Hard surface practice

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  • Опубліковано 16 вер 2024
  • Vidéo d'exercice sur une topologie hard surface compliqué.
    Forum de discussion :
    zestedesavoir....
    Lien de l'objet :
    www54.zippyshar...
    Forum à conseiller :
    www.polycount.c...

КОМЕНТАРІ • 30

  • @SwedishProStudio
    @SwedishProStudio 7 років тому +9

    Finally I can but my 4 years of studying french to use!

  • @UnknownAngeI
    @UnknownAngeI 8 років тому +2

    Even though I don't understand a thing written, this has been helpful :) Thank you!

    • @theadnart1
      @theadnart1  8 років тому +4

      +UnknownAngeI You're welcome ! The text in the video is french but I've tried to make every step clear for anybody to understand :)

  • @elmillo10
    @elmillo10 3 роки тому

    Loved it. Even if I don't know french this was really useful.

  • @alexandreolivier1923
    @alexandreolivier1923 6 років тому

    Superbe boulot.

  • @WillPreston3D
    @WillPreston3D 7 років тому +1

    at 3:56 you got a marking menu with display options (subd preview, wireframe etc) how do you get that up please?

  • @TMI94IUA
    @TMI94IUA 7 років тому +5

    Hello, what script did you use on 14:06?

    • @memoli1954
      @memoli1954 5 років тому

      Here this is:
      www.scriptspot.com/3ds-max/scripts/loop-regularizer

  • @spartan22550
    @spartan22550 6 років тому

    je suis tombé sur le topic en cherchant des infos sur le hardsurface modeling avec 3ds max et j'ai donc essayé de reproduire ce qu'on voit. J'ai découpé 1/4 du premier cylindre avec l'outil cut poly (pas de boolean trop catastrophique avec max) mais la création des nouveau vertex ne se snap pas sur l'autre mesh, faut faire à l’œil ce qui crée un artefact très léger mais très énervant. Si jamais vous connaissez un peu max ici j'aimerais savoir quelle est la meilleur solution...

  • @asdfhjsdf4523
    @asdfhjsdf4523 4 роки тому

    it's tooooooo fast even though i play it with x0.25 speed ;( but helpful. i just wanna know what did you press, what tool you use. all i can do is find what it is similar in maya

    • @asdfhjsdf4523
      @asdfhjsdf4523 4 роки тому +1

      what's going on 13:46~13:50?? i really want to know

  • @MateusGamer7
    @MateusGamer7 3 роки тому

    14:50 how did you add a primitive cylinder into a object instead of grid?

    • @theadnart1
      @theadnart1  3 роки тому +1

      You can do that with the Make Live feature :)
      i.imgur.com/23DLbO6.mp4

    • @MateusGamer7
      @MateusGamer7 3 роки тому

      @@theadnart1 Thank you!

  • @torababdullah7952
    @torababdullah7952 6 років тому

    is there any other alternative software to maya for hard surface modeling, which will give me the same result but is easier to work and also workflow is faster than maya's ?

  • @joelmaxwell881
    @joelmaxwell881 4 роки тому

    how to add edges?

  • @LuisSOfficial
    @LuisSOfficial 5 років тому

    15:35 how do you make the cap so fast?

    • @LuisSOfficial
      @LuisSOfficial 5 років тому

      @@whydontyouremember No, it was fill hole plus another tool. In maya it can be the tool who conect all vertex into center point, i can do holes fast doing this!

  • @Balcaceres_Art
    @Balcaceres_Art 4 роки тому

    Miss you bb

  • @Springleify
    @Springleify 6 років тому

    did anyone figured what is the script at 14.06 ?

    • @dimaoleynik8990
      @dimaoleynik8990 6 років тому +2

      Edit Mesh > Circularize

    • @Springleify
      @Springleify 6 років тому +1

      Hey Dima, thanks for reply, i dont think that in maya 2016 exist such feature i guess it only came in maya 2018, at least i dont have it in maya 2017s, probably Zen or ZhCG, but nice that Autodesk finally added it.

  • @IzanRamos
    @IzanRamos 4 роки тому +1

    There are lots of Ngons and triangles. Bad modelling

  • @chrisg4433
    @chrisg4433 7 років тому +2

    This be made in a CAD within 5 minutes...why bother with Maya

    • @theadnart1
      @theadnart1  7 років тому +12

      CAD modeling and SubD modeling are two different concepts that serve different purpose most of the time, and as the video title states it this is a hard surface modeling practice with subdivision modeling.

    • @torababdullah7952
      @torababdullah7952 6 років тому

      SomeGuy
      is there any other alternative software to maya for hard surface modeling, which will give me the same result but is easier to work in and also workflow is faster than maya's ?

    • @makazexp
      @makazexp 6 років тому +1

      Try C4D, the interface is much more user friendly and you are able to do pretty much the same things as maya

    • @jill4470
      @jill4470 6 років тому

      Try blender with Hard Ops add-on