I had the world record high score on the coin-op "cockpit" version of this game...31,054,500 points back in 1983. N.B. Occasionally, a purple Klingon will totally ignore the Enterprise, never turn white, and simply fly in a straight line repeatedly, over and over. This gives the player as much of a break as is desired; they may proceed to use the head and have lunch & a smoke if desired. Wasting this Klingon will cause the game to resume right where it left off.
@@codprocamp4690 You do realize that KRK is supposed to be the last name of Captain James T Kirk, the captain of the starship Enterprise in The Original Series, right?
I have one that has been sitting for over 25 years in non-climate-controlled storage. Only had bad solder joints on the paddle boards when I put it away and forgot about it. Getting ready to recap and mod it to see if it still works.
I used to play the hell out of this game back in the Arcade rooms in the 80's. I was just posting on Facebook how I missed it and why I was creating a modern version of this game for myself. LOL.
One of my favorites back in the day. This player wasn't all that good. Either destroyed the starbases or let them be destroyed. Don't use photon torpedos. They might do something helpful. Good memories though.
I would play this all the time at the santa cruz Beach Boardwalk in California. When I saw that they removed it from the arcade, I tried to buy it but never do a call back.
In addition to what we know already... "Be the Captain of the Starship Enterprise" (Scotty) "Welcome Aboard, Captain" (Spock) "Congratulations: High Score" (Spock - when the game is over) There was also... "Sector Secured" (Chekov)
Space the final frontier. These are the voyages of the Starship Enterprise. It's 5 year mission: to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before! Star Trek Strategic Operations Simulator The Arcade game from Sega!
One very curious thing about this game: That blue diamond-shaped object which shows up in some rounds. I think it is known as the 'Antimatter Saucer' (or something similar). Whenever the Enterprise moves towards it, it moves away faster. However, whenever the Enterprise moves away from it, it pursues the Enterprise faster. If the Enterprise comes in contact with that blue diamond, the latter will suck the warp out of the former. In short, the Enterprise will have no warp. (I have played this game loads of times. In fact, this was one of my 3 favorites ...)
@@theannoyedmrfloyd3998 Nomad lays the minefield, It is actually called the Anti-Matter Saucer. It always copies the heading of the Enterprise but at 2X speed. Like Nomad, only phasors can destroy it.
This is almost identical to the version that was on the Atari 8 bit which I think was mildly better due to graphics. I must admit that I do not remember it in the arcade.
Ever notice that the first half of the rendition of the opening theme is missing the opening four notes (which starts with a high A, and then a lower E, higher G and lower B) before the part that was played on a French horn? The ColecoVision port does restore them.
It has Scottys voice as well as Spocks. he says "damage repaired sir" after docking and also "Be the captain of the starship enterprise" during the attract mode.
Only Leonard Nimoy and James Doohan's voices were in the game, and they were both voice synthesis. Sampled voices wouldn't be in games for another couple of years.
Emulators don't do this game justice as you need a spinner instead of a joystick. I also notice timing discrepancies between the emulators and the arcade hardware on most emulated games making them not as fun as the original arcade versions. I can see why game play is off nowadays.
Actually, that is not Nemoy's voice. This was before digitizers existed. The voices from the arcade machines were created artificially by a synthesizer and tweaked to sound as close as possible to him, an impressively complicated process.
@@strayblackcatsmeow digitized voices were around longer than you think - The pinball game Xenon used it in 1979. In fact, 'most speech' in games of that era were insanely crude and low rez samples encoded and compressed onto ICs to be later decompressed by the synthesizer via LPC encoding (as opposed to allophone 'true' speech synthesis found in home computer programs like SAM or 'Talking Moose' - or even analog synths as far back as the 1930s). Berzerk, Sinistar, Star Wars, Q-Bert etc. Home computer games like Ghostbusters and Castle Wolfenstein (the 2D version from Muse circa 1981) did the same thing. Here's a run-down on the tech. But the point being - yes, that's Nemoy - much like 1983's Star Wars from Atari Coin-Op, which was also released around the same time : ua-cam.com/video/XsMRxNSDccc/v-deo.html And here's additional notes on LPC encoding from developer notes on Stern's 1980s Berzerk : "In 1980, LPC (linear predictive coding) encoded speech and a dedicated speech synthesizer making the speech encoded data for the particular speech synth. In 1980 computer voice compression was very expensive leading some to say it may have cost Stern $1,000 per word."
@@mgabrysSF perhaps you should pay attention to position 4:33 and listen to the first 8 bit digitized recordings in the early 80's section . You are confusing voice synthesis with digitized recordings. He is also simplifying the synthesis technical language to make the synthesis concept understandable in layman's terms. You would be lost if he talked about program call up of various wave forms, setting attack and decay, adding modifiers and altering pitch. When he says recorded, he is referring to recording the process to make a sound, not a final digitized sound recording. The Sega Star Trek machine had a universal sound board as well as a dedicated "speech synthesis" board to create the limited speech heard that sounded like the actors. Again, digital recordings were not yet available at the time.
@@strayblackcatsmeow The terminology / semantics is muddled but they WERE digital recordings which where then compressed - and processed - by the dedicated 'speech synthesizer'. As noted by the behind the scenes work for Xenon - that's a human - encoding their voice. The same voices that were encoded for speech-boards on Star Wars and Star Trek. It's digital, it's compressed - but required extra hardware to prevent the decoding from lagging the CPU into a blank screen (by 1985 with Gauntlet and other games - this wasn't an issue - you should see the IC array for all the sounds sampled for that game) : ua-cam.com/video/r28i-k3mL3o/v-deo.html Also don't forget the basic tech for all this is exactly like the Fairlight and Sinclaver workstations which also digitized sounds for compositions and playback. They were essentially computer workstations with a musical keyboard attached. So again - solid state / floppy disc stored digital sampling - pre-1980. en.wikipedia.org/wiki/Synclavier Note the " polyphonic digital sampling system" was available in 1977. Big expensive complicated as hell - yes - but available. Digitized sound. Around 10 years later it was available for my Mac Plus for 100 dollars as an interface. Very handy, of course I got one. en.wikipedia.org/wiki/SoundEdit
@@mgabrysSF The Sega Strategic Operations Simulator uses a SP0250 Orator Chip. You can look up the General Instrument SP0250 Applications Manual. It generates speech, it does not play it back. The voice is not Leonard Nimoys. CASE CLOSED. You probably think pong was a just a computer program.
Anyone here live near Western New York? I have one (stand-up) that I am considering selling. It needs a television screen installed instead of the vector, but other than that, it works (I also added wheels to the bottom for easy maneuvering when necessary).
We had the cockpit version of the game at the local mall arcade back in '83. Used to play the crap out of it. Such fun.
They did a great job of capturing the movie-era torpedoes in this.
I remember this game and battlezone seemed sooo futuristic to me as kid.
It is a very immersive game. I've played it myself a few years ago at a local shop which had one in excellent condition.
I loved the sit down, cockpit version of this game and the Star Wars game. I was so glad to be a kid during this golden age.
Brings back good ol' memories of being in the arcade back in the 1980's & early 1990's.
Yup.
I have such fond memories of this game. Very old times, but so wonderful.
The old times were the wonderful times.
I had the world record high score on the coin-op "cockpit" version of this game...31,054,500 points back in 1983.
N.B. Occasionally, a purple Klingon will totally ignore the Enterprise, never turn white, and simply fly in a straight line repeatedly, over and over. This gives the player as much of a break as is desired; they may proceed to use the head and have lunch & a smoke if desired. Wasting this Klingon will cause the game to resume right where it left off.
Had to have a bad ram chip to have a blind Klingon. These games were not 100 percent software like modern games.
That’s both funny and awesome. 😂Never liked how you couldn’t pause arcade games to take a break. 🤔
As of August 2019, the cockpit version of this machine can be played at the Pinball Hall of Fame in Vegas. It's amazing.
Tried it there. So much fun.
you can also play it in laconia NH
lol don't kill the starbases...that's how you get points and re-arm. Also judicious usage of photons when the klinks are grouped together is wise.
Loved the sound in this game.
absolutely cracking arcade game. loved it. tough as hell though.
I used to dominate at this game back in the 80's, got #1 score every time and of course the initials I entered were always "KRK".
This was one of those games that when you got good enough at it, you could play it pretty much as long as you wanted to on one credit
Should of put KKK
@@codprocamp4690 You do realize that KRK is supposed to be the last name of Captain James T Kirk, the captain of the starship Enterprise in The Original Series, right?
@@taylorberry1735 hes a white southerner who plays call of duty . is it any surprise he would use KKK as initials
Between the "no hits" cheat and the apparent lack of knowledge of docking with starbases, this was too painful to watch.
my thoughts exactly
Emulators can't do this game justice.
I own this arcade - it's in my basement.
If you're tired of it, I can take it off your hands 😀
Can I come over and play?
No you don’t. Those are expensive
I remember playing this at Chucky cheese in 1984
I have one that has been sitting for over 25 years in non-climate-controlled storage. Only had bad solder joints on the paddle boards when I put it away and forgot about it. Getting ready to recap and mod it to see if it still works.
I used to play the hell out of this game back in the Arcade rooms in the 80's. I was just posting on Facebook how I missed it and why I was creating a modern version of this game for myself. LOL.
Did you ever create that new Star Trek version?
Oy… it’s much better when you have somebody who legitimately knows how to play the game.
Was just playing this at the pinball hall of fame in Las Vegas, NV. Very legit game. Never played it before today.
I remember the extremely cool sound effects the game had.
Ah, you're not getting hit...cheater. :)
One of my favorites back in the day. This player wasn't all that good. Either destroyed the starbases or let them be destroyed. Don't use photon torpedos. They might do something helpful. Good memories though.
I would play this all the time at the santa cruz Beach Boardwalk in California.
When I saw that they removed it from the arcade, I tried to buy it but never do a call back.
Remember, the guy who did the voice for this game is also the same guy who did the alien commander in Space Fury.
Really cool in a cockpit version back in the day.
What I don't get, is why this player intentionally wastes Photons & Warp, while intentionally losing Starbases! 🤔
That kinda thing could get you drummed out of Starfleet…
Maybe he’s part of the Maquis…
Incredible Stand up and Sitdown Consoles
this game needs to be made for modern game systems
Omg!!! I haven't played this in decades!! LOL seriously
In addition to what we know already...
"Be the Captain of the Starship Enterprise" (Scotty)
"Welcome Aboard, Captain" (Spock)
"Congratulations: High Score" (Spock - when the game is over)
There was also...
"Sector Secured" (Chekov)
I wanted to hear "Damage repaired, Captain," but I don't think he ever visited a starbase."
Be the captain………. Are you some demented person who needs to be led to the captain’s chair?
Space the final frontier. These are the voyages of the Starship Enterprise. It's 5 year mission: to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before! Star Trek Strategic Operations Simulator The Arcade game from Sega!
If I were to play this game I’d prefer the one with the Captain’s chair so it feels like being in command of the USS Enterprise.
Such an awesome game
One very curious thing about this game: That blue diamond-shaped object which shows up in some rounds.
I think it is known as the 'Antimatter Saucer' (or something similar). Whenever the Enterprise moves towards it, it moves away faster. However, whenever the Enterprise moves away from it, it pursues the Enterprise faster.
If the Enterprise comes in contact with that blue diamond, the latter will suck the warp out of the former. In short, the Enterprise will have no warp.
(I have played this game loads of times. In fact, this was one of my 3 favorites ...)
Waterflux That's Nomad.
@@theannoyedmrfloyd3998 Nomad lays the minefield, It is actually called the Anti-Matter Saucer. It always copies the heading of the Enterprise but at 2X speed. Like Nomad, only phasors can destroy it.
Dude shot through the starbase to get at the Klingon behind it lol
ALN remembers this one.
ive been using the "WELCOME ABOARD CAPTAIN" as my text alert sound for years...lol
This game, combined with its 3D vector graphics and speech synthesis, made it very advanced for its time.
This is almost identical to the version that was on the Atari 8 bit which I think was mildly better due to graphics. I must admit that I do not remember it in the arcade.
Ever notice that the first half of the rendition of the opening theme is missing the opening four notes (which starts with a high A, and then a lower E, higher G and lower B) before the part that was played on a French horn? The ColecoVision port does restore them.
You have to save the space station before they destroy!
Why aren’t the Klingon shots having any affect on your ship?
Imagine of the Kobiyashi Maru was like this.
is there a way to play this on pc? not sure what emulator to use
It was the best of times, it was the worst of times.
Ummm...isn't letting your Starbases get nuked a bad thing? Doesn't the Federation Council look down on that kinda thing?
This is a fucking WAR unlike the federation has ever seen.
Sulu's voice must have been on audio tape because it does not come up in emulation?
+rob whee I don't remember there being any voice other than spock in the arcade
Hhhmmm? Memory is a twitchy thing.
Nope, it's just Spock, and a speech-synthesis approximation of Spock's voice at that.
It has Scottys voice as well as Spocks. he says "damage repaired sir" after docking and also "Be the captain of the starship enterprise" during the attract mode.
Only Leonard Nimoy and James Doohan's voices were in the game, and they were both voice synthesis. Sampled voices wouldn't be in games for another couple of years.
Damn, to be 11 again.
Sega Star Trek vector like Star Wars!!1982? I thunk
Anyone know how to play this nowadays? LITERALLY asking for a friend?
Emulators don't do this game justice as you need a spinner instead of a joystick. I also notice timing discrepancies between the emulators and the arcade hardware on most emulated games making them not as fun as the original arcade versions. I can see why game play is off nowadays.
Has anyone found this game on any arcade collections for any console? I have yet to find it other than Mame.
why did you blow up the starbases?
Not really the video game Trekkies in 1982 felt like wasting their quarters on
Wanna bet?
no sound?
I noticed that it gets harder as you go along. Especially when it comes to protecting the star base. 🌟
Invincible mode?
You attacked your own base?..um hint - you defend those. Also that's Nemoy's voice.
Actually, that is not Nemoy's voice. This was before digitizers existed. The voices from the arcade machines were created artificially by a synthesizer and tweaked to sound as close as possible to him, an impressively complicated process.
@@strayblackcatsmeow digitized voices were around longer than you think - The pinball game Xenon used it in 1979. In fact, 'most speech' in games of that era were insanely crude and low rez samples encoded and compressed onto ICs to be later decompressed by the synthesizer via LPC encoding (as opposed to allophone 'true' speech synthesis found in home computer programs like SAM or 'Talking Moose' - or even analog synths as far back as the 1930s). Berzerk, Sinistar, Star Wars, Q-Bert etc. Home computer games like Ghostbusters and Castle Wolfenstein (the 2D version from Muse circa 1981) did the same thing. Here's a run-down on the tech. But the point being - yes, that's Nemoy - much like 1983's Star Wars from Atari Coin-Op, which was also released around the same time :
ua-cam.com/video/XsMRxNSDccc/v-deo.html
And here's additional notes on LPC encoding from developer notes on Stern's 1980s Berzerk : "In 1980, LPC (linear predictive coding) encoded speech and a dedicated speech synthesizer making the speech encoded data for the particular speech synth. In 1980 computer voice compression was very expensive leading some to say it may have cost Stern $1,000 per word."
@@mgabrysSF perhaps you should pay attention to position 4:33 and listen to the first 8 bit digitized recordings in the early 80's section . You are confusing voice synthesis with digitized recordings. He is also simplifying the synthesis technical language to make the synthesis concept understandable in layman's terms. You would be lost if he talked about program call up of various wave forms, setting attack and decay, adding modifiers and altering pitch. When he says recorded, he is referring to recording the process to make a sound, not a final digitized sound recording. The Sega Star Trek machine had a universal sound board as well as a dedicated "speech synthesis" board to create the limited speech heard that sounded like the actors. Again, digital recordings were not yet available at the time.
@@strayblackcatsmeow The terminology / semantics is muddled but they WERE digital recordings which where then compressed - and processed - by the dedicated 'speech synthesizer'. As noted by the behind the scenes work for Xenon - that's a human - encoding their voice. The same voices that were encoded for speech-boards on Star Wars and Star Trek. It's digital, it's compressed - but required extra hardware to prevent the decoding from lagging the CPU into a blank screen (by 1985 with Gauntlet and other games - this wasn't an issue - you should see the IC array for all the sounds sampled for that game) : ua-cam.com/video/r28i-k3mL3o/v-deo.html
Also don't forget the basic tech for all this is exactly like the Fairlight and Sinclaver workstations which also digitized sounds for compositions and playback. They were essentially computer workstations with a musical keyboard attached. So again - solid state / floppy disc stored digital sampling - pre-1980.
en.wikipedia.org/wiki/Synclavier
Note the " polyphonic digital sampling system" was available in 1977. Big expensive complicated as hell - yes - but available. Digitized sound.
Around 10 years later it was available for my Mac Plus for 100 dollars as an interface. Very handy, of course I got one. en.wikipedia.org/wiki/SoundEdit
@@mgabrysSF The Sega Strategic Operations Simulator uses a SP0250 Orator Chip. You can look up the General Instrument SP0250 Applications Manual. It generates speech, it does not play it back. The voice is not Leonard Nimoys. CASE CLOSED. You probably think pong was a just a computer program.
Anyone here live near Western New York? I have one (stand-up) that I am
considering selling. It needs a television screen installed instead of
the vector, but other than that, it works (I also added wheels to the
bottom for easy maneuvering when necessary).
You're not supposed to shoot your own starbase. /sigh
no sound
Are the controls really confusing or are you just a lousy player?
what do you think. he's a noob!
he's a shitty player. he would have died on sector 1.2 if he didn't have God mode on.