What does everyone think? Like the answers? Thank you all for watching and don't forget to checkout the official Action RPG Patreon: www.patreon.com/actionrpg?fan_landing=true
I agree on the MTX issue, and I said it before and agree with raxx, I think an optional battle pass would be AWESOME to show support. But, bruv, the cosmetics REALLY arent up to par with other games. Like, not even close lol
If you missed one, how often would you go do it, though? I'd rather have them marked at all times so i can incorporate going past them to do them as i clear the echo
@@ActionRPG what if they made it so they can't spawn in an echo unless you successfully cleared the one you played before it so you can't abuse by leaving an echo if they don't spawn in the echo?
One thing that i can see will become annyoing after a while is setting up your stash tabs every cycle, since we have to buy them for gold every cycle. Would have been nice if they found a way to do what path of exile did. If you set up your stash tabs on standard (legacy) then you don't have to do anything on a league launch. Stash tabs are in the same order and everything. Maybe they can make it so that if you buy a stash tab on cycle they will be named and colored automatically based on how your legacy stash is set up.
For me the most important thing that is still lacking is game performance, fluidity and gameplay feel. Where D4 lacks in itemisation and build depth it rocks in gameplay feel. LE needs an engine upgrade pretty badly or really has to step up optimisation. I have a super high end system but the game doesn't 'flow' yet. approaching the 700 hours though ;)
Lower player numbers because of all those other games mentioned AND it is summer. If they season continues to go well and the word gets out, I would think the next season in the fall REALLY gets this game going. More Suffix/Affix is a great idea. Makes for lots of options and more power.
The playercount is fine, don't know why people are stressed about that. 260k at launch was because it was a hugely hyped up title that even non-ARPG fans were checking out. Hell we saw people like Lirik and shroud streaming it on Twitch. The number of actual recurring seasonal players at launch is closer to what we're seeing now. Path of Exile started at about 30k concurrent Steam players at launch and then dipped down. It wasn't until 4 years after their launch that they started climbing up to 100k+, and now they hit 150-200k every season.. If EHG continues to keep adding awesome updates, LE will grow in the same way. The game is also buy-to-play, not F2P like a lot of other live service games. They don't need to rely on a high playercount every season nearly as much as something like PoE.
I agree that the player count is fine. Concurrent users also dont tell you how many people are actually playing, only at that moment. If a game has 50k concurrent for 12hrs straight, that doesn't mean its the same 50k for those 12hrs. Poe also has way more players than people think. Like GGG said in an interview a few years back. They have a couple of million players in total during a league. That is from their own launcher, steam, epic games and the china client that we can't see the numbers for. (Doesn't mean that there are a couple of million on league launch but during the leagues whole period) People rely way to much on concurrent users, it's an ok stat but can be very misleading in my opinion. Concurrent is fine but its the total that really matters, not how many of the total that is logged in at the same time. We also know that last epoch sold over 2.1 million copies in the first 30 days. The game is doing just fine :) I agree that LE will continue to grow once they get more content and stuff to do in monoliths etc. Im having a blast with LE so far.
to be fair the dev is just comparing the current LE MTX to LE MTX when they started. So he is right, they have made many good improvements as they went. Of course we always want more and better MTX but I am happy with DEVs focusing on making the game better first rather than focusing on making money. Though would be great to have solid sets for each dmg type so that I can at least act the part each season :P
Since 1.1 when I create an offline cycle character, the char is not saved! It is such a major bug and I am not alone with this issue according to forum posts. Hope they will fix it. (I know how to switch between legacy and cycle, online and offline chars and so on)
I think they should have more systems in the game that encourage/has player interactions. like a raid boss, guild hangout, etc or something so that they can see each other more and be more encouraged to buy MTX. as of right now there isn't much that will behoove one to buy MTX.
You probably didn't notice this playing legacy, but the number of nemesis spawns in the campaign is unreal. Starting the cycle fresh I had several decent legendary items before level 50. I think the opposite is true in echos though, I see them waaay less in the endgame than in the campaign. They should tune the spawn rate down in campaign and up in echoes.
My understanding is that if MTX becomes part of onffline, people can then easily enable it manually without buying. In online play, they store info who bought mtx on server. So they need to make some changes in game, to make mtx separate from main game to control who can download it. Just speculation, but point is they need to make code changes
if youre online youre server based, if offline, you're offline. If you own it, it doesnt matter, if you dont own it, it wont populate. It cant get mined offline if you dont own it.
Because to enable it you would have to do a linkup to the server. A call home, as it is called. For a truly offline game, that can not be done. There are ways around it ofc. The best workaround would be to do a call home once when the internet connection is available, during the start screen, for example. After that the MTX settings and files are stored locally. Still enables users to easily modify the game to give them all MTXs without paying, however.
Are those Harbingers random in echo's last night did 4 echo's full cleared not a single one ???and also if there is one they shut made a arrow or something where he is
10:10 Might be boring, and not fun to you, but It's not boring, and is fun to me!! and as for the butcher randomly appearing in D4, I flipping hate it, and do not want something like that in LE personally.
@@TheJaxx90 any campaign zone when you find one, just keep porting out and back, though it sometimes takes 10 map resets, but sadly from what this video says they will probably patch that out, which is stupid, they're lower level uniques I just find it fun, to farm that way.
Please ask them to join all keys and no have one by one in your stash plsss. Also, having to click the materials on the ground every time is a bummer ahha. The rest is 9/10
I do not think D4's cosmetic is better than Last epoch. While the art might be better, you will not notice it on the character as you play, it is normally most noticable in the loading screen. As for last epoch, you will notice it more as you walk past people compared to diablo. Still looking forward to skill effects for last epoch, it is one of the cosmetics I love about POE.
1.1 crashed my pc so hard I had to physically restart it, and my first reroll got locked out of quest progression in act 1 because I guess I logged out at the wrong time. it feels so unpolished, so unfinished.
In what quest/quest step? We are providing waypoints in specific steps during quests specifically for cases like crashing/DC. For example at the end of first chapter when Balthas toys around with the Epoch and you get send to Ruined Era, you will have the waypoint for The Crumbling Ruins that you should get directed to if you click the main quest from your world map.
"it feels so unpolished, so unfinished" It is unfinished. It is a work in progress. It's a largely mtx-free live service game that literally has a full offline mode. I don't much like "live service" in general, because gaming as a service is marketing buzzword for "rent instead of own", but offline is offline and offline is awesome. Having said that, playing the offline mode, I literally only see it crash when I leave my computer idling the game and EHG push an update. That seems to crash the game. Just requires a task man shutdown of the application, with no other system impact that I can tell.
LE still needs LAN! Just like ARPGs of old. Plenty of people, families and LAN parties could use it. It is a feature that low key helped kept the old games going. You cant become the best ARPG ever made and appeal to every player without it. Especially when the net code already exists and LAN is easy to implement.
I had enough playtime on cycle 1 with many characters, over 400 hours is enough Playing again doing the same thing is not worth it, time to move on to other games
Its funny, people have over 10k hours in Diablo 2, why, because its fun. LE is also fun and has a long roadmap. Your opinion is yours, but I bet a lot of people have a different one, like me.
The things I do not like. 1) The storage slots from cycle to legacy. 2) How most items have minion buffs and hardly any with health! 3) Paladins having to go into void knight to really get any health.
You must not be layering defenses. There's like 8 ways to layer defenses. Resists, armor, stun, slow & crit avoid, block, life leach, health, endurance, ward. You need all of them at some point. Or gear specific to focus for certain zones/echoes. Crafting is the most important thing in the game. You must start crafting early in the game to know where all these land in late game, so you know how to fill the holes in your build.
@@shagohoddsonly if you play online meta, get lucky drops, and play MG online. Every class, build, player and run is different. New players who dont run to an online meta build are gonna take time to figure it out. Its more fun to figure it out on your own. Your comment was not constructive at all. Thats not what the LE community needs.
Once human is taking me away from LE. I will admit I was kinda disappointed by this update. It’s not bad but just doesn’t really add much and just didn’t keep my interest.
Look at the roadmap... If you need, take a break and come back later in the pipeline. Game's still fun regardless. Also, if you run to meta guides, it just ruins the experience. Figuring a game out on your own takes longer, is more fun and is more fulfilling. Most people who get bored of a game are meta chasers or young bucks that need insta gratification. This is not the way. There's people that still play D2 (20+yrs old)and it has less content than LE. So maybe reassess how and why you're playing a game.
@@xeridian Nah I’m good. I’m not a “Young Buck” I’m a 34 year old man and I play games how I enjoy playing them. I’ve got a little over 300hrs in LE so I don’t at all think it’s a bad game. Just wasn’t that impressed with the update and the harbinger stuff just didn’t change the game up much for me.
@@oFiGuReZo Fair enough. FTR I wasn't assuming you were, just stating the usual for what is typical. Though there are people with 10k+ hours in D2, I'm pretty sure LE will stand the test of time, if they stay on track. I think people are just much more demanding today.
it is really sad fun game but the graphic of this game are ( for me ) very bad, it look like a 10 years old game, i log in and that was the first thing that hit me , wow thos graphic sucks hard . won't buy any mtx because of those bad grahic. wish they made it on unreal :(
Last question. Remove sets these games dont need sets. they remove choice. if you want sets make them a leveling item. more move speed more xp to X level. stuff like that
@@xeridian no they aren’t???? lol D1 didn’t have sets. D2 had like 2 usuable sets. Sets completely ruined D3. D4 doesn’t have sets. POE doesn’t have sets. Last Epoch sets are useless. Alls it does is remove thinking behind gearing if they are too strong, like D3 or they are never as good as crafted or unique items like all other ARPGs.
What does everyone think? Like the answers? Thank you all for watching and don't forget to checkout the official Action RPG Patreon: www.patreon.com/actionrpg?fan_landing=true
I agree on the MTX issue, and I said it before and agree with raxx, I think an optional battle pass would be AWESOME to show support. But, bruv, the cosmetics REALLY arent up to par with other games. Like, not even close lol
I'd love if after you cleared an echo the whole map would be revealed to show. If you had missed an exiled mage or Nemesis that would be awesome
If you missed one, how often would you go do it, though?
I'd rather have them marked at all times so i can incorporate going past them to do them as i clear the echo
@@jacob-2271 people would abuse it and only run echos with it in
Ay yo this is a great suggestion
@@ActionRPG what if they made it so they can't spawn in an echo unless you successfully cleared the one you played before it so you can't abuse by leaving an echo if they don't spawn in the echo?
@@jacob-2271what if you failed the echo by dying because it was too hard? You wouldnt be able to start another
Happy to see continued success for you and EHG, thanks for always putting these together
Glad to see you getting sponsors!
One thing that i can see will become annyoing after a while is setting up your stash tabs every cycle, since we have to buy them for gold every cycle. Would have been nice if they found a way to do what path of exile did. If you set up your stash tabs on standard (legacy) then you don't have to do anything on a league launch. Stash tabs are in the same order and everything. Maybe they can make it so that if you buy a stash tab on cycle they will be named and colored automatically based on how your legacy stash is set up.
For me the most important thing that is still lacking is game performance, fluidity and gameplay feel. Where D4 lacks in itemisation and build depth it rocks in gameplay feel. LE needs an engine upgrade pretty badly or really has to step up optimisation. I have a super high end system but the game doesn't 'flow' yet. approaching the 700 hours though ;)
I thought i was the only one. I have a 13900k and a 4090 and i get frame drops and dsync
Engine upgrade is coming, they are already in the process, he revealed last stream 142
@@luffare91 Yes, at the earliest 2025. We shall see when it drops
Lower player numbers because of all those other games mentioned AND it is summer. If they season continues to go well and the word gets out, I would think the next season in the fall REALLY gets this game going.
More Suffix/Affix is a great idea. Makes for lots of options and more power.
The playercount is fine, don't know why people are stressed about that. 260k at launch was because it was a hugely hyped up title that even non-ARPG fans were checking out. Hell we saw people like Lirik and shroud streaming it on Twitch. The number of actual recurring seasonal players at launch is closer to what we're seeing now.
Path of Exile started at about 30k concurrent Steam players at launch and then dipped down. It wasn't until 4 years after their launch that they started climbing up to 100k+, and now they hit 150-200k every season.. If EHG continues to keep adding awesome updates, LE will grow in the same way.
The game is also buy-to-play, not F2P like a lot of other live service games. They don't need to rely on a high playercount every season nearly as much as something like PoE.
I agree that the player count is fine. Concurrent users also dont tell you how many people are actually playing, only at that moment. If a game has 50k concurrent for 12hrs straight, that doesn't mean its the same 50k for those 12hrs.
Poe also has way more players than people think. Like GGG said in an interview a few years back. They have a couple of million players in total during a league. That is from their own launcher, steam, epic games and the china client that we can't see the numbers for. (Doesn't mean that there are a couple of million on league launch but during the leagues whole period)
People rely way to much on concurrent users, it's an ok stat but can be very misleading in my opinion. Concurrent is fine but its the total that really matters, not how many of the total that is logged in at the same time. We also know that last epoch sold over 2.1 million copies in the first 30 days. The game is doing just fine :)
I agree that LE will continue to grow once they get more content and stuff to do in monoliths etc. Im having a blast with LE so far.
to be fair the dev is just comparing the current LE MTX to LE MTX when they started. So he is right, they have made many good improvements as they went. Of course we always want more and better MTX but I am happy with DEVs focusing on making the game better first rather than focusing on making money. Though would be great to have solid sets for each dmg type so that I can at least act the part each season :P
Clans please I want to be able to group chat In game with friends
me 2 me 2
Since 1.1 when I create an offline cycle character, the char is not saved! It is such a major bug and I am not alone with this issue according to forum posts. Hope they will fix it. (I know how to switch between legacy and cycle, online and offline chars and so on)
I think they should have more systems in the game that encourage/has player interactions. like a raid boss, guild hangout, etc or something so that they can see each other more and be more encouraged to buy MTX. as of right now there isn't much that will behoove one to buy MTX.
You probably didn't notice this playing legacy, but the number of nemesis spawns in the campaign is unreal. Starting the cycle fresh I had several decent legendary items before level 50. I think the opposite is true in echos though, I see them waaay less in the endgame than in the campaign. They should tune the spawn rate down in campaign and up in echoes.
Why can't we use MTX offline? I am never buying mtx even though I love the game, because of this
They're working on it
My understanding is that if MTX becomes part of onffline, people can then easily enable it manually without buying.
In online play, they store info who bought mtx on server.
So they need to make some changes in game, to make mtx separate from main game to control who can download it. Just speculation, but point is they need to make code changes
if youre online youre server based, if offline, you're offline. If you own it, it doesnt matter, if you dont own it, it wont populate. It cant get mined offline if you dont own it.
Because to enable it you would have to do a linkup to the server. A call home, as it is called.
For a truly offline game, that can not be done. There are ways around it ofc. The best workaround would be to do a call home once when the internet connection is available, during the start screen, for example. After that the MTX settings and files are stored locally. Still enables users to easily modify the game to give them all MTXs without paying, however.
Are those Harbingers random in echo's last night did 4 echo's full cleared not a single one ???and also if there is one they shut made a arrow or something where he is
That's unfortunate, I've been finding them every few echoes, sometimes 2 in one echo
I want a shield throw skill, maybe the items can have the ability to change skills.
i would love if they could make the nemesis stronger. like a rly boss so farmign them would be more fun too
:)
hi
@@ActionRPG Hi
10:10 Might be boring, and not fun to you, but It's not boring, and is fun to me!! and as for the butcher randomly appearing in D4, I flipping hate it, and do not want something like that in LE personally.
What zone do u do that?
@@TheJaxx90 any campaign zone when you find one, just keep porting out and back, though it sometimes takes 10 map resets, but sadly from what this video says they will probably patch that out, which is stupid, they're lower level uniques I just find it fun, to farm that way.
Please ask them to join all keys and no have one by one in your stash plsss. Also, having to click the materials on the ground every time is a bummer ahha. The rest is 9/10
I do not think D4's cosmetic is better than Last epoch. While the art might be better, you will not notice it on the character as you play, it is normally most noticable in the loading screen.
As for last epoch, you will notice it more as you walk past people compared to diablo.
Still looking forward to skill effects for last epoch, it is one of the cosmetics I love about POE.
Mtx in offline mode pls and ty
1.1 crashed my pc so hard I had to physically restart it, and my first reroll got locked out of quest progression in act 1 because I guess I logged out at the wrong time.
it feels so unpolished, so unfinished.
In what quest/quest step?
We are providing waypoints in specific steps during quests specifically for cases like crashing/DC.
For example at the end of first chapter when Balthas toys around with the Epoch and you get send to Ruined Era, you will have the waypoint for The Crumbling Ruins that you should get directed to if you click the main quest from your world map.
"it feels so unpolished, so unfinished"
It is unfinished. It is a work in progress. It's a largely mtx-free live service game that literally has a full offline mode. I don't much like "live service" in general, because gaming as a service is marketing buzzword for "rent instead of own", but offline is offline and offline is awesome.
Having said that, playing the offline mode, I literally only see it crash when I leave my computer idling the game and EHG push an update. That seems to crash the game. Just requires a task man shutdown of the application, with no other system impact that I can tell.
LE still needs LAN! Just like ARPGs of old. Plenty of people, families and LAN parties could use it. It is a feature that low key helped kept the old games going. You cant become the best ARPG ever made and appeal to every player without it. Especially when the net code already exists and LAN is easy to implement.
I had enough playtime on cycle 1 with many characters, over 400 hours is enough
Playing again doing the same thing is not worth it, time to move on to other games
Its funny, people have over 10k hours in Diablo 2, why, because its fun. LE is also fun and has a long roadmap. Your opinion is yours, but I bet a lot of people have a different one, like me.
@@xeridianyes u are right. This Generation only complain
The things I do not like. 1) The storage slots from cycle to legacy.
2) How most items have minion buffs and hardly any with health!
3) Paladins having to go into void knight to really get any health.
1.1 is way to hard fpr melee. in 1.0 ist played the same void knight an it was way more fun. Now i got one shot every time
Nothing has been made harder.. the game is extremely easy up until corruption 500+
You must not be layering defenses. There's like 8 ways to layer defenses. Resists, armor, stun, slow & crit avoid, block, life leach, health, endurance, ward. You need all of them at some point. Or gear specific to focus for certain zones/echoes. Crafting is the most important thing in the game. You must start crafting early in the game to know where all these land in late game, so you know how to fill the holes in your build.
@@shagohoddsonly if you play online meta, get lucky drops, and play MG online. Every class, build, player and run is different. New players who dont run to an online meta build are gonna take time to figure it out. Its more fun to figure it out on your own. Your comment was not constructive at all. Thats not what the LE community needs.
yea the mtx in LE is subpar, they seem lowress and kinda ugly
Once human is taking me away from LE. I will admit I was kinda disappointed by this update. It’s not bad but just doesn’t really add much and just didn’t keep my interest.
Look at the roadmap... If you need, take a break and come back later in the pipeline. Game's still fun regardless. Also, if you run to meta guides, it just ruins the experience. Figuring a game out on your own takes longer, is more fun and is more fulfilling. Most people who get bored of a game are meta chasers or young bucks that need insta gratification. This is not the way. There's people that still play D2 (20+yrs old)and it has less content than LE. So maybe reassess how and why you're playing a game.
@@xeridian Nah I’m good. I’m not a “Young Buck” I’m a 34 year old man and I play games how I enjoy playing them. I’ve got a little over 300hrs in LE so I don’t at all think it’s a bad game. Just wasn’t that impressed with the update and the harbinger stuff just didn’t change the game up much for me.
@@oFiGuReZo Fair enough. FTR I wasn't assuming you were, just stating the usual for what is typical. Though there are people with 10k+ hours in D2, I'm pretty sure LE will stand the test of time, if they stay on track. I think people are just much more demanding today.
it is really sad fun game but the graphic of this game are ( for me ) very bad, it look like a 10 years old game, i log in and that was the first thing that hit me , wow thos graphic sucks hard . won't buy any mtx because of those bad grahic. wish they made it on unreal :(
Agreed the game is fun but looks like a phone game
Last question. Remove sets these games dont need sets. they remove choice. if you want sets make them a leveling item. more move speed more xp to X level. stuff like that
SETS ARE A MAINSTAY OF ARPGS, these GAMES need them because Sets were created 1st in ARPGs, its part of the genre.
@@xeridian no they aren’t???? lol D1 didn’t have sets. D2 had like 2 usuable sets. Sets completely ruined D3. D4 doesn’t have sets. POE doesn’t have sets. Last Epoch sets are useless. Alls it does is remove thinking behind gearing if they are too strong, like D3 or they are never as good as crafted or unique items like all other ARPGs.