excellent, this helps me a lot! Love how you simplify and shorten your explanations and simultaneously encourage the viewer to use their imagination to see further possibilities.
Just found your videos; they're awesome. You're clearly very experienced with Houdini, and it's super helpful to get insight into different approaches that take full advantage of the program.
Yeah I basically just played around with a shader in Redshift, and adjusting the subsurface scatter. On the outside of the bear to add some variation in the way light hits it, I added some noise to the roughness.
Was thinking the same methods when I saw the thumbnail and title.Basic shapes to vdb+smooth.For the next part I am thinking quad remesher for fast retopo.Can you show the sss mat and light setup as well in the next one?
@@mrbennelson Thanks and by no means feel stressed about it. It is great to have short and aimed tutorials like this one here which gives the main idea. Just loving it.
When you plug the Box into previous node Mirror and the box automatically gets the proportions, what is the logic there, why it happens? When mentioning shortcuts (S, T in this case) it would be good to mention the tool behind it also, would be even easier to follow along and grasp the stuff for total beginners. Not complaining, just a friendly note. Thank you!
the box node is simply built to take the bounds of whatever is input to it. So it calculates the bounds and outputs a box. You could also use a "bounds" sop, which is probably a little better choice in that case since you can add padding. Yeah I'll keep that in mind. I definitely try my best to not make it too confusing for beginners. In fact, beginners are who I'm really trying to help since Houdini is very hard to grasp at the beginning. I remember feeling the same way about other tutorials so I try to make them simple. Feel free though to always ask me questions and I'll get back to you as soon as possible, because I just want to help people get better.
this is actually a real good tutorial (unlike most of the Houdini tutorials on YT which are completely confusing) 👍🏻
Thank you, I appreciate that!
excellent, this helps me a lot! Love how you simplify and shorten your explanations and simultaneously encourage the viewer to use their imagination to see further possibilities.
Thanks, I'm glad it helped.
Just found your videos; they're awesome. You're clearly very experienced with Houdini, and it's super helpful to get insight into different approaches that take full advantage of the program.
NICE. Thank you for this!
Thanks man! Love your style of teaching
Thank you.
Great video bro, i hope you keep it up, great quality.
Thanks, will do!
Nice. I was so wishing you'd go into the material creation too. but for modeling this is
very useful. thanks!
Yeah I basically just played around with a shader in Redshift, and adjusting the subsurface scatter.
On the outside of the bear to add some variation in the way light hits it, I added some noise to the roughness.
Thanks man!
Awesome! How did you make the texture?
Was thinking the same methods when I saw the thumbnail and title.Basic shapes to vdb+smooth.For the next part I am thinking quad remesher for fast retopo.Can you show the sss mat and light setup as well in the next one?
Ill see if I have time for that, and if I can’t cover it in the tutorial I’ll try to put some information in the comments.
@@mrbennelson Thanks and by no means feel stressed about it. It is great to have short and aimed tutorials like this one here which gives the main idea. Just loving it.
When you plug the Box into previous node Mirror and the box automatically gets the proportions, what is the logic there, why it happens?
When mentioning shortcuts (S, T in this case) it would be good to mention the tool behind it also, would be even easier to follow along and grasp the stuff for total beginners. Not complaining, just a friendly note.
Thank you!
the box node is simply built to take the bounds of whatever is input to it. So it calculates the bounds and outputs a box. You could also use a "bounds" sop, which is probably a little better choice in that case since you can add padding.
Yeah I'll keep that in mind. I definitely try my best to not make it too confusing for beginners. In fact, beginners are who I'm really trying to help since Houdini is very hard to grasp at the beginning. I remember feeling the same way about other tutorials so I try to make them simple.
Feel free though to always ask me questions and I'll get back to you as soon as possible, because I just want to help people get better.