3 Camera Placement Tips for Realistic Renders I V-RAY for Sketchup

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  • Опубліковано 15 лип 2024
  • In this video I share three of my best tips on how to place the Sketchup camera for more realistic Interior Renders. You'll learn about 1. Two point perspective.2. Field of View.3. Realistic Eye Levels and also a bonus for those who stay to the end ;) Do leave a like if you found this very helpful, and share to anyone that you feel it may also help. Don't forget to Subscribe to my channel and hit notifications to get updated on upcoming content!. Thank you.
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КОМЕНТАРІ • 29

  • @minaa7608
    @minaa7608 2 роки тому +1

    Thank you so much for this video. I tried some other tutorials, but your's is the one that was so simple to use, that I just made a great scene. It is sooo good that you enlarged the commands so we can easily see what you are showing us. Sometimes, it is so hard trying to work on your project and watching the tutorial in the same time. Thank you. I’m just going to browse your other videos and subscribe. Keep up the good work.

    • @ikrenders
      @ikrenders  2 роки тому

      Thank you so much Mina :)
      I'm glad the tutorial helped you a lot. That's my goal, being able to teach rendering in a smooth and easy way. Good luck in your renderings ...Cheers

  • @propellerhead428
    @propellerhead428 3 роки тому +1

    Thank you, this was a big help

  • @ioannaliasidou1897
    @ioannaliasidou1897 3 роки тому

    very very helpful! thank you!

  • @jobynamcgee8563
    @jobynamcgee8563 2 роки тому +1

    Thanks, I am currently considering the purchase of VRay in February for interior lighting renderings. Since I am currently modeling my project in Sketchup your video and Alex's help me think about better material choices and how to prepare tags/layers better better to improve rendering time. So I am aware and I am better prepared now, so thanks again.

    • @ikrenders
      @ikrenders  2 роки тому

      You're welcome Jobyna👋🏽😀. Yeah working with taga and layers not only speed up but also grant you an organized model to work with. Can't wait to see the renders you produce. Happy rendering 😀👍🏽

  • @1millionview447
    @1millionview447 3 роки тому

    THANK YOU

  • @archi3d473
    @archi3d473 3 роки тому

    Good video !! 👍🏽

    • @ikrenders
      @ikrenders  3 роки тому

      Thank you. Glad you liked it

  • @arcmohthemoh4392
    @arcmohthemoh4392 3 роки тому +2

    Nasooooo

  • @ogalabenjaminarome5714
    @ogalabenjaminarome5714 3 роки тому +1

    Nice tips. I've learned something new today. Pls how did you create that Nigeria flag?

    • @ikrenders
      @ikrenders  3 роки тому

      Hey Benjamin. I'm glad you learnt something new from it. I have a tutorial on how to create materials from images. Everything is explained fully in the video👍🏾

    • @ogalabenjaminarome5714
      @ogalabenjaminarome5714 3 роки тому

      OK bro. Will check it out

  • @shwetayallatti4941
    @shwetayallatti4941 3 роки тому +3

    Wht should be the field of view angle ? 45- 60 ?

    • @ikrenders
      @ikrenders  3 роки тому

      Hi there. Realistic Field pf views range from 50-60 degrees. Trying out different values ranging from 50 to 60 degrees will make sure you get the best and most realistic camera positions.

  • @AntonioRotainterior
    @AntonioRotainterior 2 роки тому +1

    Hi, I’m facing issue with interior designer, requested a photorealistic image small room with requests of camera lens 8mm…. These this will effect and distort a photorealistic look on material and furniture? I’m Asking because I’m dealing with interior designer that want to fix Camera lens for me at 9mm and they still pretend a photorealistic image.

    • @ikrenders
      @ikrenders  2 роки тому +1

      Hey Antonio, yes the image would be a bit distorted. And it depends on the shape and size of the space, if the space is big enough you can find better angles to shoot from

  • @IamCceeLL
    @IamCceeLL 2 роки тому +1

    i dont have that black overlay which shows the area to be rendered. how do you add that? i always do trial render first to see what area is covered.
    edit:
    nevermind, i found it hahah. thanks for this though

    • @ikrenders
      @ikrenders  2 роки тому +1

      Hi. You simply go to Asset Editor > Settings > Render Output > Enable Safe frame. Thats what shows you the area to be rendered. Hope this helps. Cheers ✌🏾

  • @dpgedward5947
    @dpgedward5947 3 роки тому

    Reset the camera to remove the black overlays on the the sides

    • @ikrenders
      @ikrenders  3 роки тому +1

      Thats the safe frame. Its best used to know what is in frame for the render. Without it the visualizer might get some struggles in fixing the view

  • @ivanarennie2190
    @ivanarennie2190 3 роки тому +1

    Whats that tree plug in you've got?

    • @ikrenders
      @ikrenders  3 роки тому +1

      Hi Ivana,
      Its the Laubwerk Tree plugin for Sketchup. They have packs with various trees available on their website. All trees come as custom proxies. They're really nice. There's a free pack with about 7 trees that you can download.

  • @soares6062
    @soares6062 3 роки тому +1

    Hi, what is the best measurement for eye height? thanks from brazil

    • @ikrenders
      @ikrenders  3 роки тому +3

      Hey Anderson. I'd say 1700mm. Thats the standard height for man in terms of ergonomics in design. So that'll give you the best eye level view. Hope this helps...cheers!

  • @samojerom1046
    @samojerom1046 2 роки тому +1

    Man the background music is are noisy, let you listening hard kind of ..... next time don't put a background music .

    • @ikrenders
      @ikrenders  2 роки тому

      Sorry about your listening experience Boj. I'll note this in the coming videos. Thank you😀👍🏽