GLORIOUS Busses Of The Motherland | Workers And Resources: Soviet Republic (Part 3)

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  • Опубліковано 3 лип 2024
  • Workers And Resources: Soviet Republic continues and I'm getting the busses running whether they want to or not. We're supposed to be building the Communist Party HQ, but busses are way more important.
    Meanwhile in Workers And Resources: Soviet Republic, we try to lower unemployment by chopping down trees. And the Secret Police would like to meet with you.
    Workers And Resources: Soviet Republic gameplay continues here.
    Find Workers & Resources: Soviet Republic on Steam here: store.steampowered.com/app/78...
    Join this channel to get access to perks:
    / @weehoursgames
    Connect with me here:
    / discord
    / weehoursgames
    / weehoursgames​
    Manage all aspects of your republic in this soviet-themed city builder game. A planned economy puts you in control of everything from mining resources to manufacturing goods and providing services - use this power to make decisions that impact your citizens’ day-to-day lives and their ultimate loyalty to the nation. Whether it’s construction, transportation, trade, healthcare, education, entertainment, tourism, or any of the countless other facets of a full-fledged city, it’s up to you to determine availability, accessibility, and quality. Contend with a deep simulation of global supply chains as you seek fertile soils, ore veins, and viable lands upon which to build your nation - let the radio stations sing your praises and the citizens rejoice in their glorious soviet republic.
    Multiple complex simulations work together to bring your cities to life in Workers & Resources: Soviet Republic - whether it’s the price of goods in the global market, the proper distribution of electricity and water, or the increased supply of heat during the winter months, everything can be manipulated with the right actions. Adjust your game settings based on your appetite for complexity in particular areas - civil engineers, urban planners, economists, and simulation enthusiasts will all be able to experience the mechanics they love.
    Run your nation with both rubles and dollars as you strike a balance between eastern and western markets, trading with nations from either side of the Iron Curtain to gain access to valuable currency, resources, and technology. Despite following a soviet-styled planned economy, you are a fledgling non-aligned nation - this sets you free to engage in trade with both the Western Bloc and the Soviet Bloc to your benefit. Loyalty to one side is always an option, but flooding one market with your goods might result in diminishing returns, and shunning the other side might see you cut off from useful technological advances.
    Familiarize yourself with the intricacies of realistic supply-chain management with over 30 commodities to acquire, manufacture, and transport. Raw materials, processed goods, and waste material all have specific places where they can be stored, with specific vehicles needed for their transportation, and specific structures needed for loading and unloading. Liquids are stored in tanks and moved with the help of pipes and pumps, or loaded onto vehicles with tanks. Mined ores are stored in aggregate storage facilities, and moved with conveyor belts and flatbed trucks and train cars. Processed goods, meanwhile, are shipped around in covered trucks and train cars, and stored in warehouses. Organize forklifts for short distance hauling, build intricate conveyor belt networks to minimize your reliance on vehicles, or use trains to haul goods from one city to another - supply-chain management is an integral part of operating a nation, and you’ll use everything from cargo planes to freight trains to cargo helicopters to make sure everything is operating smoothly.
    Every road, bridge, residential building, and factory is built from the ground up with resource costs reflecting the size of the project. Pay market rates for raw materials to execute quick builds with the help of foreign labor, or establish construction offices and provide employment to your population as they head to construction sites to build everything using locally acquired resources. Buildings can require anything from prefab panels, to steel beams, gravel, concrete, and more - produce and supply them locally, or import them to simplify the process. Will you be a self-reliant republic, or will you exploit the international market for rapid expansion?
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КОМЕНТАРІ • 20

  • @wedemandcookies
    @wedemandcookies 10 днів тому +4

    "I'm gonna go a little off-script here, everyone loves that." Damn right you are! :) Fantastic series. I can hardly wait to see how this plays out. All hail the communist party and its glorious (local) leader! ✊

  • @fransmith3255
    @fransmith3255 9 днів тому +2

    Haha! Yay for footpaths! Just like cars need roads, people need footpaths - they only walk 400 meters of footpath before they refuse to walk. If you open the window to any building and find amongst the little pictures at the top the little walking icon, the game will show you exactly where people will walk from to go to your building - and extremely useful tool.
    Glad you found the bus "+" sign. You can add additional buses to that same route with that "+" sign too, if you find that there are too many people waiting for your one bus to cope with.
    And yep, you actually found the perfect way to connect your factories - putting storage between them is a really good idea because factories work at different paces depending on each individual building's maximum output and how many people are working there and a few other slightly more difficult stuff you haven't encountered like access to water and sewage services.
    Given time, you could become "broadly competent", just like in Rimworld!! 🤣🤣🤣 I'm lucky - I discovered this absolute gem of a game years ago just after it first came out, before a lot of more complex stuff was added, so I could grow slowly with the massive amount of content added to this game over the years. It was complex then, but now it's literally tripled in size. I really feel for new players. The perspective from a new beginner for this game now must be total confusion for some time while they slowly discover and understand the mechanics over time. The learning curve on this game is actually CONSIDERABLY steeper than Dwarf Fortress. Seriously! Either way, these videos are a lot of fun to watch!! 🤣🤣🤣

    • @WeeHoursGames
      @WeeHoursGames  9 днів тому +1

      I am willing to walk a lot farther than that

    • @fransmith3255
      @fransmith3255 9 днів тому

      @@WeeHoursGames Hehe, you have longer legs. Well...I haven't actually seen your legs, so I assume you have longer legs... 🤣

  • @molybdaen11
    @molybdaen11 10 днів тому +3

    I already love our new, improved public transportation comrade.
    With the power of this engine (and maybe a transporter from the vehicle depot) we may be able to gain some money.

  • @spikelilgirl1
    @spikelilgirl1 10 днів тому +3

    Yay! The bus works! Good thing you put in all those foot paths or they would never get to work. Bunch of babies.

    • @WeeHoursGames
      @WeeHoursGames  10 днів тому +3

      I'm more excited getting the bus to work than anything else

  • @jennieswensson463
    @jennieswensson463 6 днів тому

    I think the best part of this for me is that you are digging the concrete slab aesthetic .... and then building and laying out the slabs in a very non grid format. It is quite delightfully chaotic...well done

    • @WeeHoursGames
      @WeeHoursGames  6 днів тому

      "delightfully chaotic" is basically my brand

  • @saethman
    @saethman 10 днів тому +1

    BUSS! :o The workers not walking on gras makes sense: 1) You don't expect Soviet Communists to THINK? , 2) Would YOU walk on gras knowing that any individual thought might get you executed? Nah, better walk on the roads (and footpaths), or stay home :)

    • @WeeHoursGames
      @WeeHoursGames  10 днів тому +1

      Keeps the paving companies in business ;)

  • @wwlaos
    @wwlaos 10 днів тому +1

    Coal export? That... that's definitely going to go well.

  • @portiapendragon
    @portiapendragon 10 днів тому +1

    I'm sure the free road depot is only free once from the tutorial, not actually a crappy depot.

  • @user-ry7tq6bc8c
    @user-ry7tq6bc8c 9 днів тому

    Yay

  • @matyaskozelsky5332
    @matyaskozelsky5332 8 днів тому

    i know that you are american and have never heard of a walkable city but
    for the love of god
    what on earth is this city that you built