LARGEST RAILWAY GUN IN GAME!! - Search & Destroy Weapons DLC - Stormworks
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- Опубліковано 5 вер 2024
- Join NJ In this video where he checks out this MASSIVE Railway Gun in the Search & Destroy Weapons DLC for Stormworks!!
Railway Gun: steamcommunity...
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#MrNJersey #Stormworks #DLC
This thing could fight battleships! It's only a matter of time till someone makes an environmental mod for the Gustav.
goodluck hitting the target before it kills you
Battleship armor is strong enough to resist that and they have bigger guns than that.
No, they really don’t
someone did it lmao
I would hope the dev add star shell for the battle cannon and bertha
The star shell would help a lot to spot the target
What's star shell again is that basically a tracer shell? Asking cause the ship I'm working on features a battle cannon
@@Heyant essentially a glorified flare
It will illuminate a wide area,how big the area is depends on the size of the shell
WW2 warship use this shell to calculate the range since trying to figure out where the shell impact during the night is practically impossible
Well in reality, any kind of "flare" like round for the cannons would be welcomed. Currently if you want something similar, you have to literally build a separate, one time use contraption onto your build. I'd rather be able to yeet a flare into the stratosphere with something like the battle cannon.
YES MISSION ACCOMPLISHED! THANK YOU SOMUCH FOR REVIEWING MY DESIGN!, if you have any questions please do ask!
Why did you choose to handle traverse that way?
@@nonnodacciaio704 The entire creation is pretty bad, there is no effort put into it.
@@nonnodacciaio704 Originally I used a robotic pivot but that only had 90° traverse left and right, then they released turret rings as I was building it, and I preferred it having more traverse, the only issue was that i couldn't think of a logic block or circuit that could give the traverse lever a deadzone making it easier to centre it.
@@Shizbox why? What does it lack?
@@borisgrishenko652 there are microcontrollers in the workshop for that, give it a try
A simple numerical switch box controlled by a toggle button to stop the traverse would solve that throttle problem. It's nearly impossible to 0 out throttle levers once you've moved them and if they don't have a min or max of 0.
Thanks for the tip. I will admit that neither myself nor the creator are gods at logic.
Even adding threshold gates would help if one wanted to use the throttle for the look of a lever control.
About the traverse issue, a good way to fix it I use on my tanks and others stuffs is to put a button with two threshold gate connected between the traverse lever and the rotation speed value of the lever himself.
Off, it let the cannon move like it does naturally.
On, it will bring the value back to a null rotation speed and stabilize it.
If it can help the author or whoever read this comment.
Just use threshold set to 0.5 and -0.5 connected to throttle then numerical switchbox when throttle is above 0.5, switbox output 1, when between-0.5 and 0.5 it output 0. If throttle is -0.5 or less another switchbox output-1.
The numbers can be adjusted for speed and sensitivity. You can even use a second throttle and multiplication to adjust turret speed.
Buttons with switchboxes are easier than throttle, but it can be done either way.
I was planning on a Railway gun for my war train, even got the base laid down, just dont have a good idea on how to make it look or fucntion (as i cant test without the dlc), plus i need to redo the base so it can snap in place while moving.
seeing this actually would help me in designing one, i think ill continue designing the base design and then when i get the dlc add the weapons...yeeeah that should be fine.
good luck man, i'm looking forward to seeing what you come up with!
@@borisgrishenko652 thanks but don't expect anything aesthetically pleasing, I'm still new to building.
@@Leonidas1210vc hey don't worry man just build to your hearts content and have fun, that's the aim of the game
@@borisgrishenko652 oh I will, I'm working on an ammo car for the railway gun and the train's other weapons right now, got like 3-4 other cars planned for it as well
@@Leonidas1210vc hell yeah!
Fun fact: this is based on the Schwerer Gustav which was built by Germany in the 1930’s
it was inspired but not based on it, I wanted to do the Schwerer Gustav but first I needed to figure out how the gun mechanics work and this was the result, and I am currently revising the traverse controls and am planning to implement a targeting computer
damn i got invested in you hitting those tanks at range
Railgun also exist : only my railgun vibes
I was just on a MrNJersey binge when you suddenly uploaded. Another awesome vid as always man.
Oh... Dora, It's you?
(Оу.. Дора, это ты?)
This is Awesome Keep up the good work!
cheers!
It really annoys me that NJ had infinite ammo the entire time meaning he thought the gun loaded in a certain way yet it was just the infinite ammo working. I hope that people that are new to stormworks won't try to do this as well and then just get frustrated
+1
As someone who aided the creator in making this, it was annoying to see him not actually use the ammo cart system properly. However we’re still grateful that he featured it
jersey, i have news for you, this is made to be based on a REAL rail cannon, so what it has is what its got but i can see someone making one thats fully able to be calculated fired and the sort but this needs man power for it :P
Ah yes, *N@z1 Germany.*
That is what I was thinking.
Back in the day, balistic calculators were dials, range charts and mathematics.
@@Bendigo1 indeed, but thoes fire crews did hit good when they did.
looks like you might have left infinite ammo mode on.
The Weapon DLC really Change Stormworks
Imagine somebody made the Schrewer Gustav. Probably spelled that wrong, but just imagine
BIG
HUGE
MASSIVE
Its BIIIGGG
That's what she said
ikr
how do you get the targets too their spot? how do you teleport vehicles?
I think the recoil would be a bit too much for such a narrow base
In reality, yes.
Der Schwere Gustav
Scheiße Hans, das ist ein groß kannon!
That's what she said
Schwerer Gustav
yhank you evarything that you do and keep it up
uh how to pop up the more detail thingy?
page up on keyboard
Would be cool if they added The Dora canon
Schwere gustav it’s called not Dora, Dora was the nickname given to the second Schwere gustav but it was destroyed shortly after it was built and the extended barrel was also destroyed before it was unleashed on the south coast of Britain
@@ciala51 ok thanks for telling me appreciate it👍
@@gruppesechs8847 happy to help
Me: again you: aineg
Railway guns are designed to be siege equipment
Shwirer gustaw
Matter can’t be Created or destroyed except with a big Bertha canon because screw you physics
Ze monster
Всё видео: *пытаеться попасть в танк*
Railgun
GIANT
This isn't the largest it the largest working one but some made a replica of a real one in ww2 with a mission spawn
Nice
Its hungarian great
hi
Controls could get some work
already on it mate :)
Cool!
First btw.
hello my name is michael um i was wondering if you npc in the game and make it where the npc do the pilot and make the out of space sandbox please
Are you hungary?
Is it only me or new radar tracking is broken?
your not alone, its likly soemthing the dlc did and the devs are likly trying ot fix it
So does anyone wanna tell me how the weapons DLC hasn't completely taken over the game. I called this crap, almost everything thats gotten posted since its launch have been combat vehicles.
lmao
Why are you surprised?
Because combat vehicles are cool.
It has taken over the game already
New stuff will always dominate the community for a while. Especially if it’s been highly anticipated like this was.