Space Quest III SWEARS BACK AT YOU and other secrets!
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- Опубліковано 3 лис 2024
- Space Quest III has a bunch of secret stuff in it that I'll bet most of you didn't know was in here. If you did, let me know in the comments!
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You are really crushing these videos as of late, man. Love em.
Wow, thanks, Steve. 😀
Every one of these videos brings back so many frustrating hours of my childhood being tormented by a Sierra game I was too young to play; wish I could play them all again for the first time. So fun.
The videos you’ve put out this year have all been absolutely magnificent, I love and appreciates what you do mate and hey happy first Father’s Day to you!
Thank you so much! 😊
4:36 - that message seems like sarcasm, but it could be referring to the disruptor-type blaster Roger gets near the end of SQ1. Assuming he kept it, such a weapon would most likely have been banned on a Xenon orbital station, so he didn't have it with him in SQ2, and therefor wouldn't have it here.
Also, is that Roberta on the Softporn cover?? LMAO
I’ve been playing SQIII since the 90s, and I’ve never even heard of using the pole instead of the Orat-on-a-Stick.
I just joined the Discord server. Can’t wait to check it out!
Welcome aboard the Discord! They were the ones who told me about substituting the pole for the Orat-on-a-Stick. There are some very clever and very talented people on that server. I hope you'll have fun there!
That intro is SO GOOD!!!
To get in position to grab the invisibility belt, Roger is set to use an Avoider. He's not so much pathfinding around the area as much as doing his best to, well, avoid walking into things. Which is why he does the "weird little moonwalk".
Still, this means they could have used an "Avoider" to make the mouse controls ... less useless?
@@spacequesthistorian I figure between the wonky results and the nature of the actual thing being avoided, it was better to just not do it at all.
SCI0 games like SQ3, after all, used a bitmap to designate where you can't stand, while SCI1 and later used polygons (even though the bitmap was still supported for that purpose!) Bitmaps aren't too good a fit for pathfinding around obstacles, since... there aren't really any obstacles to walk around, only individual pixels. That they're drawn with line segments doesn't matter, once the three images are drawn (visual, priority, control) the game doesn't care how it did so, so all it has is pixels.
Now, Avoider works entirely in SCI Script while PolyPath leaves the heavy lifting to a kernel call, implemented in C. All it has to do is walk down the returned list of coordinates. And it doesn't do any wonky moonwalking.
See also how the diskette version of KQ5 has two separate walk icons. One acts like in SCI0 (it even still uses pixels!) and the other actively paths around things via polygons. This is of course because "walk" was less processor-intensive than "travel", much like how KQ4 was released in SCI0 and AGI versions because not everyone might be able to run the SCI0 version.
Fun fact, when you use the keyboard to walk in the average SCI1 game, it acts as if you clicked far away beyond the edge of the screen. That's where it (lazily) paths to. In SCI0, it just sets you off until you touch a forbidden color on the control screen (white by default).
Nice! I didn't know the reason for the two separate walk icons in KQ5 before. That's wild! I also had a very poor understanding of what those priority and control things were for in SCI0. By turning them on in debug mode, I sort of guessed they had to do with walkable areas, walkbehinds, and obstacles - but I had no idea, for instance, that a specific color indicated a "no walk" zone. Or that pathfinding was accomplished with polygons. Thanks very much for the detailed reply!
@@spacequesthistorian SCI1 games deprecated the use of the control screen, after a few, and basically none of them use it to block actors. SQ4 for example doesn't have any white lines in its control screens, but uses it to denote traps like ledges, portals, and the hotspots for features, while many others use polygons exclusively, leaving only the visual and priority screens.
My game uses the control screen to denote where shadows go, much like SQ3 did: ua-cam.com/video/IsYQT2vII1A/v-deo.html
I've always wondered how they did those fantastic shadows in the garbage freighter in SQ3, when Roger enters/exits the tube where the rat mugs him. It's just such an incredibly cool-looking effect.
Jesus the snake message actually takes 5 points away from you? Wow!
But only in early versions of the game.
They also misspelled "lose".
@@Logan-fh5rr No one went through the entire code and spell-checked the text back then. They only took a pass at the most obvious messages. That's how the "don't be saying that shit" message survived.
This is great!
Seems a fitting video after all this Quake
I was wondering have you seen that softlock Danny from GameGrumps got with the Arnoid on Phleebut?
I don't think I have. What do you do to trigger it?
@@spacequesthistorian I'm not exactly sure. It happens around 40:35 in part 1 and it looks like Arnoid grabs him on the very edge of the screen, after which nothing happens.
I didn't know about the trashmouth message.
The best part of it is that you're stuck with it for the rest of the game!
Actually, I found out about the pole.
4:31 That is really weird that they use the incorrect "loose" instead of "lose". It could be an honest mistake, but I dunno.
Most likely a typo on the part of Scott Murphy. SQ4 has a couple of those, too.
mess about and destroy things without any real motivation to do so? Sounds like standard adventure game protagonist behaviour to me.
You "loose" 5 points? And speaking of KQ, apparently the VGA version of KQ1 offers no response at all, to "fuck off". My brother and I found that out, when I was watching him play and he typed that after getting a "please try something else" message.
King's Quest is too pure for such potty mouth.
Where can i find this lads channel?
Click on his icon! or
search for his name!
Yes, I did the swearing Easter egg. Just to see for myself.
Would I lie? 😁