PBR Materials vs V-Ray Materials

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  • Опубліковано 24 сер 2024

КОМЕНТАРІ • 21

  • @nathanadura9795
    @nathanadura9795 4 роки тому +2

    Your videos have been really helpful so far! 👍

    • @ikrenders
      @ikrenders  4 роки тому +1

      Thanks bro. I'm Glad they have been too 🙏🏾

  • @ahmedelattar8259
    @ahmedelattar8259 2 роки тому +1

    Very clear explanation, thank you very much

    • @ikrenders
      @ikrenders  2 роки тому

      You're welcome Ahmed👍🏽😀. I'm glad the tutorial was very clear🔥

  • @ezhilarasan9418
    @ezhilarasan9418 3 роки тому

    y u dont have much subscribers u deserve a lot bro keep it up love from India

    • @ikrenders
      @ikrenders  3 роки тому

      Thank you for the kind words🤗🙏🏾. Please do help me share my links so that the Tutorials can go far. Thanks again bro

  • @toniiabudu
    @toniiabudu 4 роки тому +3

    sir, can you do a video for small space interior (camera) placement?

    • @ikrenders
      @ikrenders  4 роки тому +1

      Composition right? Alright bro. Will do.

  • @imtiazali6980
    @imtiazali6980 3 роки тому

    And the difference between GI path tracing ray tracing plz sir make videos on those topics w

  • @dasiko9489
    @dasiko9489 2 роки тому +1

    Hi Iki how to download PBR material in sketchup

    • @ikrenders
      @ikrenders  Рік тому

      Hello, my apologies for the late reply. You can check the websites below in the description of the video

  • @imtiazali6980
    @imtiazali6980 3 роки тому +1

    I'm a max user why PBR looks realistic even in viewport or vray not doing the same thing?
    sorry for my english.

    • @ikrenders
      @ikrenders  3 роки тому +1

      Hello Ali.
      No worries about your English. Its clear enough to me👍🏾.
      Well I think thats because you're either missing out or not properly linking your pbr maps in your material settings. Especially important maps like reflection glossiness and bump maps.

  • @dasiko9489
    @dasiko9489 2 роки тому

    How to put PBR material into Vray sketchup

    • @ikrenders
      @ikrenders  2 роки тому

      Hi!
      You can check this tutorial out👇🏾
      ua-cam.com/video/roWiyNSHoHg/v-deo.html
      Hope it helps!

  • @mikegentile13
    @mikegentile13 2 роки тому +1

    In your bump map 1st example. Why is the grout brighter than the brick in the lower part? That is completely backwards. You CAN'T just make an image black and white and call it a bump map. :(

    • @ikrenders
      @ikrenders  2 роки тому

      Hey Mike, thanks for the notice. As for the generation of (bump) maps, de-saturating most times does the trick, but I'll advice to use normal maps instead, they're way better for height distribution. You can use a softwares like Photoshop to make yours, they have plugins for that. Cheers!

    • @mikegentile13
      @mikegentile13 2 роки тому

      @@ikrenders i disagree. Desaturating is dependent on the original color. The color is independent of the height/bump. Simply making a normalmap of that is incorrect. We use substance designer to generate all maps now as the accepted level of quality in the industry is increasing.

    • @ikrenders
      @ikrenders  2 роки тому +1

      @@mikegentile13 Appreciate you sharing this. Thanks Mike :). Cheers

  • @imtiazali6980
    @imtiazali6980 3 роки тому

    Sir, i have many Questions and dought's need your help plz!!

    • @ikrenders
      @ikrenders  Рік тому

      Hi. You can message me on Instagram