@@starscream003 Thank you! I'll do my very best! Got another, simpler tutorial for 3-grid on the way and then I'll start having more fun and zeroing in on strategies and characters. Also, SP is my all time favorite. Thanks for pointing out the shirt!
@@brentwylie5558 That's a good question. Attacks that require two cards to make a single attack yet can be defended with a single card have fallen completely out of favor in the game. It's true that there is a semi-small chance that you'll land a Double Shot hit on a character and Spectrum KO them if they have a third hit on them already of a different color, but team defense is such a key element in the game now that the odds of it landing successfully are reasonably low, and then your opponent will have a one card advantage over you. By the end of the hand, you'll be out of cards and then they'll almost certainly land an attack on you unless you concede. Likewise with using a Double Shot to defend- you would have just used 2 cards to block your opponent's single card and therefore you'll be down a card. Plus, Double Shot cards can only become an 8 at the most, and many team defense cards that are used say "9 or less," so that 8 is defended whereas something like a 10 or 11 One Per Deck attack special is more likely to land. Basic Universe, Trainings, and Special cards with the code "AE" like Deadpool's "Bushwhack" or Starjammers' "Corsair" and "Chod" aren't really used anymore for this same reason- a single card can block your two cards. Card count advantage is so key in this game. Hope this helps! But I will say that I've theorized whether using Serpent Society in reserve playing Double Shots in a deck where the Front Line characters have strategies to draw extra cards could actually work out, and it would certainly surprise your opponent who wouldn't be expecting to see Double Shots, ever. Just an idea. Could be fun! At least it would be an interesting challenge in deck building.
Thanks for the content I have been meaning to relearn this one. There's so many things I've forgotten I couldn't teach anyone to play with.
Ground floor! Feature-film length tutorial video is the exact right amount of time for this crazy and wonderful game. Go Keith!
I hope that you keep up the videos with the new releases, thanks for this video. Also love the SP shirt.
@@starscream003 Thank you! I'll do my very best! Got another, simpler tutorial for 3-grid on the way and then I'll start having more fun and zeroing in on strategies and characters. Also, SP is my all time favorite. Thanks for pointing out the shirt!
Strong work, Keith!
❤️
Yeah buddy!
Great video, thank you. So why are double shots worthless?
@@brentwylie5558 That's a good question. Attacks that require two cards to make a single attack yet can be defended with a single card have fallen completely out of favor in the game. It's true that there is a semi-small chance that you'll land a Double Shot hit on a character and Spectrum KO them if they have a third hit on them already of a different color, but team defense is such a key element in the game now that the odds of it landing successfully are reasonably low, and then your opponent will have a one card advantage over you. By the end of the hand, you'll be out of cards and then they'll almost certainly land an attack on you unless you concede. Likewise with using a Double Shot to defend- you would have just used 2 cards to block your opponent's single card and therefore you'll be down a card. Plus, Double Shot cards can only become an 8 at the most, and many team defense cards that are used say "9 or less," so that 8 is defended whereas something like a 10 or 11 One Per Deck attack special is more likely to land. Basic Universe, Trainings, and Special cards with the code "AE" like Deadpool's "Bushwhack" or Starjammers' "Corsair" and "Chod" aren't really used anymore for this same reason- a single card can block your two cards. Card count advantage is so key in this game. Hope this helps! But I will say that I've theorized whether using Serpent Society in reserve playing Double Shots in a deck where the Front Line characters have strategies to draw extra cards could actually work out, and it would certainly surprise your opponent who wouldn't be expecting to see Double Shots, ever. Just an idea. Could be fun! At least it would be an interesting challenge in deck building.