Unreal Engine 4.27 In-Camera VFX Tutorials | 3: nDisplay Config

Поділитися
Вставка
  • Опубліковано 3 лип 2024
  • In this tutorial, we look at how to create your own nDisplay configuration using the new nDisplay Config Actor in Unreal Engine 4.27. nDisplay enables you to render to multiple displays, including LED volumes.
  • Ігри

КОМЕНТАРІ • 25

  • @hardcorerick8514
    @hardcorerick8514 Рік тому +4

    To all wondering - the Curved LED meshes can be found by googling 'in camera vfx quick start' and following that documentation, there's a DL included under 'download this example mesh'

  • @OwenTuson02
    @OwenTuson02 2 роки тому

    Amazing thank you I love you

  • @halfwall
    @halfwall 2 роки тому +2

    When I set nDisplay up and press play in-editor the ndisplay actor turns black, is that to be expected if it's not connected to any output?

  • @theriddler6090
    @theriddler6090 Рік тому +1

    What is the real world scale of this LED volume in feet? Trying to see if our configuration needs multiple hosts to run. Our LED wall is one big rectangular wall, 33 ft by 16 ft. Do you think this will need multiple hosts to run the one wall?

  • @hsanch3s
    @hsanch3s 2 роки тому

    I did all the process and worked so well, thanks for that !
    but now i'm facing a new problem, i wish i could change things in my project and it change in my ndisplay without closing, saving and opening my ndisplay, is there a way to do that??

  • @themoodoflk1
    @themoodoflk1 9 місяців тому +1

    you mentioned that you need an SLI and Nvilink for multiple graphic cards. The new ADA generation doesn't support this. Does buying the normal A6000 RTX and not the A6000 ADA version makes more sense then?

  • @nataliealkire5101
    @nataliealkire5101 Рік тому +1

    Hi, where can we find the meshes to import?

  • @tranpham19
    @tranpham19 Рік тому

    I have 1 PC that render to 1 LED screen and I could render nDisplay (both the outer and inner frustrum) to the LED, but I cannot genlock the nDisplay to my camera framerate. Do I need Nvidia quadro for this?

  • @ifourseven7289
    @ifourseven7289 2 роки тому

    please help me how to create a curved screen in maya for ndisplay

  • @ProGamer-dx2np
    @ProGamer-dx2np Рік тому

    Can I open a packaged project, That is an .exe file in Switchboard instead of .Uproject files?

  • @JerSquash
    @JerSquash 2 роки тому +3

    When I add my ndisplay config to this exact scene and location, my ndisplay screens are black and do not show the environment. When launched to multiple nodes on our volume it's fine on the lcd's but black in the editor. Any ideas?

    • @disruptar7120
      @disruptar7120 2 роки тому

      Same for me as well. Now researching other tutorials & docs to determine what I did incorrectly.

    • @samgove7871
      @samgove7871 2 роки тому

      @@disruptar7120 same problem.

  • @xuesenli5968
    @xuesenli5968 Рік тому

    Boss, How can I use linetracebychannel correctly with ndisplay? I found linetracebychannel the position is wrong when I track scene actor with switchboard. How can I interact with scene actors by like click? Please help Thank you very much

  • @MrEIsBehindYou
    @MrEIsBehindYou Рік тому

    Hello, does anyone know how to assign NDisplay nodes into any specific monitor screen. I have a big led screen and a pc monitor so I want one node to go to the big led screen and the other to the pc monitor, but both nodes go to the same big led screen. Thank you

    • @shemeemhussain
      @shemeemhussain Рік тому

      I think you need to use nVidia mosaic for this.

  • @VertexAnimation-uq9bd
    @VertexAnimation-uq9bd 4 місяці тому

    Hi , i am building a car simulator game , where i want output to be 3 screen display which is connected to one pc . can anyone help on doing this iam new to unreal engine with just 2 week exp . Any help would be really appreciated

  • @mohanasundaram3754
    @mohanasundaram3754 Рік тому

    Are you there ???

  • @virtual_intel
    @virtual_intel 2 роки тому +2

    Very confusing for a non VFX artist/tech. Visually I cannot sense how or why this helps in making film projects. Maybe my issue here is in the type of visual content you are choosing to utilize as an example. As in using just cave/wall materials to zoom in and out/focus upon with the virtual cam.

    • @hollywoodundead1010
      @hollywoodundead1010 2 роки тому

      You watched the Mandolorian? That's why this is important. Every set in that show was done with the kinda of technology

  • @mohanasundaram3754
    @mohanasundaram3754 Рік тому

    Brw Can you share the led meshes.fbx file , most urgent pls...??

  • @sunnymon1436
    @sunnymon1436 Рік тому

    Epic are honestly dumb as mud as far as making Unreal Engine easy on people.