I did actually try progging this with a pick up group last night. We didn't even kill Greer but the process of learning and figuring out the fight was super fulfilling and even though we didnt get 1 kill of a boss, i think everyone went away feeling alright with the attempts that we made.
Thanks for the video :) I was hoping for "Oath to the Ancients" being the battle theme of Ura (especially because the chanters literally sing "Ura" repeatedly in this music piece), but... I really like the "steamy" vibe to the track we got, because it fits Ura: she is unleashing her toxic gases as the ground shakes because of her powerful attacks - the percussion, the epic chants and some elements of nordic instruments combined really make the whole piece brilliant. It's a very well thought out composition, because Bryan Atkinson ALWAYS tries to tell a piece of story in his composition (just like Maclaine Diemer). There is always much deeper meaning in GW2' music pieces, and that is what makes the OSTs great. I love Greer's theme - the singing is like the land crying out for help as Greer spreads his rot, destroying the wildlife. Decima's theme is like this epic classical music piece reminding me of Jeremy Soule's "Raven Speaks" or "Here be Dragons", but with modern twists.
At the start of the video someone mentions the fastload thing. If you've got raidcore (nexus) you can enable it after patches, and it tends to work most of the time. The last 3 game updates I didn't have to wait for the .dll to be updated since I just re-enabled it again (and yes I'm counting this w8 being added as an update) .
Good stuff my dude!! New sub with a random question, I am building a Reaper and was going for gs and dual sword dps. What do you recommend? I only have one alt character that story progressed into SOTO and got the weapon mastery, but none of my other alts can use other weapon types. I'm assuming I have to progress a character through that quest in SOTO? Really enjoy your vids bro as a new GW2 player perspective they are very informational to me 👾
@mat4537 forsure yeah I figured that out just was curious if you have to play alternative characters thorugh the story until SOTO to unlock it for alts?
@@roarilan so i just gotta find thta npc in Wizards Tower? I unlocked it on my first character an ele and the game says I cant use normal swords on my reaper yet until I do the soto mastery or somethin about getting it in wvw? Ill go find that npc and report back
It doesn't pulled downed players any more but got stability and swiftness added. If you're in a group where you don't expect anyone to go down then it was a buff, but if you're in a training group it got demolished. Also teapot has just always loved scourge.
They nerfed the HP of the first two bosses I think last night. But honestly, they were very doable. I think Anet just wants them to be more approachable for lower skill players.
As much as I liked the launch of Janthir Wilds...I really dislke wing 8. I haven't played this wing yet, but I have no plans to do so with this fully recycled story instance... I'm just not motivated to play something that I've seen before... I really liked wing 1 to 7 and cleared them often (far away from weekly FC-runs). They have a uniqe design and story (even most bosses are uniqe) which I have expected from wing 8 as well.
Sad. It's one thing to keep the failures out for the sake of a reasonably-sized video, but quite another to keep the very first try at a boss, successful or not, out of the video. :( edit - And watching this has made me finally realize what's been bothering me about the supposed Titans in Janthir Wilds... They're not real Titans! They have four legs instead of three!
I wish GW2 raids had a bit more flair to them. I don't doubt that this is probably fun to play through with friends. But it makes for very poor spectacle from the perspective of someone who's just watching the encounters unfold. The visuals are so bland and boring. Boss models look uninspired and non-memorable (seriously, they look like any random trash mob in the open world). Music sounds like generic over-dramatic background noise rather than being in tune with the encounter... This makes me believe that the issue with raids in GW2 is not that the community is too small as ANet tends to claim, but rather that raid design is too unrefined to appeal to a broader audience within the game community. Honestly, if raids were more impressive to watch from a bystander's perspective, the raiding community would naturally grow, not just from GW2's current player base, but also by attracting raiders from other games as well.
@@HalfLifeHalfDead For comparison, I've been watching the race to world first of the new Ultimate raid in FFXIV this whole week. _That_ has been a spectacle to behold. Teams from all over the world, including from other games like WoW joined to compete in the race or to simply watch the encounter unfold, cast it, and speculate about what will happen in the next phase, what cutscene we might see, or what memorable boss will make their appearance next.... FFXIV's Ultimate raiding scene used to be less than 1% of the player base. But that never stopped SquareEnix from continuing to invest more into it and we can see the results clearly. These raids are now a staple of the game and heavily marketed as a huge selling point for new expansions. Meanwhile, ANet is just looking at the concrete numbers of how many players raid, instead of figuring out why that number is low and why the raiding scene isn't helping promote the game. They're blaming the reason (the lack of proper investment) on its effect (the lack of community engagement). Proper investment should come first. And if they themselves give up on making raids more attractive, they can't expect the community interest to magically grow.
@@HalfLifeHalfDead Instanced does not mean raids. GW2's story chapters are instanced. Its _open world_ is instanced. Same thing with FFXIV. Most content is instanced, I totally agree. But only a small fraction of said instanced content is raids, and even a smaller fraction is Ultimate raids (there are only 6 in total, approximately a single one per year). And that fraction of instanced content was played by an incredibly small percentage of the player-base, just like GW2's raids. So, pretty relevant example, if you ask me. They chose to invest in high-end raiding despite it being a niche content that few engaged in, and subsequently saw its community exponentially grow over the years. That aside, it almost sounds like you're implying that we can either have good raids or good everything else, never both. Interesting mindset for the future of GW2...
@@geekwars3998 What you are saying is absolute bullshit. Literally all the content in FFXIV is instanced. You get six lifeless maps at launch, and from then on everything is cookie-cutter dungeons, alliance raids, raids, trials and ultimates. That's literally it, while GW2's focus is clearly more on open world content, horizontal progression and competitive game modes. Raids are far less of a priority than in FFXIV. You are arguing in bad faith and downright lying. Do better if you want me to take you seriously. Or don't, I don't care.
so they have to fight the same boss 3 times? they all look exactly the same + dodge a bunch of circles blah blah zzzzzz vale guardian still the king of all boss designs.
The thing about raid in guild wars 2 is that it too hardcore compare to the rest of the game. While I used to run around the world and do event quest, I find it very difficult for me to get into raid with dps check and all the shit, it just terrible
The DPS check is very minimal these days with power creep. Low intensity builds exist with minimal input that can break 30k DPS easily along with auto attack builds getting around 25k. Raid training guild exist too that frequently welcome raid newcomers. If you try one of those you'll come to see the DPS check is nowhere near what it once was in the early days
It's for people who want to put up the effort and get rewarded, And btw some classes and specs have dummy DPS for how easy they are, with a little searching and practicing you can get yourself good builds you can play and hop into raids.
PvPC raid, how the fuck do they expect a normal human to beat this when there are fifty thousand particle effects and tight timing windows while all that stuff is server side for no discernable reason. Not like we're all sitting on a 9800x3d, great gpu and 30 ping.
Isn't as bad as it looks, I play on a low end pc (integrated graphics, 8gb ram) and get my usual 30fps, while playing with 300ping there. It's alot less taxing since it's only a 10 player instance. I'd imagine the convergence would suck to run though 😅
Extremely misleading thumbnail, I thought you finally got a haircut
Haha!!!
Literally only opened the video to see it
Best comment I’ve seen in months!
🤣🤣🤣🤣🤣
Lol
I did actually try progging this with a pick up group last night. We didn't even kill Greer but the process of learning and figuring out the fight was super fulfilling and even though we didnt get 1 kill of a boss, i think everyone went away feeling alright with the attempts that we made.
That scourge yellow circle get me EVERYTIME! 😅
Imagine on Silent Surf with Flux Bomb XD
Thanks for the video :)
I was hoping for "Oath to the Ancients" being the battle theme of Ura (especially because the chanters literally sing "Ura" repeatedly in this music piece), but...
I really like the "steamy" vibe to the track we got, because it fits Ura: she is unleashing her toxic gases as the ground shakes because of her powerful attacks - the percussion, the epic chants and some elements of nordic instruments combined really make the whole piece brilliant. It's a very well thought out composition, because Bryan Atkinson ALWAYS tries to tell a piece of story in his composition (just like Maclaine Diemer). There is always much deeper meaning in GW2' music pieces, and that is what makes the OSTs great.
I love Greer's theme - the singing is like the land crying out for help as Greer spreads his rot, destroying the wildlife.
Decima's theme is like this epic classical music piece reminding me of Jeremy Soule's "Raven Speaks" or "Here be Dragons", but with modern twists.
Absolutely, I was really impressed by the music here.
You made Greer look easy lol
greer is easy, decima sucks :D
At the start of the video someone mentions the fastload thing. If you've got raidcore (nexus) you can enable it after patches, and it tends to work most of the time. The last 3 game updates I didn't have to wait for the .dll to be updated since I just re-enabled it again (and yes I'm counting this w8 being added as an update)
.
HP is soooo boosted for these guys man
I LEARNT A LOT FROM THIS THANKS YOU
What build do you use?
THIS IS VERY COOL THANK YOU FOR THE VIDEO
Dodge management is gonna be a real thing in this fight
Is the third boss better on power?
Power vs condi hasn't been a relevant debate for a while.
Good stuff my dude!! New sub with a random question, I am building a Reaper and was going for gs and dual sword dps. What do you recommend? I only have one alt character that story progressed into SOTO and got the weapon mastery, but none of my other alts can use other weapon types. I'm assuming I have to progress a character through that quest in SOTO? Really enjoy your vids bro as a new GW2 player perspective they are very informational to me 👾
Go check out Sylvari
If you got the weapon mastery from soto, it applies to your account. So all characters will have access.
Not every class can wield every weapon even with weapon mastery, some are class specific (necros can wield hammers for example)
@mat4537 forsure yeah I figured that out just was curious if you have to play alternative characters thorugh the story until SOTO to unlock it for alts?
@@roarilan so i just gotta find thta npc in Wizards Tower? I unlocked it on my first character an ele and the game says I cant use normal swords on my reaper yet until I do the soto mastery or somethin about getting it in wvw? Ill go find that npc and report back
Ura legendary mode will be a filler enemy compared to the power of SLUG SNEB
based
what happened to heal scourge dooming 2 patches ago, how is it still meta
Its still OP, just not massively OP anymore.
It doesn't pulled downed players any more but got stability and swiftness added. If you're in a group where you don't expect anyone to go down then it was a buff, but if you're in a training group it got demolished. Also teapot has just always loved scourge.
wait 21 attempts? so its not so easy jet
They nerfed the HP of the first two bosses I think last night. But honestly, they were very doable. I think Anet just wants them to be more approachable for lower skill players.
@@iRoXsOxAlOtnormal mode can be easier since we getting CM and LCM
Finally, we have an expansion now !
all i heard is CC
3 recycled bosses. stacking strikes does not make a raid. sad. rather get the core dev team in and build more dungeons
As much as I liked the launch of Janthir Wilds...I really dislke wing 8.
I haven't played this wing yet, but I have no plans to do so with this fully recycled story instance...
I'm just not motivated to play something that I've seen before...
I really liked wing 1 to 7 and cleared them often (far away from weekly FC-runs).
They have a uniqe design and story (even most bosses are uniqe) which I have expected from wing 8 as well.
And here are the 10 people happy with this update.
wtf is this sheet raid?
Sad. It's one thing to keep the failures out for the sake of a reasonably-sized video, but quite another to keep the very first try at a boss, successful or not, out of the video. :(
edit - And watching this has made me finally realize what's been bothering me about the supposed Titans in Janthir Wilds... They're not real Titans! They have four legs instead of three!
They don't even have the power of the original titan.
I wish GW2 raids had a bit more flair to them. I don't doubt that this is probably fun to play through with friends. But it makes for very poor spectacle from the perspective of someone who's just watching the encounters unfold. The visuals are so bland and boring. Boss models look uninspired and non-memorable (seriously, they look like any random trash mob in the open world). Music sounds like generic over-dramatic background noise rather than being in tune with the encounter...
This makes me believe that the issue with raids in GW2 is not that the community is too small as ANet tends to claim, but rather that raid design is too unrefined to appeal to a broader audience within the game community. Honestly, if raids were more impressive to watch from a bystander's perspective, the raiding community would naturally grow, not just from GW2's current player base, but also by attracting raiders from other games as well.
Except some of the older raids put a lot of emphasis on visuals and that didn't help one bit.
@@HalfLifeHalfDead For comparison, I've been watching the race to world first of the new Ultimate raid in FFXIV this whole week. _That_ has been a spectacle to behold. Teams from all over the world, including from other games like WoW joined to compete in the race or to simply watch the encounter unfold, cast it, and speculate about what will happen in the next phase, what cutscene we might see, or what memorable boss will make their appearance next....
FFXIV's Ultimate raiding scene used to be less than 1% of the player base. But that never stopped SquareEnix from continuing to invest more into it and we can see the results clearly. These raids are now a staple of the game and heavily marketed as a huge selling point for new expansions.
Meanwhile, ANet is just looking at the concrete numbers of how many players raid, instead of figuring out why that number is low and why the raiding scene isn't helping promote the game. They're blaming the reason (the lack of proper investment) on its effect (the lack of community engagement). Proper investment should come first. And if they themselves give up on making raids more attractive, they can't expect the community interest to magically grow.
@@geekwars3998 Yes, and FFXIV literally has no content outside of instanced stuff. Pretty irrelevant example.
@@HalfLifeHalfDead Instanced does not mean raids. GW2's story chapters are instanced. Its _open world_ is instanced.
Same thing with FFXIV. Most content is instanced, I totally agree. But only a small fraction of said instanced content is raids, and even a smaller fraction is Ultimate raids (there are only 6 in total, approximately a single one per year). And that fraction of instanced content was played by an incredibly small percentage of the player-base, just like GW2's raids. So, pretty relevant example, if you ask me. They chose to invest in high-end raiding despite it being a niche content that few engaged in, and subsequently saw its community exponentially grow over the years.
That aside, it almost sounds like you're implying that we can either have good raids or good everything else, never both. Interesting mindset for the future of GW2...
@@geekwars3998 What you are saying is absolute bullshit. Literally all the content in FFXIV is instanced. You get six lifeless maps at launch, and from then on everything is cookie-cutter dungeons, alliance raids, raids, trials and ultimates. That's literally it, while GW2's focus is clearly more on open world content, horizontal progression and competitive game modes. Raids are far less of a priority than in FFXIV.
You are arguing in bad faith and downright lying. Do better if you want me to take you seriously. Or don't, I don't care.
Looks what new raid have bad design. In not make for community as ibs5+ds
so they have to fight the same boss 3 times? they all look exactly the same + dodge a bunch of circles blah blah zzzzzz
vale guardian still the king of all boss designs.
Lame ass designs , even wing 7 that i hated is way better then this
The thing about raid in guild wars 2 is that it too hardcore compare to the rest of the game. While I used to run around the world and do event quest, I find it very difficult for me to get into raid with dps check and all the shit, it just terrible
Skill issue
The DPS check is very minimal these days with power creep. Low intensity builds exist with minimal input that can break 30k DPS easily along with auto attack builds getting around 25k.
Raid training guild exist too that frequently welcome raid newcomers. If you try one of those you'll come to see the DPS check is nowhere near what it once was in the early days
It's for people who want to put up the effort and get rewarded, And btw some classes and specs have dummy DPS for how easy they are, with a little searching and practicing you can get yourself good builds you can play and hop into raids.
Bro, you are just lazy
Why these bosses rotating like in wow. Zero weight animation...Ugliest animation ever
It's worth noting that every boss in GW2 rotates this way lol
PvPC raid, how the fuck do they expect a normal human to beat this when there are fifty thousand particle effects and tight timing windows while all that stuff is server side for no discernable reason. Not like we're all sitting on a 9800x3d, great gpu and 30 ping.
Isn't as bad as it looks, I play on a low end pc (integrated graphics, 8gb ram) and get my usual 30fps, while playing with 300ping there. It's alot less taxing since it's only a 10 player instance. I'd imagine the convergence would suck to run though 😅
This will go down as the worst patch for 95% of players.
?
Why?
There's a convergence mode that makes it accessible to everyone though
How quickly we forget the tunnel... 🐢
Another YT idiot comment trying to make generalizations for 95% of a community, when they probably represent 5%.
As fas as i know they are using same models from open world? Bosses already look the same. Low effort like w7
And what do you expect from the budget they have?
Nothing at this point. Thats why i Quit the game
this is not a RAID these are STRIKES at best
Do you even know, what is the difference between raid and strike?
Feels pretty raidy to me
This is lame. Compared to W4 or W5 this is just recycled garbage. I refuse to call this thing a raid.
Ah yes, Cairn, MO and Samarog, who could forget these masterpieces of game design.
Get fucking real.