1:50 starts talking 9:25 changes to game 10:00 starts game 11:54 elevator scene 13:26 went to Wyomming 15:00 returned from Wyomming 18:46 arriving at Two Forks 23:48 watching victoria secret models alone in the woods 27:25 a wild deer appears 29:21 arriving at the lookout tower 30:45 flirting with Delilah 32:12 day 1 34:45 leaving tower 36:05 2nd trip to Wyomming 37:33 returned from Wyomming 47:22 supply cache 306 52:10 rope snap 53:46 teen fireplace 57:08 beeing a creep 1:00:38 supply cache 303 1:01:03 thunder canyon cave 1:03:05 mysterious man 1:07:50 returning to the tower 1:09:55 day 2 1:15:05 mysterious call 1:18:45 supply cache 302 1:23:00 cut wire 1:27:00 supply drop 1:28:00 cable car 1:29:04 Brians backpack 1:30:45 supple cache 241 1:34:32 fence 1:40:50 canyon crossover 1:45:30 supply chache 308 1:46:45 lush woods 1:49:22 waterfall 1:51:30 teen camp 2:55:40 day 3 2:01:36 medicine wheel 2:05:48 turtle 2:08:20 supply cache 107 2:10:30 day 9 2:12:00 day 15 2:13:20 day 33 2:16:40 supply drop 2:17:30 day 64 2:20:55 day 76 2:22:30 clipboard 2:26:10 supply cache 305 2:29:55 gate 2:39:10 snowmobile 2:39:51 camp Arapahoe 2:42:20 trowel 2:46:32 Delilah' theory 2:47:40 day 77 2:53:00 Cottonwood creek 2:53:50 supply cache 308 2:55:20 new radio 3:00:04 entering Wapiti station 3:02:35 resercher camp 3:11:27 day 77 (2) 3:17:22 backpack 3:19:30 walkman 3:20:26 day 78 3:33:55 entering locked cave door 3:36:55 Brain' hideout 3:43:30 entering cave for the second time 3:47:40 Brian 3:52:20 telling Delilah 3:53:40 day 79 3:59:00 Ned 4:26:40 Thorofare tower
I mean, Dan was snarky about the 30 cents an hour raise but considering lookouts are on the clock 24/7 all summer, an extra 30 cents per hour in the 80s is pretty damn good
The beginning of this game absolutely breaks my heart. Early onset dementia is one of my biggest fears, because you lose everything that makes you, you.
yeah, i remember watching this game years ago having no clue about dementia, but now having cared for people with dementia being in their early 50s and 60s...game hits a bit harder, to say lightly
No Dan, he didn’t purposely leave the keys for you to find. He left various caches of supplies around the area and marked them with the bear tracking collars so he could find them. He never accounted for you getting your hands on a signal tracker or that tracker being able to pick up on the collars. There are various reasons he would not want the keys on him, but I think the best reasoning would be that the keys would serve as a constant reminder of his failures and he couldn’t handle that. The reason he shut you in the cave was because he never expected anyone to find the keys so he felt he needed to keep you from ever telling anyone about Brian
He probably had two sets of keys: one on him the other on the backpack. I also reckon he had it on his backpack just in case he ever wanted to go back and put things right or visit the corpse and pay respects
the part with the fireworks campers when Dan was talking about he shouldn't have taken their whiskey... at the state park near where I grew up, you couldn't have anything stronger than beer in the public spaces of the park so technically it was probably the right move.
Also, they were teenagers so it wasn't legal in that aspect either. I know the legal drinking age in the US changed from 18 to 21 around the 80's, so maybe they're supposed to be 18 and it was purchased legally before the change, but the characters act like they're 14 haha
Soft, thoughtful music, narrative choices about you developing your relationship with your significant other, problems between you the two, a cute beagle named Bucket, a medical issue, heartfelt and emotionally charged matters, and then BAM! . . Peepee.
Dan pretty much articulated everything I like about this game and why I continue to come back to it because it really is just a story of people coming into the woods to cope with their personal shit. Everything that makes you think something bigger is going on is just a product of the brains pattern recognizing ability. It is so real in its anticlimactic coincidences. It is the most relatable game made in recent memory and I think speaks to how life is like when you're no longer a kid or young adult. You're an average person with a rich history who continues to find moments of joy and memorable experiences even into your middle years when life tends to get stagnant. I think there's something inherently comforting in the knowledge that the excitement in your life doesn't end past 30. That you can continue to make new connections that feel deep in the moment and that the pain of separation is no different from how you feel it when you're younger. I.e. that life still brings new meaning in ways you probably wouldn't have expected it could.
Something I never quite caught until now was that Henry was the only one who knew the full truth of the summer. Ned, while being a pretty bad father, loved his son. He wanted to connect to him and there were happy moments as it usually goes in life. But many of us saw Ned through Delilah's unreliable narration, so he was always going to be an abuser even if at most he may have just never understood what his son wanted. I didn't see anything in the game that explicitly showed Ned to hate his son. When he blames him for falling, he's deflecting his guilt of not being there onto the equipment and what he could have done to prevent it.
That's a good point. At the end of the game when the photo reel is playing during the credits, Ned and Brian both looked happy together in their photos. Also, the whole reason that Ned brought Brian to the firewatch station with him, was to try and bond with his son.
Maybe it's because I'm queer and terribly mentally ill but NitW is like, the most a game has ever affected me. Literally lay in bed hugging a pillow and sobbing after I finished it.
when i went to the Stanley Parable VOD and got to the part where he went to the different games I wondered "hmmm did RTgame ever play Firewatch? Id love to see him play it." That was about 1.5 hours ago And now I see this What a world
Aside from directors commentary. Ned was planning on putting the tape of Henry and Delilah talking about the fire at the research site up on Henry’s tower, he has to have a backpack while hiking and he probably never leaves the keys so that they can’t be found accidentally. So he puts the backpack there with an alarm to keep the bears away so that in case Henry managed to catch him he would not have the keys to the cave on him and then waited for Henry to leave the tower to put the tape up there, but he didn’t know Henry had the locator thing. If Henry never had the locator he probably would have just went back for the pack.
I mean, if someone just found the backpack with the key, no one would be able to link it to him since he had disappeared. In fact, they probably would’ve presumed him dead after someone found Brian. Keeping the key with him was a liability if he was ever found cause it would link him to knowing Brian was dead down there and not reporting it. This was more about avoiding the law than being near his son, even though it was also important. It would’ve been better if he had hidden it at, say, Brian’s fortress, in my opinion
4:16:50 i think part of him wanted to get caught. or at least, to have someone have the full story somehow. all these years living in guilt and isolation, he had no one to confide in, but preservation won out on the most part, so he stayed there.
My solution to the key plot hole that I didn't notice until you brought it up would be to add a gate to the northern lake fence where Delilah's outpost ends up being near. Ned: Plans on putting the fence key on the bag so the player tries it on the cave and finds out it doesn't work goes to the fence as a sort of red herring to rule out the cave as a possible key place. Ned: accidentally switches the keys or grabs the wrong key out of his pocket (maybe he was just careless or in a rush) and by the time he realizes it's the wrong key, he runs back to find the bag missing and then writes stop Henry from entering the cave. It's still a little bit contrived but the set up works better than leaving a key on a bag. The point is he was clever enough to formulate a plan, he just made one blunder and I can forgive that lapse in judgment because that's a very human error.
@@Shy_Hulud I get it's different and I respect that a fair bit tbh, I'm just not sold on it's pacing. It's advertised as like this mystery game but in reality the vast majority of the game is just about the 2 characters' interactions and the mystery is on the backburner until the end. And for a game where dialogue is it's main thing, it's very stiff in places and not all the jokes land too well imo.
funnily enough watching this video made me also remember how much I hate the reply system lmao. It's such a short timer it doesn't leave you able to think about anything or actually do anything while you're in the middle of a conversation
@@skylarkblue1 I totally respect that for sure. To be fair I went in not knowing too much because the art style pulled me in. If I'd gone in with those expectations I'd probably be right there with you :)
When it comes to the key situation, I personally feel like if you were trying to cover up something like your son dying in a hiking accident in a cave, keeping the keys to the cave in general was a bad idea, I don't see why Ned didn't just throw the keys into Jonesy Lake or throw them into the cave after locking it. Also rt if you want to play a couple games kinda like this, I would recommend The Vanishing of Ethan Carter & What Remains of Edith Finch
My theory on the key: the key that Henry found was a spare left by Ned, who had the original. My reasoning? How would Ned be able to lock the door after Henry? As for why there were 2 keys made for that door, i have no clue.
Fair point, as the details when going back to examine the gate after being locked in say “I can’t unlock it from this side” or something to that effect. That would mean it was locked again.
If the gate locks back immediately, I could see needing a second key or if they just keep a spare in case the original is lost. Since each ranger is nearly alone and would have to wait a while for help with anything, having a backup key in case they drop the original key in the lake or something makes sense. I'm kinda paranoid about losing keys though and always try to stash a backup somewhere 😅
I literally gasped when I saw the nod to Firewatch in Stanley's Parabol. I figured out it's been about 6 years since I last saw this game and while it had become vague memories at this point, I remembered the game fondly. SO it was a delightful surprise to see that you had streamed this! Not the happiest story, but it is a very well crafted one and it certainly feels real and it was wonderful to see it again.
I'd argue that Ned left the bag with the key because, at the time, he was blackmailing you at your tower, which, having a metal key rattling on him, would have been loud and given away his position
The reason he didn't keep the key is if someone found his base he could leave it instantly in the backup bag and change spots, making sure the key isn't left behind mistakenly in the hideout. As something like a necklace or something similar could fall off while running, but if it's attached to the bag it wont fall.
Putting her in a cara home was fully the right choice my grandma tried to care for my grandad when he had dementia and one morning she just had a massive breakdown it was the most heart breaking thing ever
1:30:55 of course people have died out here I'm pretty sure people have died in every park in the world. Especially if this is Yellowstone national park I know for CERTAIN a few people have died from falling into hotpots
@@enedehenson6140 yeah. Accidents like what happened to Brian happen ALL THE TIME. It's unfortunate but it's part of the whole being out in the middle of nowhere thing.
Also Delilah is lowkey terrible. Like the part about she has to decide if she tells someone about Brian's body to have it retrieved, but she doesn't want to have to talk about Ned... no you don't want to admit that you lied about him being out there which would put your job at risk. I get she's been there for 13 years, but it's super fucked up that she didn't seem to give a shit about the fact that two teenagers mysteriously disappeared because she didn't want the hassle.
My fan theory on why the key was with the bag is that he did have the key at his hideout and someone stole it, hence he questioned where it was, and they put the alarm up so you could track it and find the key.
I enjoy watching Dan play, but part of me gets aggravated when he misses the prompts and stuff. I understand that it’s hard to be a streamer so that’s why I never truly care. I watch playthroughs with no commentary if I want to see just the gameplay with no interruptions lol. Idk I know a bunch of people get actually mad and maybe this could offer a solution lol?
I agree that the key is kind of a dumb plothole. Every argument for why he would leave it has an easy counter-argument. I'm just gonna believe that he subconsciously wanted someone to find Brian's body, causing him to leave the keys out in the open with his pack.
love the video, can't help but think if i was in his position, i would never have trusted Deliliah, she's way too secretive and untrustworthy, you constantly feel like she's hiding something or poking at you to get your reaction or sus information out of you
Dan forgot that when Henry finds the key, it's at the same time Ned is sneaking into the tower to plant the tape. He was risk of getting caught. Ned didn't know Henry had the tracker so in Ned's reasoning he hides the bag with the key before he sneaks into the tower because if he's caught by Henry and has the key on him then Henry will ask Delilah about it and she'll tell him it's for the cave which would lead them to Brian.
SPOILERS (my thoughts on the ending): Tbh, I thoroughly enjoyed this game, but I'm kinda disappointed, and surprised nobody else has really commented anything about disliking the ending (so far). It was anti-climactic and hit in a similar way as the "it was all a dream" cliché. They built up your expectations, and while it's fine and dandy to subvert those, when you don't make the conclusion just as (if not more) compelling, it's disappointing. The way the missing girls plot-line was wrapped up too almost seemed lazy-it most certainly felt pointless. The ending wasn't bad in that it was a horrible conclusion. The problem I had with it was the build-up. In the end, I still enjoyed the story; it was great overall. I just wish the ending was different.
I personally feel the anticlimactic ending is on purpose in order to make you realise that not everything is such a grand conspiracy and in reality it tends to just be groups of unrelated coincidences
I don't mind the ending but I did feel kind of disappointed bc I agree, they made it look like a much bigger conspiracy than it was with the research facility, possible involvement of Delilah, missing hiker poster, missing girls so much so that I was expecting another twist all the way up until the credits rolled
with the bit at around late 3-early 4 hours into the video where dan's speculating about why the key was left, i have a sort of idea, since i use this tactic too (somewhat, similar concept at least), you wouldn't believe how much stuff i have to hide from snoopy siblings who want nothing more than to cause frequent minor inconveniences, so I've gotten pretty creative I'm also writing this keeping in mind that it can go along with the escape pack point, so uh hgehghehg ned hid the keys away from his base because if he put keeping the secret of his son's death on a higher priority than keeping himself secret. he knew he wasn't supposed to have his kid out there, so he'd have an involuntary manslaughter charge on his hands. and considering they were close enough for ned to risk his job for his son's happiness, i believe being blamed for his son's death so officially wouldn't just break him, it would turn him to dust. that, and no one wants to go to jail. so he hid the key to the cave entrance separate from his base so that if he were ever found, the key wouldn't be found with him when they searched his spot, and so that he could direct people away from his son's death with whatever story he makes if he's found. he put the camera/alarm thing behind it so if the backpack that it was on was ever moved, he would know immediately so he could do something about it as soon as possible. he didn't know that the alarm was also used in part with a tracking device and/or that you would break into wapiti station, so you finding the key wasn't an intention and more of an accident. hard to explain so thoroughly in a twitch chat when everyone's stumbling over each other to get attention from a streamer, so i thought i'd put my speculations here in the vod comments, if not for you then for the other viewers who wanted an explanation but couldn't form one at the time
As a GI snob, hope you play it how you want to. Cause people are super fickle about builds and stuff, so I suggest so you don't get blasted to get a little bit of info on the technical stuff, unless that's not your cup of tea.
The kid hid away his climbing gear because he was trying to avoid it and yet still got into a climbing accident? I don't believe that. It was obviously a staged accident. The kid found something and paid for it.
His father wanted to be more into climbing and he wasn't into it so he hid his stuff(fan wiki literally says this); why would Ned not tell Henry of something that his kid found(ie diamond/jewel?) especially with the Spy Station stuff?
Content warnings are accessibility tho? It's not like it was spoiled 2 hours prior, it's a quick note like 5 seconds before it happens to make sure that people don't literally have a relapse or a mental breakdown. "dark toned game" or not, you can't decide what will or won't literally send someone to the hospital.
for the key situation, I believe he meant for you to get the key to go through there, knowing you couldn't get to brian. It was to make you believe the cave was a red herring. However, his son hiding the rock climbing indents fucked him over, so he hoped you'd die from the climb. But hey that's just a theory, a game theory
1:50 starts talking
9:25 changes to game
10:00 starts game
11:54 elevator scene
13:26 went to Wyomming
15:00 returned from Wyomming
18:46 arriving at Two Forks
23:48 watching victoria secret models alone in the woods
27:25 a wild deer appears
29:21 arriving at the lookout tower
30:45 flirting with Delilah
32:12 day 1
34:45 leaving tower
36:05 2nd trip to Wyomming
37:33 returned from Wyomming
47:22 supply cache 306
52:10 rope snap
53:46 teen fireplace
57:08 beeing a creep
1:00:38 supply cache 303
1:01:03 thunder canyon cave
1:03:05 mysterious man
1:07:50 returning to the tower
1:09:55 day 2
1:15:05 mysterious call
1:18:45 supply cache 302
1:23:00 cut wire
1:27:00 supply drop
1:28:00 cable car
1:29:04 Brians backpack
1:30:45 supple cache 241
1:34:32 fence
1:40:50 canyon crossover
1:45:30 supply chache 308
1:46:45 lush woods
1:49:22 waterfall
1:51:30 teen camp
2:55:40 day 3
2:01:36 medicine wheel
2:05:48 turtle
2:08:20 supply cache 107
2:10:30 day 9
2:12:00 day 15
2:13:20 day 33
2:16:40 supply drop
2:17:30 day 64
2:20:55 day 76
2:22:30 clipboard
2:26:10 supply cache 305
2:29:55 gate
2:39:10 snowmobile
2:39:51 camp Arapahoe
2:42:20 trowel
2:46:32 Delilah' theory
2:47:40 day 77
2:53:00 Cottonwood creek
2:53:50 supply cache 308
2:55:20 new radio
3:00:04 entering Wapiti station
3:02:35 resercher camp
3:11:27 day 77 (2)
3:17:22 backpack
3:19:30 walkman
3:20:26 day 78
3:33:55 entering locked cave door
3:36:55 Brain' hideout
3:43:30 entering cave for the second time
3:47:40 Brian
3:52:20 telling Delilah
3:53:40 day 79
3:59:00 Ned
4:26:40 Thorofare tower
Thanks!!! 😁
you are a lifesaver
loved how you noted how he "went to Wyoming" and then "returned from Wyoming" after the video and sound issue. thanks for the timestamps!
I love you people who put timestamps in VODs
Thank you!
Yes! The game where you play as a creepy man, stalking civilians from high up in your creep tower! I've been waiting for this.
But it's an open world game! Why would you ever like something with no right or wrong paths? UGH
*narrator vomits*
Games with more walls, that's what this gaming society needs!
More like the game where you start as creepy stalker man then become the stalked
@@KipppJ I know right? I need to do the genocide route and there's no reward for it.
I mean, Dan was snarky about the 30 cents an hour raise but considering lookouts are on the clock 24/7 all summer, an extra 30 cents per hour in the 80s is pretty damn good
Isn't it basically just a dollar raise?
@@tydshiin5783 yes, but you are on the clock the whole time so it’s the equivalent of 24 extra dollars each day
The beginning of this game absolutely breaks my heart. Early onset dementia is one of my biggest fears, because you lose everything that makes you, you.
yeah, i remember watching this game years ago having no clue about dementia, but now having cared for people with dementia being in their early 50s and 60s...game hits a bit harder, to say lightly
Dementia runs in my family, it scares me knowing my own mother probably won't remember me one day.
No Dan, he didn’t purposely leave the keys for you to find. He left various caches of supplies around the area and marked them with the bear tracking collars so he could find them. He never accounted for you getting your hands on a signal tracker or that tracker being able to pick up on the collars. There are various reasons he would not want the keys on him, but I think the best reasoning would be that the keys would serve as a constant reminder of his failures and he couldn’t handle that. The reason he shut you in the cave was because he never expected anyone to find the keys so he felt he needed to keep you from ever telling anyone about Brian
He probably had two sets of keys: one on him the other on the backpack.
I also reckon he had it on his backpack just in case he ever wanted to go back and put things right or visit the corpse and pay respects
He might have left it so someone else could finally put Brian into the ground, it sounded like he couldn’t handle being the one to do it
OH GOD, AN OPEN WORLD GAME
the part with the fireworks campers when Dan was talking about he shouldn't have taken their whiskey... at the state park near where I grew up, you couldn't have anything stronger than beer in the public spaces of the park so technically it was probably the right move.
Also, they were teenagers so it wasn't legal in that aspect either. I know the legal drinking age in the US changed from 18 to 21 around the 80's, so maybe they're supposed to be 18 and it was purchased legally before the change, but the characters act like they're 14 haha
3:48:26 that raid couldn't have been at a worse time if they tried, absolutely incredible timing
Soft, thoughtful music, narrative choices about you developing your relationship with your significant other, problems between you the two, a cute beagle named Bucket, a medical issue, heartfelt and emotionally charged matters, and then BAM! . . Peepee.
Dan pretty much articulated everything I like about this game and why I continue to come back to it because it really is just a story of people coming into the woods to cope with their personal shit. Everything that makes you think something bigger is going on is just a product of the brains pattern recognizing ability. It is so real in its anticlimactic coincidences.
It is the most relatable game made in recent memory and I think speaks to how life is like when you're no longer a kid or young adult. You're an average person with a rich history who continues to find moments of joy and memorable experiences even into your middle years when life tends to get stagnant.
I think there's something inherently comforting in the knowledge that the excitement in your life doesn't end past 30. That you can continue to make new connections that feel deep in the moment and that the pain of separation is no different from how you feel it when you're younger. I.e. that life still brings new meaning in ways you probably wouldn't have expected it could.
Something I never quite caught until now was that Henry was the only one who knew the full truth of the summer. Ned, while being a pretty bad father, loved his son. He wanted to connect to him and there were happy moments as it usually goes in life. But many of us saw Ned through Delilah's unreliable narration, so he was always going to be an abuser even if at most he may have just never understood what his son wanted.
I didn't see anything in the game that explicitly showed Ned to hate his son. When he blames him for falling, he's deflecting his guilt of not being there onto the equipment and what he could have done to prevent it.
That's a good point. At the end of the game when the photo reel is playing during the credits, Ned and Brian both looked happy together in their photos. Also, the whole reason that Ned brought Brian to the firewatch station with him, was to try and bond with his son.
Ah man if RT is doing narrative games more now, I would loooove to see Night In The Woods, it's my favorite game ever.
Maybe it's because I'm queer and terribly mentally ill but NitW is like, the most a game has ever affected me. Literally lay in bed hugging a pillow and sobbing after I finished it.
Nice 69 likes
when i went to the Stanley Parable VOD and got to the part where he went to the different games I wondered "hmmm did RTgame ever play Firewatch? Id love to see him play it."
That was about 1.5 hours ago
And now I see this
What a world
The Dad has heard your prayers, child.
Now he needs to play Rocket League
"wait its timed?!?" he says, missing the timer bar that's takes up a good bit of the UI for both the reply tooltip and reply menu
Aside from directors commentary. Ned was planning on putting the tape of Henry and Delilah talking about the fire at the research site up on Henry’s tower, he has to have a backpack while hiking and he probably never leaves the keys so that they can’t be found accidentally. So he puts the backpack there with an alarm to keep the bears away so that in case Henry managed to catch him he would not have the keys to the cave on him and then waited for Henry to leave the tower to put the tape up there, but he didn’t know Henry had the locator thing. If Henry never had the locator he probably would have just went back for the pack.
He then locks you in the cave hoping you’ll be stuck, but doesn’t know that the climbing anchors are at Brian’s hideout.
Ned and Brian literally chilled their and Ned didn't remember where they used to hang out was by a cave?
Ooh I was looking forward to this after the Stanley Parable one.
I mean, if someone just found the backpack with the key, no one would be able to link it to him since he had disappeared. In fact, they probably would’ve presumed him dead after someone found Brian. Keeping the key with him was a liability if he was ever found cause it would link him to knowing Brian was dead down there and not reporting it. This was more about avoiding the law than being near his son, even though it was also important. It would’ve been better if he had hidden it at, say, Brian’s fortress, in my opinion
Game: exists
Obs: I will sacrifice myself in the name of fire
4:16:50 i think part of him wanted to get caught. or at least, to have someone have the full story somehow. all these years living in guilt and isolation, he had no one to confide in, but preservation won out on the most part, so he stayed there.
judge: can you explain why you burnt down Wyoming?
me: in my defense your honor, they were really good pancakes.
My solution to the key plot hole that I didn't notice until you brought it up would be to add a gate to the northern lake fence where Delilah's outpost ends up being near.
Ned: Plans on putting the fence key on the bag so the player tries it on the cave and finds out it doesn't work goes to the fence as a sort of red herring to rule out the cave as a possible key place.
Ned: accidentally switches the keys or grabs the wrong key out of his pocket (maybe he was just careless or in a rush) and by the time he realizes it's the wrong key, he runs back to find the bag missing and then writes stop Henry from entering the cave.
It's still a little bit contrived but the set up works better than leaving a key on a bag. The point is he was clever enough to formulate a plan, he just made one blunder and I can forgive that lapse in judgment because that's a very human error.
the constant genshin impact jokes in this stream were so funny
Ooof. I forgot how emotional the beginning of this game is.
is it bad that I believe it's honestly the best part? lmao
@@skylarkblue1 I can see that for sure. It's one of my favorite games ever because of how most different it ls. But I totally get that.
@@Shy_Hulud I get it's different and I respect that a fair bit tbh, I'm just not sold on it's pacing. It's advertised as like this mystery game but in reality the vast majority of the game is just about the 2 characters' interactions and the mystery is on the backburner until the end. And for a game where dialogue is it's main thing, it's very stiff in places and not all the jokes land too well imo.
funnily enough watching this video made me also remember how much I hate the reply system lmao. It's such a short timer it doesn't leave you able to think about anything or actually do anything while you're in the middle of a conversation
@@skylarkblue1 I totally respect that for sure. To be fair I went in not knowing too much because the art style pulled me in. If I'd gone in with those expectations I'd probably be right there with you :)
49:41 genshin begins
By the way, the dev/dev team is working on a second game, called Valley of the Gods. Unfortunately, the release date is still unknown.
As of 2023, the game is scheduled for a December 2029 release. Hopefully not accurate, but it's the only update I can find.
henry falls like 30 feet directly onto his back and is completely fine and i slip on some ice and have permanent back pain
When it comes to the key situation, I personally feel like if you were trying to cover up something like your son dying in a hiking accident in a cave, keeping the keys to the cave in general was a bad idea, I don't see why Ned didn't just throw the keys into Jonesy Lake or throw them into the cave after locking it.
Also rt if you want to play a couple games kinda like this, I would recommend The Vanishing of Ethan Carter & What Remains of Edith Finch
WRoEF is a great guided story.
I feel that he might've kept the keys because he might want to pay his respects in the future and he might also want to bury him in the future
@@grognakthedestroyerattorne3211 he did say there's no point I burying him on the tape but I'm sure he probably did go to visit every now and then
@@RustyNips he might also have thought he might eventually change his mind, I personally if I was him probably would
This game has been one of my favourites for many years and I just realised that the researchers were also tracking Ron and Dave.
SPOILER:
The researchers weren't tracking anyone, it was ned.
I think he would really enjoy Oxenfree. It's another cool explore mystery game and it's super pretty!
3:50:27 "Don't take any pictures that would scar a Photodome employee." -Delilah
my main takeaway from this is that RT plays Genshin
My theory on the key: the key that Henry found was a spare left by Ned, who had the original. My reasoning? How would Ned be able to lock the door after Henry? As for why there were 2 keys made for that door, i have no clue.
Fair point, as the details when going back to examine the gate after being locked in say “I can’t unlock it from this side” or something to that effect. That would mean it was locked again.
If the gate locks back immediately, I could see needing a second key or if they just keep a spare in case the original is lost.
Since each ranger is nearly alone and would have to wait a while for help with anything, having a backup key in case they drop the original key in the lake or something makes sense.
I'm kinda paranoid about losing keys though and always try to stash a backup somewhere 😅
i thought henry never removed the key from the door, i dont recall an animation playing for removing the key, but maybe i missed it
@@Alyakismydutchname but doesn’t that mean a ranger entering would be locked in if the door was shut?
Firewatch is one of my favorite games. It was one of the things that inspired me to go into fire and ems
38:00 to 45:00 RT Chat is giving tech support to RT
Thanks
Thank you
@@bobross547 p
I was way too excited to see how Dan reacted to the nude portrait near the start
I literally gasped when I saw the nod to Firewatch in Stanley's Parabol. I figured out it's been about 6 years since I last saw this game and while it had become vague memories at this point, I remembered the game fondly.
SO it was a delightful surprise to see that you had streamed this! Not the happiest story, but it is a very well crafted one and it certainly feels real and it was wonderful to see it again.
I like how you could be like "everyone from central africa say hi" and still get more people than from wyoming.
I'd argue that Ned left the bag with the key because, at the time, he was blackmailing you at your tower, which, having a metal key rattling on him, would have been loud and given away his position
we've already established he's allergic to keys
No Dan, her brother was not killed by the razor company, he was killed in Gillette, Wyoming
4:35:07 when Brian and Ned's pitcures started showing up I actually got a little sad... damn
Damn, he missed the [ spoilers below, it's an old game but whatever ]
_turtle, my beloved_ :')
EDIT : He got the second place for the turtle, yaaayy
RT doing a game theoryzing on the end was a magical moment tbh.
as a wyoming resident, i feel TOO represented especially coming from an irish dude off all people
you're not fooling anyone, everyone knows wyoming isn't real
it felt like such a callout when people mentioned genshin impact because that's what I've been playing while watching this video-
Roy Gullivan was a real person who did get hit by lightning 7 times, its crazy
von karma is back, im shaking and crying rn
The reason he didn't keep the key is if someone found his base he could leave it instantly in the backup bag and change spots, making sure the key isn't left behind mistakenly in the hideout. As something like a necklace or something similar could fall off while running, but if it's attached to the bag it wont fall.
watching someone else play this makes me realize how often i choose the exact same dialogue options when i replay this lmao
Putting her in a cara home was fully the right choice my grandma tried to care for my grandad when he had dementia and one morning she just had a massive breakdown it was the most heart breaking thing ever
1:30:55 of course people have died out here I'm pretty sure people have died in every park in the world. Especially if this is Yellowstone national park I know for CERTAIN a few people have died from falling into hotpots
its in shoshone national park. A few miles away, point still stands though.
@@enedehenson6140 yeah. Accidents like what happened to Brian happen ALL THE TIME. It's unfortunate but it's part of the whole being out in the middle of nowhere thing.
BUT WHY WAS Grossberg BY THE BOATS
Also Delilah is lowkey terrible. Like the part about she has to decide if she tells someone about Brian's body to have it retrieved, but she doesn't want to have to talk about Ned... no you don't want to admit that you lied about him being out there which would put your job at risk. I get she's been there for 13 years, but it's super fucked up that she didn't seem to give a shit about the fact that two teenagers mysteriously disappeared because she didn't want the hassle.
This is one of my personal favorite games. My work computer's background is a screen cap from it. I'm so glad RT played it.
My fan theory on why the key was with the bag is that he did have the key at his hideout and someone stole it, hence he questioned where it was, and they put the alarm up so you could track it and find the key.
Wyoming sounds like a verb.
I enjoy watching Dan play, but part of me gets aggravated when he misses the prompts and stuff. I understand that it’s hard to be a streamer so that’s why I never truly care. I watch playthroughs with no commentary if I want to see just the gameplay with no interruptions lol. Idk I know a bunch of people get actually mad and maybe this could offer a solution lol?
idk why but when i heard dan say "what's the medicine wheel?" that hit me harder than it should
-indigenous canadian (native american)
What is it...
Life goal: Meet RT irl and give him a developed picture of that dead child :D
And the toilet
And the turtle with the peanut butter
But mostly the dead kid
Don't forget to photoshop hank in with a thumbs up 😂
ffs the ad on the side of youtube for this video is Genshin Impact lmao.
7:43 Don't mind me peeps, just bookmarking my Lego Addiction ❤️
I agree that the key is kind of a dumb plothole. Every argument for why he would leave it has an easy counter-argument.
I'm just gonna believe that he subconsciously wanted someone to find Brian's body, causing him to leave the keys out in the open with his pack.
love the video, can't help but think if i was in his position, i would never have trusted Deliliah, she's way too secretive and untrustworthy, you constantly feel like she's hiding something or poking at you to get your reaction or sus information out of you
Apparently you found his getaway backpack and he didn't anticipate it. No idea why he would keep the key on the bag though.
Dan forgot that when Henry finds the key, it's at the same time Ned is sneaking into the tower to plant the tape. He was risk of getting caught. Ned didn't know Henry had the tracker so in Ned's reasoning he hides the bag with the key before he sneaks into the tower because if he's caught by Henry and has the key on him then Henry will ask Delilah about it and she'll tell him it's for the cave which would lead them to Brian.
SPOILERS (my thoughts on the ending):
Tbh, I thoroughly enjoyed this game, but I'm kinda disappointed, and surprised nobody else has really commented anything about disliking the ending (so far).
It was anti-climactic and hit in a similar way as the "it was all a dream" cliché. They built up your expectations, and while it's fine and dandy to subvert those, when you don't make the conclusion just as (if not more) compelling, it's disappointing.
The way the missing girls plot-line was wrapped up too almost seemed lazy-it most certainly felt pointless.
The ending wasn't bad in that it was a horrible conclusion. The problem I had with it was the build-up.
In the end, I still enjoyed the story; it was great overall. I just wish the ending was different.
I personally feel the anticlimactic ending is on purpose in order to make you realise that not everything is such a grand conspiracy and in reality it tends to just be groups of unrelated coincidences
I don't mind the ending but I did feel kind of disappointed bc I agree, they made it look like a much bigger conspiracy than it was with the research facility, possible involvement of Delilah, missing hiker poster, missing girls so much so that I was expecting another twist all the way up until the credits rolled
with the bit at around late 3-early 4 hours into the video where dan's speculating about why the key was left, i have a sort of idea, since i use this tactic too (somewhat, similar concept at least), you wouldn't believe how much stuff i have to hide from snoopy siblings who want nothing more than to cause frequent minor inconveniences, so I've gotten pretty creative
I'm also writing this keeping in mind that it can go along with the escape pack point, so uh hgehghehg
ned hid the keys away from his base because if he put keeping the secret of his son's death on a higher priority than keeping himself secret. he knew he wasn't supposed to have his kid out there, so he'd have an involuntary manslaughter charge on his hands. and considering they were close enough for ned to risk his job for his son's happiness, i believe being blamed for his son's death so officially wouldn't just break him, it would turn him to dust. that, and no one wants to go to jail. so he hid the key to the cave entrance separate from his base so that if he were ever found, the key wouldn't be found with him when they searched his spot, and so that he could direct people away from his son's death with whatever story he makes if he's found. he put the camera/alarm thing behind it so if the backpack that it was on was ever moved, he would know immediately so he could do something about it as soon as possible. he didn't know that the alarm was also used in part with a tracking device and/or that you would break into wapiti station, so you finding the key wasn't an intention and more of an accident. hard to explain so thoroughly in a twitch chat when everyone's stumbling over each other to get attention from a streamer, so i thought i'd put my speculations here in the vod comments, if not for you then for the other viewers who wanted an explanation but couldn't form one at the time
He knew about radio waves, why wouldn't he know about the WS device that can pick up any signals, especially if he was in on that spy station existing
As a GI snob, hope you play it how you want to. Cause people are super fickle about builds and stuff, so I suggest so you don't get blasted to get a little bit of info on the technical stuff, unless that's not your cup of tea.
Just get Zhongli and you're settled for the whole game.
@@nakedstatue8517 I really do suggest not telling him how to play except the technical stuff. People should play how they feel comfortable.
@@ASP4wesome Oh, that wasn't towards RT or anyone! Just a general statement (and somewhat of a joke as well, even though it's true!)
@@nakedstatue8517 Oh, ok then. If that's your play style, have fun.
One of RT's discord mods posted ss of him admitting to being addicted to it on twitter, so I have a feeling he's enjoying it.
Starts talking at 1:50
He mentioned he knew what it was in Stanley Parable and I looked and I saw! Doing great RT
The Stanleywatch
1:41:21 , i’m hungover and watching it and the “Wahay” made me laugh so much
Firewatch is a beautiful nature walking game
glad your playing it lad
EDIT: i forgot that there is
D E L I L A ' S
L I E S
RT Should do Journey or Abzu eventually.
Or tacoma
*puts baseball in toilet* “Achievement: What A Crappy Game”
rt: guys, stop spoiling it, you're ruining the tone of the game
also rt: DEAD BODY? POG!
Bookmark: 3:30:50
Bookmark 2:56:45
I’m actually quite scared I’m 3hrs in I watched jacksepticeye play this ages ago so I don’t remember shit
Oh this is going to be so good 🍿
1:31:43 i think i'm slow but what does that mean?
2:37:47 hits hard
The kid hid away his climbing gear because he was trying to avoid it and yet still got into a climbing accident? I don't believe that. It was obviously a staged accident. The kid found something and paid for it.
His father wanted to be more into climbing and he wasn't into it so he hid his stuff(fan wiki literally says this); why would Ned not tell Henry of something that his kid found(ie diamond/jewel?) especially with the Spy Station stuff?
Oh no... i remember this game... nastalgia
Content warnings are accessibility tho? It's not like it was spoiled 2 hours prior, it's a quick note like 5 seconds before it happens to make sure that people don't literally have a relapse or a mental breakdown. "dark toned game" or not, you can't decide what will or won't literally send someone to the hospital.
Damn dude genshins just being dissed
Jesus, that was a depressing start to the game
for the key situation, I believe he meant for you to get the key to go through there, knowing you couldn't get to brian. It was to make you believe the cave was a red herring. However, his son hiding the rock climbing indents fucked him over, so he hoped you'd die from the climb. But hey that's just a theory, a game theory
Genshin
Dan missing the turtle hurt me emotionally
But he got the turtle?
@@superguy9834 havnt finished so mabe he picked it uo later but he could of gotten it much sooner
RT, pics or it didn't happen
1:13:36
Spoilers
3:39:34
Damn papers from three years ago are still readable ?
Yes?
What is with these people and saying some places don’t exist? Like New Zealand I can get cause it actually doesn’t exist, but Wyoming?
I still don’t get how people actually think New Zealand exists. Like sure buddy, there’s a REAL Shire and Mordor 🙄
Wyoming just sounds dumb
What the fuck is a "Whyohming"?
Bro you literally just watched a game set in the fictional land of Wyoming! It’s not real lmao
???
😊👏
Aye!
firewatch is pretty...lit AHAHAHAIAHHCEWIBFH9ERBGF9GHGH9WUGH9EH2RIOVIWRJHV92HVOIRJVH9WRHV982RHV98WRVH9HV98WUVHERU9HV9WRHVH9WRUHV9WRHV98UWH9VW8RO
I have not seen a single god damn forest fire.
@@goosifyed9717 k
Wtf is wrong with you?
@@ReitRedProductionsCHEEEESE also are you having a stroke? that seems important to ask
@@goosifyed9717 no
Bookmark
1:50:18