This video was far more difficult to make than I had anticipated. I never really do this, but I kindly ask you to share this video with, like... your favourite high school English teacher or your local 7/11 clerk or whatever. Thank you :)
@@yash3576 I watched my brother play Ace Combat 6 ages ago and recently beat Ace Combat 7. Very much enjoyed it and the soundtracks for all the games are amazing
DUDE, how could you miss the most reused heat action ever - the baseball bat one. It's the exact same in most Yakuza games I've played (I am completely sure about Kiwami, Kiwami 2, Y3, Y4, Y0, Y6) - the character hits the opponent in the legs, then does the batter pose, winds up a bit and hits the opponent straight in the noggin.
Other games: -w-we reused the textures for trees and the vine swinging animation -noooo game ruined! RGG games: -guys we made a new game with assets from 2005 -that's rad
I have been waiting for a video that is literally just this for ages, and I honestly don’t think anyone could have done it better than you. Great video!
As someone who works on digital product, you have no idea how valuable reusable assets are. It’s not about being lazy, it’s about saving everyone’s time and being forward thinking.
When I first started playing the Yakuza games, I thought it was a glitch or developer oversight, then I saw those huge cones in real life footage of Tokyo and realised they're an actual thing in Japan.
i feel like if you took yagami and kaito and then fused them, the end result would be pretty close to kiryu. Kaito is like Kiryu but without the refined element that Kiryu has. if there’s one thing Kaito can do that Kiryu can’t, it’s getting the girl
@@Wayra_ feel like a lot of the draw of 0’s combat would be gone if they just redid it like the dragon games. Everything feels so light and you definitely survive on button mashing much more. Wouldn’t say 0 is particularly hard anyways, but at least there was more of a level of deliberation there
I Don't see a problem in that tbh, all the games are similar, i don't think they need to make new animations, fighting styles and heat actions for each game
@@vinteum2.1 fighting styles for the enemies? ok, yeah reuse it, cool, but no new heat actions? Maaan, that's one of the coolest parts of a new Yakuza game, the new heat actions for basic stuff, like Heat Action for grabbed enemy or Heat Action on prone enemy. Shame they usually reuse those
@@gamingmaster6377 i mean you're right, they should make some new heat actions, but at the same time why shouldn't they reuse old ones? it's not like that prevents them to make new ones too
Honestly, I care less about the fact that they reuse most of their assets, and more for the fact that they can make assets from 2005 look super good. Also, that Tesso character select screen AI voice gag made me spit out my water lmao
Well I couldn't think of any instance where a character screamed Tesso's name so I just did it myself lol. But yeah there were a few more from the PS2 games that I didn't include but genuinely it's hard to tell that they are animations from many years ago in the later games. Pretty sick how they do that
I honestly care more about the assets they DON'T reuse. Kamurocho Hills being just a whole lost block in the game, after Y5 have it fully modelled, Kamurocho underground stores and parking, Kamurocho buildings you could go up, Kamurocho shortcuts from Judgment, etc. Also, Sotenbori and Hiroshima, at least, should be in every game after Y6, just for the sake of "why not?" I don't even care if we didn't have nothing to do there besides beat people up(that's the fun part) and eating at the restaurants, just like it is in Y7.
7:46-8:09, They were on their way to mourn the death of the Large Traffic Cone, of course they weren't in the mood to fight. R.I.P Cone (2005-2020). You'll still be in our hearts forever as one of the best hiding spots for Majima.
Even though the animations are reused, I must say that the sound design and particle effects are so cool in newer games, ESPECIALLY Lost Judgment. Even the camera work too. That heat action from Yakuza 1 that somehow made its way back into the Kaito Files looked amazing with the lighting, particles, camera work and insanely hard hitting sounds!
They put in a lot of effort for his style in Yakuza 3 and someone must've said "Damn. Real shame that this will only be for one boss in one game" and some lead person clearly took that personally
@@SnowiestAngeman I mean yeah aside from Kuwana he’s my favorite boss in terms of used moveset, it absolutely deserves more use than one game (maybe keep it to coliseums tho lol)
Btw, the large cone is actually in Lost Judgment!!! In the dice & cube parkour challenge, the big cone is one of the objects that drop down and drain your stamina. Really is a shame that we can't use it as a weapon tho ):
7:47 Me and the boys going to raid Kamurocho Hills again for another 10 minute long battle seriously tho why doesn't RGG use this space for something other than long battles lmao
Feels like yakuza fans are the only kinda fans that love when they reuse assets at least from what I seen and I feel the same Cant fix what ain’t broke yknow
As a completionist, it gets pretty tiring having to play the same minigames again for each game, especially the RNG-based ones (aka, almost all of them)
Shinada (some guy who can kinda fight barehanded) having Hell's Gauntlet (The ultimate finishing move of one of the most legendary and fearsome Yakuza members alive) as just a regular heat move he can do whenever is by far my favourite bit of asset reuse in Yakuza.
Also weirdly enough he has that heat action where he slams your head on the wall multiple times that Majima eventually gets in Y0. It was very bizarre starting from 0 and making my way to 5 and eventually seeing the origin of that move lol Shinada the goat frfr
That segment with the character selection made me realize how much I really want a yakuza fighting game. Question, if there was ever a RGG fighting game, which characters would you main? Anyways, Great stuff my dude
@@SnowiestAngeman honestly, that sounds pretty cool. For me, either Kuroiwa or Kiryu. I would love to see the mole’s/Ryan’s moveset in action in a fighting game
I just checked it out, it is actually a different animation. Unless they mirrored it, changed the height, the ending & beginning which at that point is so much extra work it doesn't even matter.
I played 0 first so I was surprised when I played 3 and learned that Kiryu's taunt came ALL THE WAY from there Also I'm surprised you didn't cover the funny reused substory offices
every time I see that one big open space with the stage up front I go "hey it's that one sex cult place" (only because I played 0 first) it's been popping up a lot in 5 because of Haruka
For the re-used fighting styles ya forgot: - Hiroshi Hayashi using Baba's moveset in Kiwami - the last fighter (scarred naked dude in red speedos) from Bed of Styx using Saejima's style in Zero - Kashiwagi in Zero using Liquid Kazama's style from 3 - Raiden (bald Victory Road dude) using Mine's moveset - Gary Buster Holmes from Kiwami using Aizawa's moveset (other offender is the Pleasure King from Zero) - The older Akai brother from Kiwami literally just using Majima's Breaker style Kanai's knife moveset, from what I've seen, is used by the Hannibal Lector-wannabe coliseum fighter from Zero (he's the first fighter Majima beats in a story chapter) AND is used by Shota, the host who tried blackmailing Date into repaying his daughter's debt. There's probably a ton that I'm missing, but that's everything I can think off of the top of my head.
Actually the Hannibal lector guy uses Manabe’s moveset from yakuza 5 and dead puncher(last bed of Styx fighter) uses knuckles tamashiro from yakuza 3. The rest are all correct
Everybody and their brother using the pistol moveset Jingu has in Kiwami, Ibuchi included in Kiwami 2 Dual pistol moveset reused on Andre Richardson from Yakuza 3 to Kazuto Arase in Kiwami and Takeda in Ishin. Pretty sure unarmed Richardson moveset is also used a fuckton of times.
How is it that when other games palette swap enemies I just roll my eyes, but when RGG palette swaps fighting styles and animations, I don't mind that much?
I think it’s because you’re rewarded for remembering styles. You know how to fight against them. In other games, it doesn’t matter too much. Also, each style (even the copied ones) has a slight shift to make it special. Like how Amon’s throws are different than Kiryu’s.
Another victim of the "steal your moveset no jutsu" is poor Joji. He may no longer be with us, but he's still here through the thousands of mArTiAl ArTs MaStErS who yoinked his karate. -seriously why does Media King know such a powerful style for no reason-
Yeah I'm pretty sure you're right but some of these ones I just used clips that were easier to record or that I already had tbh haha. Like the one where you bash their heads in with a stick or a similar weapon is from Yakuza 1 but I used footage from Yakuza 2 lol
Back in the day, did any of you watch that one Assassin's Creed music video for a song called Beautiful Lies? It was fanmade, with all the cool transitions between the three different characters (watch it right now if you haven't!)? The heat action part of this video really reminded me of that but with the RGG boys instead, and now I wanna see a whole video dedicated to that sort of thing. Really great work there, not just on an editing level but also on doing the legwork for recording the footage. I think people tend to really underestimate the amount of work that goes into that stuff as well.
Also, my personal favorite reuse is the Kiwami 1 Majima knife QTE in Shangri-La, I'm playing through the entire series and getting to see the same animation used in Y3 was very hype
0:48 is that heat action only in 1? I don’t remember it anywhere else (but I’m not the best at remembering) lol, and if so it’s cool that they’re pulling from 1 for new games
The HACT from Yakuza 2 at 3:12 is also used by Mr. Shakedown when he grabs you and you don't escape him (its really easy to miss though because the game is lenient with his grab for some funny reason)
Hey, great video as always! I’m slowly making my way through this series, just beat 4 for the first time yesterday, and watching these videos on how this series evolves (or how it sometimes doesn’t) is fascinating. Thanks for the effort you put into these, these vids look super smooth and crisp. Keep it up!
Omfg i just Saw It what the fuck i never realized It, that's so funny tho it's strange why would they make that model just for like two seconds of screentime
Funniest ones I can remember was that one hitman boss in Yakuza 3 that re-used Andre Richerson's moveset and a Street boss in Kaito Files reusing Akutsu's. There was also shimano in kiwami with mr shakedown's moveset and Diabol in 0 using Saejima's
Little surprised you didn't include the finisher from 3 since Shinada uses it as does one of the catfight girls in 0, but then again, there are other more interesting reuses. I'm a little surprised at the microwave one in LAD since I rarely if ever had a fight in the shops to do that.
I thought about that and the get up headbutt thingy majingy but ones like those two haven't been in any of the games for a while so I didn't include them. Plus Hell's Gauntlet or whatever it's called is long as hell haha
Yakuza 3's Coliseum uses Richardson & Mine's moveset so many times it's insane. Also honorable mention to Joji Kazama who's moves get used very often by enemies in future games.
That's game development on a tight budget, imagine a jugement or yakuza game with GTA 5 money, we getting a 200 hour campaign and 10 characters, 5 cities and 100 minigames with a storyline each
You have them reuse movesets and heat actions and even things like maps but when it comes to the OST the RGG Studios is "oh nonono, that is sacred. It will play only once in the whole series in Shinada's substory"
The composers: Hey guys I just made this 4 minute song that's incredibly intense and I poured my heart and soul into it! Devs: Alright we'll put it in the boss fight that has 1 health bar and lasts for 30 seconds
The one of the most reused assets that hasn't been mentioned in the video NOR has it been mentioned by ANYONE in the comment section, is that one idle animation where a character holds their stomach while panting whenever it's meant to be shown they are hurt or exhausted in some way. I think it's been first made for the original PS2 Yakuza game and has been reused in basically every RGG game ever since.
Glad the Akiyama/Yagami ones are here. Those are the ones I immediately noticed when I first saw Akiyama's gameplay And then there's Ishioda's counter which reminds me of one of Yagami's EX Actions so bad
Here are some other things they reused -Yahata qte was reused in y0 as a heat action. (The rush heat action where you crush their uppercut with your elbow) -The majima qte from y1 y2 and y3 was reused in k1 -A heat action where you hit an object over someone’s head and release a furry of punches was from y1 and was reused for y0 yk1 y3 y4 y5 -Lao gui moveset reused in one of the coliseum bosses in yk1 -Mr shakedown move set reused for shimano boss fight in yk1 -Kiryu has the rush taunt that was reused in LJ as animation when you switched you style -In YK1 when you meet the florist you have to fight 3 coliseum bosses. The second boss has a heat action that was reused from Yakuza Black Panther (an old psp game) the heat action contains him jumping and kneeing you. - essence of wreckage/mounting was reused in all games but not the dragon engine games. The heat action was originally from the old yakuza 1 where you would be at critical health and use a heat action on a fallen enemy. -In YK2 Ryuji reuses his qte from his first battle into his last battle -Saejima’s moveset was reused in y0 with one of kiryu’s coliseum bosses and the boss is the hardest of all bosses -The prisoner from yakuza 5 with the scratched eye got his moveset reused in y0 with the Albert Einstein looking boss on majima’s coliseum -Kiryu’s heat action in y0 where he gets up and charges towards the enemy and ends him with a punch is reused in yk1 as yuya’s qte.
also another one: (Y5 and K1 SPOILERS) One of the QTE’s in the final Aizawa fight is reused into the final Nishiki fight in Kiwami (the headbutt parts replaced in the Y5 QTE are replaced with the screenshots of Kiryu and Nishiki instead)
yagami stealing shit from kiryu and akiyama bothers the hell out of me, bosses taking shit from other bosses is silly (especially when it's characters like majima who everyone is going to notice, or mine, who deserves better than to have his fuckin' moveset stolen). Ryoma taking stuff from Kiryu (and vice versa)? is whatever imo, maybe I should care more? Kiwami 2 taking animations from 2 is fantastic and helps make Kiwami 2 feel like what it should be, which is a remake of 2. When I played through OG 2 this year I was really happy to find out that the heat action where Kiryu punches a dude in the face who is lying on the ground is just the same in both versions, instead of it just being a random heat action for Kiwami 2 (and 6?) Stuff like Kaito stealing Brawler and Beast, or Amon taking Kiryu's moveset, feels intentional for one reason or another, but it may not necessarily mean that we should just be okay with it lmao. I AM definitely okay with it in Kaito's case, but they definitely could've made the animations not be one-to-one while still making it clear what the inspiration for his moveset was. If Kaito is a playable character in the 3rd Yagami game then hopefully they'll feel more inclined to make him feel more unique since he'd be in a full game and not a standalone expansion thing, but I guess I kinda doubt it. Poggers video btw. Liked and Subscribbled.
RGG studios asset reuse is called out a lot, but in todays landscape where we find out about these ridiculous budgets and staff layoffs, its so apparent that the highest level of production values in AAA games comes with a great cost. Sony first party studios like Naughty Dog and Insonmiac are a good example, they will impress the hell out of you, but we are finding out their budgets are unsustainable. RGG studios cheaps out on a lot of things like this video shows, but in hindsight, they are smart and efficient with their money, maybe the industry can learn a thing or two from them.
Random people using Kuze and Shibusawa's movesets make sense. Not because they'd appear from kickboxing that Kuze's always talking about, but I'd like to think they taught some of their subordinates how to fight and passed it down
Like a dragon games are the type of games that nobody cares for reusing assets. What people care is the story and the characters. Just like Dark Souls. It doesn't even need changing. Just improvements and polishing.
This video was far more difficult to make than I had anticipated. I never really do this, but I kindly ask you to share this video with, like... your favourite high school English teacher or your local 7/11 clerk or whatever. Thank you :)
Yeah but you forgot that Jo Amon uses Kiryu's style and so does Sotaro Komaki
Quick question: Are you an Ace Combat fan?
@@yash3576 I watched my brother play Ace Combat 6 ages ago and recently beat Ace Combat 7. Very much enjoyed it and the soundtracks for all the games are amazing
DUDE, how could you miss the most reused heat action ever - the baseball bat one. It's the exact same in most Yakuza games I've played (I am completely sure about Kiwami, Kiwami 2, Y3, Y4, Y0, Y6) - the character hits the opponent in the legs, then does the batter pose, winds up a bit and hits the opponent straight in the noggin.
Awesome editing dude! Really blew my socks off.
Other games:
-w-we reused the textures for trees and the vine swinging animation
-noooo game ruined!
RGG games:
-guys we made a new game with assets from 2005
-that's rad
lol exactly
Game Freak should take RGG as an example on how to properly reuse stuff lol
From software games too and they're rad ..
Probably the bigger offender of Reusing Assets is Ubisoft. Such as the case with Far Cry & Assassin’s Creed.
Deep Rock Galactic also has reused assets as far as the eye can see and yet no one has batted an eyelid thus far.
I have been waiting for a video that is literally just this for ages, and I honestly don’t think anyone could have done it better than you. Great video!
Sega: “Why don’t you add that one move everyone likes.”
Executive: “All of them?”
The oversized cone is a national treasure
As someone who works on digital product, you have no idea how valuable reusable assets are. It’s not about being lazy, it’s about saving everyone’s time and being forward thinking.
I'm alright with heat actions
Its reusing perfection
How could Ichiban imagine all those crazy fantasy stuff, yet not once did he imagine a comically large traffic cone. Truly a tragedy
Judgement stole a cone from like a dragon, and then deleted both.
I mean, when one of your staple landmarks is a weapon commonly used to hospitalize people for 40 years, you’ve got to do something about it.
When I first started playing the Yakuza games, I thought it was a glitch or developer oversight, then I saw those huge cones in real life footage of Tokyo and realised they're an actual thing in Japan.
Essence of Comically Large Traffic Cone would go hard
I’m not even mad about 90% of Kaitos move being reused. As a character Kaito feels like a massive call back to 1988 Kiryu, and I love him for it
it shows how nice a dragon engine yakuza 0 would be.
Kiryu if guys kept coming on him
@@AliTaimurXV Wish that were me...
i feel like if you took yagami and kaito and then fused them, the end result would be pretty close to kiryu.
Kaito is like Kiryu but without the refined element that Kiryu has.
if there’s one thing Kaito can do that Kiryu can’t, it’s getting the girl
@@Wayra_ feel like a lot of the draw of 0’s combat would be gone if they just redid it like the dragon games. Everything feels so light and you definitely survive on button mashing much more. Wouldn’t say 0 is particularly hard anyways, but at least there was more of a level of deliberation there
I love how RGG Studios has reused the same animation for catching someone in a chase battle for 13 years.
The Kaito Files finally has a new one and it plays once lmao
Nah dude, you're forgetting about the enemy reinforcement animation that has been the same since around Yakuza 5 and onward
@@aerodynamo4874 thought you could get away
That bit with the character select for reused movesets was great with the announcer voice just being character names screamed
Yeah this Tekken character select was super cool, I was a big fan of that
Glad you like that bit because I was rather proud of it :)
TESS OH OH
announcer voices in fighting games were always great comedy. lots of dumb inside jokes from the goofy announcers
I adore RGG's asset reuse (saying that entirely unironically, it's fantastic) and your editing style ties all of this together wonderfully.
Thank you Hazza (x3)
I Don't see a problem in that tbh, all the games are similar, i don't think they need to make new animations, fighting styles and heat actions for each game
If it ain't broke why replace it?
@@vinteum2.1 fighting styles for the enemies? ok, yeah reuse it, cool, but no new heat actions? Maaan, that's one of the coolest parts of a new Yakuza game, the new heat actions for basic stuff, like Heat Action for grabbed enemy or Heat Action on prone enemy. Shame they usually reuse those
@@gamingmaster6377 i mean you're right, they should make some new heat actions, but at the same time why shouldn't they reuse old ones? it's not like that prevents them to make new ones too
Honestly, I care less about the fact that they reuse most of their assets, and more for the fact that they can make assets from 2005 look super good.
Also, that Tesso character select screen AI voice gag made me spit out my water lmao
Well I couldn't think of any instance where a character screamed Tesso's name so I just did it myself lol. But yeah there were a few more from the PS2 games that I didn't include but genuinely it's hard to tell that they are animations from many years ago in the later games. Pretty sick how they do that
@@SnowiestAngeman Well, it wasn't a scream, but I'm pretty sure there's a line before the second Tesso fight where Yagami says, "Oi, Tesso!"
I honestly care more about the assets they DON'T reuse. Kamurocho Hills being just a whole lost block in the game, after Y5 have it fully modelled, Kamurocho underground stores and parking, Kamurocho buildings you could go up, Kamurocho shortcuts from Judgment, etc. Also, Sotenbori and Hiroshima, at least, should be in every game after Y6, just for the sake of "why not?" I don't even care if we didn't have nothing to do there besides beat people up(that's the fun part) and eating at the restaurants, just like it is in Y7.
@@filipe7851 agreed
How much less?
7:46-8:09, They were on their way to mourn the death of the Large Traffic Cone, of course they weren't in the mood to fight.
R.I.P Cone (2005-2020). You'll still be in our hearts forever as one of the best hiding spots for Majima.
wdym theres a giant cone behind my house
@@Cyril_2009 Does Majima live under that cone behind your house?
@@nugget7thtojoclanchairman525 dude hasn't replied yet, probably sliced to death by Majima
Don't check it unless you're capable enough to defend against a knife attack
Maybe Majime left Kamurocho with it
Even though the animations are reused, I must say that the sound design and particle effects are so cool in newer games, ESPECIALLY Lost Judgment. Even the camera work too. That heat action from Yakuza 1 that somehow made its way back into the Kaito Files looked amazing with the lighting, particles, camera work and insanely hard hitting sounds!
Some sounds are great in the DE, but I do miss the OG crunchy bass from Kiryu's uppercut (which I believe only lasted up to Kiwami 1)
The bat heat action from Y1 was actually reused in K2, so they probably took it from that game when making Kaito files.
@@speeddemon144p That's still quite a ballsy move of them
3:58 a Yakuza fighting game would just be the best, I wanna play as Shinada and Akiyama again :(
And uhh. Karaoke.
I always wanted a yakuza spinoff with urban reign style ..
Man the section covering Mine’s reused style should have been like 10 minutes
They put in a lot of effort for his style in Yakuza 3 and someone must've said "Damn. Real shame that this will only be for one boss in one game" and some lead person clearly took that personally
@@SnowiestAngeman I mean yeah aside from Kuwana he’s my favorite boss in terms of used moveset, it absolutely deserves more use than one game (maybe keep it to coliseums tho lol)
I feel like Mine's fighting style reminding me of Spikeout in some way, with how the animation looking similar.
@@M0rinkashii think it's from an old sega fighting game or something idk
Ryosuke horii is my dad he says that he's going to remove joon-gi han from y8 because you made this vid
Dam
Can't believe how you forgot that like several bosses just straight use Majima's very same knife AI in Yakuza 3 smh
I didn't want to relive the nightmares if I'm being honest
4:39 Loved when Kei Ibuchi screamed MAJIMA.
And the same VA's voice can be heard in the teaser for LAD 8
dio
Btw, the large cone is actually in Lost Judgment!!! In the dice & cube parkour challenge, the big cone is one of the objects that drop down and drain your stamina. Really is a shame that we can't use it as a weapon tho ):
So basically Tashiro-kun stole the cone. Damn. Can't have shit in Kamurocho
Amazing.
@@SnowiestAngeman ^ this guy is like a dragon
I'm shocked that you didn't talk about Kuze's pipe moveset, i can't comprehend how much I saw that moveset in games after 0.
Yeah I'm pretty sure there's even a guy in The Kaito Files that has that one but oh well
@@SnowiestAngeman bloodstained bludgeoner is his name
@@SnowiestAngeman The RK guy in the abandoned building fight also has it
7:47
Me and the boys going to raid Kamurocho Hills again for another 10 minute long battle
seriously tho why doesn't RGG use this space for something other than long battles lmao
Sonic fans freaking out that Frontiers uses textures from Forces vs Yakuza enjoyers recognizing that goon #324 has Mine's moveset 😳
Not Based SEGA fans vs Based SEGA fans
Feels like yakuza fans are the only kinda fans that love when they reuse assets at least from what I seen and I feel the same
Cant fix what ain’t broke yknow
Except in Judgment where it gets tiring fighting the same movesets over and over again
As a completionist, it gets pretty tiring having to play the same minigames again for each game, especially the RNG-based ones (aka, almost all of them)
From software fans too ..
1:35 you cant just add that in and not warn us about it
Kiryu when he finds the perfect specimen for managing his real estate business at the bowling alley.
Bro your editing style is fucking amazing, can’t even put into words about it.
Ay bruh those are the only words I need. Glad you like my stuff :)
Shinada (some guy who can kinda fight barehanded) having Hell's Gauntlet (The ultimate finishing move of one of the most legendary and fearsome Yakuza members alive) as just a regular heat move he can do whenever is by far my favourite bit of asset reuse in Yakuza.
Also weirdly enough he has that heat action where he slams your head on the wall multiple times that Majima eventually gets in Y0. It was very bizarre starting from 0 and making my way to 5 and eventually seeing the origin of that move lol
Shinada the goat frfr
I love dealing 7,000 damage to an enemy as Shinada because they tripped over their shoelaces
@@C_Ranked Did the picking up and slamming into the wall start with Shinada? Cause I've only done that with him and beast Kiryu
That segment with the character selection made me realize how much I really want a yakuza fighting game. Question, if there was ever a RGG fighting game, which characters would you main? Anyways, Great stuff my dude
I would main Ryan from Judgment/Lost Judgment
They should do something like, all kiryu's moves are changed to non-hitting versions if he fights a woman character, thatv would make it compatible.
100% a Kuze main, all the way
@@SnowiestAngeman honestly, that sounds pretty cool. For me, either Kuroiwa or Kiryu. I would love to see the mole’s/Ryan’s moveset in action in a fighting game
@@fqxxymakesmusic solid choice
Majima went to Sotenbori and took the comically large traffic cones with him
for some reason, Yagami having so many heat actions from Akoyama just... makes sense to me
Akoyama?
@@kurozunakabuto9682 shun akoyama
@@dooruser9989 new yakuza 8 character
@@dooruser9989 Shin Akoyama
He might have seen him Fighting in the streets when he was young.
5:30 That flip dagger throw is ODDLY similar to Lao Gui's phase one flip throw.
I just checked it out, it is actually a different animation. Unless they mirrored it, changed the height, the ending & beginning which at that point is so much extra work it doesn't even matter.
And amon bomb throwing in kiwami
I played 0 first so I was surprised when I played 3 and learned that Kiryu's taunt came ALL THE WAY from there
Also I'm surprised you didn't cover the funny reused substory offices
every time I see that one big open space with the stage up front I go "hey it's that one sex cult place" (only because I played 0 first)
it's been popping up a lot in 5 because of Haruka
For the re-used fighting styles ya forgot:
- Hiroshi Hayashi using Baba's moveset in Kiwami
- the last fighter (scarred naked dude in red speedos) from Bed of Styx using Saejima's style in Zero
- Kashiwagi in Zero using Liquid Kazama's style from 3
- Raiden (bald Victory Road dude) using Mine's moveset
- Gary Buster Holmes from Kiwami using Aizawa's moveset (other offender is the Pleasure King from Zero)
- The older Akai brother from Kiwami literally just using Majima's Breaker style
Kanai's knife moveset, from what I've seen, is used by the Hannibal Lector-wannabe coliseum fighter from Zero (he's the first fighter Majima beats in a story chapter) AND is used by Shota, the host who tried blackmailing Date into repaying his daughter's debt.
There's probably a ton that I'm missing, but that's everything I can think off of the top of my head.
Actually the Hannibal lector guy uses Manabe’s moveset from yakuza 5 and dead puncher(last bed of Styx fighter) uses knuckles tamashiro from yakuza 3. The rest are all correct
Everybody and their brother using the pistol moveset Jingu has in Kiwami, Ibuchi included in Kiwami 2
Dual pistol moveset reused on Andre Richardson from Yakuza 3 to Kazuto Arase in Kiwami and Takeda in Ishin.
Pretty sure unarmed Richardson moveset is also used a fuckton of times.
3:54 Great, now you have my hopes up for a potential tekken style yakuza game
Isn't kiryu a dlc in Tekken 7
@@kema3780 um no???
How is it that when other games palette swap enemies I just roll my eyes, but when RGG palette swaps fighting styles and animations, I don't mind that much?
Honestly even though they reuse a lot, there's so much variety in the presentation of these games that I think that makes up for it all
@@SnowiestAngeman Plus I'm sure they don't expect people to shotgun their way through the series or meticulously record everything.
I think it’s because you’re rewarded for remembering styles. You know how to fight against them. In other games, it doesn’t matter too much.
Also, each style (even the copied ones) has a slight shift to make it special. Like how Amon’s throws are different than Kiryu’s.
@@elijahfyffe5176like in y5 Jo amon uses Kiryu’s fighting style but if he hits you in dragon spirit he starts air juggling you like Akiyama
Idk if its just me, but its kinda fun fighting against an enemy and going "oh hey thats x moveset".
Tiger dropping "Kuze" in Judgment was fun
Same tho
Pipe Kuze or Kuze Kuze?
@@lionelk.y7233 yes
For real tho. Going back to 0 and fighting the pleasure king and realizing oh it's Gary Buster Holmes. I know how to wreck that now :p
Another victim of the "steal your moveset no jutsu" is poor Joji.
He may no longer be with us, but he's still here through the thousands of mArTiAl ArTs MaStErS who yoinked his karate.
-seriously why does Media King know such a powerful style for no reason-
Lol, can't be bothered about Kanai's knife moveset but Shota in Yakuza Kiwami reuses that
The host dude doing huge tanklike stabs is just so funny
I would watch the 30 hour version with every instance of reused content tho
I actually like the PS2 heat actions because of how brutal and quick they are. Gets back into the action really fast.
Maybe is not that bad the reused assets, RGG Studios loves to recycle to save the planet!
im pretty sure 1:05 is from yakuza 2 for PS2, and I think the bowling ball one is from PS2 too
Yeah I'm pretty sure you're right but some of these ones I just used clips that were easier to record or that I already had tbh haha. Like the one where you bash their heads in with a stick or a similar weapon is from Yakuza 1 but I used footage from Yakuza 2 lol
why fix what isnt broken
Hide this from the Sonic fandom or they’ll go feral.
Back in the day, did any of you watch that one Assassin's Creed music video for a song called Beautiful Lies? It was fanmade, with all the cool transitions between the three different characters (watch it right now if you haven't!)? The heat action part of this video really reminded me of that but with the RGG boys instead, and now I wanna see a whole video dedicated to that sort of thing. Really great work there, not just on an editing level but also on doing the legwork for recording the footage. I think people tend to really underestimate the amount of work that goes into that stuff as well.
Even after their employees passed away they will still reused their work its almost poetic.
Essence of Reusing Assets
RIP Large Traffic Cone 🙏
Another brutal beautiful video, thanks as always for your hard work!
Also, my personal favorite reuse is the Kiwami 1 Majima knife QTE in Shangri-La, I'm playing through the entire series and getting to see the same animation used in Y3 was very hype
Honestly the only one I mind is really recognizable Boss movesets being given to random jackoffs.
:)
0:48 is that heat action only in 1? I don’t remember it anywhere else (but I’m not the best at remembering) lol, and if so it’s cool that they’re pulling from 1 for new games
Pretty sure you can unlock it in OG 2 and Kiwami 2, but it most recently was in The Kaito Files
so kaito really is kiryu's replacement
1:33 Feel like there's lot of people who missed out this important bit.
Ikr why is no one talking about that it was so funny 😂
5:58 The giant cone finally manage to get a wife and exit from RGG studios, now he's son continues with his legacy...
shockin how they reuse assets from a PS2 game and still made it look good
I noticed one with Kiryu's superman punch heat move, it's re-used in Yuya's QTE if you miss it.
The HACT from Yakuza 2 at 3:12 is also used by Mr. Shakedown when he grabs you and you don't escape him (its really easy to miss though because the game is lenient with his grab for some funny reason)
Hey, great video as always! I’m slowly making my way through this series, just beat 4 for the first time yesterday, and watching these videos on how this series evolves (or how it sometimes doesn’t) is fascinating. Thanks for the effort you put into these, these vids look super smooth and crisp. Keep it up!
Funny thing I’ve found out is that kaito is a rused model from a cutscene in yakuza 5
the one before he fights the 100 Tojo men
Yeah lmao but the actual lore reason behind that is because Kaito is a time traveller wizard man
@@SnowiestAngeman Also, didn't Yakuza 5 take place while Kaito was still in the Tojo Clan? Or am I wrong?
@@ethanedwards3357 Maybe Kaito was one of 100 Tojo members Kiryu fought, granted Kaito already had Kiryu's moveset when he met Mikiko.
@@ethanedwards3357 Probably he existed before or since Yakuza 5 but only debuted in judgment, so it's not canon
Omfg i just Saw It what the fuck i never realized It, that's so funny tho it's strange why would they make that model just for like two seconds of screentime
Funniest ones I can remember was that one hitman boss in Yakuza 3 that re-used Andre Richerson's moveset and a Street boss in Kaito Files reusing Akutsu's.
There was also shimano in kiwami with mr shakedown's moveset and Diabol in 0 using Saejima's
Most reused moveset:
Andre Richardson (Unarmed)
Ricky Mask/Rikiya
Knuckles Tamashiro
Yahata
Kuze (both unarmed and pipe)
Mine and rush shibusawa too
They also reused Kuze’s animation for Judgement’s VR minigame I think
Video: look at this reused animations
Me: oh shit I didnt know those HE exist
rip giant cones
rest peacefully in the big blue sky..
its always nice starting a new yakuza game and seeing the same heat actions, it feels like home
The front grab heat move of Majima's in 0, is the same one of Shinada's at the end if his wall splat QTE segment
Shota from Kiwami uses Kanai's knife moveset
i didn't know you could do the convivence store microwave thing in LAD!!!
Little surprised you didn't include the finisher from 3 since Shinada uses it as does one of the catfight girls in 0, but then again, there are other more interesting reuses. I'm a little surprised at the microwave one in LAD since I rarely if ever had a fight in the shops to do that.
I thought about that and the get up headbutt thingy majingy but ones like those two haven't been in any of the games for a while so I didn't include them. Plus Hell's Gauntlet or whatever it's called is long as hell haha
So we gonna ignore Lao gui’s moveset being reused?
Nah jk
They missed the chance to make the giant cone a boss fight in LAD, they could have done something comically large with it.
5:42 HOW
Dragon Engine, son
That's the main weakness of this series.
I’m still waiting for the Kaito Files dynamic intro, qte and action sequence music sync
4:27 "Kanai moveset is overused"
Tamashiro joined the chat
Yakuza 3's Coliseum uses Richardson & Mine's moveset so many times it's insane. Also honorable mention to Joji Kazama who's moves get used very often by enemies in future games.
That's game development on a tight budget, imagine a jugement or yakuza game with GTA 5 money, we getting a 200 hour campaign and 10 characters, 5 cities and 100 minigames with a storyline each
More like on a tight schedule and the inabilty to postpone their games contrary to what's common in the non japanese gaming industry
So many things they keep from game to game...
Yet they keep changing the ladder to and floor of Serena
You have them reuse movesets and heat actions and even things like maps but when it comes to the OST the RGG Studios is "oh nonono, that is sacred. It will play only once in the whole series in Shinada's substory"
The composers: Hey guys I just made this 4 minute song that's incredibly intense and I poured my heart and soul into it!
Devs: Alright we'll put it in the boss fight that has 1 health bar and lasts for 30 seconds
Meanwhile in Kurohyou...
Devs: "Dude, calm down. It's just a spinoff. No need to go hard on th-"
Hideki: *GET DOWN TO THE GROUND*
I mean they reused Theory of Beauty from Yakuza 6 in Yakuza Like a Dragon
Shimano: You know, I'm something of a Mr. Shakedown myself.
The one of the most reused assets that hasn't been mentioned in the video NOR has it been mentioned by ANYONE in the comment section, is that one idle animation where a character holds their stomach while panting whenever it's meant to be shown they are hurt or exhausted in some way. I think it's been first made for the original PS2 Yakuza game and has been reused in basically every RGG game ever since.
RGG studio is probably one of the best on reusing old assets on their games.
You forgot some generic moveset of enemies , including the kickboxer style they use since yakuza 1 😂
Glad the Akiyama/Yagami ones are here. Those are the ones I immediately noticed when I first saw Akiyama's gameplay
And then there's Ishioda's counter which reminds me of one of Yagami's EX Actions so bad
Here are some other things they reused
-Yahata qte was reused in y0 as a heat action. (The rush heat action where you crush their uppercut with your elbow)
-The majima qte from y1 y2 and y3 was reused in k1
-A heat action where you hit an object over someone’s head and release a furry of punches was from y1 and was reused for y0 yk1 y3 y4 y5
-Lao gui moveset reused in one of the coliseum bosses in yk1
-Mr shakedown move set reused for shimano boss fight in yk1
-Kiryu has the rush taunt that was reused in LJ as animation when you switched you style
-In YK1 when you meet the florist you have to fight 3 coliseum bosses. The second boss has a heat action that was reused from Yakuza Black Panther (an old psp game) the heat action contains him jumping and kneeing you.
- essence of wreckage/mounting was reused in all games but not the dragon engine games. The heat action was originally from the old yakuza 1 where you would be at critical health and use a heat action on a fallen enemy.
-In YK2 Ryuji reuses his qte from his first battle into his last battle
-Saejima’s moveset was reused in y0 with one of kiryu’s coliseum bosses and the boss is the hardest of all bosses
-The prisoner from yakuza 5 with the scratched eye got his moveset reused in y0 with the Albert Einstein looking boss on majima’s coliseum
-Kiryu’s heat action in y0 where he gets up and charges towards the enemy and ends him with a punch is reused in yk1 as yuya’s qte.
also another one: (Y5 and K1 SPOILERS)
One of the QTE’s in the final Aizawa fight is reused into the final Nishiki fight in Kiwami (the headbutt parts replaced in the Y5 QTE are replaced with the screenshots of Kiryu and Nishiki instead)
Shimano having shakedown's moveset has to be the worst one
The doctor in majimas coliseum actually uses Katsuya from Yakuza 5, not kugihara
Also the Y2 and YK2 heat action of Kiryu holding an enemy in their hold and bashing the top of their skull is a Heat Action in both Kurohyou games
I really like the video, specially the part with the character selection screen and the the tekken music
Yagami and Akiyama got those 100kg single-leg knee raises mastered to perfection.
yagami stealing shit from kiryu and akiyama bothers the hell out of me, bosses taking shit from other bosses is silly (especially when it's characters like majima who everyone is going to notice, or mine, who deserves better than to have his fuckin' moveset stolen). Ryoma taking stuff from Kiryu (and vice versa)? is whatever imo, maybe I should care more? Kiwami 2 taking animations from 2 is fantastic and helps make Kiwami 2 feel like what it should be, which is a remake of 2. When I played through OG 2 this year I was really happy to find out that the heat action where Kiryu punches a dude in the face who is lying on the ground is just the same in both versions, instead of it just being a random heat action for Kiwami 2 (and 6?)
Stuff like Kaito stealing Brawler and Beast, or Amon taking Kiryu's moveset, feels intentional for one reason or another, but it may not necessarily mean that we should just be okay with it lmao. I AM definitely okay with it in Kaito's case, but they definitely could've made the animations not be one-to-one while still making it clear what the inspiration for his moveset was. If Kaito is a playable character in the 3rd Yagami game then hopefully they'll feel more inclined to make him feel more unique since he'd be in a full game and not a standalone expansion thing, but I guess I kinda doubt it.
Poggers video btw. Liked and Subscribbled.
RGG studios asset reuse is called out a lot, but in todays landscape where we find out about these ridiculous budgets and staff layoffs, its so apparent that the highest level of production values in AAA games comes with a great cost.
Sony first party studios like Naughty Dog and Insonmiac are a good example, they will impress the hell out of you, but we are finding out their budgets are unsustainable. RGG studios cheaps out on a lot of things like this video shows, but in hindsight, they are smart and efficient with their money, maybe the industry can learn a thing or two from them.
I bet if more studios reused assets like this we'd have less broken games... possibly!
That’s not how game development works
You just made me realize how much a yakuza fighting game would kick ass
My man's went hogwild with the editing! For once the subscribed to not subscribed ratio is completely valid
honestly i'm just suprised the ps2 animations were reused in any capacity
Random people using Kuze and Shibusawa's movesets make sense. Not because they'd appear from kickboxing that Kuze's always talking about, but I'd like to think they taught some of their subordinates how to fight and passed it down
Majima everywhere made me wish that there was a Majima v Kiryu fight where kiryu would change styles at the end of 0
Shimano in Kiwami is Mr Shakedown lol
Indeed he is but significantly easier lol
@@SnowiestAngeman yeah because he doesn't lower your health by 50% in one hit compared to Mr Shakedown lol
Like a dragon games are the type of games that nobody cares for reusing assets. What people care is the story and the characters. Just like Dark Souls. It doesn't even need changing. Just improvements and polishing.
is it odd that i get a little emotional whenever one from 2005 crops up again?
Actually splendid montage. I'm bluffed
Thank you Jesus Christ himself
Bless you, son.