As pointed out in the video. I can only use Crosshair V2 in fullscreen mode with the DirectX 12 API and unfortunately for Vulkan it works only in windowed mode. Problem is in windowed mode, the game stutters but is otherwise smooth in fullscreen. However, I'm getting better visuals with Vulkan and some issues, especially the ambient lights with DirectX 12. I had to choose DirectX 12 though as it's the only way to get the crosshair in fullscreen mode. The graphics used in the video is DirectX 12. Crosshair V2 is free. The paid version is Crosshair X which I don't have. I still don't think you will be able to get the crosshair in fullscreen Vulkan API even with the paid version so I just want someone to confirm if this is the case.
@@JohnMarston-b7j You mean the Crosshair V2 one? Capture the game in OBS to get it not appear on the recording. To get the Crosshair visible, capture the screen.
As pointed out in the video. I can only use Crosshair V2 in fullscreen mode with the DirectX 12 API and unfortunately for Vulkan it works only in windowed mode. Problem is in windowed mode, the game stutters but is otherwise smooth in fullscreen. However, I'm getting better visuals with Vulkan and some issues, especially the ambient lights with DirectX 12. I had to choose DirectX 12 though as it's the only way to get the crosshair in fullscreen mode. The graphics used in the video is DirectX 12. Crosshair V2 is free. The paid version is Crosshair X which I don't have. I still don't think you will be able to get the crosshair in fullscreen Vulkan API even with the paid version so I just want someone to confirm if this is the case.
@@JohnMarston-b7j You mean the Crosshair V2 one? Capture the game in OBS to get it not appear on the recording. To get the Crosshair visible, capture the screen.