All of these I tested myself but they all follow the same pattern of using a move that sends the enemy high enough while you are on the ground. I don't think the hitstun value of each arte is documented buuuut I recently found a Japanese player who showed a lot more loops based on hitstun: ua-cam.com/video/-o1gfam6Yg4/v-deo.html
@@anxjosactually do players test the stun values or they just test combos until somehting clicks ? , or is there som visual hint or something , or they just continue attacking forever ?
Nice, very useful video.
How to create combinations like this , do I have to test them or could I know thier stun values ?
All of these I tested myself but they all follow the same pattern of using a move that sends the enemy high enough while you are on the ground. I don't think the hitstun value of each arte is documented buuuut I recently found a Japanese player who showed a lot more loops based on hitstun: ua-cam.com/video/-o1gfam6Yg4/v-deo.html
@@anxjosactually do players test the stun values or they just test combos until somehting clicks ? , or is there som visual hint or something , or they just continue attacking forever ?
@@anxjos thanks for the video