HP: one of the key Fire Emblem resources

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  • Опубліковано 11 гру 2024

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  • @Kryptnyt
    @Kryptnyt 11 місяців тому +14

    I remember the time when Chrom used Necropotence to gain overwhelming card advantage and win the war against Walhart who was on monogreen stompy

    • @akirasou
      @akirasou  11 місяців тому +3

      How could anyone forget???

  • @JustsomeKid93
    @JustsomeKid93 11 місяців тому +6

    HP is also a big resource in Thracia, as the more a unit has, the more actions they can preform before becoming fatigued

    • @akirasou
      @akirasou  11 місяців тому +4

      True, good mention and thanks for the reminder! Dang, I'm literally doing a Thracia playthrough for the channel right now where I'm thinking about everyone's fatigue levels, so I shoulda thought of that ahaha

  • @michael_betts
    @michael_betts 11 місяців тому +7

    This is why vander is the unit most likely to be useable way past his expiration date in engage. Being able to take a hit is nice.

    • @akirasou
      @akirasou  11 місяців тому +3

      It's true, Vander's 40 base HP do be kinda meaty

  • @DoTtA1123
    @DoTtA1123 11 місяців тому +10

    vander was a good tutorial of the value of a high HP stat. almost none of his other stats were any good, yet he is still very useful for those early maps.

    • @rattyxoxo7397
      @rattyxoxo7397 11 місяців тому +1

      I’d honestly argue that he beats out Louis if intending to use both only temporarily because his better move and lower defense but higher he means he can take damage easier to allow other units to get Healing exp (notably with Micaiah in early game)

    • @akirasou
      @akirasou  11 місяців тому +2

      For sure! Turns out that 40 base HP be kinda meaty, especially when Clanne and Framme are sub-20. So there's a lot that the guy can do

  • @ivanbluecool
    @ivanbluecool 11 місяців тому +9

    When the foe crits you and you are left with one health:(gets back up) i didn't hear no bell

    • @akirasou
      @akirasou  11 місяців тому +1

      Yeah the moments where you live on 1HP are sooooo hype, because then you can say it was definitely totally calculated 😎

    • @ivanbluecool
      @ivanbluecool 11 місяців тому +1

      @@akirasou or miracle just procs

  • @ivanbluecool
    @ivanbluecool 11 місяців тому +8

    Hp is usually in my top wants when a unit levels up early game. Magic/atk and def/res depending on the unit type are usually my first want while health and speed come after.
    It gives that extra protection and sometimes can make or break a unit.

    • @akirasou
      @akirasou  11 місяців тому +2

      Yeah definitely. Especially given that HP growths tend to be higher than Def and Res growths, it can be really important for surviving typically any two rounds of combat early in the game. It also just shocks me how bad some HP bases are in some games lol. Like Hector having 19 base HP I don't think will ever stop being funny to me

    • @ivanbluecool
      @ivanbluecool 11 місяців тому +1

      @@akirasou yeah hp especially for tanks should be better then some enemies have max health on top of high def compared to lords

  • @SpadeTheOtt
    @SpadeTheOtt 11 місяців тому +4

    Shoutouts to Louise's iconic 35 durability silver bow

    • @akirasou
      @akirasou  11 місяців тому +3

      ...I didn't even notice that when I found the LP Archive image LMAOOOOOOOOO

  • @ivanbluecool
    @ivanbluecool 11 місяців тому +8

    Echoes: by using the hp we can regain the hp
    Any game with good hit rate nosurafu: cool bro

    • @akirasou
      @akirasou  11 місяців тому +1

      Awakening Nosferatu moment especially, for real for real

    • @ivanbluecool
      @ivanbluecool 11 місяців тому +1

      @@akirasou now imagine that with Luna. You may as well be a witch

  • @CarbonMalite
    @CarbonMalite 11 місяців тому +7

    This might be a hot take, I think Conquest having lower HP bases on everyone allowed for a much more interesting gameplay progression, opposite to games like 3H/Awakening/FE9 where they either have to create gamestates that shred through 60 HP easily leaving more average units in the dust or accept being easily trivialized. It's a game-warping stat undeniably

    • @akirasou
      @akirasou  11 місяців тому +3

      I don't think it's that hot of a take, at any rate. Fates' low HP values I do find really interesting, because it does mean that you have to consider one-shottable bulk thresholds for certain units throughout the entire game. Which is neat, because I do think that in an SRPG, your units should be at actual risk, or you're kinda just spectating. Though usually less low for the enemies because the strength of the tools you have at your disposal means they have to be generally bulkier than your units to compensate, which makes sense

    • @noukan42
      @noukan42 11 місяців тому +1

      ​​@@akirasou my main grip about thay is that it compelled me to dip as many frontliners as possible into fighter for the angelic vest. I am still annoyed that Beruka doesn't have thief as her reclass option because of lore, but can't deny the exyra bulk help a lot.

    • @akirasou
      @akirasou  11 місяців тому +2

      @@noukan42 that's totally fair, yeah. Turns out that HP+5 actually has some meaning when your units don't have that much HP in all for the most part. That being said, I think that kinda reasoning behind class dipping is fine, because it does encourage interacting with the game mechanic and more strategic planning

  • @augustus_paddle
    @augustus_paddle 11 місяців тому +6

    i was trying to think of a clever/witty comment. i could not so uh, lovely weather.

    • @akirasou
      @akirasou  11 місяців тому +1

      Lmaooooooooooo that's much appreciated still! Thanks for watching, and for helping the YT algorithm slightly with the comment :>

  • @deathblowringo4168
    @deathblowringo4168 Місяць тому

    The Staggering Blows Hoarfrost and Wilted Flower also deal true damage as they both ignore Protection.

  • @g.n.s.153
    @g.n.s.153 11 місяців тому +3

    Another banger video.

    • @akirasou
      @akirasou  11 місяців тому +1

      Nawwwwww, thank you!!

  • @felikatze
    @felikatze 11 місяців тому +2

    high hp you dont really feel but man 1 vs 2 rounds of combat really makes all the difference. Also, I feel true damage sucks in fe7 outside of just Luna. The fire dragon's stupid true damage means any unit below that exact hp threshold just CANNOT attack the final boss at all. On my playthrough of eliwood mode, *this included eliwood.* Bad experience that sucked.
    The 1hp minimum in echoes in particular is so tasty because mages can and will take themselves down to 1hp with casting, especially as counters. (Best way to cheese delthea recruitment, let her go ham until she's at 1hp, lmao). That 1hp can make all the difference... same anti-tanking measure as Engage's back-up attacks, I feel like. A minor true dmg measure to prevent you from taking out a whole map on enemy phase.
    Great video! I really love the stat series.

    • @SinNun-tx5jp
      @SinNun-tx5jp 11 місяців тому

      A unit that gets 1rko in retaliation can still attack, but only once!
      Also enemy back up attack are, quiet literally, an incentive to juggernaut further and take the whole map on enemy phase. Because if the enemy dies in retaliation, then it can't back up attack!

    • @akirasou
      @akirasou  11 місяців тому +2

      You make a really good point about FE7 true damage, yeah... I remember Lyn being really ineffectual because she's forced and basically never has enough HP to take a hit from the Fire Dragon, even if heavily invested into lmao. I don't remember how much Spd that boss has, but it was part of why when I decided to give 0 Spd a shot, I chose to do so for FE8 where I would have Slayer siege tomes on my side lol
      And for sure! Just have to be careful that the Arcanists don't end up going and Recover/Fortify-chaining, because it mostly just gets really tedious more than anything lmao
      And nawww thanks for the kind words about the video and the series! Since the Res one included sections in defence of Lck and Skl, and then I did Spd already, I'm not sure how many more traditional ones we're going to have
      Mind, Str/Mag will probably be one as a playthrough-based case study once I eventually get around to the 0 Str FE7 playthrough properly. Then I do eventually want to do one on weapon ranks, and also a vid on movement. So maybe there will be more!

  • @kirbymastah
    @kirbymastah 11 місяців тому +6

    earlygame non-robin/fred MVP of my lunatic+ playthrough - miriel with seraph robe
    it let her take a hit while keeping a speed pair-up, and actually enemy phase one enemy👀👀👀👀👀👀👀👀👀👀👀👀👀👀👀👀👀👀👀👀👀

    • @akirasou
      @akirasou  11 місяців тому +1

      I love it when my units can survive a singular hit from the enemy
      For real though, that's pretty funny lol. I've yet to play even Awakening Luna let alone Luna+, gotta get around to it at some point. Probably on stream, so uh... I'm expecting that to be fun in a not dissimilar way to some of the Rev streams lol

  • @tylerferguson3193
    @tylerferguson3193 11 місяців тому +2

    Hope you're having a good day c:

    • @akirasou
      @akirasou  11 місяців тому +2

      Thanks, Tyler! I hope the same to you :D

  • @soranortthirteen561
    @soranortthirteen561 11 місяців тому +4

    The transition from Awakening's inflated HP to Fates' meager HP is wild. HP being scaled down for the entire playable cast really does highlight units in Fates who can eat hits and are bulky like Benny. Birthright is notorious for having a cast made out of paper minus a couple of exceptions.

    • @akirasou
      @akirasou  11 місяців тому +1

      Yeah the downscale was huge, I think good for sure though. As you said, it makes unit bulk an actually noteworthy trait, which is neat. Classic rip Birthright moment though lmao

  • @LunarBoo
    @LunarBoo 11 місяців тому +4

    Video on Tellius Weight stat when

    • @akirasou
      @akirasou  11 місяців тому +1

      If I end up making a video on Tellius Weight/Con at some point, I think that's when you know I'm really reaching for video ideas lmao

  • @swinelias
    @swinelias 11 місяців тому +1

    It's been pretty interesting how many of the FE games handled HP. The first FE games and Echoes having 52 max HP for the playable units, some games like the GBA ones having 60 as the HP cap, others like FE5, FE10 and FE13 80 HP, and others like Fates and Engage, uh, varying by the class, some not even having at least 52 max hp, and others (mostly in Engage) having even more than 80 HP.
    Nevertheless, having a character with a lot of HP can help contribute to a unit actually surviving hits and being quite bulky by themselves, while the ones that don't end up very fragile.
    As for the HP growths, it also mostly varies between games. In the first FE game there were some units that had very poor HP growth, like a certain fighter that had like 10% HP growth IIRC lol, something that was mitigated in the DS FE remakes, while in the GBA FE games, the lowest HP growth a playable unit could have was 40%, meaning while they wouldn't gain a lot of HP like the others that had 80% and up growth, they could at least gain a bit of HP just so they wouldn't get stuck with less than 25 HP, which doesn't seem bad since HP is the stat that one unit can have with a lot of points, unlike all other stats (FE1, FE3 and FE5 with most stats caping at 20 lol).

    • @akirasou
      @akirasou  11 місяців тому +1

      Yeah, the concept of HP caps has definitely been interesting. I do think that the different amounts by class make sense. Or rather, given that by endgame, enemies end up often getting to their class caps in key offensive and bulk stats, it's also a way of limiting how chunky they can be? So I appreciate that
      And for sure, HP growths are funny. I believe the 10% HP growth is thought to have been a typo? Because normally I would think of the number of units across the series who can get +2 HP levels. Something that I do think could be interesting in a Jagen-type unit especially would be if they had strongly negative HP growth, or if they took permanent damage per turn that could be fatal when fielded on a map
      Imagine a 20 HP cap in addition to the 20 cap on everything else... it could end up being a pretty interesting small numbers game, even moreso than FE normally is in terms of numbers

  • @Posby95
    @Posby95 10 місяців тому +1

    7:46 Minimum damage of 1 is not present in FE1 and FE3.

    • @akirasou
      @akirasou  10 місяців тому

      Ty for the correction! I found multiple people saying that it was, ripppp

  • @muddak3292
    @muddak3292 11 місяців тому +4

    You forgot to mention why HP is important for enemies (bosses specifically): If they have enough hp, you can use them as EXP piñatas for shenanigans aplenty

    • @akirasou
      @akirasou  11 місяців тому +1

      Me when the experience is unethical, for real for real

  • @solidifiedwatergatherer
    @solidifiedwatergatherer 9 місяців тому

    Hp is actually very important to speedrunning Castlevania games, This is because Alucard is ho- I mean this is because damage boosting through certain enemies is much faster than just beating them normally.

  • @Gothaman1
    @Gothaman1 11 місяців тому +2

    the lowest amount of hp a character needs is one

    • @akirasou
      @akirasou  11 місяців тому +1

      Technically no, because in Radiant Dawn, you'll survive if set to 0 HP beforehand so long as you simply never take any damage! But actually yes lmao

  • @d3-ll754
    @d3-ll754 10 місяців тому +1

    Man, Fates HP values are lower than I remembered. I love it though, especially on BR since most of your Units are fairly squishy. It lets Units like Rinkah who are otherwise of pretty little note have a niche as just being a halfway decent roadblock thanks to her high Def (at least, this would be true if she didn't start with E Axes, thanks IS).

    • @akirasou
      @akirasou  10 місяців тому

      Yeah, Fates HP values being so low is a nice contrast to the massive HP bloat moment in Awakening and Three Houses especially, I think. The Rinkah E Axes moment is so real though...

  • @Cassapphic
    @Cassapphic 10 місяців тому +1

    The only use of HP as a resource is unbanked staffer exp

    • @akirasou
      @akirasou  10 місяців тому +1

      Lol I mean that's definitely a use for it, chip damage healing grind moment

  • @Posby95
    @Posby95 7 місяців тому

    I feel like the segment from 2:08 to 2:55 is too dense and uses language that is too general, abstract, and wordy to get the point across. The chart with the three units also contributes to the confusion, as it divides the watcher's attention in two. Watching some battles in action as examples would have helped a lot. The chart itself could also warrant its own section analyzing it.

  • @abbieburton2794
    @abbieburton2794 11 місяців тому +2

    The highest the HP, the more times you can use a basic heal staff, the more staff rank earned.

    • @akirasou
      @akirasou  11 місяців тому +1

      TRUE! And as we all know, getting Staff Rank is true value

  • @JoanFarjasPastor
    @JoanFarjasPastor 11 місяців тому

    a think that i find wied is that Hp is nomelyy the stat he you have more of goruth thend to be hier and evey uni thas at the very lest 10 hp ponts exept for phantos ho is hol gimeic is that they day i 1 hit an in clasic ifen embels the prosio was ebne biger les coen theic an rnadai dawn all of thei sntit cap at 20 exect p that caps a 80 in rnaon doen thya are clas ho have the smae hp cap as other clses like mages

  • @alpha_c.
    @alpha_c. 11 місяців тому +2

    fir embol

    • @akirasou
      @akirasou  11 місяців тому +1

      When Water Symbol and Ice Insignia, for real for real

    • @alpha_c.
      @alpha_c. 11 місяців тому +1

      @@akirasou water emblem is fates

    • @akirasou
      @akirasou  11 місяців тому +1

      @@alpha_c. ....you're so right, dang

  • @ghable23
    @ghable23 11 місяців тому

    I don't think chain attacks on Engage are good. There is only one counter to them with is more or less the same issue with berserk/restore. And giving that skill to a dodgetank will reduce the avoid becoming more of a tradeoff.
    The same goes for physical tanks as we have def 5, HP stat, and flat damage reduction from Eirika.
    Then chain attack spam on your units should not be a thing.

    • @caliburnleaf9323
      @caliburnleaf9323 11 місяців тому

      The whole *point* of the mechanic is to mitigate your ability to juggernaut. You never face enough enemies at once for this to become a problem before obtaining the Corrin emblem, which gives you the crowd control you need to deal with enemy swarms. If you're dying to enemy chain attacks, the solution is to just... *not* leave your unit alone against a bunch of enemy heroes. Not everything needs a direct counter.
      It might have been a problem if chain attacks were only useful in enemy hands, but they're immensely helpful for the player, too, letting you take down enemies in fewer actions than you would have otherwise needed, with proper positioning. Making Backup a unit type is one of the best things Engage did; it gives you a legitimate reason to use foot units, rather than just cramming mounts on your team. It's an incredibly well-designed mechanic.

    • @ghable23
      @ghable23 11 місяців тому

      @@caliburnleaf9323
      I do not agree. A broken tool on both hands does not balance things out. It is true back up stacking on enemies doesn't become a problem on most maps. The Fallen Lumera Chapter is the main problem. It's not a solution to use Corrin skill if in exchange you're going to get hit by more regular attacks due to losing 15 avoid, it might still be better but that's probably I won't bother do. And it is by getting surrounded blocking enemy's path. Staying out of their range is not an option.
      I am not against of back up mechanic. It's more that it would have still been useful if: only one back up was allowed for combat, 2/brave 1 for hero's skill, and if back ups alone couldn't kill like precombat damage from FEH.
      With those restrictions we could cut in half the back up damage from 4 enemies, still around 30% your HP which is crazy, and we could get 20% or 30% with 4 units against 1 enemy, that's without hero. That would also make hero's skill more important.
      And as for Lucina's skill, it would still be useful to have more than one for reliability. In fact, this could give us an scenario where getting the basic version on 2 units might be better than the plus version on one 1 unit. And kinda worthless to have the plus version on both/all the units leaving them more SP for other skills.

    • @CarbonMalite
      @CarbonMalite 11 місяців тому

      Chain attacks are hard countered by positioning. Using 2 bodies instead of one can significantly reduce the threat potential. Something I learned recently too, if an enemy unit does 0 they will still attack to start a chain allowing you to get free damage/KOs on them

    • @SinNun-tx5jp
      @SinNun-tx5jp 11 місяців тому +2

      @@caliburnleaf9323 if the juggernaut is getting chipped to death by chains, then the answer is to juggernaut further, to the point it kills any back-up unit on retaliation. This is why Supermages are the best strat to beat any challenge in the game.

    • @SinNun-tx5jp
      @SinNun-tx5jp 11 місяців тому

      They don't work on enemy phase. That's enough to make it obvious they're trash.