There's a quick way to create new frame. Just click on a frame and press Delete (clear contents) instead of manually erasing the previous frame's leftover. You can remap the key of course.
Awww, he's using his sexy voice again. ;) I'm glad you included the outro blooper :) Really cool video. I especially liked how you described that "half" isn't necessary half of the time, but instead it is half of the movement because the velocity of the ball changes as it hits the ground and bounces. Looking forward to the next one :)
Super useful!! The way you "learn it for the first time" (don't know why I quote that..) is super easy to follow. And watching your work flow helps A LOT. Subed :)
Hey Borodante! In case no one told you that before, all the "super high math" you have to remember is that ball goes forward with constant velocity, so when you have 15 frames, you can simply draw a horizontal line (you can use a ground line), divide it into 14 (MATH!) equal parts and place all ball centers on the right height above the dividing points. If you have parabolas, you can draw 14 vertical lines equidistantly and use cross points as ball's centers. If you draw a UFO on different planet, where air is reaaally dense, you can show air resistance by drawing each next vertical line closer and closer ;) (But it is what physics tells us, I never drew animation.) As for next animation ideas, it would be really helpful if you paint stickman/skeleton walking around and doing usual stupid/weird things. If not this, maybe a possessed lizard changing into a possessed rainbow unicorn? Or at least paint unanimated possessed rainbow unicorn. You would make it awesome! Tymon D.
Tymon Dąbrowski except it should slow down a little on the x axis to account for air resistance. But that tip is great, a line with the timings on each axis is a great idea
I love when you paint something/review something and you just teach me new things I never knew, thank you. also, you could try to animate a movement of a cape in the wind, or something similar :D
Distance Traveled = (4.9 * t^2 ) meters So if the ball is .3m (about 1 foot) across and drops from 2 meters: 0s - 2m 0.15s - 1.9m 0.30s - 1.6m 0.45s - 1m 0.6m - 0.2m - bounces - The other technique you can do is draw the curve you want the ball to follow then put vertical lines at evenly spaced intervals. Where the lines intersect is where you draw the ball. This is because the horizontal speed of the ball remains the same (until it rolls to a stop).
I'd love to see more animation tutorials like this. Especially one for timing. I have bad difficulties in timing my animations properly. I don't really understand how people can plan an action and say that it needs to be about 'this many frames' and make it work. Like, I can get all the key poses drawn, but then I get lost in how they should be placed.. and I often place them with timing that's either too even or too slow. I especially have worse trouble with fast actions that use less frames. I guess I just don't understand how many frames between actions is acceptable to make them read properly. Or maybe i'm not experimenting enough with large enough spacing. Either because I planned it poorly or simply from inexperience. I just can't seem to tackle where i'm going wrong.
can i buy you paint tool sai so you can do a video on it and try to do a proper painting(not a line art anime style thing) with it using your blurred eye approach.
I would love to see some kind of wave of a hand beeing animated since i strugle with drawing hands and i guess everyone does a littlebit. Would sure be intersting! If you feel up to it you could even draw a little character waving!
YES! I've been waiting for this video since I subscribed!! Ctrl left click and drag to copy a frame :D Also DON'T MERGE LAYERS. IT RUINS EVERYTHING. Whenever I export an animation it only saves the 1st 100 frames, I've found ways around that but thought I'd let you know ^-^ PS I would love to see you make "stupid cartoons" because that's all I do when I'm not working X)
Awesome! Adobe Animate CC animation next? (I know you don't like vector but would be fun to see what you would come up with if you had to!) :D Also maybe workspace showcase? More vlogs? :D How you edit your videos? :D Please :D
boro, you could maybe try to animate a classic head turn. also, i updated medibang also and you can create and download brushes(i dunno if it can download your photoshop brushes cause i dont have photoshop, although, i downloaded the potato brush and tried to run it through medibang but it didnt work cause i dont have photoshop)
Nice video, I found your channel over your other Krita-videos. But now im a big fan : ) love the way you present yor stuff. Verry funny! keep up your good work! And for the Krita animationtool -- love it as well. there are so few good raster2D-animationtoolsout there (free ones *cough cough*). But what buggs me very hard, is that you currently are not able to copy paste to another frame. this hinders me from working comfortabely with it.
I use to draw the object/character I will animate separately, I import it and then animate by transforming it. Do you think that this is a good way of animating?
What???? woah.. maybe they took it out in the last update or something? thx for the info! And sorry for the misleading info... I checked again now and your totally right! There is no option anymore :(..
animation export is getting added to the next version coming out in a few weeks. it is a bit clunky with how it works, but can do MP4, animated GIF, and MKV I think
cool video! love your bouncing balls :) (not weird at all) Oh and something else: Since 6 months I basically watch every episode and I became more and more fascinated and tempted to finally paint myself (haven't done so in 8 years), so I ordered a Wacom graphic tablet, a very cheap one in case I fail massively🙈, but still. So I wanted to ask you, whats the best way to start. Recently you had your great epiphany and adiced us to really just give a damn about sillhouettes, take it slow and to really see the object in our head and turn on our 3D vision. I really like this way of working, cause its simple end elegant but the problem is, I want to learn painting like this right away but I don't have any "in head rendering skills" whatsoever. Also I am super unskilled in terms of creating complex shapes and structures and gettimg proportions right and such. so again: What to start with, if I use this technique? Studies? Complex stuff right away or take small steps? Thanks so much for your advice, you really are one of my major inspiring forces in my life, want to thank you for that :)
mattlamp well, as I said, just checkout my opentoonz videos for example, this is also traditional 2d animation but mixed with mesh deformation and bones - very helpful
Great video, BORODANTE. (I like how you say your name, by the way, BORRRRRODANTE!) Why didn't I subscribe to your channel before? WTH is wrong with me? I'll fix that now.
But we have no idea what it really was. Could be that you were doing a high resolution project when animation is more suited to screen size resolution or smaller. Amount of layers used and hardware are the other things to consider.
LOL "it's cached in the RAM", I'm not making fun of you but calling the RAM a cache is almost an insult to the cache haha! So yeah it's most likely cached into the video memory :)
I've waited my entire life for this video. The day has come.
Emily Jensen Same. This kind of video is what I was originally looking for when I found the channel.
same
Same
Emily Jensen same
same
Awesome animation. This planet needs more Borokrita videos.
There's a quick way to create new frame. Just click on a frame and press Delete (clear contents) instead of manually erasing the previous frame's leftover. You can remap the key of course.
Thanks for another great video keep up the good work.
Krita is a freeware, so you know it's genuine when he says it doesn't suck.
This channel is great.
Thanks for this! Just made my first animation following along. So proud :3
Awww, he's using his sexy voice again. ;) I'm glad you included the outro blooper :)
Really cool video. I especially liked how you described that "half" isn't necessary half of the time, but instead it is half of the movement because the velocity of the ball changes as it hits the ground and bounces.
Looking forward to the next one :)
Super useful!! The way you "learn it for the first time" (don't know why I quote that..) is super easy to follow. And watching your work flow helps A LOT. Subed :)
Hey Borodante!
In case no one told you that before, all the "super high math" you have to remember is that ball goes forward with constant velocity, so when you have 15 frames, you can simply draw a horizontal line (you can use a ground line), divide it into 14 (MATH!) equal parts and place all ball centers on the right height above the dividing points.
If you have parabolas, you can draw 14 vertical lines equidistantly and use cross points as ball's centers.
If you draw a UFO on different planet, where air is reaaally dense, you can show air resistance by drawing each next vertical line closer and closer ;)
(But it is what physics tells us, I never drew animation.)
As for next animation ideas, it would be really helpful if you paint stickman/skeleton walking around and doing usual stupid/weird things. If not this, maybe a possessed lizard changing into a possessed rainbow unicorn? Or at least paint unanimated possessed rainbow unicorn. You would make it awesome!
Tymon D.
could you please share brush specifics dear dante?
Tymon Dąbrowski except it should slow down a little on the x axis to account for air resistance.
But that tip is great, a line with the timings on each axis is a great idea
I love when you paint something/review something and you just teach me new things I never knew, thank you.
also, you could try to animate a movement of a cape in the wind, or something similar :D
haha, I love the egg painting in the background XD. oh, and also your work is awesome (obviously) but I just can't stop looking at that egg!
I'd like to see you animate a walk cycle, if you'd be so kind.
Awesome video Boro, if you want to continue animating then you should try the walking cycle. Human is the simplest compare to animals walking cycle.
this was pretty awesome
Distance Traveled = (4.9 * t^2 ) meters
So if the ball is .3m (about 1 foot) across and drops from 2 meters:
0s - 2m
0.15s - 1.9m
0.30s - 1.6m
0.45s - 1m
0.6m - 0.2m
- bounces -
The other technique you can do is draw the curve you want the ball to follow then put vertical lines at evenly spaced intervals. Where the lines intersect is where you draw the ball. This is because the horizontal speed of the ball remains the same (until it rolls to a stop).
"--about a ball...a BoroBall. Why is it jumping? Where is it bouncing to? ....no one knows...." lol
I'd love to see more animation tutorials like this. Especially one for timing.
I have bad difficulties in timing my animations properly. I don't really understand how people can plan an action and say that it needs to be about 'this many frames' and make it work. Like, I can get all the key poses drawn, but then I get lost in how they should be placed.. and I often place them with timing that's either too even or too slow.
I especially have worse trouble with fast actions that use less frames. I guess I just don't understand how many frames between actions is acceptable to make them read properly. Or maybe i'm not experimenting enough with large enough spacing. Either because I planned it poorly or simply from inexperience. I just can't seem to tackle where i'm going wrong.
Who thought that you can learn so much about the basics by animating a simple ball?
can i buy you paint tool sai so you can do a video on it and try to do a proper painting(not a line art anime style thing) with it using your blurred eye approach.
That last sentence was glorious xD
I would love to see some kind of wave of a hand beeing animated since i strugle with drawing hands and i guess everyone does a littlebit. Would sure be intersting! If you feel up to it you could even draw a little character waving!
Lucas Haider I draw nubs for hands almost everytime I draw xD
hahaha i used to do that too but i really wanna step up my game! Thanks to Boro i got the motivation to draw again :)
21:23
a new AU for Undertale is coming for us)))
it is the most dramatic video of the animating )
The next step will be to animate balls with different weights, then move on to swinging pendulums and finally try and do a simple character walkcycle
I've made a simple blinking animation, so I'm sort of started. i just dont know where to start now!
I had no idea. Legit.
I think you should do a walk cycle - maybe just hips and legs to start, then add torso, head, arms in subsequent videos.
boroDANTE's Inferno
Animate a ghost coming out of something
or cumming into something 😶😏😎
laura cortinas LAURA NO, STOP!
laura cortinas You should read *Itoshi no Kana* of that's what you want to see ( ͡° ͜つ ͡° ).
Highly appreciated mate!
Dude. MOAR.
Oh yeah, without that grid i can watch your videos without having a seizure.
I ended up staring at Heisenberg every time the camera changed
YES! I've been waiting for this video since I subscribed!! Ctrl left click and drag to copy a frame :D Also DON'T MERGE LAYERS. IT RUINS EVERYTHING. Whenever I export an animation it only saves the 1st 100 frames, I've found ways around that but thought I'd let you know ^-^
PS I would love to see you make "stupid cartoons" because that's all I do when I'm not working X)
Thanks this video was very useful
Awesome! Adobe Animate CC animation next? (I know you don't like vector but would be fun to see what you would come up with if you had to!) :D Also maybe workspace showcase? More vlogs? :D How you edit your videos? :D Please :D
When it comes to animation vector layers are sooooo cool.
hi,you have different objects in the toolbar like circles,squares etc to use,so you can better draw a ball
great tutorial plus testing
boro, you could maybe try to animate a classic head turn. also, i updated medibang also and you can create and download brushes(i dunno if it can download your photoshop brushes cause i dont have photoshop, although, i downloaded the potato brush and tried to run it through medibang but it didnt work cause i dont have photoshop)
Let's animate the bouncing "ball's"!!
BOROMATION
Its called animating in twos if your interested in knowing
this was really helpful! thank you so much!
Nice video, I found your channel over your other Krita-videos.
But now im a big fan : ) love the way you present yor stuff.
Verry funny! keep up your good work!
And for the Krita animationtool -- love it as well. there are so few good raster2D-animationtoolsout there (free ones *cough cough*). But what buggs me very hard, is that you currently are not able to copy paste to another frame. this hinders me from working comfortabely with it.
Super helpful
Whenever I put audio in it, the audio repeats on each frame from the beginning ;-;; I'm trying to do an animation meme but it doesn't seem possible.
I use to draw the object/character I will animate separately, I import it and then animate by transforming it.
Do you think that this is a good way of animating?
BOROmation!
You are such an ADORABLE FUCKING HUMAN!
You can export it as a gif for example in krita :) nice vid!
Jasi RedHair I didn't know that :O
Its in that export dialog he showed :))
Actually I checked again and there was no gif option.
What???? woah.. maybe they took it out in the last update or something? thx for the info! And sorry for the misleading info... I checked again now and your totally right! There is no option anymore :(..
animation export is getting added to the next version coming out in a few weeks. it is a bit clunky with how it works, but can do MP4, animated GIF, and MKV I think
i forgot Boro can animate
Wouldn't it be just amazing if he started making animations for Markiplier????? 😍
If you make an other animation in the future, can you make an animated poring from Ragnarok online? It would be so awesome :D!
Has someone ever animated in Krita AND Photoshop ? If so, which one is better for animation?
What is "Onion Skins" [in bars left] graphics?
Great tips.
Thank you very much.
Regards.
you should animate a cartoon character in krita
thanks a lot master!!!
How to smoothly fade into a different scene ...I mean how do we make smooth scene transitions with krita
cool video! love your bouncing balls :)
(not weird at all)
Oh and something else: Since 6 months I basically watch every episode and I became more and more fascinated and tempted to finally paint myself (haven't done so in 8 years), so I ordered a Wacom graphic tablet, a very cheap one in case I fail massively🙈, but still. So I wanted to ask you, whats the best way to start.
Recently you had your great epiphany and adiced us to really just give a damn about sillhouettes, take it slow and to really see the object in our head and turn on our 3D vision. I really like this way of working, cause its simple end elegant but the problem is, I want to learn painting like this right away but I don't have any "in head rendering skills" whatsoever. Also I am super unskilled in terms of creating complex shapes and structures and gettimg proportions right and such.
so again: What to start with, if I use this technique? Studies? Complex stuff right away or take small steps?
Thanks so much for your advice, you really are one of my major inspiring forces in my life, want to thank you for that :)
Is there a way to copy your previous drawimg to the next frame? Kinda like stop motion or do you habe to re-draw for each frame?
The legit math is called physics 😂
ummm... I literally just downloaded this, and I'm so lost right now, this isn't helping! what do I do?!
if you have time to waste on a 13 yr old like me, that is...
This isn't a tutorial, it's just him playing around with the program. There are updated tutorials out there if you type in Krita animation.
hooooly shit... the daylight
I like the animation in Autodesk sketchbook.
Yes, it's not bad. But all the mentioned tools (CSP, Krita...) does not offer bones animations... well, I have to checkout the Mesh Transform in CSP
may i ask why would you want bones animation in a traditional 2d frame by frame workflow?
mattlamp because bones and meshes for images are a great helper not to repaint the image, just checkout my opentoonz tutorials to see examples.
i know what bones are, just asking in what kind of workflow would you need it when doing "traditional" 2d animation (not "flash" based)
mattlamp well, as I said, just checkout my opentoonz videos for example, this is also traditional 2d animation but mixed with mesh deformation and bones - very helpful
May I ask for the brush specifics please Dante?
oh yeah i would also like that
hope he answers
for what is that of the funny gloves
So why cant I remove frames?
N-Notice me Boro-Senpai.
6:34 Naturist
you are cool
well i dont think i can understand
Draw a peson walking? 😃
Great video, BORODANTE. (I like how you say your name, by the way, BORRRRRODANTE!)
Why didn't I subscribe to your channel before? WTH is wrong with me? I'll fix that now.
HAIIIRRRR
my krita dosent work
13,337 views.
ayyyy
krita has too liittle processing power to preview animations smoothly ;v;
i put it as 12 fps but the animation took two seconds to play... sigh
Psychotic Muffin umm a program doesn't have processing power... the pc does...
But we have no idea what it really was. Could be that you were doing a high resolution project when animation is more suited to screen size resolution or smaller. Amount of layers used and hardware are the other things to consider.
LOL "it's cached in the RAM", I'm not making fun of you but calling the RAM a cache is almost an insult to the cache haha! So yeah it's most likely cached into the video memory :)
Hah he said ball
KRITA WONT WORK ARGH!!! ...t'won't let me draw.................................. >:( ANGERS
Squeaky XD
sorry
lol, so early af
Wow, all you guys talk too much. not enough animation.