that's a great quote at around 25:00, "It's always a compromise, low poly, you can't get every line so find the one that's the most important" I truly believe that learning low poly is a huge advantage for beginners because they can get used to the idea of getting a base shape first before going into detail
Gotta learn low poly before you jump to detail. Sure anyone can buy the cgmasters Corvette tutorial series, but it doesn't seem to teach the fundamentals. Just leads to people constantly begging for tutorials
^^^ That in my opinion is the single biggest problem with the way Blender is taught to total beginners. Modifiers like the subsurf are amazing tools for more experienced modelers, but most Blender tutorials aimed at newbies teach them to become over-reliant on the modifiers and they become a crutch to work around a lack of basic topology skills (as evidenced by the large number of help threads around the internet of people asking why the subsurf modifier "isn't working" on their mesh consisting entirely of N-gons and poorly-spaced edges).
(Blueprint Tip) I'm really new to this modelling - but with the few symmetrical blueprints I have used - I first bring it in to something like MS Paint and find the dead centre (by pixel coordinates) and draw a (1px) vertical line down the centre of the blueprint (and a small horizontal 1px line to make a cross-hair) - I find this makes lining it all (front / back etc) up very easy in blender (zoomed waaaay in to line up perfectly).
Huh, so concentrated and effective! Sometimes learning must go in quick way to avoid hungups and frustrations. Errors in the beginning of learning is not that important. Just polish workflow algorithmically and errors will decrease gradually. We all must seek personal quickest ways to optimise workflows. If you seek u will find! And I find too. Thanks for some impressions u made. This is right way to do everything. U've got subscriber.
The new shortcut to merge 2 verts is “M”. Thanks for the longer, more in-depth content. I literally just requested it like 3 days ago. You may have picked up a new Patron.
@Rogue Nero That's because you're using an old version of Blender. I'm referring to the newest version. Not sure what you mean by, "what you've tested". A shortcut is a shortcut, no need for testing.
ctrl RMB also extrudes and places the element (vert, edge, face) at your cursor. select two verts and press [F] to fill the edge. to fill a face, you only need to select 2 edges and press [F] you can also press [alt RMB] to select the edge loop that goes around the holes for the taillights (using circle instead of cylinder): change snapping to face, and set to project individual elements. then in the viewport, g, limit to y-axis, and ctrl to snap. for the windows: select the windows, the one with the solidify modifier last, and [ctrl L] to bring up the link menu.
16:27 Here's the Auto-mirror part, I was looking particulary for this after watching the whole video. If you can't find the Auto-mirror panel, go back to Preferences - Add-ons - search "mirror" and check "Mesh: Auto Mirror".
Pro-Tip: listen to Lo-Fi music while watching this, than this video only feels like 15 mins! :D Awesome Video my man, learned sooo much and took so much with me!
I used to do this for Flight Simulator aircraft, except that I didn't use Blender and the models were definitely not low poly by the time FS9 came out. I couldn't possibly give you any useful tips on Blender techniques, but I can tell you that being able to tell what 3D shape is represented in the "3 view" image is an insight that takes time to master. It's not that the line drawings aren't accurate (well ... that depends on where you got the drawing), it's that line drawings don't always indicate compound curves too well. Having a few photos of the subject (as you did with the spoiler) can sometimes help ... sometimes! This was entertaining, as usual, but in this case I'll stick with my tried-n-true methods I've been using for 15 years and then import the model to Blender as an OBJ. P.S. The way you built the brake light is how I build entire aircraft, one section at a time.
40:17 when you saving you can press on "plus" button near "save" it will increase the number automatically... All you need that save the file in the form "something_00" then "plus" will work.
i liked it so much. few tips: 1- don't select edges one by one, select 1st then ctrl the last edge 2-you can use (local view) for small objects in scene for easier navigation
You have excellent technique and great communication skills, I always learn so much from your videos. Thanks for this one; I'm going to do my son's S2000 when I get home today! :)
add -> image -> reference, instead of as background, then drag to middle of mesh front-to-back and it auto-hides the verts you would select -> h for clarity
if you want to keep your quad topology and also want to create a triangluar shape, try pulling one vert onto an edge. this way you get an triangular shaped quad.
A little tip: for the tail lights i loop selected the outer edges and searched for "circle". That way you automatically align the vertices into a circle. EDIT: I should watch videos until the end before commenting. You used circle for the steering wheel ;)
I cannot thank you enough for this tutorial. I love this car and being able to make in low poly is really useful for my own projects. Learning a lot from your videos, cheers!
Thank you! I appreciated this step-by-step tutorial on how to model a low poly car. Followed your instruction exactly throughout the video and modeled a low poly car. I've modeled cars in the past, but definitely NOT as good as this one. I hope to see more low poly car tutorials on your channel! Earned yourself a new subscriber as well.
Most interesting parts for me. :) 00:00:43 : Placing the reference image. 00:05:45 : How to add a single vertext (if you are not able) 00:31:39 : Car painting from color palette. 00:52:05 : Dethatching parts. 01:05:55 : Openeable door.
Overlaying blueprints, ingenious! I feel like a bit of an idiot for working off of reference images alone, until now... Lol. I think I might just scrap my model and redo it this way. Thanks for the helpful tutorial!
I learn so much techniques here, I am still a newbie, but this is perfect and those 10 minutes always remind me of MATRIX - I know Kung Fu - No you don't!!! - No I don't! Thank you for your time and patience!
Awesome! Thank you for making these! Would be very interested in the whole character entering/exiting car process if you decide to stream / make a tutorial of that part. Thanks again!
Not going to lie I'm trying to learn blender because I want to make a space fighter jet. I'm struggling to take a lot of the things I've learned in other episodes to do exactly what you're demonstrating in this video and this is precisely what I need right now! I was literally thinking to myself man it would be so much easier to do this if I could do it with a orthographic view in panels because I didn't know I could do that inside this application before this video. Thank you sir!
Another great tutorial. Nice to have another one at a slower pace as much as I do like seeing your 10 minute challenges. Couple Q's:- You mention about making things into quads, however in computer graphics things are rendered in triangles so would it not be better to model in tri's rather than quads or does Blender handle this under the covers? When you did the tail lights you modeled them as separate objects rather than adding extra geometry to the main car body. Is there any advantages to doing this as surely at the end of the day you still have a similar amount of verts to render. Love to see more of these longer slower paced tutorials. Are you planning on modeling some other cars? Keep up the great work!
Love your videos and would really love a video of your background and how you gotten into blender and unity and how long it took you to really understand the basics of them and maybe like things you practiced to get better
I used to transport brand new GTR's, still in their wrappers, from Newcastle to Belfast in my last job . . Still regretting never pushing launch control into the back of the truck 😄😭
Hey! just wanted to tell you if you didn't know you don't have to press Ctrl+E, then click, then Ctrl+S, you can just Ctrl+E and then directly press Ctrl+S and it will have the same function.
I noticed you delete your camera and light almost everytime you start a new file. If you go under file - default - save startup file after you delete the light and camera blender will always load up that way.
That's a fantastic tip thank you so much! I had no idea you could do that and I do the same thing every time, I noticed a lot of UA-camrs doing that too. Maybe blender should add a tool tip of the day pop up when you start the application? I know I have that set for the IDE I use for programming and I learn new tool tips all the time that are useful from it.
I have no idea how he mirrored the tires so that he can make both the left and right ones at the same time. The video cuts and all the sudden there are 2 cylinders, and when I create a new cylinder only 1 comes up, and adding a mirror modifier does nothing. Can anybkdy help please? Edit: So I figured it out after much trial and error, but still don't really know how it was done because I didn't want to undo it and risk not being able to figure it out again haha. Will have to do a test/practice one to see exactly what I did. This video helped out a ton. I made a Mustang by following along. I discovered pretty late into the modeling that the blueprint I used didn't exactly line up when doing the mirrors, so I basically make them from scratch and very loosely followed a couple real pictures from a book I have. Overall the model turned out great for my first car, and everyone I've shown loved it. Thanks, Imphenzia!
i ALWAYS have the same issue and its making me crazy ! The sideview of the blueprints not only have the sideview, they also have quite a bit of depth so you can almost see to the "center line" of the car. And when you have a blueprint (a car) with many sidelines, its almost impossible to see the sideview only.
I tried to make Chevrolet Camaro 1969 low poly the whole day, but still looking at your car I was disappointed. But nothing, I will try again! Thanks for the inspiration! Speaking of inspiration, I have long wanted to make a game about a submarine, once upon a time, in the year 2006-2009, I played this game on my phone, it was very well developed. Do you have a desire to make a step-by-step tutorial in Unity for those who do not know programming? Just write the code, and we would repeat. ;)
Tip: use ctrl alt q for quad view
Argh, why didn't I know that?? Thanks for the tip :)
@@Imphenzia you're welcome ☺️
Holy cow! One of the best tips I've heard in a while, thanks!
Tip: In 2.79 this asks you to quit Blender
@@edh_ he said ctrl + ALT + q, not ctrl + q
that's a great quote at around 25:00, "It's always a compromise, low poly, you can't get every line so find the one that's the most important" I truly believe that learning low poly is a huge advantage for beginners because they can get used to the idea of getting a base shape first before going into detail
Gotta learn low poly before you jump to detail. Sure anyone can buy the cgmasters Corvette tutorial series, but it doesn't seem to teach the fundamentals. Just leads to people constantly begging for tutorials
^^^ That in my opinion is the single biggest problem with the way Blender is taught to total beginners. Modifiers like the subsurf are amazing tools for more experienced modelers, but most Blender tutorials aimed at newbies teach them to become over-reliant on the modifiers and they become a crutch to work around a lack of basic topology skills (as evidenced by the large number of help threads around the internet of people asking why the subsurf modifier "isn't working" on their mesh consisting entirely of N-gons and poorly-spaced edges).
This is best tutorial / "copy from me" style Blender videos on whole YT! Thank you very much for sharing! I learn ALOT when watching!
(Blueprint Tip) I'm really new to this modelling - but with the few symmetrical blueprints I have used - I first bring it in to something like MS Paint and find the dead centre (by pixel coordinates) and draw a (1px) vertical line down the centre of the blueprint (and a small horizontal 1px line to make a cross-hair) - I find this makes lining it all (front / back etc) up very easy in blender (zoomed waaaay in to line up perfectly).
This is a great tip!
Huh, so concentrated and effective! Sometimes learning must go in quick way to avoid hungups and frustrations. Errors in the beginning of learning is not that important. Just polish workflow algorithmically and errors will decrease gradually. We all must seek personal quickest ways to optimise workflows. If you seek u will find! And I find too. Thanks for some impressions u made. This is right way to do everything. U've got subscriber.
The new shortcut to merge 2 verts is “M”. Thanks for the longer, more in-depth content. I literally just requested it like 3 days ago. You may have picked up a new Patron.
@Rogue Nero That's because you're using an old version of Blender. I'm referring to the newest version. Not sure what you mean by, "what you've tested". A shortcut is a shortcut, no need for testing.
Your videos are fantastic! Not many channels with such clarity & easy to follow steps - on blender & unity. Much appreciated
Thank you, I'm thrilled that you like them :)
MODEL YOURSELF IN LOW POLY
good idea for a 10 Minute challenge :)
Just Yes
It turned out amazing) with such a low number of polygons, it is immediately clear what kind of car is)
Best low poly car tut so far. Even if it wasn't, this video is worth it just for the snipping tool lol life changed
ctrl RMB also extrudes and places the element (vert, edge, face) at your cursor.
select two verts and press [F] to fill the edge.
to fill a face, you only need to select 2 edges and press [F]
you can also press [alt RMB] to select the edge loop that goes around the holes
for the taillights (using circle instead of cylinder): change snapping to face, and set to project individual elements. then in the viewport, g, limit to y-axis, and ctrl to snap.
for the windows: select the windows, the one with the solidify modifier last, and [ctrl L] to bring up the link menu.
16:27 Here's the Auto-mirror part, I was looking particulary for this after watching the whole video. If you can't find the Auto-mirror panel, go back to Preferences - Add-ons - search "mirror" and check "Mesh: Auto Mirror".
I cannot do much in blender but your videos really inspire me, this was great work for low poly. Keep it up
Happy to hear that :)
Pro-Tip: listen to Lo-Fi music while watching this, than this video only feels like 15 mins! :D
Awesome Video my man, learned sooo much and took so much with me!
I used to do this for Flight Simulator aircraft, except that I didn't use Blender and the models were definitely not low poly by the time FS9 came out. I couldn't possibly give you any useful tips on Blender techniques, but I can tell you that being able to tell what 3D shape is represented in the "3 view" image is an insight that takes time to master. It's not that the line drawings aren't accurate (well ... that depends on where you got the drawing), it's that line drawings don't always indicate compound curves too well. Having a few photos of the subject (as you did with the spoiler) can sometimes help ... sometimes! This was entertaining, as usual, but in this case I'll stick with my tried-n-true methods I've been using for 15 years and then import the model to Blender as an OBJ.
P.S. The way you built the brake light is how I build entire aircraft, one section at a time.
40:17 when you saving you can press on "plus" button near "save" it will increase the number automatically... All you need that save the file in the form "something_00" then "plus" will work.
i liked it so much.
few tips:
1- don't select edges one by one, select 1st then ctrl the last edge
2-you can use (local view) for small objects in scene for easier navigation
did you read peoples mind you always drop right tutorial at right time
10:24 To make edge between vertices select vertices and press F like at making faces by selecting edges.
This really helped inspire me with some of my own projects, great video!
You have excellent technique and great communication skills, I always learn so much from your videos. Thanks for this one; I'm going to do my son's S2000 when I get home today! :)
Really enjoyed working through that with you. Thanks for taking the time and effort in sharing your experience.
I'm currently working on a low poly racing game and these videos are a godsend. Thank you so much for these!
add -> image -> reference, instead of as background, then drag to middle of mesh front-to-back and it auto-hides the verts you would select -> h for clarity
Nice! Thanks for this tutorial, it's very helpful.
if you want to keep your quad topology and also want to create a triangluar shape, try pulling one vert onto an edge. this way you get an triangular shaped quad.
A little tip: for the tail lights i loop selected the outer edges and searched for "circle". That way you automatically align the vertices into a circle.
EDIT: I should watch videos until the end before commenting. You used circle for the steering wheel ;)
Great tutorial, thank you. Quite enjoyed it.
I cannot thank you enough for this tutorial. I love this car and being able to make in low poly is really useful for my own projects. Learning a lot from your videos, cheers!
Thank you! I appreciated this step-by-step tutorial on how to model a low poly car. Followed your instruction exactly throughout the video and modeled a low poly car. I've modeled cars in the past, but definitely NOT as good as this one. I hope to see more low poly car tutorials on your channel! Earned yourself a new subscriber as well.
bro casually knocked this out in the time it took me to make a coffee
Probably the most useful video I've found for what I'm trying to do! Thank you!
You're amazing! This video has taught me so many useful things and I was able to create my own Audi R8 that looks great.
Since the last one week of watching your videos i learned so much even made my own 3d models they look epic💪
Most interesting parts for me. :)
00:00:43 : Placing the reference image.
00:05:45 : How to add a single vertext (if you are not able)
00:31:39 : Car painting from color palette.
00:52:05 : Dethatching parts.
01:05:55 : Openeable door.
Overlaying blueprints, ingenious! I feel like a bit of an idiot for working off of reference images alone, until now... Lol. I think I might just scrap my model and redo it this way. Thanks for the helpful tutorial!
New blender badge in the thumbnail PogChamp
I learn so much techniques here, I am still a newbie, but this is perfect and those 10 minutes always remind me of MATRIX
- I know Kung Fu
- No you don't!!!
- No I don't!
Thank you for your time and patience!
Fantastic guide. Me and a friend of mine are working on a low-poly racing game, and this really assisted us. Thank you!
So am I,Just like you
but I don't have friend
Low Poly to stylized tips/methods would be good to watch. I have only just discovered you and your tree (island and rock) look great!
Perfect tutorial. I would love to see more of these in depth videos on making more complex models.
THANKS Man, really great tutorial. I created a BMW M3 E30 and it looks amazing
Awesome! Thank you for making these! Would be very interested in the whole character entering/exiting car process if you decide to stream / make a tutorial of that part. Thanks again!
thanks for this car toturial 😀
Not going to lie I'm trying to learn blender because I want to make a space fighter jet. I'm struggling to take a lot of the things I've learned in other episodes to do exactly what you're demonstrating in this video and this is precisely what I need right now! I was literally thinking to myself man it would be so much easier to do this if I could do it with a orthographic view in panels because I didn't know I could do that inside this application before this video. Thank you sir!
Thank you !
this blows my mind. and still a LOW POLY
Thanks for the tutorial.
spectacular! awesome how you explain the tuto, thank you! greetings from Bogotá, Colombia!
good content
Thanks for uploading this!
You're welcome =)
Tjena Stefan!!!!!
Amazing but will you ever continue your game tutorial?
yep I was waiting for this from a long time I really enjoyed watching it keep the fun and useful tutorial videos =D
and the music is very peaceful =)
For your merch, I think the lava monster you made would look great!
MANNNNNNNNNNNNNNNN! !!!! SICKO MODE ON!!! NISSAN GTR MY FAVORITE!!!! I SUBSCRIBED!!!
Glad you like it, thanks for the sub :)
E to extrude S to Scale and R to rotate
It is finished. Thank you.
Ctrl+Alt+Q is hotkey for splitting to 4 viewports
That was amazing. Well done!
Great video for teaching beginners to model. Liked and subscribed 👍
Thank you, Imphenzia!
Another great tutorial. Nice to have another one at a slower pace as much as I do like seeing your 10 minute challenges.
Couple Q's:-
You mention about making things into quads, however in computer graphics things are rendered in triangles so would it not be better to model in tri's rather than quads or does Blender handle this under the covers?
When you did the tail lights you modeled them as separate objects rather than adding extra geometry to the main car body.
Is there any advantages to doing this as surely at the end of the day you still have a similar amount of verts to render.
Love to see more of these longer slower paced tutorials. Are you planning on modeling some other cars?
Keep up the great work!
Anywhere to download the color palette for uv editing please?
Your video is great! But to make sure the spoiler is the thing that stick on top of the back of the car. :p
You can use ctrl + alt + Q to get that quad view........ atleast in 2.79
good workflow by the way 👍
Nice and helpfull tuts! more please!!! :)
Thanks for uploading those!
Love your videos and would really love a video of your background and how you gotten into blender and unity and how long it took you to really understand the basics of them and maybe like things you practiced to get better
I used to transport brand new GTR's, still in their wrappers, from Newcastle to Belfast in my last job . . Still regretting never pushing launch control into the back of the truck 😄😭
Hey! just wanted to tell you if you didn't know you don't have to press Ctrl+E, then click, then Ctrl+S, you can just Ctrl+E and then directly press Ctrl+S and it will have the same function.
F for fill works to create an edge between verts also
Great content, as usual. Thanks!
hi can i ask somethink ? How can i transparency this cube, like that. My point doesnt seen like 6:31
Thanks Man I Tried To MAKE A HILUX
How make the reference box is transparency?
Your videos are amazing! Keep up the good work!
Thank you very much man, this was amazing 👍
I noticed you delete your camera and light almost everytime you start a new file. If you go under file - default - save startup file after you delete the light and camera blender will always load up that way.
That's a fantastic tip thank you so much! I had no idea you could do that and I do the same thing every time, I noticed a lot of UA-camrs doing that too. Maybe blender should add a tool tip of the day pop up when you start the application? I know I have that set for the IDE I use for programming and I learn new tool tips all the time that are useful from it.
You should try deving for roblox as well, with this style of art you'll be making hits in no time.
The car was cute 😊😍
Thank you
I have no idea how he mirrored the tires so that he can make both the left and right ones at the same time. The video cuts and all the sudden there are 2 cylinders, and when I create a new cylinder only 1 comes up, and adding a mirror modifier does nothing. Can anybkdy help please?
Edit: So I figured it out after much trial and error, but still don't really know how it was done because I didn't want to undo it and risk not being able to figure it out again haha. Will have to do a test/practice one to see exactly what I did.
This video helped out a ton. I made a Mustang by following along. I discovered pretty late into the modeling that the blueprint I used didn't exactly line up when doing the mirrors, so I basically make them from scratch and very loosely followed a couple real pictures from a book I have. Overall the model turned out great for my first car, and everyone I've shown loved it. Thanks, Imphenzia!
10:20 You want to use f as in "fill" to connect those two vertices. j joins them, but I think that only works if there's connected faces.
No colour pellet in the discription,Other than that huge fan of your low poly style, great work !
learnt a lot from you
*It all started with the story of a default cube*
Awesome thanks
i ALWAYS have the same issue and its making me crazy ! The sideview of the blueprints not only have the sideview, they also have quite a bit of depth so you can almost see to the "center line" of the car. And when you have a blueprint (a car) with many sidelines, its almost impossible to see the sideview only.
Wow, what a great tut
Una vez más extraordinario 😉
Thank you, great tutorial!
Speechless..
Thanks Man, really appreciated
I tried to make Chevrolet Camaro 1969 low poly the whole day, but still looking at your car I was disappointed. But nothing, I will try again! Thanks for the inspiration! Speaking of inspiration, I have long wanted to make a game about a submarine, once upon a time, in the year 2006-2009, I played this game on my phone, it was very well developed. Do you have a desire to make a step-by-step tutorial in Unity for those who do not know programming? Just write the code, and we would repeat. ;)
amazing
a lots of ads in this video happy i got this free program that disabled all ads on youtube
im gonna give this a watch!
You'll probably find loads of things I could improve on, tips are welcome :)
@@Imphenzia we will see xD
Wow im early! Nice job imphenzia ;)
Learn a lot, thank you for the tutorial :)
My pleasure!
Thanks!
awesome tutorial thanks!