Hello Ali. No worries about your English. Its clear enough to me👍🏾. Well I think thats because you're either missing out or not properly linking your pbr maps in your material settings. Especially important maps like reflection glossiness and bump maps.
In your bump map 1st example. Why is the grout brighter than the brick in the lower part? That is completely backwards. You CAN'T just make an image black and white and call it a bump map. :(
Hey Mike, thanks for the notice. As for the generation of (bump) maps, de-saturating most times does the trick, but I'll advice to use normal maps instead, they're way better for height distribution. You can use a softwares like Photoshop to make yours, they have plugins for that. Cheers!
@@ikrenders i disagree. Desaturating is dependent on the original color. The color is independent of the height/bump. Simply making a normalmap of that is incorrect. We use substance designer to generate all maps now as the accepted level of quality in the industry is increasing.
Your videos have been really helpful so far! 👍
Thanks bro. I'm Glad they have been too 🙏🏾
Very clear explanation, thank you very much
You're welcome Ahmed👍🏽😀. I'm glad the tutorial was very clear🔥
y u dont have much subscribers u deserve a lot bro keep it up love from India
Thank you for the kind words🤗🙏🏾. Please do help me share my links so that the Tutorials can go far. Thanks again bro
sir, can you do a video for small space interior (camera) placement?
Composition right? Alright bro. Will do.
And the difference between GI path tracing ray tracing plz sir make videos on those topics w
Hi Iki how to download PBR material in sketchup
Hello, my apologies for the late reply. You can check the websites below in the description of the video
I'm a max user why PBR looks realistic even in viewport or vray not doing the same thing?
sorry for my english.
Hello Ali.
No worries about your English. Its clear enough to me👍🏾.
Well I think thats because you're either missing out or not properly linking your pbr maps in your material settings. Especially important maps like reflection glossiness and bump maps.
How to put PBR material into Vray sketchup
Hi!
You can check this tutorial out👇🏾
ua-cam.com/video/roWiyNSHoHg/v-deo.html
Hope it helps!
In your bump map 1st example. Why is the grout brighter than the brick in the lower part? That is completely backwards. You CAN'T just make an image black and white and call it a bump map. :(
Hey Mike, thanks for the notice. As for the generation of (bump) maps, de-saturating most times does the trick, but I'll advice to use normal maps instead, they're way better for height distribution. You can use a softwares like Photoshop to make yours, they have plugins for that. Cheers!
@@ikrenders i disagree. Desaturating is dependent on the original color. The color is independent of the height/bump. Simply making a normalmap of that is incorrect. We use substance designer to generate all maps now as the accepted level of quality in the industry is increasing.
@@mikegentile13 Appreciate you sharing this. Thanks Mike :). Cheers
Sir, i have many Questions and dought's need your help plz!!
Hi. You can message me on Instagram