well run by Patters. I agree with the idea that when an ojo misses, it should be a bad kill for them. Otherwise, they would just guess a character they know isn’t in play and get a good result.
I don't think you should always try to go for the worst kills, as Ojo is a fairly weak demon anyway. But an early Ravenkeeper and a fairly trusted good player are hardly the worst kills so I think Patters did a fair job at it
20:30 - there’s a lot of power the ST has for missing. I think the primary objective for determining kill is to signal to the Ojo that they missed, whether it be no kill, two kills, or worst kill. I think it should lean punish but I think balancing towards getting to final 3 is the optimal outcome. In this case, killing a ravenkeeper is a great way to signal you missed.
It really feels like evil were on the back foot for the entire game but lorinda with the clutch deadvote making sports look super evil/the host swung it back to even really well. Props to the evil team for getting to final 3 because that was really hard fought.
[spoilers] [don't read if haven't watch] [seriously] As someone who has never played a clocktower game before, I learned something quite crucial watching this game Sports observed that neither other living players were even thinking of nominating someone on final day, so that sprung action that utlimately led to the win
Something to keep in mind about that: *Spoilers (because it reveals what your spoiler is about):* That is just a social read/meta. The opposite can make someone look evil. Too eager to get a nomination in? Probably a panicked evil trying to get a vote in quick before discussions are too helpful, or a Minion nominating the Demon to try to get a quick bad vote on them, etc. Is evil talking about whether someone is a Lleech host good or bad? Depends on the players and whether they'd double bluff and whether they think town is on the right track. It's really impossible to have an absolute meta and that's why I enjoy BotC above all other social deduction games. So many games fail in that they have a set meta that works and you either do the meta and likely win or you don't because you're like me and hate metas. (Others like ONUW are just a crapshoot and you have fun doing nonsense.) In this case, people not wanting to nominate can be hesitant townsfolk that want more info before they nominate OR hesitant evil that want good to make a bad nomination OR hesitant evil that haven't decided whom to nominate to waste town votes or get low votes on a Demon. It just so happened that Sports caught on in the correct way and didn't make a false assumption. *tl;dr version:* There are no absolute metas. There was nothing to gain from that info. Sports just was lucky enough to guess right (and probably had social reasons as well).
That would be incredibly hard to guess because of the +/-. I would maybe do something like "You learn one of two people that chose them tonight." If nobody else chooses them, you have to give them the Amne (unless you phrase it as *previously* which is yet another hiccup in the guessing), and that is confusing (and it does happen often unless you're coordinating with someone to try to work out the ability...because you SOMEHOW come upon the idea it has to do with night choices). Also, probably worth noting you should only ever do this if there's a reason to. Amne's supposed to be incredibly powerful and generally you give them an ability that is relevant to the current game (i.e. in this case there's important characters that pick people). To that point, the best time would probably be if there's one (or two) specific people you're trying to point at (say maybe a Fearmonger or Poisoner) and that would be a mostly useless ability if only a couple people (and Demon) are choosing. I don't know. My two cents. Doesn't seem like a fun one to guess or a very useful one once solved. Would take a lot of notes to get relevant strong info from it since it's time-sensitive.
@@kyleb8117 I see, also I had another idea Each Night*, choose a Player, you learn all the information they learned tonight. You act last at night. the * is to prevent sniping minion/demon info
@@cheesiestmaster879I think that's way too powerful (easily confirms good players) and easy to guess once you get the first information. Maybe too strong. Edit: talking about the second idea
@@cheesiestmaster879 That could be a very interesting one. Only major issue is you'll probably want it to be poisoned when picking evil players because otherwise, it's going to kill evil bluffs. They pick an evil bluffing Empath and get a head shake implying that player didn't wake up or they're the Demon. Could end the game on day 2. The small issue with it is what the overall power of it is. It's only really going to confirm players instead of helping build worlds. Maybe you could try: "Each night, pick a player: you get to take their night action and it'll go immediately after them in the turn order." You could tack on if evil they're poisoned BUT you also can not do that. e.g. there is no difference between picking a Poisoner and a Monk. Either way, the ST will ask you to pick a player. You have no idea why or what will happen to that player. If Lycanthrope/Lunatic/etc. is on the script, you could pick the Demon and you wouldn't know it. This still has a Chambermaid effect of maybe killing evil bluffs, but I think it gives more opportunities to figure out what you actually do and you can potentially get unique new info instead of just confirming someone. In both cases, you could just end up incredibly confused and never solve your ability. Especially if you don't talk to the people you pick or the conversations with them go the wrong ways.
Poisoner hits the Bounty Hunter at the exact right moment, and yet still show the Recluse? Seems unfair, the Recluse could have been shown at any time for balancing, but doesn't benefit Evil any more than the Recluse existing in the first place, which is already its own penalty to Good.
Waaaaait, "The Demon knows who you are" is ability of the Marionette. Since Caffeinene was poisoned, Bambi shouldn't have learned that he's the Marionette, no? Or was the poisoning done too early and the Marionnette triggers first?
Demon/minion info is before poisoning in the proper night order. It’s just easier to ask for the poisoning at the same time as giving minion info. So yeah Bambi correctly learnt about the marionette
Marionette's ability to let the demon know that they are specifically a Marionette, is not a general Demon/minion info, it's a character ability. Marionette does have a specific place in night order - the question still stands, does Marionette come before Poisoner in night order? And answer is yes, I assume, so no mistake made
well run by Patters. I agree with the idea that when an ojo misses, it should be a bad kill for them. Otherwise, they would just guess a character they know isn’t in play and get a good result.
I don't think you should always try to go for the worst kills, as Ojo is a fairly weak demon anyway. But an early Ravenkeeper and a fairly trusted good player are hardly the worst kills so I think Patters did a fair job at it
20:30 - there’s a lot of power the ST has for missing. I think the primary objective for determining kill is to signal to the Ojo that they missed, whether it be no kill, two kills, or worst kill. I think it should lean punish but I think balancing towards getting to final 3 is the optimal outcome.
In this case, killing a ravenkeeper is a great way to signal you missed.
It really feels like evil were on the back foot for the entire game but lorinda with the clutch deadvote making sports look super evil/the host swung it back to even really well. Props to the evil team for getting to final 3 because that was really hard fought.
Ojo means "don't" in Javanese. "Ojo ono" means "don't do that". Quite fitting!
Man Lorinda really carried their team, the demon had so many misses at night
Granted didn't make the demon obvious but still
Recluse, register as deamon, so dreamer learn Ojo ("true") or Savant ("false"). The things the story tellers do to the players of this game...
WOOHOO new demon!! Excitement
New to me!
Curious that Bambi chose the Drunk as the first kill, and not (say) the Plague Doctor
[spoilers]
[don't read if haven't watch]
[seriously]
As someone who has never played a clocktower game before, I learned something quite crucial watching this game
Sports observed that neither other living players were even thinking of nominating someone on final day, so that sprung action that utlimately led to the win
Something to keep in mind about that:
*Spoilers (because it reveals what your spoiler is about):*
That is just a social read/meta. The opposite can make someone look evil. Too eager to get a nomination in? Probably a panicked evil trying to get a vote in quick before discussions are too helpful, or a Minion nominating the Demon to try to get a quick bad vote on them, etc. Is evil talking about whether someone is a Lleech host good or bad? Depends on the players and whether they'd double bluff and whether they think town is on the right track.
It's really impossible to have an absolute meta and that's why I enjoy BotC above all other social deduction games. So many games fail in that they have a set meta that works and you either do the meta and likely win or you don't because you're like me and hate metas. (Others like ONUW are just a crapshoot and you have fun doing nonsense.) In this case, people not wanting to nominate can be hesitant townsfolk that want more info before they nominate OR hesitant evil that want good to make a bad nomination OR hesitant evil that haven't decided whom to nominate to waste town votes or get low votes on a Demon. It just so happened that Sports caught on in the correct way and didn't make a false assumption.
*tl;dr version:* There are no absolute metas. There was nothing to gain from that info. Sports just was lucky enough to guess right (and probably had social reasons as well).
I've lost quite a few games as evil in final 3 for letting good have too much time to solve the game because I didn't nominate
Eye see what you did there
the double patter's special
I think I like Ojo
let's go patters character reveal time
Was there anything on the script to indicate the empath could have been evil? Curious about if/how players would know it was a possible choice
There was a Bounty Hunter in play. Part of their ability is that one Townsfolk is evil.
Additionally, Empath 1 would have signalled to the bad team that Empath is lying
Ojeau 🇫🇷
"oh yay it's not a one!"
AHHAHAHAHAHAHAHA
I was excited to learn it wasn't a Marionette game.
Happy Birthday from the Australia Stream!
amne ability idea:
Each Night*, choose a player, you learn who chose them in the night, but with +/-1 person
That would be incredibly hard to guess because of the +/-. I would maybe do something like "You learn one of two people that chose them tonight." If nobody else chooses them, you have to give them the Amne (unless you phrase it as *previously* which is yet another hiccup in the guessing), and that is confusing (and it does happen often unless you're coordinating with someone to try to work out the ability...because you SOMEHOW come upon the idea it has to do with night choices).
Also, probably worth noting you should only ever do this if there's a reason to. Amne's supposed to be incredibly powerful and generally you give them an ability that is relevant to the current game (i.e. in this case there's important characters that pick people). To that point, the best time would probably be if there's one (or two) specific people you're trying to point at (say maybe a Fearmonger or Poisoner) and that would be a mostly useless ability if only a couple people (and Demon) are choosing.
I don't know. My two cents. Doesn't seem like a fun one to guess or a very useful one once solved. Would take a lot of notes to get relevant strong info from it since it's time-sensitive.
@@kyleb8117 I see, also I had another idea
Each Night*, choose a Player, you learn all the information they learned tonight. You act last at night.
the * is to prevent sniping minion/demon info
@@cheesiestmaster879I think that's way too powerful (easily confirms good players) and easy to guess once you get the first information. Maybe too strong.
Edit: talking about the second idea
@@cheesiestmaster879 That could be a very interesting one. Only major issue is you'll probably want it to be poisoned when picking evil players because otherwise, it's going to kill evil bluffs. They pick an evil bluffing Empath and get a head shake implying that player didn't wake up or they're the Demon. Could end the game on day 2. The small issue with it is what the overall power of it is. It's only really going to confirm players instead of helping build worlds.
Maybe you could try: "Each night, pick a player: you get to take their night action and it'll go immediately after them in the turn order." You could tack on if evil they're poisoned BUT you also can not do that. e.g. there is no difference between picking a Poisoner and a Monk. Either way, the ST will ask you to pick a player. You have no idea why or what will happen to that player. If Lycanthrope/Lunatic/etc. is on the script, you could pick the Demon and you wouldn't know it. This still has a Chambermaid effect of maybe killing evil bluffs, but I think it gives more opportunities to figure out what you actually do and you can potentially get unique new info instead of just confirming someone.
In both cases, you could just end up incredibly confused and never solve your ability. Especially if you don't talk to the people you pick or the conversations with them go the wrong ways.
could you have a marionette next to a recluse registering as demon, even if theyre nowhere near the real demon
Absolutely, it's one of the most fun things to do.
Poisoner hits the Bounty Hunter at the exact right moment, and yet still show the Recluse? Seems unfair, the Recluse could have been shown at any time for balancing, but doesn't benefit Evil any more than the Recluse existing in the first place, which is already its own penalty to Good.
Waaaaait, "The Demon knows who you are" is ability of the Marionette. Since Caffeinene was poisoned, Bambi shouldn't have learned that he's the Marionette, no? Or was the poisoning done too early and the Marionnette triggers first?
Demon/minion info is before poisoning in the proper night order. It’s just easier to ask for the poisoning at the same time as giving minion info. So yeah Bambi correctly learnt about the marionette
Marionette's ability to let the demon know that they are specifically a Marionette, is not a general Demon/minion info, it's a character ability.
Marionette does have a specific place in night order - the question still stands, does Marionette come before Poisoner in night order? And answer is yes, I assume, so no mistake made
@@jarjitopuria7063Marionette should come first as it is basically a setup step. Imagine if it came after the snake charmer for example. Chaos.
Does Arwall not know there can be an evil Lleech host?
Patters will u ever upload the cannibal snake charm game pls 🥺 it’s my fave game ever I watched it 5 times but can’t see it on twitch anymore 😢
I don't think I have it anymore, sorry!