people I know enjoy hunt because it has the potential for really long range engagements without the need to spend hours learning bullet drop like in other FPS games.
Whats even more great is that other FPS games mainly have sights/ scopes. Meaning you can lift the gun above a player and still see them below the sight. In hunt it is mainly iron sights which means right below an iron sight is the gun. Lifting above a player to account for bullet drop means we will see nothing but gun lmao. Many videos explain why bullet drop could never work in hunt and idk why they are making this change
@@modernwarhero8447 what about all the ww1 and ww2 games out there with bullet drop (battlefield, etc)? And also.. you know, actual guns with iron sights? It works fine
@@treschletbecause the games engine was designed for it? Have you never gone to the firing range and actually see what crytek considers 15meters? It should be in game units instead of meters because what would look like 5 meters irl is 12 in game. 90% of fights I take in hunt are outside of bullet drop ranges and that's in compound.
Disappointed to see bullet drop, it’s a mechanic I just don’t find fun in games, especially one so reliant on old firearms with iron sights. That very well may be a dealbreaker for me depending on implementation, which would be very sad. Loved this game to death for years.
Agreed. It feels as if the game has slowly become more catered to solo streamers who essentially promote it, rather than group players who play it. Many of the streamers are great at what they do, but that doesn't mean the game should be solo-centred.
Since they are adding bullet drop, they should reduce all weapon sway by some percentage since that was added to make shots harder. Now that bullet drop is doing that, having a lot of sway could make it too difficult for a lot of people to land.
Yeah... you now have 2 vectors that you have to account for. Crytek has never been a company that understands games.. honestly.. I'm not sure how they got "big" anyway but this latest capitulation to the dweebs shitshow has turned me off from spending money with them anymore because they'll change the core mechanics of a game nearly a decade in and all the time and money investment a player has put in just gets flushed.
bullet drop will be terrible on the 30 tick hunt servers, i play crossbow as main weapon but i dont want to see that on guns. I like the necro changes but i realy dislike the burn changes since i think it will have the opposite effect of what they want to achieve. Now sitting out of range in a bush with a high velocity sniper is the only way too not get insta burned to death. Shotgun campers will also be more of a thing since now the advantage of downing an enemy is even bigger. It was already bad enough with the flair pistol. Centered crosshair is cool i will use it.
First of all, they already announced that their network structure will change quite drastically, whatever that means. But the bullet drop/trajectory won't really be affected if they are staying on 30hz. What you're experiencing with the crossbow is one of the lowest projectile speeds in the game, that in itself will always be a problem if you're trading shots with an enemy.
@@K3rberoZ I read somewhere they want to localize some things so the server doesnt need to do as much as it needs too right now, dont know if thats true though. I doubt they will upgrade the servers if they wanted to they wouldve already done that long ago. Its not bad with crossbow but i cant count how many times i saw the bullet/arrow hit an enemy and i would not get a hitmarker and they were still full health, i doubt that bullet drop will be implemented good.
@@osterhai it's a little more than just "upgrading servers". They would have done it already if that was the solution to all the networking problems. Their hardware is most likely fine, the software running on it is most likely a limiting factor. David Fifield said that they'll switch to a more centralized solution, so maybe they'll use something like AWS in the future.
@@K3rberoZ i think its just a money problem, a lot of their hunt showdown revenue also goes into other projects such as their Crisis project. I think they could solve the networking problems but it just wouldnt get them any money. What i fear is that they just want to implement bullet drop so it gets people to talk about the game. There was a big post years ago from a developer that explained why bullet drop will never be added to hunt and everyone agreed with it at the time but it seems like they changed their ways and i dont think thats good.
@@osterhai that's some conspiratory kind of stuff. Doesn't make any sense, since they're reworking their whole network structure now. Why if it doesn't net them any money? For a long time they only had one or two systems engineers, and reworking the whole network structure is a huge undertaking. And the best counterargument is simply: a better game generates more money. That's the whole reason for their rework/engine upgrade.
Any potential satisfaction of landing a headshot with bullet drop will be far outweighed by inability to land one more often than not. I'm fed up with shotguns and now they are taking away a long-range counterplay. And yeah, physics doesn't work that way. Compact ammo should have greater drop because air resistance will be more effective due to lesser mass and less momentum. But who cares, right?
@@owl_uwu1297 so, they introduce a 'balancing' aspect and justify it with physics, but in reality physics doesn't work that way. So why did they justify it with physics in the first place? And what are they 'balancing' exactly? Snipers, which appear in 1 out of 10 games at best? It's not like we have problems with every second player running with a shotgun, right? You're lacking something, mate, and that something is called critical thinking.
@@nomado-sensei the types of weapons you encounter depends entirely on your MMR. Shotguns are also inherently alot less likely to result in playstyles harmful to the game, but with things like concertina bomb becoming very popular that is becoming less true Snipers are very common in 5-6 star, and are almost always paired with an unhealthy playstyle. They aren't happy with that, they're trying to do something about it. You tell me I lack critical thinking because I value balance over physics, that is absurd lmao. I don't really interpret their phrasing as justifying it with physics, but rather just providing us with the logic they used that we can understand the balancing with. Either way you're complaining about basically nothing, the change is what it is and arguing over the semantics when it won't help the gameplay is pointless.
To add, you say they're removing long range counterplay but... You only need to be like 30m away from a shotgun with clear line of sight to be perfectly safe and at that distance, you don't have to worry much about bullet drop.
I really hope they do no got through with the bullet drop changes. This aspect of the gun play (having leading, but not drop) is part of what gives hunt its identity. It allows for snappy, quick, and fun gun play, without overly needing to calculate every bullet. Also the fact that most guns (and most of the guns that people really love) have iron sights, making it so at range you will have to block out your opponent with the model of your gun and just guess and learn over time the general-ish drop. It sounds like a guessing game that will remove a lot of fun from an already difficult and punshing game, that does not really need it.
Honestly my prediction is that bullet drop is gonna make regular gunplay really difficult so shotguns are just gonna be the meta cuz their effective range will not be affected by bullet drop. Shotgun Showdown is not where I want this game to be, because its just gonna be camping with shotgun until you win. I know a few people that have quit the game over this reason so idk. The changes seem just a little sus to me
they want there game dead so they can realease hunt showdwon classic with a reast maby too get money again i dont get it just throw a mid game away too loos players sounds good for me
Calm down and get good? The haven't said how bad the bullet drop will be, oh no, you have to aim slightly up to hit heads past 50 meters. Shock horror, someone call the news.
Starts after 15-30m depending on gun. + With big ass iron sights it's gonna ruin range for all iron sights variants as they aren't adjustable in this game@@MrDementedninja
Bullet drop is strange... Heavier bullets have less drop IRL because surface area (and therefore drag) increases by a square, while volume (and therefore mass) increases by a cube. That means drag increases slower than mass, therefore the bullet has more inertia and loses less speed over time, dropping less in the same distance.
The argument that the bullets are heavier and therefore drop faster causes me physical pain and is absolutely ridiculous. It is common knowledge that .50BMG has a high bullet drop and is therefore less suitable for long range LOL
Initially yes but with time a lets say spitzer/long bullet will keep its energy better over range and start dropping later compared to compact ammo which would lose velocity faster.
Not if they have the same powder charge. Heavier bullets with the same amount of powder/powder burn are gonna exit the barrel with less velocity than a lighter bullet. Compare the drop of a .223 to the drop of a 7.62x39. Then compare the 7.62x39 to 7.62x54.
@@BlackWolf9988 The velocity doesn't matter, a bullet has no lift. If you drop a bullet and fire one perfectly horizontal at the same time, both bullets will hit the ground at the same time, no matter the horizontal speed or bullet weight.
The only change that do not like is Bullet drop I think this will be personally really annoying for me (I’m not a sniper) but I don’t like extreme close range as I don’t play as good really close. Not happy with this change but maybe it won’t be as noticeable as I think it will
I do not like all the changes that August is going to bring tbh… ui looks like mobile, hunters get changed up , bullet drop? Like headshots weren’t already annoying to hit at distance with any gun that’s not 600m/s… they are destroying the game imo. And burning wasn’t already annoying enough?
Really hope they reconsider bullet drop. Never liked it in any game it's in. All it tends to do is enforce people to use a few select guns to have consistent aim. Which is even harder here as not only does the drop start at different ranges, but the drop curve differs too. Which means it won't be very intuitive. Unless it's negligible that is, in which case, why add it at all? It's just another point of issues for them to never touch if something happens.
The description still confirms that it's manufactured by Winfield. It's probably for the best. I once told a friend I was introducing to Hunt to "equip the Winfield" and he grabbed a Terminus.
@@freddie9705 that must have been a huge face palm haha. Yeah maybe? But I’m gonna miss the callout “he has a winnie” and etc, as it’s slowly gonna be out of touch and confuse newer players when I say that
I'm so happy they brought back Witness, it was my favorite trait from last event. 5 points seems fair considering it's both a very useful information trait on top of letting you heal using the wisps left behind by dead AI and hunters. It does a lot
The genius behind the patch note: they add bullet drop to every shot. how do player should get used to it ? play with fire ammo so they can see the bullet drop easier at the beginning. what is crytech answers ? let's buff fire damage. what will happen ? everyone will play fire ammo and give feedback to the bulletdrop. 300 IQ move
Many of just want to enjoy a game that does not need so much dedication to stay updated with, rather a game that you can just hop into on weekends. And, I for one, am tired of drastic changes especially when things break with small changes. If the gameplay is to repetitive, bullet drop is not the answer for it. And it is too much of an expectation to have from this game to not make you bored sometimes if you play it everyday. There are many games I would like to play and don't want a certain game to require so much time to stay in control in it. And inviting a friend to play this game with so much to learn and comprehend, has resulted in them getting overwhelmed and letting go of it. A simple core could be just fun for years. Otherwise a game like CSGO would be in big trouble. Is Crytek really listening to players and came up with this?
The bullet drop by weight sounds normal on the surface, but in reality, it’s based more on flight time. Yes, weight plays a role, but the longer a bullet is in the air, the more it will drop. I don’t know; I get they probably just went with weight for simplicity, but I feel like velocity should play the larger factor in bullet drop.
the solo necromancer is almost the dream change, i didnt want it fully removed because that could cause a lot of solo only players to quit. but i wanted it to be limited to 1 revive per match, the full banish could be really annoying, but atleast they can only revive once.
@ghostrunner2138 their words were "complete restoration" and restoration is official term for what happens after a banish. Same term is used for things like rampage. So, yeah, when you use that necro, you'll be totally fresh and topped off
I don't understand people issues with nacro , firstly it's one player and everytime a health chunk gets removed , if three players can't even do that then it's a damn skill issue is what it is. Nacro was perfectly fine for solos as it is. How many times do u think solos actually won ? It was already hard as it is bro. I hate what they have done to it
@@khuziplays5651 think about this... a nacro player sit on tower with a mosin sniper..., I definitely don't think it's broken, I just think it is stressing and meaningless, now team need to just sit there to watch solo player burnt out...
There's no real benefit to a centered crosshair, it's literally CS or "old school FPS" players going "but I can't use a lowered crosshair", instead of learning like everyone else. It took me 2 seconds to "adjust" (if you could even call it that) to the lowered crosshair back in the day.
@@SlCKNESS_ rachta has reasoned on one of his streams for maybe trying out centered crosshair to account for the fact that when in running you kinda look a bit up while in lowered crosshair and therefore are not necessarily aligned with the hunter enemy heads if you need to flick. Centered crosshair could fix that. I dont know well see
Gravity has the same effect on every bullet, regardless of weight or velocity. Time of flight is the determining factor to gravity's effect, the longer it is the more it effects are felt. Heavier bullets with high BC can outperform lighter bullets, given they maintain their velocity longer.
System requirements will be raised because of new graphical features. So under the same circumstances, performance will likely be worse. That said, stuff like FSR might help with that.
I literally haven't played the game since the announcement for the big update in August or whatever... I was so discouraged by the coming "update" that I just shelved the game... After watching this though... I have deleted the game. 8 years of enjoyment shit on. I just don't care anymore. Why change the fundamentals of the game? In a way I'm happy... I was spending to much time and money unlocking events and skins and such. Time to part ways and lesson learned... Crytek will never change.
@@noahleach7690nah it's a matter of changing a game drastically after 6 fucking years. Not every game needs bullet drop. Not an issue if skill. I love playing Arma and hell let loose for example but also love vs and siege. If bullet drop comes to hunt I'm out.
@@lastnamefirstname850the game has changed drastically in that time, it used to be much more tactical and slower paced. Dark nights, weapon sway, etc. This is a return to form.
Having no bullet drop was one of the unique things whitch was making hunt standing out. Don't understand that decision at all. Faster burning will take off that tactical approach when rescuing teammates no circlein around finding week spots in enemy's defend - now will be rush (and likely die) or let your mate burn. Not happy with that changes at all :/
these are all shit changes. imagine that, crytek trying to make their game even more sweaty and appealing to the people that can play it all day every day. it's going to go the way of Tarkov at this rate
The whole small ammo will drop less doesn’t make sense. The weight is negligible to the speed. The arch will be a lot less noticeable with higher speed so the long ammo would definitely drop less quickly. I get it’s a balancing thing to give smaller ammo types a bigger advantage but I would like to point out that the physics don’t make any sense
Years ago I said I wanted centered crosshair and got fucking torn apart for it. Now that its happening everyone's acting like they've always wanted it. Put me on the balancing team, coach. These changes fucking suck, id rather play the game as it was before they changed events to be dogshit
I think the change for necro is good, I even think it might be a buff for solo players, but making it a burn trait for solo is kinda harsh... Spending 4 or 5 trait points each game for a single self revive is kind of a steep price. Might be clutch, might be "high risk high reward", but necro is supposed to be a buff to help solo players even the field against teams...
"but necro is supposed to be a buff to help solo players even the field against teams..." Maybe I'd care about that "balance" when they didn't put 6 star solos into 4-5 star lobbies.
Honestly, most of the solo players are corny and pathetic as hell, they should have a different lobby from duos and trios. Necro is still a coop perk, to be able to help your partner from a distance, who gives a damn about solos
I think the biggest difference might actually be the centered crosshair which throws the entire perception of the game world out the window. Im willing to bet there will be clear advantages for this setting that will require everyone to switch or play with a handicap.
the only advantage i can think of is vertical FOV, it looks like lowered crosshair users will have more top FOV compared to centered who'll see more at the bottom showing more of the weapons and hands
Centered crosshair doesn't move the crosshair up, it moves your camera down. This means it won't add any head glitches into the game, and will actually make seeing players above you slightly harder. It also looks like the gun model will cover more of your screen. One advantage centered crosshair will give you is better crosshair placement, which, now that trading is getting fixed, may play a role in situations that come down to reaction time.
Now that you mention it, i hope i can fire dragons breath ammo into the air at night to create an arc of flaming bullets coming down into a compound. But i don't agree and really can't wrap my head around which part of the changes would make people camp more. Pretty much everything announced in this video makes gameplay faster / forces players to act
@@K3rberoZ2 star thought logic. Insta burns for your one necro forces solos to play at range to avoid. Bullet drop forces scopes because you won't be able to aim because the gun will be in the way forcing you to play at range. Bullet drop starting at 10 TEN meters for certain guns means even MORE shotgun corner compound camping.
@@dylanb4494 first, you trying to attack my credibility by projecting some MMR bullshit already reveals that you're insecure as hell. Instaburning via flares or dragons breath also didn't increase shotgun camping. You could also simply watch the video again to see how bullet drop works. Pistol rounds won't fall straight to the ground after 10 meters. That's just when the curving starts. You will barely notice any change within compounds and at your weapons intended range.
Games like red orchestra did it amazingly and that was all iron sights. Just gotta wait and see but man if it's anything like landing those sweet ranged headshots with the mosin from RO2 then I'm all for it
"a little far away" should be alright because the stats value is when the drop starts. with 25 to 50m added on top of that number (the point where the drops starts to make a difference) you will still hit the head if you aimed at the forehead (top pf the head)
4:32 They haven't said anything about it BUT I'm hoping that if you have Relentless, it will act like a extra stack of necromancer for solos, burning Relentless first before it's able to burn the necro trait it'sself.
i was maining shotguns this whole time and have recently switched to the mosin/lebel and have been doing good with them. looks like i have to relearn whole ass weapons
Bullet drop is SCARY: it sounds good on paper but look at the pistols- if you go to shooting range 15m is the length of the dummy range for the shotguns. This means bullets will only play like current Hunt at shotgun ranges for pistols or whatever at 15 m drop. Outside of this you are gonna aim at the sky above peoples heads. I get bullet drop is added to counter Long ammo meta spam and snipers and make players engage more in compound fights with compact ammo which is more forgiving when you get hit. But in reality its making Long ammo take a little more time adjusting their shot with their scope over quick scoping (which any good Sniper player already does) and making Compact ammo not have any chance of fighting back against high velocity guns or teams approaching outside compound. Just grab a shotgun and camp compound and lairs. On the flip side- maybe Trios running Melee weapons rushing compounds might be a common sight? The Spear flies more straight than a pistol and 1 taps on any body part. Let that sink in. Medium ammo would then be "meta" as the most balanced bullet type. Centennial with its base 600m/s before HV is gonna go crazy. Cent Sniper> Mosin Sniper?? Necro is kind of of crazy and even though I dislike Necro spams, I think its too harsh. Solos should have a stack of 2/2 or 3/3 Necro. Although it seems they didn't account for lv 50 hunters meaning that as a Solo you can't enjoy lv 50 hunter play because trait points eventually run out and you are out of Necro. So it forces players to play team most likely Randoms and people play Solo to avoid playing Randoms...They expect Solos to either die and buy a new hunter or force them into Randoms the longer they play the hunter. Also the full banish is good and bad, for players like Rachta and Hornet it takes the 1 tap advantage on a lower skill enemy and players like Rachta and Hornet already played Solo successfully before Solo Necro was added. So pros are getting buffed to hell (no offense just pointing out the facts) The 1min Choke bomb was sorely needed. I mostly used them to clear a fire or poison, I don't need walling or fortress gameplay. Map movement and positioning > choke cloud walls even from a defensive perspective. The trait subtype: Scarce and Burn rebalance was good outside Necro of course. I feel Shadow Leap and Shadow are good on field only and makes hunters feel more unique- imagine playing and teammates start yelling: "we got a Leaper or Shadow be careful" (maybe randoms will learn to clear AI for fights) Witness is nice but I feel its a knock off for low skill players how have trouble grabbing Bounties/Dark Sight or keeping mental note of people dying in fights. A bit expensive for a Vigor+Poison Sense of sorts. I didn't realize about centered crosshair, probably explains why I generally miss my head shots despite getting the drop on enemies. Ugh, every update video I try to keep an open mind but as I have said previously: 1 step forward, 2 steps back
No one is considering how far it drops. This ain't sea of thieves, it's not gonna hit a wall and go straight down. 25-50 meters you'll still reliably be hitting heads when you aim for them, it said. 15m is when it STARTS to drop, not when it drops off the map. That, especially for compact ammo, is not going to be noticeable for most situations.
@@ReddCrystal I am, and it goes without saying, but the point that went over your head was that a gun being unreliable after 15m is quite a bit of a joke...Its basically a crossbow without the damage of a crossbow. A pistol has to headshot to be reliable. Or you will see shotgun loads packing bows or crossbows for fighting when ranged. Like there is a saying about a gun and "crooked shot" or not "shooting straight" Part of the reasons guns replaced bows and crossbows were the ballistics of bullets flying "straight" over "lobbed" (physics are undeniable but bullets generally shoot straight in their designed ranges- that why they are designed for in the first place) In a fight you don't have time to fix a lobbed projectile in a split second- you need a "straight" shooting gun. So a pistol not being "accurate" across a compound but rather a single room is wild. Like Crytek stepping into full blown ballistics is them stepping on a land mine they are not equipped to deal with. They are game dev studio not a military R&D. Its overcomplicating things to fix a core design problem. The solution is visibility, snipers, hard scopers, or pros like Rachta that can dome a guy with just iron sights at ~300m are able to do so because they can see enemy players. You can't snipe, what you can't see...HOWEVER, the biggest bitching and whinnying in the community happens when they add Night, Fog, Rain, and Ash maps. Its just a vicious cycle and the Bush Sniper problem continues.
I'm on the fence about the centered crosshair. It doesn't seem like much, but it could open new avenues to peek through fences and the cracks in buildings. It will also make it easier to spot traps. I'm no fan of traps, but they're also not too hard to spot as is if you're conscious about them. Not against centered, but it could change gameplay in quirky ways. Also bullet drop being introduced might give rise to things like Centennial Sniper, especially with it's high velocity taking it up to 800 m/s as well as head clickers like the Winnie Marksman or even the Nagant P. Deadeye. I'm curious how this change will affect things like suppressed weaponry and my dear beloved Martini-Henry. Long ammo being heavier, travelling at 400 m/s might make it like firing a mortar shell. Overall, I'm curious how things will play out, and they were certainly not joking when they said this will be a relaunch of Hunt Showdown.
What is going to happen when your hunter is now level 50 amd you cant buy necro anymore and you encounter a team with necro, are hunter able to go higher than 50?
This feels like a big nerf to most solo players either way as even if you only revive once per fight, you are now unable to revive later on in the match so it will encourage solos to play slow more again probably. Idk, at this point I really enjoy getting to play aggressive as a solo but I don't think I'll want to push trios as a solo anymore if my revive is already burnt. Might as well leave the match and buy a new one.
That's true actually, I hadn't thought about that. It won't happen too too often but it'll definitely be something we'll have to consider when playing solo
This is exactly why I hate the changes so much. Teams can revive themselves up to 12 times without burn but I can only do it once as a solo? Shameful change.
@@Leather_Teeth_insp The entire point of playing solo is going in at a disadvantage. Necro is a bandaid to reduce the annoyance of trades, you cannot expect the game to cottle you past that point. A solo should NEVER be as powerful as a trio.
@@owl_uwu1297 I'm sorry are we debating this on a channel where the streamer legitimately goes and wipes the whole lobby alone consistently? Solo player can absolutely destroy trios when given a fair chance. 1 revive per solo absolutely nothing by comparison to the 12 revives possible a trio can do. Your stance on this is comical.
If bullet drop is going to be implemented I'd like to see not be 10m bullet drop horseshit where you have to cover an enemy hunter's head with the barrel of your pistol in the same compound to land a head shot in the name of "dynamics". But instead bullet drop that is so mild that it will slightly effect medium and long ammo RIFLES, so that you cant land insane head shots while camping in a Bush 300m away. Bullet drop being so severe and structured in a way that it ignores physics WILL turn this game I love to play into a shotgun and melee only game. Also making long range engagements without a scope and without a rifle basically impossible, and if one side did have a mosen sniper and the other had a only a shotgun there is no winning for the shotgun player. Making fun stupid load outs enviable turning this game into a more serious less fun game that will require more load out planning taking a whole lot of fun out of just dicking around and still expecting to have a winning chance. This will only bring on a new wave of cheaters who don't want the game to be anally hard. If you want this amount of "realism" in a fps shooter go play tarkove or dayz, that also goes to you devs, if you want to turn hunt into a "dynamic" piece of horseshit go work at either tarkove or dayz don't fuck up this game that's so unique and perfect already with nonsensical "improvement". I predict if bullet drop isn't first sufficiently tested in test servers and we all are thrown into the deepend with such severe changed that I think you'll have a massive downfall in reoccurring player activity, you'll ruin this game. P.S. Rachta please SAVE US FROM THIS BULLSHIT!
I think it would be more fun if they implemendet bullet drop in a different way. Make compact ammo actually drop more than long ammo but make every bullet-type have the same damage falloff that long ammo currently has. That way long ammo would still be the strongest and easiest to use, while also giving other ammo types an opportunity to compete at longer ranges (although making it harder to hit these shots). Most importantly it would get rid of the problem that compact ammo (and medium ammo to some degree aswell) just collects hitmarks at a distance without dealing any meaningful damage at all.
So if we want to use necro as a team we will need to buy it again after each use? seems like we would run out of points after enough successful matches. I think the solo necro changes are good overall though.
My opinion about Bullet Drop after I thought about it for a while.
1. We ALL need to wait for August 15 to see exactly how severe the drop is to form a proper opinion.
2. I look forward to this change just because I have 11k hours in the game and such a drastic change to gameplay will unlock new stuff for me to learn personally.
In my opinion, adding bullet drop is a nerf to sniping and a nerf to long ammo. It's been the meta for six years and this might actually change it. Sure, you won't be able to fight a sniper with iron sights since you would have to adjust your sight in a way where you might not see the enemy, but who did that anyway? With bullet drop, ALL weapons have a limited range, so long ammo won't be a must-have at 6-star anymore in case you meet a sniper. If you never wanted to deal with snipers, you could just ignore them and extract with the bounty. This will now be even easier since they will have bullet drop to account for. Most snipers, in my experience, waited until I stood still, looted a body, or made some obvious mistake. Basically, just point and click. At least now they will have to learn the drop.
90% of fights also happen in compounds or close range, so nothing will change for most fights. If you see someone a bit further, there should be no issue closing the distance.
We will have to wait and see, but for normal gameplay, I think this change will be good.
Sorry Rachta but I lost a bit of respect for you today, I know you depend on Crytek but in this case you should consider, if Crytek sunks the game it will be bad for you.
About the bullet drop, that sniper will still hit you the only difference this time is you can't fight back. So many times in your videos you were able to kill snipers with iron sights, they will just make it impossible to fight back all together. If you really want to address long ammo maybe remove spitzer and limit sniper HS range to 250m would be a way better start than whatever fuckery bullet drop is going to be. The argument of just extracting is moronic at best, if I don't want to deal with snipers I can just also not play the game? same level of argument.
"90% of fights also happen in compounds or close range, so nothing will change for most fights. If you see someone a bit further, there should be no issue closing the distance." Everyone except the sniper will have to risk to get closer and spotted to guarantee an ambush shot, how is this a nerf?
You don't change core mechanics like that we already have weapons with bullet drop mechanics and they are not exactly that popular (bow/crossbow/bomblance) and I remember staying the fuck away from those when I started playing.
Lastly, this claims to be aimed at increasing played base, for years and still now they failing to address issues everyone asked to be fixed and instead are implementing this. They risk losing big part of the player base they HAVE currently and love the core game in HOPES to win new players. Most popular shooters don't have bullet drop, let that sink in. Hunt already has a very variable gameplay with the map set up, bullet velo and sway, no need to add more. And let's not even talk about the people that been supporting the game for so long and spent their money and now they are getting a different game. Guess we will wait and see but it already caused a huge trust issue also given Crytek's history of incompetence
It's a sniper buff since they have less bullet drop and bullet doesn't drop before 100m which is insane
@@rousrouslan4023Where did you see this because from what I've seen the snipers have the same drop as everything else. Each weapon has its own bullet drop and variants with different barrel lengths get their own drop as well.
@@ibrosyndicate Everything else like what? If youk at the video there are Winfield with 50m drop and springfield with 85m drop, snipes and sparks gonna be more than 100m which is useally sniper range
@@rousrouslan4023 No I've literally seen the leaked stats, snipers do not have extra range before drop just because they have a scope. Springfield is 85 meters to give it a niche. Most compact and medium rifles stay around 50 or so and the sparks is 75. Everything else was referring to the same variants. The scoped models are just variants from the base model so velocity will be unchanged unless the barrel gets longer or shorter.
About bullet drop: does it mean that Nitro will need to aim to the sky with the aperture sight to hit someone that isn't super close? hmm
Probably considering the uppercut drops at 15m so it's gonna be rough
the bullet drop is based on ammo type, velocity and barrel length.. not sure how special ammo fits in all this but we will see i guess
I assume this is going to hurt apertures a bit, i think its cool to have bullet drop just a way to nerf snipers
@@saverx1775 Fun fact. Snipers, at range gain the advantage when drop is in play. Iron sights will have to adjust upwards, placing their gun model in the way of spotting the sniper. This gives the sniper the advantage, as their scoped view does not block when adjusting for drop. So for snipers, drop actually benefits them more. Maybe if Crytek didn't repeatedly buff sniping, sniping wouldn't be this strong. Upping all headshot ranges, granting weapons high velocity or spitzer ammo. I mean, if they didn't actively encourage it, sniping would be where it was before those additions. Rare.
@@sirminty8495 True but bullet drop also nerfs them because if they play very far away, they can't easily just aim for the head and get easy headshots.
I wish Wax Dynamite was used to be a counter to choke clouds. Wiping the could away on its detonation
I think that would have to much pressure. There's already a bunch of burning options and not enough choke options
this would make the dynamite actually woth using.
@@EmilyRose0 I doubt people would take it over vit, regen and stamina shots or ammo boxes. It is more for when you randomly loot it, you have the option to counterplay.
@@dino-t243 yeah so much fire but why we dont have waterbuckets in the world yet...i mean why we have the lamps but no counterpart to the fire?
Wax dynamite still goes off in choke clouds right?
being heavier doesnt make you drop faster. velocity is the only thing that should affect drop, and heavier bullets would maintain their velocity longer. So the way they're doing drop is backwards. I can understand maybe doing it for game balance, to make compact ammo stay relevant, but it doesn't "make sense" physically
Doesn't make sense for balance either from what I can tell. The whole point of uppercut I thought was to have long ammo = more damage over longer ranges than most one handed armaments can do.
If I have to take into account bullet drop plus leading plus handgun sway above 15m I'm probably picking a different handgun I feel like.
@@heymelon or different game (my case) 😆
@@heymelon Yeah and that's probably a good thing! Now there will be more of a tradeoff. Long ammo = Harder to shoot, bit bigger damage over distance. Compact ammo = easier to shoot but long range you need a headshot to kill.
@@JereBeWaterMF tell me if u find a good game , me too im done with this garbage ass game xD
@@MrPabIito What is the point of an uppercut in my scenario though? Obviously can't tell how it will work in reality before trying the drops but seems like you in theory would rather just have a gun that can two tap people quickly within 15m, or take something that can shoot further without drop and so never pick uppercut.
Uppercut used to be good in part for it's long headshot range for a pistol, now other pistols can do that better because headshot range is removed so what you want to have is a pistol that can shoot furthest without drop.
I love the necro change. Whether it's a nerf or buff not sure, but camping the body for ages was simply annoying and not fun.
i think its a buff and a rather fair change, you get all of your bars healed at the cost of only being able to revive once
@@solaireofastora-re3ru yeah. You get all your bars back. Oh wait. Now the enemy team will insta burn you, burning is faster, so they're risking less by camping your body and only need to kill you once. Yeah. Sick buff. Thanks for sharing your 2 star mmr wisdom.
@@VDViktor yeah, today it's literally better to have the teams camp your body until you burn out and farm you while you're trying to get up. Thank you for your advanced MMR 1 wisdom.
@@VDViktorlil blud doesnt know necro will do a full restoration, not a full heal, full restoration like triggering a banish, negative stars insight
Advise you look at my rant on the necro section on my page. It’s crazy how people think a body burn should be given to the teams for free. Like no if you’re going to sit and body camp for 6 minutes straight, that’s YOUR prerogative.
Dude what is crytek doing with the ammo drop? Thats totally backwards saying the long ammo has more drop. There far more power in those bullets and the longer barrel of the gun will build more pressure. The long ammo should have minimum drop and the small ammo should have the most drop.
they made this to balance the ammo types out, so that not every single dude runs only around with long ammo anymore.
@@darkcartman2826 I hate it. The idea that the weapons could even remotely resemble reality is lost.
@@mathiasd5563 i mean i kinda get your point but they were never realistic to begin with. I mean reload time and that stuff, sure they were. But that you can just point and click with no bullet drop at all is way more unreal if you think about it. And the maximum headshot range also in a way. These bullets have insane speed, enough to kill you with a headshot. But somehow youre 2 meters far away enough to just tickle you like a mosquito bite? And sure the bullet drop being bigger on large ammo doesnt make sense at all, but i rather have that then to have a meta, where kinda 60% of the weapons are kinda useless, because why should you ever take something else then a shotgun and a long ammo rifle? So i welcome this to make worse weapons more viable again. But you are of course be free to disagree with me
@@darkcartman2826 It's just the thought, "ah, I'll take the light ammo because the heavy one drops so quickly" that bothers me.
And that rifles that are famous for their long-range capabilities may be less suitable. I wanna see and feel the power of a heavy round. That gets lost when I have to take a large ballistic curve into account. Maybe even at 75m.
On the other hand, I think it's good that the barrel length is taken into account.
We'll wait and see.
@@mathiasd5563 The heavy one also does the most damage, would be pretty imbalanced if they also were the easiest to hit with.
I think bullet drop is a massive mistake. Projectile bullets with slowish velocity and no bullet drop was a massive draw for me and so many other players because it's a novel and unique system. Scopes will be ran every single game as accounting for bullet drop with janky iron sights will be near impossible. Pistols are also useless now as bullet drop starts at 10 meters lmfao...
my major concern indeed the fact that if you play iron sight u wont be able to see where the guy is
Bullet Drop is likely a buff for sniper, as while it'll take some time to adjust, snipers will be playing at distances that standard hunters will be unable to contend, and compact ammo would just about tickle them.
But compact ammo has the least bullet drop and can headshot at any range now. I really see it as a buff for me as a winfield main.
@@K3rberoZ Its a buff to HV Marksman Winfield. While yes, Compact is getting a good assortment of buffs, Ironsights will be alot worse, the bullet drop changes benefit Scoped weapons more, since the scope isn't overtaking the lower portion of the screen like the rifle barrel does when aimming.
@@Spiffyo yes, a more complicated bullet trajectory will make it easier for snipers 🤡🤡🤡🧠🧠🧠
@@Schimml0rd The current way Ironsight functions is that if you want to lead shots, you'll have to, at points, put your lower ironsights or even gunbarrel over a target to shoot them, scopes give alot more view of the target where you just need to adjust the lines on the scope for your target.
i think the bullet drop isnt a good idea because it'll be even harder to learn as a new player and even as more of a veteran player myself its gonna be pretty difficult to get used to the bullet drop for each specific gun
you got used to the leading, no?
@@burgersquinn ya true but its just another layer if its anything like battlefield it'll be fine but it seems its gonna be alot harder especially if the 14 meter drop off range for uppercut is real, its also basically a whole new game with all these changes so we'll see how it all feels when its out
@@Ghandii with the drop ranges I think pretty much no weapons will have to worry about it if you're fighting someone in the same compound. if you're used to doing that you want have to worry about it, so it's bad news for people who camp in bushes 150m away and no change for everyone else.
@@burgersquinn oh ig i thought it was gonna be worse if its gonna be like that then thats a really good thing then
@@Ghandii winfield is 50m and the tool tip says you can still hit headshots pretty reliably for another 15-25m without having to account for drop really since that's just when the curve starts.
this bullet drop is absolutly not needed!! how are we gonna play the nitro now? use is as a shotgun? i have 2k hours, not really into learning how to aim and shoot from the beginning lol. i havent played the game in 4 months and waiting for the engine update to get back, i think im not gonna ever play it now lol
I hate this so much, the reason i like hunt was it had projectile bullets without drop. i can't wait for more "where did my bullet go?" moments...
I won't say hate until I've played but I have fears because I also liked that you just have to account for velocity. We'll see though, if it affects close range combat It's not good
You'll love candy crush, it doesn't have ANY bullet drop 😊
@@Schimml0rd bro, the conversion pistol is going to have more bullet drop than the flare pistol? Also, not even relevant, thx for commenting on my month old comment tool.
The bullet drop change is interesting because while hunt has bullet travel time, it doesn't account for how bullets start slowing down immediately upon exiting the barrel. IRL, heavier bullets have an advantage in that this deceleration happens slower, but in a game where there's no air resistance things are different.
So now we have a smaller and slower moving bullet having a flatter trajectory than 7.62x54 fired from a mosin ¯\_(ツ)_/¯. Works for balancing at least
Oh it gets more fun. The winfield likely fires the .44-40 Winchester (.44-40 Winfield likely in the Hunt world). Just based on the actual in-game velocity numbers, the Winfield is firing that .44-40 at 400m/s. The equivalent of the .44-40 Winchester irl had a bullet that weighed in at a whopping 13 grams. Now, the Mosin-Nagant firing that 7.62x54mmR. How heavy is the bullet fired out of that rifle? 13.7 grams. That's right. The actual bullet itself is not even a gram heavier. We are talking a very small difference here in weight. Meanwhile, the Mosin's bullet? Yeah a much bigger cartridge. Much more force and much more velocity.
Yes, the Sparks and Martini-Henry do indeed have a bullet that is actually heavier. The Martini fires a bullet that's 26 grams. There is a significant weight difference there. The point is though, citing weight as a reason when irl the weight of these bullets varies immensely regardless of compact, long, or medium is nonsense.
Also fun fact the 7.62x54 would see a spitzer replacement later, with an even lighter bullet of about 9 grams. So the Spitzer rounds are actually even lighter. Let alone that one is saying the weight bloody matters in this situation at all. That's not how physics works.
Problem is, in other games you got red dots, hunt has almost just iron sights that are not adjustable so your gun will completely cover your target except you got a scope, is a big nerf to anything that is not scoped
"But in a game there is no air resistance..." I'm sorry, what? This was a joke, I hope, because otherwise your comment is dumb as hell. If you didn't notice, with this change, we are already getting something that didn't exist in the game: bullet weight. And in case you missed it, the bullet will start dropping after traveling some distance, which means they are not adding actual weight in calculations. In the same way they could have changed these parameters to represent the effect of air resistance on a bullet based on its mass and speed.
And long ammo is already balanced with price of respective arms, low ammo capacity, lower resupply potential, and a trait that allows you not to lose a bullet when reloading. And now they will be harder to aim at a distance.
And don't forget that we still have shotguns, which will become even stronger after this change.
No we don't. Larger bullet, longer it flies because all long ammo is also faster than small ammo. Clearly shows in video that medium ammo drops after 80 meters and Winfield at 50.
Bullet drop of revolvers is so funny. 10 meters for pax, really?! They are joking?
They will ruin whole game
It's like Crytek thinks that bullets fired from pistols have the velocity of a paper airplane for some reason.
I honestly hope they retract the bullet drop change tbh
found the bush sniper
See I agree with him that comments like this make no sense until we get hands on with it and get some hours in with these changes to see how it actually feels in game.
@Buberino I'm worried more about how this will affect close range weapons, I hate sniping
@@tacopig7605 Well given most rifles don't have any drop until after 30-50 meters it looks like. It won't, it might hurt pistols though and we haven't seen the drop of shotguns yet.
@@tacopig7605 I don't think you would feel any difference with close range weapons if you're using them at their intended range
no. . .its not like playing 2 v 3 as solo. . its like playing a 1 v 3 and when you get up you get instakilled again because they ether instakilled trapped you or camped you because there is no way to defend your self when you're downed.
The absence of bullet drop in hunt showdown was the best part in the game for me. Now I don't know if I'm going on playing. This change seems very weird because now I have to learn basically a new game. It's like CS devs would say we're removing the mechanic that you have to stand still for precise shots. Or rainbow six would remove leaning. Why would you change a core mechanic of your game? This makes no sense at all for me.
No, it's more like if CS also added a bullet drop mechanic (and ballistics) to the game, lmao. Even at the relatively shorter ranges in that game I mean.
CS removed duck cancel, changed how crouch works, how bunny hops work, how spray works, how smokes work, etc.
You knew one version of CS, same with Hunt. Both games have changed a lot since they were first introduced, you just thought that what you knew was there since the beginning.
I'm assuming you were also complaining about weapons not having an insane amount of sway then? Because that's how it used to be.
@@santaclaus3175 A lot of assumptions on your end, LMAO. The whole comment is just a bunch of assumptions to make what point? I've been playing CS since 1.3 and it's worked the same, more or less, for the last 20+ years, but yeah, just keep assuming instead. It's one thing to try and argue to fit your narrative, it's another when you just start assuming a thousand different things, because you haven't even learned how to make a simple point.
@@SlCKNESS_ Every point I made about CS can be factchecked. Saying the game is the same isn't true at all. You could HE jump in 1.3 for instance.
People are worried about Hunt being too different, while forgetting it used to be a completely different game 4 or 5 years ago.
I just find it funny that over the past couple of years most people were saying that the game has become more casual, but now that an actual feature that requires a bit a skills is added, so many players are complaining even though it's a big long ammo nerf, which was requested since the game launched.
Bullet drop will buff only snipers, and completely remove players with iron sights chance to ever fight back.
This is because of the science behind bullet drop - Bullet drop means players will have to aim above the target to hit it, as the bullet will fall as it travels. This is not a problem for people with scopes as the target will just be a little further down the big black + sign in their scope. BUT if you are using iron sights there will come a range where you will have to aim so high the barrel of the gun will completely block the view of target, hard capping irons sight range.
This "hard cap" will make fighting back against snipers go from difficult, to impossible if the sniper keeps his range up, as he will be completely obscured behind the barrels of the iron sights guys trying to return fire.
Real life rifles got around this problem by having adjustable iron sights that physically raise the rear sight up to see over the raised tip of the barrel. So unless crytek plans on adding realistic adjustable iron sights to every rifle in the game, I hope they do not go through with this plan.
@@danielmorris385 bullet drop is a nerf first and foremost for all weapons outside of their intended range.
For people who flickshot (like with the crossbow) it's really just retraining your muscle memory. Flicking slightly above target isn't too bad
This is just a big fuck you to 80% of players. All of your muscle memory is being stripped away. 10 meters for bullet drop out of a pistol? Ive shot those guns, you dont have to aim up for anything up to 100m or more easy.
And to top that of most rifles have adjustable ironsigths (even modelled on eg. Mosin or vetterli) which would negate the adjusting aim for bullet drop problem
Every new thing I learn about the 2.0 update, I'm more tempted to just uninstall the fucking shit.
feel the same
@@masterchief4707what? Bullet drop is the issue? The crosshair?? the Ui??? The necro changes?? Im so confused why people are crying about this update like they are ruining the game
@@bil4630 necro is and was firstly a perk for mates latly only for solo now you have it as burn traid in a team fight kinda usless now bullet drop sounds first not so bad but if every wapoan starts droping of on 50 m its relearning a game that you playd like 5 years or like me at the start i dont realy feel that way
for example you ever played nitro that scop is ass the bigger the bullet that faster its drops have you ever loked ito the sky with a wapon that big its makes the gun ussless and not picked anymore .
(side not i cant realy write english that well please dont complain)
stated back too start of hunt every wapon has his on identity yeah not shure about that every thing has the same amo typs now where is identity and how about ohh f*****in headshot rannge if an bulet will kill in the head why have fullmantel jacket in the game that only porpis is too incrise the head shot range ?
duh what ever huunt is and was smoking they ruin there own game so much that many have quit after the anoncement of that stupid patch
the manly problem is they cant ban cheaters for good so they make bullet drop too piss the community of and too decrease the aimbot but if you would understand how an aimbot works the bot will learn and even than it will be insta headshot with the removal of a range with a headshot its pain and everything you head learnd is throwing into the trash like that game
hunt has hits bad and good sides allways but that is too much and i dont wanna be part of shiting into the face removing bb so you cant only buy them or grind month for a skin was bad than ervey wapon has any amo typs na also bad howerver you can still play it than dolch and oficer get bleeding amo a wapoan you can spam for lacking of you skill the hunter will bleed out in a game where is boild acktiion stupid
now they have the asia and cheater waves and what they do yeah we do bullet drop too kick evreything out you have try too master the last years and also we removed headshot range so now a cheater can kill you at any range have fun with that
maby now you understand why so many players are pissed
and thanks for asking i hope i could help with my broken english
@@bil4630 the bullet drop is gonna be annoying
@@bil4630
They need to think about new players. Not only 10k hours gamers.
I'm new to the game, i barely have like 20 hours and I'm loving it. This is a complicated game with a huge learning curve, and now adding the fact that i have to learn every bullet drop for every weapon? That's gonna be overwhelming and a lot of players are gonna quit because of it.
The bullet drop sounds like the most terrible idea, I can see a lot of players getting so frustrated that there will be a big drop off of players.
You get a close combat, using Pax, at 20m, you go for a quick torso shot, all lined up, which at 20m, an easy shot, but instead you hit the legs …. because drop off.
I get the idea of having bullet drop in game, but they need to be reasonable.
changing it, 6 years after release is a terrible idea.
agreed, but many players will start playing the game because the game starts to be less arcady. time will tell if its a win change for crytek or not
@@smaindiapl4210strange remark, most people prefer arcade games.
@@manreaper1238 hunts original target demographic was a hardcore shooter fan.
@@BlackWolf9988 that's why his online is low, and this guy says that making the game more hardcore will attract players, when in practice it will only further discourage newbies
Bullet drop doesn’t belong in hunt. This is explained in many videos. Modern shooters have sights that give us a lot of space around the sight to see above, below, and around it. Hunt is mainly iron sights and whats right below an iron sight? The gun… so aiming higher to acount for bullet drop means you are just seeing gun and not the player. Im genuinely confused by this change.
This is right in line with their typical out of touch, clueless design decisions. They need to hire new people..
@@IWantThatKeyit makes it less fun
@@hanswurst2765Hard disagree
@@IWantThatKey I've played a lot of Hell Let Loose and you rarely if not never have to adjust for bullet drop in the way that you have to cover your target with your gun
Can't wait to guess where to shoot since my gun has irons that are not adjustable. It's a small nerf to snipers and a big nerf to anything challenging them (and bullet drop doesn't work that way anyway)
They need to nerf flare gun for the game to not favor the team that gets first blood. Instaburning is so powerful despite all the choke options they put in
I agree a lot of these changes will make the game more punishing to push and make death in a bad spot more punishing.
Hunt got their physics degree on Temu
Bullet drop is mostly a nerf to a non-scope rifles. Scoped ones will not have any issue, as iron sight will not obscure their vision
Unlimited faster burning and you get 2 chokes with 1 minute...stalemates are going to go thepugh the roof because being passive is the only way now aince getting downed is instant burn and death.
Yep pretty much this.
Things dont fall faster if theyre heavier! How silly, gravity affects all objects equally, muzzle velocity is essentially the only determining factor with the drop curve
No. The change is absolutely making sense. Compact ammo has a smaller model than medium, than long ammo, so there is more air resistance and therefore a faster bullet drop
@@dirkrunge4388 so why do military snipers use high caliber rifles as opposed to 22s?
@@dirkrunge4388 no it doesnt make sense at all. Heavier bullets keep their velocity longer and modern spitzer bullets have rifling on them which makes the bullet spin in the air to gain more stability pretty much making it fly straight for like 300 meters. Like the guy above said there is a reason why modern militaries use high caliber snipers and dont go sniping with pistol sized bullets.
@@dirkrunge4388 But smaller drag doesn't mean smaller drag coefficient, aswell as ballistic coefficient. Generally if the bullets are the same shape larger calibres tend to have more range because of a better ballistic coefficient but it's also always about the weight of the bullet, the heavier at the same muzzle velocity the longer range.
this wasnt made to be logical, but to nerf long ammo because 90% of playerbase only plays long ammo
Bullet drop is going to turn away a lot of casual players honestly. Most of the people I know enjoy hunt because it has the potential for really long range engagements without the need to spend hours learning bullet drop like in other FPS games.
Whats even more great is that other FPS games mainly have sights/ scopes. Meaning you can lift the gun above a player and still see them below the sight. In hunt it is mainly iron sights which means right below an iron sight is the gun. Lifting above a player to account for bullet drop means we will see nothing but gun lmao. Many videos explain why bullet drop could never work in hunt and idk why they are making this change
@@modernwarhero8447 what about all the ww1 and ww2 games out there with bullet drop (battlefield, etc)? And also.. you know, actual guns with iron sights? It works fine
I usually don't like FPS with large map because of the bullet drop. Having no bullet drop is one of the thing that made me start to play Hunt.
I think it will turn away hardcore fans as well.
@@treschletbecause the games engine was designed for it? Have you never gone to the firing range and actually see what crytek considers 15meters? It should be in game units instead of meters because what would look like 5 meters irl is 12 in game. 90% of fights I take in hunt are outside of bullet drop ranges and that's in compound.
Disappointed to see bullet drop, it’s a mechanic I just don’t find fun in games, especially one so reliant on old firearms with iron sights. That very well may be a dealbreaker for me depending on implementation, which would be very sad. Loved this game to death for years.
This update feels catered to streamers who've played so long that they'd rather player something other than Hunt
Agreed. It feels as if the game has slowly become more catered to solo streamers who essentially promote it, rather than group players who play it. Many of the streamers are great at what they do, but that doesn't mean the game should be solo-centred.
Since they are adding bullet drop, they should reduce all weapon sway by some percentage since that was added to make shots harder. Now that bullet drop is doing that, having a lot of sway could make it too difficult for a lot of people to land.
Yeah... you now have 2 vectors that you have to account for. Crytek has never been a company that understands games.. honestly.. I'm not sure how they got "big" anyway but this latest capitulation to the dweebs shitshow has turned me off from spending money with them anymore because they'll change the core mechanics of a game nearly a decade in and all the time and money investment a player has put in just gets flushed.
A "hold breath" button would be nice now cause of bullet drop
@@FamaSicura sniper player loll
bullet drop will be terrible on the 30 tick hunt servers, i play crossbow as main weapon but i dont want to see that on guns. I like the necro changes but i realy dislike the burn changes since i think it will have the opposite effect of what they want to achieve. Now sitting out of range in a bush with a high velocity sniper is the only way too not get insta burned to death. Shotgun campers will also be more of a thing since now the advantage of downing an enemy is even bigger. It was already bad enough with the flair pistol. Centered crosshair is cool i will use it.
First of all, they already announced that their network structure will change quite drastically, whatever that means.
But the bullet drop/trajectory won't really be affected if they are staying on 30hz. What you're experiencing with the crossbow is one of the lowest projectile speeds in the game, that in itself will always be a problem if you're trading shots with an enemy.
@@K3rberoZ I read somewhere they want to localize some things so the server doesnt need to do as much as it needs too right now, dont know if thats true though. I doubt they will upgrade the servers if they wanted to they wouldve already done that long ago. Its not bad with crossbow but i cant count how many times i saw the bullet/arrow hit an enemy and i would not get a hitmarker and they were still full health, i doubt that bullet drop will be implemented good.
@@osterhai it's a little more than just "upgrading servers". They would have done it already if that was the solution to all the networking problems. Their hardware is most likely fine, the software running on it is most likely a limiting factor. David Fifield said that they'll switch to a more centralized solution, so maybe they'll use something like AWS in the future.
@@K3rberoZ i think its just a money problem, a lot of their hunt showdown revenue also goes into other projects such as their Crisis project. I think they could solve the networking problems but it just wouldnt get them any money. What i fear is that they just want to implement bullet drop so it gets people to talk about the game. There was a big post years ago from a developer that explained why bullet drop will never be added to hunt and everyone agreed with it at the time but it seems like they changed their ways and i dont think thats good.
@@osterhai that's some conspiratory kind of stuff. Doesn't make any sense, since they're reworking their whole network structure now. Why if it doesn't net them any money?
For a long time they only had one or two systems engineers, and reworking the whole network structure is a huge undertaking.
And the best counterargument is simply: a better game generates more money. That's the whole reason for their rework/engine upgrade.
If people were annoyed with randoms leaving as soon as they get downed before, they're gonna have a a double bad time after the necro changes.
they have GOT to reevaluate the trait point costs across the board. so many completely useless traits are 3, 4, 5 points
Or at least comjine some bad ones to make usefull combos
If they're useless simply don't pick them? 😂
Bruh the bullet drop will be a game killer for me tbh 😅
9:38 is there something new to the Uppermat iron sight? Right at the beginning of the barrel. Maybe related to the bullet drop?
Any potential satisfaction of landing a headshot with bullet drop will be far outweighed by inability to land one more often than not. I'm fed up with shotguns and now they are taking away a long-range counterplay.
And yeah, physics doesn't work that way. Compact ammo should have greater drop because air resistance will be more effective due to lesser mass and less momentum. But who cares, right?
Balancing > physics.
@@owl_uwu1297 so, they introduce a 'balancing' aspect and justify it with physics, but in reality physics doesn't work that way. So why did they justify it with physics in the first place? And what are they 'balancing' exactly? Snipers, which appear in 1 out of 10 games at best? It's not like we have problems with every second player running with a shotgun, right? You're lacking something, mate, and that something is called critical thinking.
@@nomado-sensei the types of weapons you encounter depends entirely on your MMR. Shotguns are also inherently alot less likely to result in playstyles harmful to the game, but with things like concertina bomb becoming very popular that is becoming less true
Snipers are very common in 5-6 star, and are almost always paired with an unhealthy playstyle. They aren't happy with that, they're trying to do something about it.
You tell me I lack critical thinking because I value balance over physics, that is absurd lmao.
I don't really interpret their phrasing as justifying it with physics, but rather just providing us with the logic they used that we can understand the balancing with.
Either way you're complaining about basically nothing, the change is what it is and arguing over the semantics when it won't help the gameplay is pointless.
To add, you say they're removing long range counterplay but... You only need to be like 30m away from a shotgun with clear line of sight to be perfectly safe and at that distance, you don't have to worry much about bullet drop.
I hope and expect them to revert the bullet drop. Including this feature in Hunt is a terrible idea
I really hope they do no got through with the bullet drop changes. This aspect of the gun play (having leading, but not drop) is part of what gives hunt its identity. It allows for snappy, quick, and fun gun play, without overly needing to calculate every bullet. Also the fact that most guns (and most of the guns that people really love) have iron sights, making it so at range you will have to block out your opponent with the model of your gun and just guess and learn over time the general-ish drop. It sounds like a guessing game that will remove a lot of fun from an already difficult and punshing game, that does not really need it.
Honestly my prediction is that bullet drop is gonna make regular gunplay really difficult so shotguns are just gonna be the meta cuz their effective range will not be affected by bullet drop.
Shotgun Showdown is not where I want this game to be, because its just gonna be camping with shotgun until you win. I know a few people that have quit the game over this reason so idk. The changes seem just a little sus to me
they want there game dead so they can realease hunt showdwon classic with a reast maby too get money again i dont get it just throw a mid game away too loos players sounds good for me
Calm down and get good?
The haven't said how bad the bullet drop will be, oh no, you have to aim slightly up to hit heads past 50 meters. Shock horror, someone call the news.
Starts after 15-30m depending on gun. + With big ass iron sights it's gonna ruin range for all iron sights variants as they aren't adjustable in this game@@MrDementedninja
@@IzumgiSome guns don't start having drop until 70-75 meters. Stop trying to make it sound worse than it actually is.
@@ibrosyndicateit sucks bc it adds nothing fun to the game.
Bullet drop is strange... Heavier bullets have less drop IRL because surface area (and therefore drag) increases by a square, while volume (and therefore mass) increases by a cube. That means drag increases slower than mass, therefore the bullet has more inertia and loses less speed over time, dropping less in the same distance.
yes yes agreed, but this game is not a realistic shooter game by any means. They just want to add some new mechanics other than traits.
@@smaindiapl4210 No, this is just a desperate last attempt to balance long ammo. But it's a very dangerous change.
The argument that the bullets are heavier and therefore drop faster causes me physical pain and is absolutely ridiculous.
It is common knowledge that .50BMG has a high bullet drop and is therefore less suitable for long range LOL
LMAO. Heavy and light bullet will fall at the same rate in the real world.
Initially yes but with time a lets say spitzer/long bullet will keep its energy better over range and start dropping later compared to compact ammo which would lose velocity faster.
Not if they have the same powder charge. Heavier bullets with the same amount of powder/powder burn are gonna exit the barrel with less velocity than a lighter bullet. Compare the drop of a .223 to the drop of a 7.62x39. Then compare the 7.62x39 to 7.62x54.
@@BlackWolf9988 The velocity doesn't matter, a bullet has no lift. If you drop a bullet and fire one perfectly horizontal at the same time, both bullets will hit the ground at the same time, no matter the horizontal speed or bullet weight.
@@ibrosyndicate The speed doesn't matter. A bullet does not generate lift.
at 9:32 in the menu. Region Selection now seems to be moved into settings, and with no secondary selection?
Bullet drop 😞
Bigg buff to high velocity ammo though. Can see some spammy headclickers do work unless they punish the drop too much
Heavy things aren't pulled faster by gravity than light things
There aren't any zombies actually roaming the bayou either lol
@@adnaneennia8937no it doesn't, gravity effects every object the same way, no matter the weight
@@itspure7152godawful deflection
The only change that do not like is Bullet drop I think this will be personally really annoying for me (I’m not a sniper) but I don’t like extreme close range as I don’t play as good really close. Not happy with this change but maybe it won’t be as noticeable as I think it will
I do not like all the changes that August is going to bring tbh… ui looks like mobile, hunters get changed up , bullet drop? Like headshots weren’t already annoying to hit at distance with any gun that’s not 600m/s… they are destroying the game imo. And burning wasn’t already annoying enough?
“Headshots” are not realistic at long distances with any gun that shoots even near that speed in real life 😂
Really hope they reconsider bullet drop. Never liked it in any game it's in. All it tends to do is enforce people to use a few select guns to have consistent aim. Which is even harder here as not only does the drop start at different ranges, but the drop curve differs too. Which means it won't be very intuitive. Unless it's negligible that is, in which case, why add it at all? It's just another point of issues for them to never touch if something happens.
We should petition to keep the Winfield named the Winfield. I’m sure they’d do it, we love the Winfield
This! You can't lose if you have the Winfield!
maybe their patent of the name went of and they doesnt want to pay money on a name.
@@ExTremZero Hm I thought it was called Winfield specifically because they don't have the patent for Winchester
The description still confirms that it's manufactured by Winfield. It's probably for the best. I once told a friend I was introducing to Hunt to "equip the Winfield" and he grabbed a Terminus.
@@freddie9705 that must have been a huge face palm haha. Yeah maybe? But I’m gonna miss the callout “he has a winnie” and etc, as it’s slowly gonna be out of touch and confuse newer players when I say that
I'm so happy they brought back Witness, it was my favorite trait from last event. 5 points seems fair considering it's both a very useful information trait on top of letting you heal using the wisps left behind by dead AI and hunters. It does a lot
“Bulletdrop” i.e. “Screw players who use iron sights instead of scopes”
The genius behind the patch note: they add bullet drop to every shot. how do player should get used to it ? play with fire ammo so they can see the bullet drop easier at the beginning. what is crytech answers ? let's buff fire damage. what will happen ? everyone will play fire ammo and give feedback to the bulletdrop. 300 IQ move
They haven't even shown the visual side of it yet... theres a real chance that your bullets will be visible to you
Bullet will probably make me drop this game. played since 2020 but this is just too much
and why would rifle rounds drop more than pistols
They shouldve immediately removed the flare pistols ability to burn downed hunters or limit its ammo to 1 shot.
bullet drop is no need smh this is so upsetting you dont even want it yourself i hope this bullet drop gets stopped
it isa weird because weight doesn't effect the acceleration of gravity IRL, this is middle school stuff.
So if someone burns you until you have 1 bar left and you get up with necro are you now back to 150hp?
Yep, 150.
Then you get shot dead before you even finish the revive animation, and it's back to the hulu-asa lobby for you!
@@lordwunglerbeckett unless the trio fumbles and goes on reddit to cry about solo necro still op
Bulletdrop is the WORST decision they've made thus far. I hope they reverse it but I guess not.
Any range headshots being 'lethal' is a hackers dream... :(
that doesnt matter, hacks can already spawn magic bullets right in front of a player.
Many of just want to enjoy a game that does not need so much dedication to stay updated with, rather a game that you can just hop into on weekends. And, I for one, am tired of drastic changes especially when things break with small changes. If the gameplay is to repetitive, bullet drop is not the answer for it. And it is too much of an expectation to have from this game to not make you bored sometimes if you play it everyday. There are many games I would like to play and don't want a certain game to require so much time to stay in control in it. And inviting a friend to play this game with so much to learn and comprehend, has resulted in them getting overwhelmed and letting go of it. A simple core could be just fun for years. Otherwise a game like CSGO would be in big trouble. Is Crytek really listening to players and came up with this?
The bullet drop by weight sounds normal on the surface, but in reality, it’s based more on flight time. Yes, weight plays a role, but the longer a bullet is in the air, the more it will drop.
I don’t know; I get they probably just went with weight for simplicity, but I feel like velocity should play the larger factor in bullet drop.
the solo necromancer is almost the dream change, i didnt want it fully removed because that could cause a lot of solo only players to quit. but i wanted it to be limited to 1 revive per match, the full banish could be really annoying, but atleast they can only revive once.
I could be misinterpreting but I think if you burn you wont be getting those health chunks back but maybe you will I guess
@ghostrunner2138 their words were "complete restoration" and restoration is official term for what happens after a banish. Same term is used for things like rampage. So, yeah, when you use that necro, you'll be totally fresh and topped off
@@treschlet ah gotcha. Well they should burn faster so I guess it’s still quick plus once they revive once you can leave without worry
I don't understand people issues with nacro , firstly it's one player and everytime a health chunk gets removed , if three players can't even do that then it's a damn skill issue is what it is. Nacro was perfectly fine for solos as it is. How many times do u think solos actually won ? It was already hard as it is bro. I hate what they have done to it
@@khuziplays5651 think about this... a nacro player sit on tower with a mosin sniper..., I definitely don't think it's broken, I just think it is stressing and meaningless, now team need to just sit there to watch solo player burnt out...
Because of the changes people will get scared and wont push at all
Im glad they added centered crosshair... time to comeback
Cant wait for the oneshot headshot lantern flare and decoy video
When the update drops, I'd love to see an in depth Pros and Cons to centered vs. lowered, even though you are keeping lowered.
There's no real benefit to a centered crosshair, it's literally CS or "old school FPS" players going "but I can't use a lowered crosshair", instead of learning like everyone else. It took me 2 seconds to "adjust" (if you could even call it that) to the lowered crosshair back in the day.
Pro for lowered crosshair: More vertical clarity
Pro for centered crosshair: Don't have to look down as much to see traps.
@@SlCKNESS_ rachta has reasoned on one of his streams for maybe trying out centered crosshair to account for the fact that when in running you kinda look a bit up while in lowered crosshair and therefore are not necessarily aligned with the hunter enemy heads if you need to flick. Centered crosshair could fix that. I dont know well see
Gravity has the same effect on every bullet, regardless of weight or velocity.
Time of flight is the determining factor to gravity's effect, the longer it is the more it effects are felt.
Heavier bullets with high BC can outperform lighter bullets, given they maintain their velocity longer.
I mainly want to know if the new engine will be more optimized or if performance is gonna tank for those of us with less powerful hardware.
System requirements will be raised because of new graphical features. So under the same circumstances, performance will likely be worse. That said, stuff like FSR might help with that.
Guys this is HUGE for me, I'm serious as hell when I say the only reason I wasn't playing Hunt was the weird crosshair.
i didnt even notice it till someone pointed it out
No joke, centered crosshair is the biggest change to make me play again the game lol
I literally haven't played the game since the announcement for the big update in August or whatever... I was so discouraged by the coming "update" that I just shelved the game... After watching this though... I have deleted the game. 8 years of enjoyment shit on. I just don't care anymore. Why change the fundamentals of the game? In a way I'm happy... I was spending to much time and money unlocking events and skins and such. Time to part ways and lesson learned... Crytek will never change.
I haven’t played in a while and now it looks like I am just not coming back. Too many games have bullet drop already.
Are you that skilless?
@@noahleach7690nah it's a matter of changing a game drastically after 6 fucking years. Not every game needs bullet drop. Not an issue if skill. I love playing Arma and hell let loose for example but also love vs and siege. If bullet drop comes to hunt I'm out.
@@lastnamefirstname850 play weapons with less bullet drop then?
@@lastnamefirstname850I’m actually surprised a game like hunt doesn’t have bullet drop in the first place.
@@lastnamefirstname850the game has changed drastically in that time, it used to be much more tactical and slower paced. Dark nights, weapon sway, etc. This is a return to form.
man slugs finally can headshot above like a front yard worth of distance, nice
Having no bullet drop was one of the unique things whitch was making hunt standing out. Don't understand that decision at all. Faster burning will take off that tactical approach when rescuing teammates no circlein around finding week spots in enemy's defend - now will be rush (and likely die) or let your mate burn. Not happy with that changes at all :/
It's a way to raise the skill ceiling for all the camping long ammo users and thus nerfing them in a way. I'm okay with it.
Man, Call of Duty has no bullet drop. Most shooters don't. Not unique to lack drop lol. Its one of the things enforcing long ammo meta.
On the other hand, it makes choke beetles and choke bolts more reasonable to bring. No one ever took them before.
@@PenitusVox I did cause I like to troll but this should definitely increase that.
Can someone PLEASE tell me how a centered crosshair affects anything in this game?
Scoped weapons are going to be meta since iron sights are now going to cover the target from view, with the bullet-drop change!
Introducing bullet drop after 6 years is a horrible idea. The game is complicated enough, no need to make changes like this
yes a bit late but we'll see if it is a fuck up once it comes out
these are all shit changes. imagine that, crytek trying to make their game even more sweaty and appealing to the people that can play it all day every day. it's going to go the way of Tarkov at this rate
The whole small ammo will drop less doesn’t make sense. The weight is negligible to the speed. The arch will be a lot less noticeable with higher speed so the long ammo would definitely drop less quickly. I get it’s a balancing thing to give smaller ammo types a bigger advantage but I would like to point out that the physics don’t make any sense
They need to change burn affect being twice as fast and the bullet drop is a no no for me. I might quit the game
Years ago I said I wanted centered crosshair and got fucking torn apart for it. Now that its happening everyone's acting like they've always wanted it. Put me on the balancing team, coach. These changes fucking suck, id rather play the game as it was before they changed events to be dogshit
I think the change for necro is good, I even think it might be a buff for solo players, but making it a burn trait for solo is kinda harsh... Spending 4 or 5 trait points each game for a single self revive is kind of a steep price. Might be clutch, might be "high risk high reward", but necro is supposed to be a buff to help solo players even the field against teams...
I think it’s „one time use per match“ and not „burn“ ☺️
@@Discovering_Humanity its literally a burn trait
"but necro is supposed to be a buff to help solo players even the field against teams..."
Maybe I'd care about that "balance" when they didn't put 6 star solos into 4-5 star lobbies.
Honestly, most of the solo players are corny and pathetic as hell, they should have a different lobby from duos and trios. Necro is still a coop perk, to be able to help your partner from a distance, who gives a damn about solos
I think the biggest difference might actually be the centered crosshair which throws the entire perception of the game world out the window.
Im willing to bet there will be clear advantages for this setting that will require everyone to switch or play with a handicap.
Yeah that is my issue as well. The game is so atmospheric
tbh no game should have an off center crosshair, I understand the reason they are leaving it but they should switch it to centered be the only one
the only advantage i can think of is vertical FOV, it looks like lowered crosshair users will have more top FOV compared to centered who'll see more at the bottom showing more of the weapons and hands
Unlikely, if anything the centered crosshair will be a handicap due to gamers never looking up
Centered crosshair doesn't move the crosshair up, it moves your camera down. This means it won't add any head glitches into the game, and will actually make seeing players above you slightly harder. It also looks like the gun model will cover more of your screen.
One advantage centered crosshair will give you is better crosshair placement, which, now that trading is getting fixed, may play a role in situations that come down to reaction time.
This going to make the game so much slower because people are going to camp more with shotguns and just waiting
Now that you mention it, i hope i can fire dragons breath ammo into the air at night to create an arc of flaming bullets coming down into a compound.
But i don't agree and really can't wrap my head around which part of the changes would make people camp more. Pretty much everything announced in this video makes gameplay faster / forces players to act
@@K3rberoZ2 star thought logic. Insta burns for your one necro forces solos to play at range to avoid. Bullet drop forces scopes because you won't be able to aim because the gun will be in the way forcing you to play at range. Bullet drop starting at 10 TEN meters for certain guns means even MORE shotgun corner compound camping.
@@dylanb4494 first, you trying to attack my credibility by projecting some MMR bullshit already reveals that you're insecure as hell.
Instaburning via flares or dragons breath also didn't increase shotgun camping.
You could also simply watch the video again to see how bullet drop works. Pistol rounds won't fall straight to the ground after 10 meters. That's just when the curving starts. You will barely notice any change within compounds and at your weapons intended range.
bullet drop after 6 years? it has no place in the game, how the fuck you hit someone with iron sight now if they are just a little far away?... :(
Games like red orchestra did it amazingly and that was all iron sights. Just gotta wait and see but man if it's anything like landing those sweet ranged headshots with the mosin from RO2 then I'm all for it
"a little far away" should be alright because the stats value is when the drop starts. with 25 to 50m added on top of that number (the point where the drops starts to make a difference) you will still hit the head if you aimed at the forehead (top pf the head)
Necro changes are God awful. Burn trait my ass
Will self-rez with necro now trigger the restoration effect then? Cant be so sneakybeaky anymore
Man solos are going to be so goddamn passive now.
much less yolo which means they have to be smarter, better in gunfights and have better timing.
@@MisterBlackout And in the best case, don't die in a stupid location where the enemy can immediately access your body
@@K3rberoZ Yes, dying should be punishing regardless of necro or not because most of the time mistakes were made.
4:32 They haven't said anything about it BUT I'm hoping that if you have Relentless, it will act like a extra stack of necromancer for solos, burning Relentless first before it's able to burn the necro trait it'sself.
i was maining shotguns this whole time and have recently switched to the mosin/lebel and have been doing good with them. looks like i have to relearn whole ass weapons
Bullet drop is SCARY: it sounds good on paper but look at the pistols- if you go to shooting range 15m is the length of the dummy range for the shotguns. This means bullets will only play like current Hunt at shotgun ranges for pistols or whatever at 15 m drop. Outside of this you are gonna aim at the sky above peoples heads. I get bullet drop is added to counter Long ammo meta spam and snipers and make players engage more in compound fights with compact ammo which is more forgiving when you get hit. But in reality its making Long ammo take a little more time adjusting their shot with their scope over quick scoping (which any good Sniper player already does) and making Compact ammo not have any chance of fighting back against high velocity guns or teams approaching outside compound. Just grab a shotgun and camp compound and lairs. On the flip side- maybe Trios running Melee weapons rushing compounds might be a common sight? The Spear flies more straight than a pistol and 1 taps on any body part. Let that sink in.
Medium ammo would then be "meta" as the most balanced bullet type. Centennial with its base 600m/s before HV is gonna go crazy. Cent Sniper> Mosin Sniper??
Necro is kind of of crazy and even though I dislike Necro spams, I think its too harsh. Solos should have a stack of 2/2 or 3/3 Necro. Although it seems they didn't account for lv 50 hunters meaning that as a Solo you can't enjoy lv 50 hunter play because trait points eventually run out and you are out of Necro. So it forces players to play team most likely Randoms and people play Solo to avoid playing Randoms...They expect Solos to either die and buy a new hunter or force them into Randoms the longer they play the hunter. Also the full banish is good and bad, for players like Rachta and Hornet it takes the 1 tap advantage on a lower skill enemy and players like Rachta and Hornet already played Solo successfully before Solo Necro was added. So pros are getting buffed to hell (no offense just pointing out the facts)
The 1min Choke bomb was sorely needed. I mostly used them to clear a fire or poison, I don't need walling or fortress gameplay. Map movement and positioning > choke cloud walls even from a defensive perspective.
The trait subtype: Scarce and Burn rebalance was good outside Necro of course. I feel Shadow Leap and Shadow are good on field only and makes hunters feel more unique- imagine playing and teammates start yelling: "we got a Leaper or Shadow be careful" (maybe randoms will learn to clear AI for fights) Witness is nice but I feel its a knock off for low skill players how have trouble grabbing Bounties/Dark Sight or keeping mental note of people dying in fights. A bit expensive for a Vigor+Poison Sense of sorts.
I didn't realize about centered crosshair, probably explains why I generally miss my head shots despite getting the drop on enemies.
Ugh, every update video I try to keep an open mind but as I have said previously: 1 step forward, 2 steps back
No one is considering how far it drops. This ain't sea of thieves, it's not gonna hit a wall and go straight down. 25-50 meters you'll still reliably be hitting heads when you aim for them, it said. 15m is when it STARTS to drop, not when it drops off the map. That, especially for compact ammo, is not going to be noticeable for most situations.
@@ReddCrystal I am, and it goes without saying, but the point that went over your head was that a gun being unreliable after 15m is quite a bit of a joke...Its basically a crossbow without the damage of a crossbow. A pistol has to headshot to be reliable. Or you will see shotgun loads packing bows or crossbows for fighting when ranged.
Like there is a saying about a gun and "crooked shot" or not "shooting straight" Part of the reasons guns replaced bows and crossbows were the ballistics of bullets flying "straight" over "lobbed" (physics are undeniable but bullets generally shoot straight in their designed ranges- that why they are designed for in the first place) In a fight you don't have time to fix a lobbed projectile in a split second- you need a "straight" shooting gun.
So a pistol not being "accurate" across a compound but rather a single room is wild.
Like Crytek stepping into full blown ballistics is them stepping on a land mine they are not equipped to deal with. They are game dev studio not a military R&D. Its overcomplicating things to fix a core design problem.
The solution is visibility, snipers, hard scopers, or pros like Rachta that can dome a guy with just iron sights at ~300m are able to do so because they can see enemy players. You can't snipe, what you can't see...HOWEVER, the biggest bitching and whinnying in the community happens when they add Night, Fog, Rain, and Ash maps. Its just a vicious cycle and the Bush Sniper problem continues.
I'm on the fence about the centered crosshair. It doesn't seem like much, but it could open new avenues to peek through fences and the cracks in buildings. It will also make it easier to spot traps. I'm no fan of traps, but they're also not too hard to spot as is if you're conscious about them. Not against centered, but it could change gameplay in quirky ways. Also bullet drop being introduced might give rise to things like Centennial Sniper, especially with it's high velocity taking it up to 800 m/s as well as head clickers like the Winnie Marksman or even the Nagant P. Deadeye. I'm curious how this change will affect things like suppressed weaponry and my dear beloved Martini-Henry. Long ammo being heavier, travelling at 400 m/s might make it like firing a mortar shell. Overall, I'm curious how things will play out, and they were certainly not joking when they said this will be a relaunch of Hunt Showdown.
What is going to happen when your hunter is now level 50 amd you cant buy necro anymore and you encounter a team with necro, are hunter able to go higher than 50?
This feels like a big nerf to most solo players either way as even if you only revive once per fight, you are now unable to revive later on in the match so it will encourage solos to play slow more again probably. Idk, at this point I really enjoy getting to play aggressive as a solo but I don't think I'll want to push trios as a solo anymore if my revive is already burnt. Might as well leave the match and buy a new one.
That's true actually, I hadn't thought about that. It won't happen too too often but it'll definitely be something we'll have to consider when playing solo
This is exactly why I hate the changes so much.
Teams can revive themselves up to 12 times without burn but I can only do it once as a solo? Shameful change.
@@Leather_Teeth_insp The entire point of playing solo is going in at a disadvantage. Necro is a bandaid to reduce the annoyance of trades, you cannot expect the game to cottle you past that point.
A solo should NEVER be as powerful as a trio.
@@owl_uwu1297that's very far from being the "entire point" of playing solo
@@owl_uwu1297 I'm sorry are we debating this on a channel where the streamer legitimately goes and wipes the whole lobby alone consistently? Solo player can absolutely destroy trios when given a fair chance. 1 revive per solo absolutely nothing by comparison to the 12 revives possible a trio can do. Your stance on this is comical.
If bullet drop is going to be implemented I'd like to see not be 10m bullet drop horseshit where you have to cover an enemy hunter's head with the barrel of your pistol in the same compound to land a head shot in the name of "dynamics". But instead bullet drop that is so mild that it will slightly effect medium and long ammo RIFLES, so that you cant land insane head shots while camping in a Bush 300m away. Bullet drop being so severe and structured in a way that it ignores physics WILL turn this game I love to play into a shotgun and melee only game. Also making long range engagements without a scope and without a rifle basically impossible, and if one side did have a mosen sniper and the other had a only a shotgun there is no winning for the shotgun player. Making fun stupid load outs enviable turning this game into a more serious less fun game that will require more load out planning taking a whole lot of fun out of just dicking around and still expecting to have a winning chance. This will only bring on a new wave of cheaters who don't want the game to be anally hard. If you want this amount of "realism" in a fps shooter go play tarkove or dayz, that also goes to you devs, if you want to turn hunt into a "dynamic" piece of horseshit go work at either tarkove or dayz don't fuck up this game that's so unique and perfect already with nonsensical "improvement". I predict if bullet drop isn't first sufficiently tested in test servers and we all are thrown into the deepend with such severe changed that I think you'll have a massive downfall in reoccurring player activity, you'll ruin this game.
P.S.
Rachta please SAVE US FROM THIS BULLSHIT!
so will the burning be faster for only dead bodies or also alive players?
I think it would be more fun if they implemendet bullet drop in a different way. Make compact ammo actually drop more than long ammo but make every bullet-type have the same damage falloff that long ammo currently has. That way long ammo would still be the strongest and easiest to use, while also giving other ammo types an opportunity to compete at longer ranges (although making it harder to hit these shots). Most importantly it would get rid of the problem that compact ammo (and medium ammo to some degree aswell) just collects hitmarks at a distance without dealing any meaningful damage at all.
So if we want to use necro as a team we will need to buy it again after each use? seems like we would run out of points after enough successful matches. I think the solo necro changes are good overall though.
idc about anything else centered crosshair will be so much better im so happy