Fun lore tidbit: The Warden forces in Caoiva are almost entirely Volunteer and Irregular forces, and the Colonials are made of conscripts with a couple professional formations. This is because during the Second Boreal war the Colonial legions breached the First Boreal Line which they shattered against in the previous Boreal war. Overconfident Colonial forces then got disintegrated by the Second Boreal line which is almost entirely Mountains and choke points, at this point Warden engineers had several decades to build defences and prepare, this is also where most of the Warden regular and professional forces were waiting in reserve.
kinda funny, with how the factions have developed ingame, it feels like the opposite. The wardens ingame tend to be made up mostly of large clans with good communications. The collies seem to believe in the "if we dont know what we are doing, the enemy dosnt either" doctrine, and is generally coalitions of smaller clans.
@@Aurora-mq8ph Just to clarify, volunteer forces almost always fight better and harder than conscripts. Professional soldiers are those who re-enlist after their basic training is completed and they join the reserve.
Much as I love playing as the Colonial Legion, I respect the Wardens who refuse to quit. Besides, it's no fun fighting a demoralized opponent! Dragon Ball style: I wanna play against you at your strongest!
This was my first war, been playing in the Collies, decided to join the Clanshead fighting, got forcibly conscripted by the 141CR to man their 150mm Guns and spent the entire morning with them shelling you guys o7. Really funny feeling seeing the very same pits our guns were deployed at, now overrun with blueberries
This war is honestly pretty epic because of the fact that we got pushed back so far but we're still making some progress like retaking clanshead and viper pit. I was in the battle in Clanshead for a bit pushing The King near the comps field, but it was such a narrow strip of land with so many tanks and infantry that it was crazy with bullets flying everywhere and you could die at any time. There was also a crazy fight at Fort Duncan in Linn of Mercy, someone counted 14 tanks, with double vetted nemesis and 2 talos, plus spathas and scorpions We held out as long as we could with tons of rpgs and the few tanks we had but eventually lost it.
Great to see rob back behind warden lines. Unfortunately, most wardens i know (including most of my regi 🤭) have been cursed with the Big Sleep after the holiday season.
3:00 it's not because they feel pity , but because they see an engineer who knows what he's doing and want to chime in x) As a new player in foxhole , seeing a man with a plan is a "you sunnova bitch, I'm in" from me
The day they pushed into Clanshead I was online with my regiment and we brought a frigate to sit in the river. We were able to provide fire support and intel/spawning to help slow down the initial enemy assault. Eventually pulled out though when the Joe base fell.
I was in the battle a day before you when we first pushed into the region, we managed to push all the way to The King in about 4-6 hours, but we were swiftly pushed back in a swift counter attack all the way to that relic base :.(
Dang! I hope we can keep Fort Windham at least and keep pushing at them. I saw the lootbox they got and it really was not much so we should be able to last.
You sure about that? I sometimes trust random UA-cam comments but I have never heard that in game for the last 3+ years I've played. I know digging you can have as many as you want but maybe need another confirmation on repairing. Thanks for letting me know this and I will look into it further!
I just started playing thanks to your vids I got to work right at way as a soon as I spawned for the first time one guys told me " have you done your training" I said no " come on ima need your help to build some stuff" man I was so happy to give him a hand then we went to the front line to deliver some stuff and I fell in love with this game 😌 (colonial on Charlie btw)
The reason why holding onto backline territory that you recently took over is hard is that it takes like 3 days until you research industry, so until then you have no storage depots, seaports, factories, refineries. On the other hand like you said, supplying the newly built relic was very easy. But thats just what it is.
Are you saying it shouldn’t be this way? I think it works out great. Gives defenders more time to prepare instead of getting snowballed. If it could build faster then you shouldn’t get any kind of “lootbox” in my opinion.
I was in vapor pit, I think, yesterday and i did some arty and it was my first time. That day was also my first time on a gunboat and some logi, though I unfortunately disconnected in the latter before I finished resupplying.
Thanks! I've been liking the frontline engineer work! I'm excited for future battles where I can just constantly switch in between all these roles. Thanks again for the feedback!
Nice to get a sitrep from clanshead. After losing morgen i been hangin out in callahans, n its so brutal. An hour away from securing zoo our supplies collapsed n we lost half the territory
I have seen way more alts this war and the holiday sales are partly to blame. Given the amount of time that the developers have had to address it, I have to wonder if they profit to much from alts to ever fix the problem.
They don't seem like the type of devs that would take little profits just for a few extra alts honestly. Just report the alts you see get them on video or pictures and report them. I'm on the other side where I've seen way to many vets call new player alts even though they are doing nothing wrong. We need to find a middle ground for these two interactions... Thanks for sharing your experience with this.
I agree that there are too many false reports around new players and language barriers can make figuring out intentions near impossible. I watched a group of Chinese players slowly take apart an oil field with the flag system, and every player that approached them couldn't communicate with them and didn't have the time to watch them for hours to observe their intentions. But every time someone approached, they would start fixing their damage only to come back hours later and destroy everything with two simple clicks. The damage they caused was so substantial that it forced a moderator to reset and restore the hex. The unfortunate side effect was all large ships losing their reserve status, and more than I'd like to mention, we're stolen and destroyed due to either new player incompetence or cruel intentions. I believe the solution to the alt problem is to take away their power through the world map. The devs need to add a structure you can build that allows you to secure your supplies against thieves so I don't have to build a base around a storage depot to actually sleep without the paranoia of someone robbing me.
And the colonials won this battle, which was decisive I think. What a battle for each side. I fought with french regiments defending with our tanks and we destroyed 30 tanks in one night... amazing. It was intense until wardens got the King RB very close. I was decisive because we needed the industry tech. That we reached it aftr the batle which spent 3-4 days.
I cut my teeth in war 93 at the start of war 93 as a newbie warden, I came back to the game for day 1 of war 117 and fought it all the way till its end as a warden, and now for this war on able I'm actually colonial. I'm warden blue at heart but I wanted to see other side and man in my humble opinion there is some real cultural differences. I wonder a lot about the effects of the long term cultural impact the 30/32 war on the playerbase. It's quite something being on the receiving end of a warden come back. The 30/32 phenomena might warrant a closer inspection.
I notice the culture differences as well every time I switch. The Wardens comeback spirit is so much better than the Colonial side in my opinion. I'm thinking when I return to the Colonial side during war 123 I'm going to make it my goal to try and build up a sort of comeback spirit or something we can all rally behind more.
Hi Robert! Will there be videos about the war on Charlie's server? There, the war has already surpassed 117 (the most bloody of all the previous ones) in terms of the number of dead, and now it will surpass the 100th war in duration. Isn't this an interesting case?)
I have one coming out tomorrow! Unfortunately nothing like my war summary videos just because I didn't have anyone come tell me any charlie stories ha It will be the forever war though!
@@RobertLovesGames Do you really have no subscribers who could tell something about the war on Charlie?)) You're one of the top UA-camrs for this game! :)
My suggestion is play more roles. Also when looking on the map find the fronts with the most green and blue circles. Those are normally really active fronts. One other thing is know that these videos are of footage that I took over 5-8 hours. So it looks more exciting because it's summed up :D
@@RobertLovesGames Well then saving the BB was maybe not that important ;) You shoudl tanke a look at trench systems, at this point of the war they are very usefull to defend whe your t2 defenses get obliterated by arty. During last war colonials didn't bother building much defenses around third chapter, but we had to clear mazes of trenches, inch by inch, so our tanks could move forward.
lol! Nicely done! I honestly love doing watch towers and giving us more intel. Every time I open up my map and watch that tower light up I feel little joy knowing I made that happen :D
@@RobertLovesGames Eventually we ran outta mats. I had to go and do mats travel from the hex near. Towers kept getting destroyed over and over by partisans since they can swim over from the other side. Couldn't take more mats to secure the water side because of so many partisans from river side and eventually got late. I felt with bit more prep we could of secured everything property until the checkpoint.
I heard that this is a break war for the wardens because of the holidays and because we don’t want the wardens to get nerfed by winning too many wars. Great content though keep up the good work.
I don't believe in break wars unless the devs are the ones stopping the war like war 118. This is not a break war and any Warden telling you that is just coping. This has been a great war and I still think we have a chance to comeback! And thank you for the kind words!
This was a bad war, with the Developers giving the colonials the Ballista heavy tank days earlier than the Wardens could make the equivalent Chieftan tank. From day 1 to day 14, Colonials had a hard coded tech advantage, from MG trucks, Tankette, Luniaires, Hydras, Venom and Dusks, this war was literally Greens to win, and they took 2 critical refinery cities and the MPF city of Kings before wardens had medium tanks. Sorry devs, if you want this game to survive, balance the tech better - and nerf the PvE Meta of tremola spam from behind the new husks which made them even stronger, and hydra rushes again using the new husk system as cover. Currently, there is no reason Green should not win every war from here on out.
Bro, what tf u talking about? Tech progress is only dependent from materials u salvage and bring to engineering center. Collies advanced faster because they had more salvage fields. Saying "hardcoded" is literally the same thing when kid loses in board game and screams "game is rigged". Im warden this war and i started at war 117 as collie. I havent won any war. Its just pointless to say that. Learn to lose brother. (Altho tremola spam is annoying i have to say its not as annoying as some warden weapons (talkin bout cutler) from 3rd person pespective.
@@TheSupar not all able wardens came over. BUT I certainly saw some last night at Jade and one would think they would at least come over and help a fellow warden out not do a d day landing and hydra rush us. Id be on the lookout for another tonight.
how much does the dev pay you to keep this game alive?U suck at this game and your'e video are relly annoying.Telling people what to do.The best thing for new player is the discovery! stop telling people you can do that or this.Let them live and stop trying to be the hero of Foxhole
Many colonials and wardens were harmed in the making of this video lol
They always are :D especially when arty is on our fronts :D
Charlie now holds the record for deadliest war. That's kind of crazy.
Yep! I don't see that war ending any time soon!
Better long wars than very quick ones (in games)
@@RobertLovesGames Imagine this XD
Able - fun war 130
Charlie - no one remember when or why this war began... (war 119)
@@ЛевАрцишевський charlie war will be forced to end around february-march for spring update
WC117 on Able still has 60k more deaths as far as I can tell of writing but its def on track to beat it possibly within a day or two.
Fun lore tidbit: The Warden forces in Caoiva are almost entirely Volunteer and Irregular forces, and the Colonials are made of conscripts with a couple professional formations. This is because during the Second Boreal war the Colonial legions breached the First Boreal Line which they shattered against in the previous Boreal war.
Overconfident Colonial forces then got disintegrated by the Second Boreal line which is almost entirely Mountains and choke points, at this point Warden engineers had several decades to build defences and prepare, this is also where most of the Warden regular and professional forces were waiting in reserve.
kinda funny, with how the factions have developed ingame, it feels like the opposite.
The wardens ingame tend to be made up mostly of large clans with good communications.
The collies seem to believe in the "if we dont know what we are doing, the enemy dosnt either" doctrine, and is generally coalitions of smaller clans.
@@Aurora-mq8ph Just to clarify, volunteer forces almost always fight better and harder than conscripts. Professional soldiers are those who re-enlist after their basic training is completed and they join the reserve.
Much as I love playing as the Colonial Legion, I respect the Wardens who refuse to quit. Besides, it's no fun fighting a demoralized opponent! Dragon Ball style: I wanna play against you at your strongest!
Exactly! You get it! Well said!
This was my first war, been playing in the Collies, decided to join the Clanshead fighting, got forcibly conscripted by the 141CR to man their 150mm Guns and spent the entire morning with them shelling you guys o7. Really funny feeling seeing the very same pits our guns were deployed at, now overrun with blueberries
This war is honestly pretty epic because of the fact that we got pushed back so far but we're still making some progress like retaking clanshead and viper pit.
I was in the battle in Clanshead for a bit pushing The King near the comps field, but it was such a narrow strip of land with so many tanks and infantry that it was crazy with bullets flying everywhere and you could die at any time.
There was also a crazy fight at Fort Duncan in Linn of Mercy, someone counted 14 tanks, with double vetted nemesis and 2 talos, plus spathas and scorpions
We held out as long as we could with tons of rpgs and the few tanks we had but eventually lost it.
We are doing a good job of holding on for sure! I think we if we can hold on until BT's come out we might have a shot at turning this around!
Great to see rob back behind warden lines. Unfortunately, most wardens i know (including most of my regi 🤭) have been cursed with the Big Sleep after the holiday season.
3:00 it's not because they feel pity , but because they see an engineer who knows what he's doing and want to chime in x)
As a new player in foxhole , seeing a man with a plan is a "you sunnova bitch, I'm in" from me
I'll upvote any video that encourages our guys to build more watchtowers. Keep it up!
Yes! We need more intel! They don't take long especially if you bring someone with you!
The day they pushed into Clanshead I was online with my regiment and we brought a frigate to sit in the river. We were able to provide fire support and intel/spawning to help slow down the initial enemy assault. Eventually pulled out though when the Joe base fell.
Its always cool when you post a video and its your perspective of a battle i was at- i was defending Windham when it fell
Warden logi never rests!
Dang right! Lets keep those fronts moving forward!
Grate to see you on our side Robert ❤
Love being back on the Warden side! Lets have a great Warden weekend!
@RobertLovesGames are you currently on wardens in the current one on able where the war is likey gonna end tonight lol
If I get 20 likes I will join the wardens next war (I’m a colonial main)
Woo! Wardens you know what to do! For Callahan!!
Crazy how differnt videos are in the same war seeing the same things but in differnt areas
No way man, I was there ad one of the tankers!
Nice! GGs!
I spend so much time in Howl County & Great Warden Dam, it's cool to see you in my home turf!
Been fun defending Howl County! We will not let them in!
Holy canolé this is intense!
30/32!!! And remember Rime!!!
Just finished up the defense of Godcrofts/Axehead in Able. Best battle I’ve ever been in since the game launched. Nice vid Robert!
I was in the battle a day before you when we first pushed into the region, we managed to push all the way to The King in about 4-6 hours, but we were swiftly pushed back in a swift counter attack all the way to that relic base :.(
Dang! I hope we can keep Fort Windham at least and keep pushing at them. I saw the lootbox they got and it really was not much so we should be able to last.
I remember this battle, I was repairing the bunker with you! :D
Nice! Thanks for helping me repair!
BTW - "3 to a piece" is only for building blueprints and building upgrades. Repairing and digging can have unlimited people helping.
You sure about that? I sometimes trust random UA-cam comments but I have never heard that in game for the last 3+ years I've played. I know digging you can have as many as you want but maybe need another confirmation on repairing. Thanks for letting me know this and I will look into it further!
Want to say I can confirm as well. When we are repping metas its always as many as possible repping.
@@RobertLovesGamesit's 3 per piece to repair a garason
for a th or relic idk the total but there is a limit
@@RobertLovesGames clan man told me max 5 people can dig or repair
@@yaboyalaska7550 3 max for repairs for anything that's not a relic or town hall, digging can have any amount
Me two or three day ago: reload for 120mm and 150mm cannon at The King from colonial side
Me after watching:
lol! We are coming for you! GGs!
well, my clanmates and I had to spend about 10 hours to completely knock you out of this hex >:(
lol! Glad to hear it :D GGs!
I just started playing thanks to your vids I got to work right at way as a soon as I spawned for the first time one guys told me " have you done your training" I said no " come on ima need your help to build some stuff" man I was so happy to give him a hand then we went to the front line to deliver some stuff and I fell in love with this game 😌 (colonial on Charlie btw)
That's awesome to hear! And glad that person found you right away and you were able to help out! Good luck out there!
Pz regiment done great things on this defence building, big shoutout to them they were great!
The reason why holding onto backline territory that you recently took over is hard is that it takes like 3 days until you research industry, so until then you have no storage depots, seaports, factories, refineries. On the other hand like you said, supplying the newly built relic was very easy. But thats just what it is.
Are you saying it shouldn’t be this way? I think it works out great. Gives defenders more time to prepare instead of getting snowballed. If it could build faster then you shouldn’t get any kind of “lootbox” in my opinion.
I was there during the Colonial shelling. It was nonstop ptsd inducing!
For real! I built up that bunker like 3 different times lol
LOOK AT THE SCORE BOARD BLUEBERRY
I didn't hear no bell!! :D
@@RobertLovesGames see ya on the feld then, babie eaters ❤️
Remember war 93 and war 117, FOR CALLAHAN WE WILL HOLD TILL YOU FALL!
Good "how to front line build" content. Keep it up!
Thank you! I hope I am doing a good job showcasing it. I'm sure there is more I could be doing as well. Thanks for the kind words though!
I really hope you Wardens ceap having setbacks, lagging, losses and fatalities.
Love the Colonials
I get quite a lot of "Schade Freude" when I hear something like the Colonials are pushing back
I always hope that my opponent is at their strongest so that when I defeat them it taste even sweeter :D
Think I hit you there with a Nemi on 6:22 lol. didn‘t think I would get a warden update to this front this early lol
Just installed yesterday from a video about Logi players going on strike. It’s been fun doing backline logi work
Nice! Welcome to Foxhole! Feel free to DM me on discord if you have any questions or if you need help with anything!
This weekend will be epic.
i was here fighting to claim back our land ! Warden never give up !
my favourite thing about this war is the warden navy absolutely clowning the collie navy. telefrig alone sinks half the collie navy
Warden navy seems to dog on the colonial navy every war.
Ring ring
I was in vapor pit, I think, yesterday and i did some arty and it was my first time. That day was also my first time on a gunboat and some logi, though I unfortunately disconnected in the latter before I finished resupplying.
Nice! Welcome to Foxhole! And sorry you disconnected! Feel free to DM me on discord if you have any questions or if you need help learning anything!
@@RobertLovesGames will do.
6:36 As far as I know... 3 to a piece is for building... but unlimited for repairing... again... as far as I know... :)
I'v heard mixed things! I think I need dev man to confirm this! Thanks for your insight on it though!
It was a bloody good battle, we were at the gates of The King numerous times! Shame you weren't there to see it
Same game and same great content but cool to see you mixing it up with more emphasis on front line engineering. Love it 👍
Thanks! I've been liking the frontline engineer work! I'm excited for future battles where I can just constantly switch in between all these roles. Thanks again for the feedback!
Nice to get a sitrep from clanshead. After losing morgen i been hangin out in callahans, n its so brutal. An hour away from securing zoo our supplies collapsed n we lost half the territory
i really thought the navy would help us this time again, but i guess there's little use when the islands aren't as full of comps as in 117 and 119
True good point!
I have seen way more alts this war and the holiday sales are partly to blame. Given the amount of time that the developers have had to address it, I have to wonder if they profit to much from alts to ever fix the problem.
They don't seem like the type of devs that would take little profits just for a few extra alts honestly. Just report the alts you see get them on video or pictures and report them. I'm on the other side where I've seen way to many vets call new player alts even though they are doing nothing wrong. We need to find a middle ground for these two interactions...
Thanks for sharing your experience with this.
I agree that there are too many false reports around new players and language barriers can make figuring out intentions near impossible. I watched a group of Chinese players slowly take apart an oil field with the flag system, and every player that approached them couldn't communicate with them and didn't have the time to watch them for hours to observe their intentions. But every time someone approached, they would start fixing their damage only to come back hours later and destroy everything with two simple clicks. The damage they caused was so substantial that it forced a moderator to reset and restore the hex. The unfortunate side effect was all large ships losing their reserve status, and more than I'd like to mention, we're stolen and destroyed due to either new player incompetence or cruel intentions. I believe the solution to the alt problem is to take away their power through the world map. The devs need to add a structure you can build that allows you to secure your supplies against thieves so I don't have to build a base around a storage depot to actually sleep without the paranoia of someone robbing me.
And the colonials won this battle, which was decisive I think. What a battle for each side. I fought with french regiments defending with our tanks and we destroyed 30 tanks in one night... amazing. It was intense until wardens got the King RB very close. I was decisive because we needed the industry tech. That we reached it aftr the batle which spent 3-4 days.
It lasted a long time though! We fought over Clanshead for like a week or more. Proud of the Wardens for holding out as long as we did. GGs!
I cut my teeth in war 93 at the start of war 93 as a newbie warden, I came back to the game for day 1 of war 117 and fought it all the way till its end as a warden, and now for this war on able I'm actually colonial.
I'm warden blue at heart but I wanted to see other side and man in my humble opinion there is some real cultural differences.
I wonder a lot about the effects of the long term cultural impact the 30/32 war on the playerbase.
It's quite something being on the receiving end of a warden come back.
The 30/32 phenomena might warrant a closer inspection.
I notice the culture differences as well every time I switch. The Wardens comeback spirit is so much better than the Colonial side in my opinion. I'm thinking when I return to the Colonial side during war 123 I'm going to make it my goal to try and build up a sort of comeback spirit or something we can all rally behind more.
@@RobertLovesGames You wouldn't even have known the colonials were winning based on the world chat. I'm sure it was vice-versa on the warden side.
Callahan's Passage STANDS 🕊
This is my first Able war and joined up with SCUM on the 2nd Jan, it's been eventful :D
That's awesome to hear! Glad to hear it's going well!
i used distraction on clanshed to burn bb and faciliti in viper pit
Nicely done!
No one seems to be talking about the Charlie war at all.
I have a video coming out about it tomorrow :D Sadly it won't be like my war summary videos. I have not heard any stories from many Charlie players.
Hi Robert! Will there be videos about the war on Charlie's server? There, the war has already surpassed 117 (the most bloody of all the previous ones) in terms of the number of dead, and now it will surpass the 100th war in duration. Isn't this an interesting case?)
I have one coming out tomorrow! Unfortunately nothing like my war summary videos just because I didn't have anyone come tell me any charlie stories ha It will be the forever war though!
@@RobertLovesGames Do you really have no subscribers who could tell something about the war on Charlie?))
You're one of the top UA-camrs for this game! :)
i dont know why but i never get such battles, is there a trick to get into more thrilling battles?
My suggestion is play more roles. Also when looking on the map find the fronts with the most green and blue circles. Those are normally really active fronts. One other thing is know that these videos are of footage that I took over 5-8 hours. So it looks more exciting because it's summed up :D
Why "NO AI defenses" ? Relic provide AI aswell
But they blew them all up :( had to rebuild all of them! But that's a good point if any were left alive!
@@RobertLovesGames Well then saving the BB was maybe not that important ;)
You shoudl tanke a look at trench systems, at this point of the war they are very usefull to defend whe your t2 defenses get obliterated by arty. During last war colonials didn't bother building much defenses around third chapter, but we had to clear mazes of trenches, inch by inch, so our tanks could move forward.
Been doing watchtowers all night last night😅
lol! Nicely done! I honestly love doing watch towers and giving us more intel. Every time I open up my map and watch that tower light up I feel little joy knowing I made that happen :D
@@RobertLovesGames Eventually we ran outta mats. I had to go and do mats travel from the hex near. Towers kept getting destroyed over and over by partisans since they can swim over from the other side. Couldn't take more mats to secure the water side because of so many partisans from river side and eventually got late. I felt with bit more prep we could of secured everything property until the checkpoint.
What sound mod are you using for foxhole?
This one right here! DM me on discord if you need help setting it up!
skaj999.itch.io/super-uber-fantastical-foxhole-sound-mod
GROVE-4-LIFE
WESTSIDE REPRESENT
RESPECT+
Wardens talked all that shit last war and now y’all getting pushed like ahhh mfk
lol! It's not over yet :D
I heard that this is a break war for the wardens because of the holidays and because we don’t want the wardens to get nerfed by winning too many wars. Great content though keep up the good work.
I don't believe in break wars unless the devs are the ones stopping the war like war 118. This is not a break war and any Warden telling you that is just coping.
This has been a great war and I still think we have a chance to comeback! And thank you for the kind words!
"if we lose its a break war, if we win its a normal war" -every warden
@@UnrelentingWolf that’s just what I heard from one random logi player.
comment like abo
Like abo? What lol
wardens are losers
Rude! lol!
and collies are cheaters
This was a bad war, with the Developers giving the colonials the Ballista heavy tank days earlier than the Wardens could make the equivalent Chieftan tank. From day 1 to day 14, Colonials had a hard coded tech advantage, from MG trucks, Tankette, Luniaires, Hydras, Venom and Dusks, this war was literally Greens to win, and they took 2 critical refinery cities and the MPF city of Kings before wardens had medium tanks. Sorry devs, if you want this game to survive, balance the tech better - and nerf the PvE Meta of tremola spam from behind the new husks which made them even stronger, and hydra rushes again using the new husk system as cover. Currently, there is no reason Green should not win every war from here on out.
Bro, what tf u talking about? Tech progress is only dependent from materials u salvage and bring to engineering center. Collies advanced faster because they had more salvage fields. Saying "hardcoded" is literally the same thing when kid loses in board game and screams "game is rigged". Im warden this war and i started at war 117 as collie. I havent won any war. Its just pointless to say that. Learn to lose brother. (Altho tremola spam is annoying i have to say its not as annoying as some warden weapons (talkin bout cutler) from 3rd person pespective.
"strong comeback spirit" = abandon able war and come ruin charlies
Someone has to help the Charlie war end :D lol. But all jokes aside the Wardens I play with don't do that! Able is the server that matters for us!
@@RobertLovesGames dont touch our forever war
@@TheSupar not all able wardens came over. BUT I certainly saw some last night at Jade and one would think they would at least come over and help a fellow warden out not do a d day landing and hydra rush us. Id be on the lookout for another tonight.
Second ?❤️
I think 3rd? lol :D
1st to comment
Woo! Nicely done!
how much does the dev pay you to keep this game alive?U suck at this game and your'e video are relly annoying.Telling people what to do.The best thing for new player is the discovery!
stop telling people you can do that or this.Let them live and stop trying to be the hero of Foxhole
Wow, what an annoying person