Had a lot of fun making this new episode! I got a lot of great info from the Plucky Squire developers that didn't quite fit into this format. Let me know if you want me to make a separate episode in the future just about the Plucky Squire and how it was made!
As you can see in the comments, people like the mechanic of jumping from one "layer" to another, like the mechanic that I told you in the email. Mutant Mudds, Top Hunter, xeodrifter. You should ask if people would like for a course about a platformer game 2d/2.5d with that kind of mechanic. Just to see the feedback.
Thanks for the suggestion. Played the demo at Tokyo Gameshow and yeah I do plan to feature it once it's released and we have some info on how it performed!
Hey there really isn't any of my existing courses that would fit this. GAS by itself is a huge topic that takes 20+ hours to explain properly and honestly Stephen Ulibarri has a great course on that which I would never be able to compete with. It's C++ though.
Hey, yeah at gamedev college we did all the classic C++ stuff like sort algorithms and RPGs in the terminal only. But we also used some 2D libraries to make puzzle games. While we were doing that we already did Unity in another class though and I think if you ONLY do C++ in the beginning it probably is gonna kill your excitement because it makes you feel like creating something you'd actually wanna make is still years away. I'd probably just do Unity or Unreal and mess around with that to get excited, but at the same time also do some C++ just in the terminal or with some libraries to build strong fundamentals.
I just found about your channel and your tutorials. Love what you do. I am wondering. Are you currently working on a project or have plans to work on something for 2025? With the skills you have I wonder. OR maybe you are working for a studio?
Thank you :) Used to work at a VR company doing Unreal stuff and later as a backend engineer for an online game, but just doing UA-cam and making Courses by itself is already more than a full time job. Courses kept me busy over the last year, so for now I just wanna catch up on UA-cam, but am also prototyping a few game ideas to see where if I'm able to draw the necessary pixel art and make the models by myself or not. I'm still pretty much lacking in areas outside of programming and moment to moment game design.
@CobraCode I am trying to build a community of developers who want to finish their games. I don't teach code, although I graduated with a bachelor's in CS. Are all your courses on udemy? I saw your course on Thomas's full-time dev stuff. I will def share any of your stuff with devs I come across.
@@endgamedevs Community is always great to keep each other motivated and work through the rough patches :) Yeah all of the ones I self publish are on Udemy. And like you said I did the one for Thomas and have another one coming up that I was hired for which I can't really talk about yet. Thank you :)
What were the names of the fourth and fifth games? Sorry but unless I read the title I have no idea what you're talking about. It would be great if you would actually list the title of the game you're talking about. The games do look cool but I can't find them if I don't know the name.
Hey sorry about that. Still experimenting with ways to show the title. Having it on the play head or in the description kinda defeats the purpose of watching the video since it spoils the list, so maybe just having the name pop up in the beginning would be best. The last two games are: Rune Walrus Run
@CobraCode having like a top-left pop-up card that just lists the title (and maybe developer) of the game really quickly for maybe 5 to 10 seconds would probably be the best given what you want to do. Regardless thank you for answering.
There's a few different methods but there's a Chrome extension called Game Revenue Estimate. It basically looks at the price of the game and the total reviews, which means it's a very crude estimate since review numbers can vary wildly and if the game had ever been on sale for a lower price I'm not sure that is taken into account.
The engine you're able to work in faster is better for indie devs, and this really depends on who you are and what your background is. My top student pushed out 6 Unreal Portfolio projects this year in the time it took others to make 2 projects in Unity. Yes Unreal was made for AAA games and only FPS games originally and yet even during the Unreal 1 days we had games like harry potter and rune. The fact that it was made for AAA studios and Epic uses it for their own games means they actually care about the engine and don't just see it as a platform to push Ads. These studios contribute to pushing source code back to the engine which we then all get access to making it an extremely varied and robust tool.
@ totally agree, but that engine for most Devs is going to be Unity. Your student is very dedicated and talented it sounds like, but I’m sure they would pushed that same amount out in Unity. I like Unreal, and I hope it keeps growing, but the overhead and technical knowledge is vast. I think there’s a reason most use Unity or Godot. If it’s an advanced developer sure. I don’t think that’s the target audience though.
@@KhabibNelson Yeah for sure, we do have other students that are much more comfortable with Unity, but also plenty of students that prefer Unreal. The number 1 reason people pick Unity over Unreal is that they see these huge triple A games made with it and just logically assume it must be bad for indies. They'll just watch a UA-cam video by a person that has never used Unreal telling them it's bad for indies and believe that. There's countless solo projects or indie games made by small teams made in Unreal and part of why I started this series is to clear up these misconceptions. We were able to do that for when people said you can't or shouldn't make 2D games with Unreal and we'll be able to do it again for people saying Unreal is bad for indies. Just look up Cozy Bee Games. One of the best examples of a successful solo dev making games in Unreal. I also have over 250 other entries in my list and I barely even got started... but don't wanna spoil the next couple of years worth of episodes.
Sure, Unreal is made for AAA games ... but Unity is made for AAA games too. AAA means only a huge budget over $100 Millions, nothing more and nothing less ... it's just a buzz word invented to promote games. I personally think Unreal is the beginner friendliest engine if someone wants to make nice looking 3d games.
Had a lot of fun making this new episode!
I got a lot of great info from the Plucky Squire developers that didn't quite fit into this format.
Let me know if you want me to make a separate episode in the future just about the Plucky Squire and how it was made!
Hi, can you please tell os what extension you use for EST. Revenue on steam?
Thankyou !
Plucky Squire looked amazing! It blew my mind. I like seeing that look way more than realistic meta humans.
Yes, more about The Plucky Squire would be cool.
As you can see in the comments, people like the mechanic of jumping from one "layer" to another, like the mechanic that I told you in the email. Mutant Mudds, Top Hunter, xeodrifter.
You should ask if people would like for a course about a platformer game 2d/2.5d with that kind of mechanic. Just to see the feedback.
I'd love to see an in-depth video on plucky squire! That 3d to 2d mechanic is so cool.
The plucky squire content sounds amazing
This channel keeps coming back into my life just when I need it
Aye, Im up for that The Plucky Squire tutorial mate! Sounds like a new great example of the series in 2D/3D hybrid world.
Yes, would definitely want more The Plucky Squire content!!
thanks mate! nice video series
Paper 2d is dope
Great video, you could talk about Minecraft Dungeons next video. The isometric part would be interesting!
Thank you, just put that on my list :)
You should also check out Mandragora. It launches in April. Looks & plays amazing!
Thanks for the suggestion.
Played the demo at Tokyo Gameshow and yeah I do plan to feature it once it's released and we have some info on how it performed!
still hoping you expand your courses to include skill/upgrade trees and the use of GAS (gameplay ability system)
Hey there really isn't any of my existing courses that would fit this.
GAS by itself is a huge topic that takes 20+ hours to explain properly and honestly Stephen Ulibarri has a great course on that which I would never be able to compete with.
It's C++ though.
Hey Cobra, have you ever tried to code games in pure c++, or you recommend using an engine since the beginning?
Hey, yeah at gamedev college we did all the classic C++ stuff like sort algorithms and RPGs in the terminal only.
But we also used some 2D libraries to make puzzle games.
While we were doing that we already did Unity in another class though and I think if you ONLY do C++ in the beginning it probably is gonna kill your excitement because it makes you feel like creating something you'd actually wanna make is still years away.
I'd probably just do Unity or Unreal and mess around with that to get excited, but at the same time also do some C++ just in the terminal or with some libraries to build strong fundamentals.
I just found about your channel and your tutorials. Love what you do. I am wondering. Are you currently working on a project or have plans to work on something for 2025? With the skills you have I wonder. OR maybe you are working for a studio?
Thank you :)
Used to work at a VR company doing Unreal stuff and later as a backend engineer for an online game, but just doing UA-cam and making Courses by itself is already more than a full time job.
Courses kept me busy over the last year, so for now I just wanna catch up on UA-cam, but am also prototyping a few game ideas to see where if I'm able to draw the necessary pixel art and make the models by myself or not.
I'm still pretty much lacking in areas outside of programming and moment to moment game design.
@CobraCode I am trying to build a community of developers who want to finish their games. I don't teach code, although I graduated with a bachelor's in CS.
Are all your courses on udemy? I saw your course on Thomas's full-time dev stuff. I will def share any of your stuff with devs I come across.
@@endgamedevs
Community is always great to keep each other motivated and work through the rough patches :)
Yeah all of the ones I self publish are on Udemy.
And like you said I did the one for Thomas and have another one coming up that I was hired for which I can't really talk about yet.
Thank you :)
What were the names of the fourth and fifth games? Sorry but unless I read the title I have no idea what you're talking about. It would be great if you would actually list the title of the game you're talking about. The games do look cool but I can't find them if I don't know the name.
Hey sorry about that.
Still experimenting with ways to show the title.
Having it on the play head or in the description kinda defeats the purpose of watching the video since it spoils the list, so maybe just having the name pop up in the beginning would be best.
The last two games are:
Rune
Walrus Run
@CobraCode having like a top-left pop-up card that just lists the title (and maybe developer) of the game really quickly for maybe 5 to 10 seconds would probably be the best given what you want to do. Regardless thank you for answering.
@@iLikeCoffee777 Thanks, gonna try out something like that!
Hello brother, can you please tell us how you see the estimated revenue on steam?
There's a few different methods but there's a Chrome extension called Game Revenue Estimate. It basically looks at the price of the game and the total reviews, which means it's a very crude estimate since review numbers can vary wildly and if the game had ever been on sale for a lower price I'm not sure that is taken into account.
Thank you brother @@BeeDubs93
Wtf.. the mechanic from nr4
0:54 Unity is better for Indie Devs. I know people hate hearing that, but Unreal in made for AAA games and studios.
The engine you're able to work in faster is better for indie devs, and this really depends on who you are and what your background is.
My top student pushed out 6 Unreal Portfolio projects this year in the time it took others to make 2 projects in Unity.
Yes Unreal was made for AAA games and only FPS games originally and yet even during the Unreal 1 days we had games like harry potter and rune.
The fact that it was made for AAA studios and Epic uses it for their own games means they actually care about the engine and don't just see it as a platform to push Ads.
These studios contribute to pushing source code back to the engine which we then all get access to making it an extremely varied and robust tool.
@ totally agree, but that engine for most Devs is going to be Unity. Your student is very dedicated and talented it sounds like, but I’m sure they would pushed that same amount out in Unity.
I like Unreal, and I hope it keeps growing, but the overhead and technical knowledge is vast. I think there’s a reason most use Unity or Godot. If it’s an advanced developer sure. I don’t think that’s the target audience though.
@@KhabibNelson
Yeah for sure, we do have other students that are much more comfortable with Unity, but also plenty of students that prefer Unreal.
The number 1 reason people pick Unity over Unreal is that they see these huge triple A games made with it and just logically assume it must be bad for indies.
They'll just watch a UA-cam video by a person that has never used Unreal telling them it's bad for indies and believe that.
There's countless solo projects or indie games made by small teams made in Unreal and part of why I started this series is to clear up these misconceptions.
We were able to do that for when people said you can't or shouldn't make 2D games with Unreal and we'll be able to do it again for people saying Unreal is bad for indies.
Just look up Cozy Bee Games. One of the best examples of a successful solo dev making games in Unreal.
I also have over 250 other entries in my list and I barely even got started... but don't wanna spoil the next couple of years worth of episodes.
Sure, Unreal is made for AAA games ... but Unity is made for AAA games too.
AAA means only a huge budget over $100 Millions, nothing more and nothing less ... it's just a buzz word invented to promote games.
I personally think Unreal is the beginner friendliest engine if someone wants to make nice looking 3d games.