Hey not sure if you still respond to these but. I have this plugin (ft-uvpass) but when i add my texture, the whole model keeps getting some weird cross (X) through it. Which is made off all small coloured pixels. I cant seem to find out why its doing that or any solutions online.
Make sure to check that your UV render pass is 32 bits per channel and also that you are in at least 16/32 bits per channel in After Effects. Hope that helps!
Great tutorial helped me figure out how to set it up easily, one question after following it I could get the texture in my background but not the object in front I used the mask sequence just like you did as well. What can be the problem here.
I had the same problem. What 3D software do you use to output your UV pass? In Blender, I changed the Colour Management settings to Linear RAW or Non-colour data instead of sRGB and that fixed it; in Cinema 4D, different file formats gave different results - .exr and .tiff stretched the image, png worked fine.
@@eeemc5126 wow! Talk about a Gotcha that could easily kill a day of head scratching... It warps out on any texture that is 32 bit rendered unless you interpret footage of your UV pass & tick the PRESERVE RGB under Colour Management. Then it snaps back in to place :) sigh of relief. Thanks
This is awesome dude. Also, did you work on the Pirates scoreboard show? I was in Pittsburgh a few years ago to meet with the director and check out how it was ran on the xpression.
In this case, the main reason would be for file size because the files were being passed back and forth with an FTP. The UV pass needs to be 32bpc, but the main render doesn't need that much color space. So instead of all the renders / passes being 32bpc...we saved a little bit on file size with PNGS for the main passes, vs compression the EXR output too much for the UV pass. You could do it all in one multi-layer EXR file if you wanted to.
@@ChompStudio Thanks for the answer! Yes, file sizes are bigger od course. I just stopped using png, since sometimes the render takes less time than saving the images…
thanks for teh video, i just got a copy of FT-UVpass to give it a try, but just like with RevisioFx: Remap UV it has a nasty Anti-aliasing issue. The result is all jaggy, it's terrible. Any reason why this happens? How can i overcome this please? Is this happening because i have only 16bit exrs?
Hey Adriano! Correct...if you want to use UV Passes, you want to render out in a file format that supports 32 bits per channel...usually EXR is my go to! Try that out, and hopefully it helps out!
@@ChompStudio I know. I paid for it, installed it, nothing showed up in AE and went to adobe about it and they confirmed I installed them correctly and they don't show up. What else should I do? I added them in the plugins folder for AE 22 and 23. And I use a lot of plugins which I installed this way as well, so the plugin dir method works fine. I just get the impression it's not working for AE 22 and 23 because a few plugins broke and needed updates, so perhaps that's the problem? I see the script was last updated in '20. Any later update I should be using?
Hi
The ft-uvpass plugin became paid, is there any other free alternative?
Looks like you are correct....they turned it into a paid bundle. Only alternative I know of is RE:Vision Effects RE:MAP...but that is $50 USD.
But were you able to install the trial version? After effect doesn't see it for me
Still works for me....but its also the older version from this tutorial. I have not tried the new bundle installer if it is any different.
Can you please zip the old version of ft-uvpass and make it available for us..@@ChompStudio
You can use 'Shift' and then '+ or -' to cycle through blending modes quickly when a layer is selected :)
Hey not sure if you still respond to these but. I have this plugin (ft-uvpass) but when i add my texture, the whole model keeps getting some weird cross (X) through it. Which is made off all small coloured pixels. I cant seem to find out why its doing that or any solutions online.
Great tutorial, clear and right to the point. Congrats, u r a very good teacher
thanks man, nice and clear!
is it possible to set the lighting in after effects for the UVW images?
This tutorial helped me so much. Thank you!
Glad it helped!
i used a template with a plug in that uses this for a card mockup. the problem is the card design is now too pixelated
Make sure to check that your UV render pass is 32 bits per channel and also that you are in at least 16/32 bits per channel in After Effects. Hope that helps!
@@ChompStudio how do i do that? D:
@@ellaamba4644 In the video, the multi-pass settings starts @3:20
Thank you so much omg you just saved me from being fired
Awesome shirt tutorial. Had no idea you could do that
Is anyone aware of a method to do this within photoshop for a static image?
Glad you're doing these! Thanks :)
Your have this tutorial for blender?
Yo Marco! Process in After Effects would be the same, just need to get UV pass out of Blender.
Looking cool, will this work on a Rotating object?
Will work on anything with UVW maps.
Amazing tip u showed. Thanx alot
Great tutorial helped me figure out how to set it up easily, one question after following it I could get the texture in my background but not the object in front I used the mask sequence just like you did as well. What can be the problem here.
Hard to know without seeing it. Maybe there was an object buffer issue.
can it go in UV coordinates below 0 and above 1? So it wraps instead of clamp.
Great video thnx for that bro! but this plugin streches the one side of texture... why this is happening?
I had the same problem. What 3D software do you use to output your UV pass? In Blender, I changed the Colour Management settings to Linear RAW or Non-colour data instead of sRGB and that fixed it;
in Cinema 4D, different file formats gave different results - .exr and .tiff stretched the image, png worked fine.
Have a look here as well: forums.creativecow.net/thread/2/1131527 This is probably the best solution to the problem.
@@eeemc5126 wow! Talk about a Gotcha that could easily kill a day of head scratching... It warps out on any texture that is 32 bit rendered unless you interpret footage of your UV pass & tick the PRESERVE RGB under Colour Management. Then it snaps back in to place :) sigh of relief. Thanks
OMG, thanks @tobyroyce2278! You just saved my life
This is awesome dude. Also, did you work on the Pirates scoreboard show? I was in Pittsburgh a few years ago to meet with the director and check out how it was ran on the xpression.
Yo Luis! I have done some work for the Pirates..but have not worked on the scoreboard.
Cool, but why not use only EXR and render all passes at once?
In this case, the main reason would be for file size because the files were being passed back and forth with an FTP. The UV pass needs to be 32bpc, but the main render doesn't need that much color space. So instead of all the renders / passes being 32bpc...we saved a little bit on file size with PNGS for the main passes, vs compression the EXR output too much for the UV pass. You could do it all in one multi-layer EXR file if you wanted to.
@@ChompStudio Thanks for the answer! Yes, file sizes are bigger od course. I just stopped using png, since sometimes the render takes less time than saving the images…
why adobe doesnt give us these basic tools????
Great question! At least this plugin is free! Hope it helped out!
Actually Adobe wants you to use Foundry Nuke :D
been wondering that too
thanks for teh video, i just got a copy of FT-UVpass to give it a try, but just like with RevisioFx: Remap UV it has a nasty Anti-aliasing issue. The result is all jaggy, it's terrible. Any reason why this happens? How can i overcome this please? Is this happening because i have only 16bit exrs?
Hey Adriano! Correct...if you want to use UV Passes, you want to render out in a file format that supports 32 bits per channel...usually EXR is my go to! Try that out, and hopefully it helps out!
donde puedo conseguir este
aescripts.com/ft-uvpass/
@@ChompStudio hay forma de activarlo gratis?
Fantastic! Thank you!
Doesn't work with '22 or '23
After Effects or Cinema 4d?
@@ChompStudio Ahh, After Effects. The plugin doesn't show up in the menus or search.
@@tombittikoffer412 Need to install the plugin first. Its over on AE Scripts.com aescripts.com/ft-uvpass/
@@ChompStudio I know. I paid for it, installed it, nothing showed up in AE and went to adobe about it and they confirmed I installed them correctly and they don't show up. What else should I do? I added them in the plugins folder for AE 22 and 23. And I use a lot of plugins which I installed this way as well, so the plugin dir method works fine. I just get the impression it's not working for AE 22 and 23 because a few plugins broke and needed updates, so perhaps that's the problem? I see the script was last updated in '20. Any later update I should be using?
@@tombittikoffer412 Not too sure. You could try Re:Visions's UVW plugin....works really well but its not free: revisionfx.com/products/remap/
ft-UVPass at aescripts is here:
aescripts.com/ft-uvpass/
doesnt seem to be available anymore
@@DJRCole I still see ft-uv pass. Its not free, but this also does the trick:
revisionfx.com/products/remap/after-effects/
Thank you so much I'll try this
that is main reason to use Nuke)
How to export uv passes in 3D MAX?
bfy.tw/J51T
very good
Thanks!
What software do you use to overlay your keystrokes?
Just great
got it ))) great!
Those are sails not flags.
very good
Thanks!