It would be nice if there was an indicator to where a pickup is going to spawn for about a second before it spawns so you aren't caught completely off guard by it.
Downloading unity is actually no easy thing tho... At least if you just try to get the plain editor without any tutorials or sth which I believe they call microgames. They really want you to learn their way but (at least to me) UA-cam and Google just get the job done :)
@@izjgxj4275 i didn't knew those things existed, when i downloaded unity there was no tutorial or "micro games" i wish i knew about those instead of being hours trying to figure out how unity works
I remember an italian did a similar game, if not the same, from Samuele Sciacca, he showed he was very young and was trying on a project(2015), Now I'm checking his channel and the video I'm talking about is called " Com'è nato il videogioco ZERO? " I know he's italian but see if you can see something interesting
Fun fact: this type of game was shipped by default with some 2000s iPods and it was really interesting because the movement of the bar was controlled with the spinning wheel / touch wheel!
When you had the problem that the pickup suddenly came in front of the ball, I instantly thought of the idea that the time just slows down for a second so that the player can brace herself/himself. That would be an interesting addition.
How funny. The experience you described about stumbling into a jam mirrors what I experienced Friday evening for Miz Jam 1. I'd never done a jam before, and neither did I think I would.. but as I was rating some of the entries, my brain picked up on an idea that it could not let go of. And, the rest is history. Also, I learned the lesson that you suggested: it's better to make a game too easy than too hard. By the way, the impact that you added to the collision (the sort of pulse on the ring) looks A+
I love this I want to make a game (my idea being way more complicated) and seeing something come from just a simple idea to a fun addicting time killer game is fascinating
Really cool looking game you ended up with, Vim! You got time to polish this concept very well and it's also really cool to see a different art style (I mean no pixel art). On a side note, remote previews are a very powerful tool from Construct! I've been using it on my Discord community to get early feedbacks on new features and it helps a lot. Thank you for sharing your experience like this. This is really helpful, and congrats for this very cool and original entry! A.
I'd love to see this turn into a rhythm game where there's a song that plays and the ball moves in time with the music and you have to hit it on the beat
upgrades could work, but if you make it so they may have to try to avoid them if it's an upgrade they don't like. Or put 2 on screen at the same time, then they can try to pick one, and it can add the chalange of dealing with picking up the wrong one
I like it, I think the only thing that I'd change is make it so when it bounced off the pickup that the Ball's speed would be cut in half so that if it spawned out of nowhere so it doesn't feel unfair.
At the start of the video when you showed the paddle moving circularly for the first time, I said "wow that is cursed" because there is a trend in minecraft where people make videos /mods and call them "cursed minecraft". In the video/mod the mechanics of the game are changed in unexpected/weird ways. (Look up cursed minecraft on UA-cam to see what I'm talking about). And then I find out that the theme is cursed! I guess that's another way your jam fits the theme.
Cool video. Really nails down the thing small and then think smaller for game jams. I made a similar game (independently) called Brick Buster Revolution, a circular Brick Breaking game. There was an old game called Vortex that put the rotating paddle thing together too.
You know what would've been cursed? If you needed to use left, right, up, or down depending on where you were on the circle. (E.g. right is clockwise if you're on the top but counterclockwise if you're on the bottom - it always moves you to the right)
Awesome game love it! One suggestion.. I’d make the paddle a solid color so that it doesn’t look bent when orbiting (I believe it has 2 shades of blue, tough to see on my phone?), other than that fantastic!
some small ideas if you ever do another update to the game: a hard mode that shrinks the circle a little every 10 hits, a multiplayer pvp mode where a central spinning paddle has to hit the ball away from the main paddle, and possibly some obstacles that spawn and debuff you instead of helping
Once you had the power-up start rotating with the paddle, it made me think it might be interesting to have a different shape for them (maybe more rectangular?) so between the shape and the rotation the player can control the direction of the ball more.
There are a ton of resources out there for editing. I use Davinci Resolve 16 to edit, record audio with Audacity, and record my screen with OBS (All free). As for content, the best thing I can say is talk about why did something rather than how and don't leave a bunch of static code on the screen for long. Best of luck!
kinda reminds me of my first game Tilebane, except its pong not brick breaker and not multiplayer. really cool definitely a cool concept. great work my dude, love the videos!
I think that a random spawn that acts as an obstacle that immediately ends the game sounds interesting, maybe you should try having both a reset and a grow
@@stormstudios1 no need to start calling people names. There definitely is, I don't know what else to tell you, get better quality headphones? Very weird thing to be starting an argument about here bud
@@samprice1302 idiot 1. it's not bass and 2. my headphones are really good and 3. it wouldn't freak out anyone especially since its so quite so just hush you dummy
Sometimes i'm really wondering how others feel on gamejams etc. I'm always kinda extremly stressed and don't really know if thats good. Also making videos is a huge effort. Props to you but take your time, otherwise you will forget to enjoy gamemaking.
i think you shoulda had a smaller spawn circle inside the big circle, then make it trigger a random chance to spawn the reset block when it leaves the spawn circle so that the reset block will only spawn when the pong dot is moving away from it. that way you cant get screwed by a random spawn as easy
It could be really interesting to add space Invader style enemies into the centre of the ring and to get points by hitting them instead. That would definitely leave space for some weird and wacky power ups.
@@Vimlark absolutely understandable, what you made given the time you had is insanely impressive as is! It has the same addictive quality of super hexagon. (Btw, I'm sure it goes without saying, but I love your channel and the content you produce is absolutely awesome!!!)
i think there shouldve been different levels, and you have to reach a certain score to beat each level, either adding new mechanics over time, or have each level focus on its own, creative, unique mechanic and yes, i understand it was for a game jam so this wouldve been pretty hard to do in that time, but maybe in an update..?
on the Magnevox Oddysey (I probably misspelled the name), there were cursers, it can fit well on this console but I guess you don't have it to implement the game there
Love your devlogs - they are always so insightful in how the game got constructed. Tried to make a couple of devlogs myself, but really struggle with the huge amount of time it takes to find the right video. And seeing you uploaded a video after just a couple of hours, I was wondering if you could give a bit insight into how you make your devlogs. For instance, do you record all the time while working on your games and then later browse through it all looking for specifc parts to complement your voice-over / story? Or do you keep the devlog in the back of your head all the time and record small pieces while working on your games? Would appreciate it a lot if you could help me out a bit ^^
I think it would be cool if you made the score an object of the ball touches it that it bounces back or something I don't know if It will work but you never know
It would be nice if there was an indicator to where a pickup is going to spawn for about a second before it spawns so you aren't caught completely off guard by it.
That is a good idea that I wish I had thought of. Thanks!
@@Vimlark also an indication of how long it lasts, like a timer bar around it, reverse loading style
6:35 Damn, that polish was insane! It went from 0 to 100 so fast!
It really didn't take much. A minimalist style can just click sometimes. The giant circle play area really helped to because it's a good visual.
When I first read this comment I didn't reach that part in the video and thought you meant the language.
When you finish the game jam in 25% of the time
Dani also did that lol
@@toobasicbot2000 ok
@@toobasicbot2000 12/48=1/4?
@@thesunwillneverset 1/4 = 25%
i finish the game jam 25% of the time too !
So... it's so easy to make a game nowadays that apparently you can just make one without realizing it? Sweet
Kinda lol. I meant to make a prototype and ended up in a game jam. You know, it happens all the time ;P
@Viktor Soerensen Wow that's really cool
Vimlark sorta random but isn’t it funny that it’s easier to accidentally make a kid then it is to make a cake
@@clarkwilmerding4343 Wow that's really cool
What software did you use to make the game
Lmao in 12 hours I figure how to download Unity
Downloading unity is actually no easy thing tho... At least if you just try to get the plain editor without any tutorials or sth which I believe they call microgames. They really want you to learn their way but (at least to me) UA-cam and Google just get the job done :)
@@izjgxj4275 Nah, at least now, during the download stage you choose "beginner or returning user".
@@izjgxj4275 i didn't knew those things existed, when i downloaded unity there was no tutorial or "micro games" i wish i knew about those instead of being hours trying to figure out how unity works
@@omeletttte ye ikr
@@omeletttte I completed mini games tutorials but they haven't really helped me. The only thing I learnt was how to add a material and modify it.
Woahh! This is super trippy, I just made a circular ping-pong game the other day!
I remember an italian did a similar game, if not the same, from Samuele Sciacca, he showed he was very young and was trying on a project(2015), Now I'm checking his channel and the video I'm talking about is called " Com'è nato il videogioco ZERO? " I know he's italian but see if you can see something interesting
Fun fact: this type of game was shipped by default with some 2000s iPods and it was really interesting because the movement of the bar was controlled with the spinning wheel / touch wheel!
Me: Can't even make one simple program
This dude: "Whoops, I made a game."
To be fair, he's using Construct, which makes making games the easiest thing ever.
@@plebisMaximus yes
@@plebisMaximusEasier than breathing
When you had the problem that the pickup suddenly came in front of the ball, I instantly thought of the idea that the time just slows down for a second so that the player can brace herself/himself.
That would be an interesting addition.
this game is looking kinda AWESOME ngl
cool bro
After watching a Ben Bonk video, the only videos the algorithm is giving me are a bunch of game jamming dudes.
I’m not complaining
The clicking sound while rotating is so satisfactory
love it!
A new good video! Thanks for the content!
How funny. The experience you described about stumbling into a jam mirrors what I experienced Friday evening for Miz Jam 1. I'd never done a jam before, and neither did I think I would.. but as I was rating some of the entries, my brain picked up on an idea that it could not let go of. And, the rest is history.
Also, I learned the lesson that you suggested: it's better to make a game too easy than too hard.
By the way, the impact that you added to the collision (the sort of pulse on the ring) looks A+
8:41 'COunter Clockwise'
Ben now take the capitals and add a k at the end
@@sparecreeper1580 😀
Me: *sees title*
Also me: Go on-
I don’t know what’s gonna happen but I’m excited
Banana your first yay
@@nolanimates1595 yes
Loved the idea. You should also try to release it as a mobile game. Its also a nice experience
This sort of thing is perfect for mobiles. Adjust the paddle controls so you drag it around CW & CCW and it'd be golden for it.
How do you accidentally make a game?
Its like, "Woops! I tripped on my PC and god damn it i made a game in 12 hours!"
this could be a rlly cool rhythm game :)
I could see this with more things and power ups in your way to make it captivating. Good job!
Went and played, absolutely loved it! Enjoyed this devlog and seeing your thought process.
I love this I want to make a game (my idea being way more complicated) and seeing something come from just a simple idea to a fun addicting time killer game is fascinating
Really cool looking game you ended up with, Vim! You got time to polish this concept very well and it's also really cool to see a different art style (I mean no pixel art).
On a side note, remote previews are a very powerful tool from Construct! I've been using it on my Discord community to get early feedbacks on new features and it helps a lot.
Thank you for sharing your experience like this. This is really helpful, and congrats for this very cool and original entry! A.
0:17 those sprites were used to make one of the arcade games in sneaky Sasquatch!
I'd love to see this turn into a rhythm game where there's a song that plays and the ball moves in time with the music and you have to hit it on the beat
Another great video well done Nick
honestly this is a pretty cool take on circular pong
Such a simple idea, creative implementation. Nice one.
0:47 Is that the Royal Game of Ur? -edit: it sure is, I was just behind on Vim's vids
Rindle Fischgartner The what? New here.
@@NStripleseven one of the oldest known board games. There are some cool videos about it on youtube
Another great video as always!
upgrades could work, but if you make it so they may have to try to avoid them if it's an upgrade they don't like. Or put 2 on screen at the same time, then they can try to pick one, and it can add the chalange of dealing with picking up the wrong one
I like it, I think the only thing that I'd change is make it so when it bounced off the pickup that the Ball's speed would be cut in half so that if it spawned out of nowhere so it doesn't feel unfair.
I’m quite liking your upload schedule lately
Might need to slow it down a bit. It's exhausting
@@Vimlark Take your time, you're already doing a lot for us :D
You're always so inspiring, thanks!
At the start of the video when you showed the paddle moving circularly for the first time, I said "wow that is cursed" because there is a trend in minecraft where people make videos /mods and call them "cursed minecraft". In the video/mod the mechanics of the game are changed in unexpected/weird ways. (Look up cursed minecraft on UA-cam to see what I'm talking about). And then I find out that the theme is cursed! I guess that's another way your jam fits the theme.
Mod ?
I wonder how many of the games were based on cursed images
you do realise the trend didn't start on minecraft? and that the cursed minecraft trend is a parody?
Do Minecraft maps count as a jam game?
Cool video. Really nails down the thing small and then think smaller for game jams. I made a similar game (independently) called Brick Buster Revolution, a circular Brick Breaking game. There was an old game called Vortex that put the rotating paddle thing together too.
Wow the idea is SOOOO nice!
You know what would've been cursed? If you needed to use left, right, up, or down depending on where you were on the circle. (E.g. right is clockwise if you're on the top but counterclockwise if you're on the bottom - it always moves you to the right)
Awesome game love it! One suggestion.. I’d make the paddle a solid color so that it doesn’t look bent when orbiting (I believe it has 2 shades of blue, tough to see on my phone?), other than that fantastic!
I kind of liked the bent look but didn't play with it too much to be honest.
Vimlark if it were bent in the other direction (inward), I think it might look much better, just my opinion keep up the great work!
Vimlark I’ve made the switch to unreal and really liking what I see so far 😉
some small ideas if you ever do another update to the game: a hard mode that shrinks the circle a little every 10 hits, a multiplayer pvp mode where a central spinning paddle has to hit the ball away from the main paddle, and possibly some obstacles that spawn and debuff you instead of helping
This is such a great example of iteration on a small solid idea. Well done on finishing this!
The custom power ups like an extra paddle seem so cool tho!
Once you had the power-up start rotating with the paddle, it made me think it might be interesting to have a different shape for them (maybe more rectangular?) so between the shape and the rotation the player can control the direction of the ball more.
This was a great video, a lot of laughs and amazement! Can’t wait for your next upload!
Alternate Title: I got carried away of making a prototype and ended up turning into a game jam
id like a boost that makes it shrink faster and go faster
Can you do a video or provide some tips on how to make a good dev log? What's your process? Do you have any recommendations for software? (PC and Mac)
There are a ton of resources out there for editing. I use Davinci Resolve 16 to edit, record audio with Audacity, and record my screen with OBS (All free). As for content, the best thing I can say is talk about why did something rather than how and don't leave a bunch of static code on the screen for long. Best of luck!
Finally.... I Made it Early
Thanks for the inspiration in all of your vids🙂
Code bullet needs to make an Ai for this.
kinda reminds me of my first game Tilebane, except its pong not brick breaker and not multiplayer. really cool definitely a cool concept. great work my dude, love the videos!
omg I didn't know other people play Ur as well!!!!
Hey Vimlark. Cant wait for the stream. Woooooo
I think a nice little addicting addition to this game would be collecting money and spending it on different visual themes, power-ups, etc.
I think that a random spawn that acts as an obstacle that immediately ends the game sounds interesting, maybe you should try having both a reset and a grow
Yes! A new video 👍 😄
Cool idea! Definitely agree this would work very well for mobile! :)
Anyone else on headphones get freaked out by the sudden bass at 4:48?
there is no bass?
@@stormstudios1 There definitely is, maybe your headphones don't have much range or something
@@samprice1302 i turned my sound and headphone sound all the way up so no there isnt idiot
@@stormstudios1 no need to start calling people names. There definitely is, I don't know what else to tell you, get better quality headphones?
Very weird thing to be starting an argument about here bud
@@samprice1302 idiot 1. it's not bass and 2. my headphones are really good and 3. it wouldn't freak out anyone especially since its so quite so just hush you dummy
Sometimes i'm really wondering how others feel on gamejams etc. I'm always kinda extremly stressed and don't really know if thats good. Also making videos is a huge effort. Props to you but take your time, otherwise you will forget to enjoy gamemaking.
If might be too easy, but a mouse based control option would be great
Wohoo vimlark
Cool idea
you know, this has potential for a great mobile game!
8:42 The tutorial module of move counter clockwise is "Move COunter Clockwise"
congrats! you’ve made circle ball 💀 that game is so addictive
0:36 nice dog mate
WOW! My game Possessor made a cameo at 0:06!
i think you shoulda had a smaller spawn circle inside the big circle, then make it trigger a random chance to spawn the reset block when it leaves the spawn circle so that the reset block will only spawn when the pong dot is moving away from it. that way you cant get screwed by a random spawn as easy
i think you should have done challenges like "get 30 score" or "get a score in between 17 and 20 three times in a row" or "hit 4 size increase things"
It could be really interesting to add space Invader style enemies into the centre of the ring and to get points by hitting them instead.
That would definitely leave space for some weird and wacky power ups.
I thought about it but kept it under control for this jam lol.
@@Vimlark absolutely understandable, what you made given the time you had is insanely impressive as is! It has the same addictive quality of super hexagon.
(Btw, I'm sure it goes without saying, but I love your channel and the content you produce is absolutely awesome!!!)
Make it so the hit sound gets higher pitched as the platform gets smaller
These random youtubers been holding me over until Dani uploads
i think there shouldve been different levels, and you have to reach a certain score to beat each level, either adding new mechanics over time, or have each level focus on its own, creative, unique mechanic
and yes, i understand it was for a game jam so this wouldve been pretty hard to do in that time, but maybe in an update..?
I think the paddle's movement could use some acceleration and deceleration, as to allow for easier movement in small increments
Whay woudl have been cool is if the music got faster and faster while synced with the ball hitting the platform
I thought you meant Miz Jam 1, since the required assets were from Kenney.
I haven't really even started coding yet but I also envision games when I here a theme
Yea I also hate it when I accidentally make a full game in 12 hours
This definitely seems like it would be a perfect game to mindlessly play on your phone while using the toilet. LOL
This would be great game for some smart watches
Honestly if you wanted to add difficulty over time you could make the ball faster over time with a pickup restoring it to default speed.
I'd definitely play this if it was a mobile game.
The game looks so good and fun to play, wish I could accidentally make a game like that haha
on the Magnevox Oddysey (I probably misspelled the name), there were cursers, it can fit well on this console but I guess you don't have it to implement the game there
Love your devlogs - they are always so insightful in how the game got constructed.
Tried to make a couple of devlogs myself, but really struggle with the huge amount of time it takes to find the right video. And seeing you uploaded a video after just a couple of hours, I was wondering if you could give a bit insight into how you make your devlogs. For instance, do you record all the time while working on your games and then later browse through it all looking for specifc parts to complement your voice-over / story? Or do you keep the devlog in the back of your head all the time and record small pieces while working on your games?
Would appreciate it a lot if you could help me out a bit ^^
You can also add a background music too
Its a great game btw
I struggled reading the little splash text in the thumbnail. I kept reading 'Kinky Jam' and thinking to myself that it sounded wrong
you deserve more subs
Pyscosis91 had made this game call "Bounce Coil"
Can we just talk about the shake when you hit the ball 😩
This would be super cool with a rotary encoder as the controller
Reminds me of that one game I had on my iPod.
My dude beat fire with fire
Would be great to have a super high speed mode using the mouse to rotate the paddle and increase the ball speed a lot.
You just reminded me Samuele Sciacca's game called "Zero"
I think it would be cool if you made the score an object of the ball touches it that it bounces back or something I don't know if It will work but you never know
If it was all the time that might be a bit much. But an effect that happens every now and then could be interesting
I remember when I 1st saw this vid it reminds me of Uber Breakout 1 and 2 by Jiggmin, which I think are from 2006 or 2007
Nice!
“Have song stuck in head? FIGHT BACK URGE TO SING”
- everyone