21:50 I actually found the climax so impactful because I didn't want to save Ellie. After everything that came before, I believed Ellie would chose sacrifice. But I wasn't playing as myself, I was Joel, and the inevitability of his decision is really drawn into focus by the gameplay. There's nothing to do but follow Joel down this last dark path. That climax, and the intro are my favourite gaming experiences ever; because of the interactivity, because of the 'gameplay' and it's power to draw such a personal connection, that would be just slightly farther removed in a film.
Absolutely. I've played completely linear point & click adventures with no choices that made me feel responsible for the ending cause, well, I clicked so the character would walk there. (Also because they just had some very good writing I presume.) Great video!
I'm not the biggest fan of last of us but I really like the appreciate the analysis coming from the perspective of blending story and gameplay and notes how we as gamers haven't always given props when due when these aspects have been improved. I used to be of the mindset cinematic games were lesser but I've grown to appreciate it as a stylistic choice, no different than a game focusing on being more immersive like an immersive sim or open world games focusing on creating a large world with things to do.
Thanks and appreciate it. As hopefully comes across in the video, I'm not really trying to convince anyone they HAVE to like these kinds of games, just that there is more thought put behind them than some people give them credit for. Glad that still comes through in the finished video.
The scene with the doctors was originally a cutscene...at least from what I could infer from the “musical” rendition of the scene they released on UA-cam.
I absolutely loved the story of The Last of Us. My main issue with the game is that the actual gameplay segments were mostly a chore for me. I found I wasn't enjoying it and was playing purely to get to the next cutscene to find out what happened. It just didn't have enough gameplay elements to it to keep me interested. By the time I got to the snowy area with David, I just wanted the game to end already as I was very bored by it at that point but was still very engaged by the story. It's funny because I remember groaning when I got to a cutscene in MGS4, but it's the opposite with TLOU where I would groan when a cutscene would end and I went back in to the gameplay.
Yeah, obviously everyone is going to respond differently to the gameplay. One thing that I thought made TLoU more engaging than say something similar like Uncharted was the crafting. It made it feel like more than *just* shooting and added some extra tension. Thanks for watching.
This is another one I've never played, though it has been recommended to me before. I feel like that ship has sailed, so to speak, since I'm already totally familiar with the story beats. But who knows? Another great video.
I would still suggest playing it if you're interested. Sure, some of the story beats might be less impactful for you, but I guess as the video kind of argues for, I still think there is some magic to be found in actually playing through the game for yourself.
21:50 I actually found the climax so impactful because I didn't want to save Ellie. After everything that came before, I believed Ellie would chose sacrifice. But I wasn't playing as myself, I was Joel, and the inevitability of his decision is really drawn into focus by the gameplay. There's nothing to do but follow Joel down this last dark path.
That climax, and the intro are my favourite gaming experiences ever; because of the interactivity, because of the 'gameplay' and it's power to draw such a personal connection, that would be just slightly farther removed in a film.
Absolutely. I've played completely linear point & click adventures with no choices that made me feel responsible for the ending cause, well, I clicked so the character would walk there. (Also because they just had some very good writing I presume.)
Great video!
I'm not the biggest fan of last of us but I really like the appreciate the analysis coming from the perspective of blending story and gameplay and notes how we as gamers haven't always given props when due when these aspects have been improved. I used to be of the mindset cinematic games were lesser but I've grown to appreciate it as a stylistic choice, no different than a game focusing on being more immersive like an immersive sim or open world games focusing on creating a large world with things to do.
Thanks and appreciate it. As hopefully comes across in the video, I'm not really trying to convince anyone they HAVE to like these kinds of games, just that there is more thought put behind them than some people give them credit for. Glad that still comes through in the finished video.
The scene with the doctors was originally a cutscene...at least from what I could infer from the “musical” rendition of the scene they released on UA-cam.
Hey, this is the guy. Support this guy.
I absolutely loved the story of The Last of Us. My main issue with the game is that the actual gameplay segments were mostly a chore for me. I found I wasn't enjoying it and was playing purely to get to the next cutscene to find out what happened. It just didn't have enough gameplay elements to it to keep me interested. By the time I got to the snowy area with David, I just wanted the game to end already as I was very bored by it at that point but was still very engaged by the story. It's funny because I remember groaning when I got to a cutscene in MGS4, but it's the opposite with TLOU where I would groan when a cutscene would end and I went back in to the gameplay.
Yeah, obviously everyone is going to respond differently to the gameplay. One thing that I thought made TLoU more engaging than say something similar like Uncharted was the crafting. It made it feel like more than *just* shooting and added some extra tension. Thanks for watching.
This is my favorite analysis video on tlou, because it sums up what I love about the game. Really great job!
Thank you, that genuinely means a lot.
This is another one I've never played, though it has been recommended to me before. I feel like that ship has sailed, so to speak, since I'm already totally familiar with the story beats. But who knows? Another great video.
I would still suggest playing it if you're interested. Sure, some of the story beats might be less impactful for you, but I guess as the video kind of argues for, I still think there is some magic to be found in actually playing through the game for yourself.