I wonder how you do to keep the settings in pose mode and edit mode. I mean when you go on pose mode and set values on Curve in X for example and go back to edit mode, the bone keeps the same values as in pose mode. Mine doesn't work.
The edit settings for bendy bones are separate from the ones in pose mode for the same reason that the transforms of regular bones are. So you can have bones at default positions for posing and the ability to reset to your bind pose easily by zeroing out the position, rotation and scale of all bones. You can pose the bones using the curve, scale and roll settings in edit mode and can then easily animate using these same settings in curve mode as they are all defaulted to zero. Does that make sense? I am always better at explaining things when I speak rather than when I write.
Hi Braian, So sorry to take so long to get back to you and that the addon link is not working for you. I just checked it and it seems to be good. After two months you may have moved on to other things but if you still want to download it let me know. We can arrange something to make sure you get it. You can test it out for me to make sure it still works! Lol.
Hi Vince!, I'd like to know how can animate her eyes, or how can I parent eyes with the bendy bones. When I parent the eyes with the main bones doesn't move or is a mess. Pls help me
Hi Hincha, I would be glad to help! Notice at this point in the video (ua-cam.com/video/zZ63h8o6t9Q/v-deo.html) that there are bones inside the eyes. They are parented to the head bone which is the biggest bone extending upwards through the mesh. Just make sure that the geo for your character's eyes is weighted 100% to each corresponding eye bone and the eyes will move with the head. Rotating the eye bones will rotate the eyes as well. I prefer a more advanced setup using a damped track on the eye bone and a target bone in front (kind of like a leg IK pole) in order to get better looking movement from the eye. Hope this helps and thanks for watching!
That’s exactly what I was looking for ! Thanks a lot for saving me a lot of work in rigging , super cool !!!!
Finally 😊 thanks a lot for this. I will try and show you my test
Just saw your channel! Nice work!
@@GetGoodwithVince thanks buddy maybe we should be friends in facebook . what do you say ?
facebook.com/shankar1101
Thank you so much, very handy addon :) , Keep up the good work
great video, look forward to the next video
Thanks for sharing! Awesome work
great work!
Verry good.Thank you.
My pleasure! Hope it helps.
Thx
great, thanks a lot
I wonder how you do to keep the settings in pose mode and edit mode. I mean when you go on pose mode and set values on Curve in X for example and go back to edit mode, the bone keeps the same values as in pose mode. Mine doesn't work.
The edit settings for bendy bones are separate from the ones in pose mode for the same reason that the transforms of regular bones are. So you can have bones at default positions for posing and the ability to reset to your bind pose easily by zeroing out the position, rotation and scale of all bones.
You can pose the bones using the curve, scale and roll settings in edit mode and can then easily animate using these same settings in curve mode as they are all defaulted to zero. Does that make sense? I am always better at explaining things when I speak rather than when I write.
Don't know if it's just for me, but the addon link doesn't seem to be working.
Hi Braian,
So sorry to take so long to get back to you and that the addon link is not working for you. I just checked it and it seems to be good. After two months you may have moved on to other things but if you still want to download it let me know. We can arrange something to make sure you get it. You can test it out for me to make sure it still works! Lol.
Hi Vince!, I'd like to know how can animate her eyes, or how can I parent eyes with the bendy bones. When I parent the eyes with the main bones doesn't move or is a mess. Pls help me
Hi Hincha,
I would be glad to help! Notice at this point in the video (ua-cam.com/video/zZ63h8o6t9Q/v-deo.html) that there are bones inside the eyes. They are parented to the head bone which is the biggest bone extending upwards through the mesh. Just make sure that the geo for your character's eyes is weighted 100% to each corresponding eye bone and the eyes will move with the head. Rotating the eye bones will rotate the eyes as well. I prefer a more advanced setup using a damped track on the eye bone and a target bone in front (kind of like a leg IK pole) in order to get better looking movement from the eye.
Hope this helps and thanks for watching!