It was touched on in the video but it really needs to be emphasized how well Google handled the ending of Stadia. All my money was refunded, clear instructions on how to transfer games and saves was given, and no delays or intentionally obtuse paperwork was part of it. That being said - these sorts of things should be considered the bare minimum for any failed company, but so far exactly one company in my four decades of gaming has pulled this off. Google done fucked up, no doubt, but they stuck the dead body bounce.
Not all money: Premium users like myself as an early adopter paid 25months, had a library of games unfinished or would revisit like any physical game I own and poof, gone, zero of $250 spent before tax. Sweet I got my paid games back but the premium TOS is I have access anytime, etc so long as I'm a premium user in good standing which I never had a missed payment, late, nothing, and no longer can access them. They broke the deal, not me: Premium users are owed their money back, too, unless they never downloaded and installed any games from premium as a part of that agreement
As someone who bought the Premium edition bundle which included the Stadia controller and a Chromecast Ultra for $22 during their firesale, it was great! I didn't use the service but bought it just for the Chromecast itself so I basically got a controller for free. Sure the controller only worked only for Stadia unless you connected it directly to your PC by USB but I didn't mind. Once they released the update to the controller to work as a generic Bluetooth controller then it got even better since they had already refunded my money for the original purchase for the premium edition so I basically got everything for free. So yeah, Stadia was a complete success for me at least. Not so much for Google I guess.
I think it's easier to list the things that DID go right with Stadia. But it would be a very short list and the length of this video would be only 2 minutes.
What did go right was the hardware, the controller is good for everything but stadia lol. It feels really nice, it’s also just the same quality of an Xbox controller
I've never used it but that was the thing that shocked me the most - Google thinking lets not bother introducing a search bar for the entire first year? I mean, Isn't that the first thing you'd thinnk of from Google?
I was a day-one adopter of Stadia, and I never used it beyond the first day. For me, the service was technically solid, and would have proven useful. The issue for me was instead how the game library was handled. For a monthly fee, I expected something closer to Game Pass rather than paying for access to a platform-specific marketplace, where games I played 3 years ago were going for full price. Had this been a subscription model like Game Pass, where the games were included, I think Stadia's fate would have been much different.
question of demand. i prefered stadia exactly because of that. i dont like games to be taken out after several months. i sometimes take up to a year or longer to finish a specific game because im hoping inbetween games..... it would be so frustrating to loose a game before i finished it. so i prefer the claim it and keep it way of subscription. besides that you didnt have to subscribe at all to play the game you bought. you also didnt have to pay full price. i bought most games for inbetween 20-30 bucks. you just had to wait for a sale and since it qerent that many Games, it happened quite often that the same games went into sale. so if you missed one you actually only had to wait for about 3 months for the next one. Also if you compare it to what it was. a console in the internet. playstation and xbox both force you into their own subscription through the limitation of internet and multiplayer access and they even have the exact same subscription model. so this is not worse than the competition. does it cost more? yes, but on the other side you didnt have to pay 500 bucks on the beginning.
Games as a subscription is fundamentally anti consumer by nature It takes away the ability to vote with your wallet , I mean what are you supposed to do to vote against a poor release , as it stands no one buys it and they don't make money but under subscription they already paid for the product out of our money by the service provider , it's just filling execs pockets to make all the decisions for you , this goes for gamepass as well especially while they have day and date releases
sadly it is so true. Microsoft, ea, stadia.... you know something bad will happen when he is near. and still he is always getting New jobs. i really don't know why. maybe its his features if companies really like to get rid of specific projects. he did a perfect job on that.
To summarize the situation: A port of Legendary Indie Game Terraira fell through at one point due to Google fucking up Redigits (The Creator) Account…..
@@CVerse First time an service by Google don`t even has an search bar for the lunched of their own platform until they added it fews days or mouths later ouya did the worst than crash first than google ----------------------------------------------------------------------------------- not like Sony Xbox Nintendo forgot the main part of finding an game you want to play world famous search engine did not even made an search bar for First platform by them for gamers
I can see the pitch now - 'You know how consoles can fail because of being expensive or a lack of games? Let's have both of those, plus technology that even one of the biggest technology companies can't get to work properly. Just to make sure'😆
Gotta say xcloud does a decent job. Not good but decent, i can play forza horizon 5 on my craptop (bad laptop) when im with my parents. Sure graphical glitches pop up but it keep a solid 60 fps and i dont get as many disconnects as before. The service is far far from perfect. But xcloud is surely playable!
Eh, it really just depends on where you are. Some cities are better than others for it. As for rural areas, fuck rural areas. If you don't like the city itself move to a suburb of it. It'll be smaller, can't afford it big whoop, fortunately we still have PS PLUS, XBOX GAME PASS ULTIMATE, NVIDIA GEFORCE NOW, Shadow PC. And, honestly they're really all we need. Google Stadia sucked because it did, and Google never tried to make it not suck, therefore it all never was going to work. As for Switch Cloud Games... Resident Evil 2 works 3 works and Village works can't speak for 7 but it seemed to work in the demo I played. Hitman 3 worked as well and so did Control. But Kingdom Hearts is midling outside of the older games (still worth playing though) and I don't really care about A Plague's Tale, it just didn't work there.
@@AbigailHonestly i 100% agree im a fortunate to live in a country that has high speed almost everywhere. All i am saying is the tech could work if you have the speed for it.
@@maxnum1sgameclub263 I agree, it works ok. But I would never select an "OK" streaming service as my primarily way of gaming. Sure, internet speeds are on par to handle it now, but I doubt it will ever be 'stable' enouch to ever be on par with a gaming console or PC experience. There will always be occasions fairly often when your internet just doesn't work proper or their servers doesn't work.
The thing that hurt Stadia the most was Google's reputation. If they had gone through a cycle and begin upgrading their server hardware, then I'd be less worried about having the whole thing plug pulled. What was nice of Google was how they handled refunds and such, but I wasn't gonna buy into a Google product I didn't know if it was gonna survive...
I feel like what's often overlooked is that Gamestop, Walmart, Best Buy, etc. don't have an aisle of Stadia games to browse while people are shopping. That kind of thing keeps the console's on people's minds, but I don't think most people even knew the Stadia existed. Then maybe a great ad campaign could help, but I only remember a couple ads when it launched. Or if they would have had some really great new exclusives every couple months that could have got the game sites giving them free publicity. Google already has an app store with 490,000 games, gamers were starved for content, this should have been an easy way to pad out the release schedule. The whole thing just seems really ill conceived with no follow through. Like the goal was to get the system out, and then they just gave up as soon as it launched.
That's because Google is run by a bunch of idiots who assumed that you can just jump in on a browser to play their games. Despite their netcode and infrastructure being shit. Chrome, for example, is a memory hog and its servers have always been a mess. Furthermore, NO ONE and I mean NO ONE likes or WANTS Cloud Gaming and companies need to stop pushing crappy server-based shit on their customers. In addition to this, you can't just sell anything Cloud-related in a brick-and-mortar shop, you need to spend extra in having these glorified drinks coasters take up inventory space when that space can be utilised for ACTUAL PHYSICAL GAME DISCS.
My issue with streaming, apart from the obvious, is that Digital Games never really feel like mine. Streaming games feel so even less. Which also applies to Gamepass for me.
@@arahman56 depends. Once I found out got locked out of accessing a digital purchase I made in 2012. When I called support, they said apparently my card declined or bounced the sale back then. Since it was couple years back when I found this out, I looked at my email inbox but I had no proof of purchase receipt (inbox used to autodelete after 500 messages in inbox). I have no way I can actually prove my legit purchase, so had to take their word for it. I learned the hard way. Any digital purchase it's not secure if it's DRM'ed or pin lockable. And if the HDD fails, then you better hope the digital store remains open.
Yeah, they aren't. All us premium users paying monthly agreed with Google we could play unless we were not an active user and people like myself never breaching that agreement made Google in breach with us since they ended our access. I suspect they fucked up not realizing they would have to pay licensing in perpetuity per any period the user had it installed, pulled the plug when already bleeding. Seems logical being that it went from agreement to agreement with various gaming studio until radio since 6-9mo besides towing the line and no new news, boop, gone. Fleeced
For me the issue with streaming is far less about being resistance to change, and far more about wanting at least some semblance of ownership. At least with my Steam account, I can access my games without needing to pay for a subscription on top of it, and also, I don't sense its impending closure anytime soon. Stadia was a hard-sell for me even without it missing most other notes on top of its streaming-only ecosystem.
I took part in the OnLive trial for a week, attempting to play Batman: Arkham City, and it permanently put me off any streaming or on-demand service. 😛 Having a physical machine with the game running on it is always going to be the best option.
It's a combination of: -the concept itself doesn't work except in perfect conditions -games don't want to give up physical storage/hardware -we knew Google would shut it down eventually
"perfect conditions" means living 300 hundred feet of the nearest Stadia data center, at max. Stadia always surprised me how achieved to be a commercial product launched to the market.
My favorite Stadia Moment was when the lead manager in charge of the entire project suggested on Twitter that UA-camrs and Twitch streamers should pay a licensing fee to play other peoples games on camera.
As someone who's had to move multiple times in several years, having a digital-only Steam library has been a blessing. No need to pack consoles or all of the games I bought, and I don't have to worry about a specific console breaking down or my CDs getting scratched which would prevent me from playing said games anyway. Sure I'll have to replace my PC time and again, but the good thing about PC games is that they are infinitely backwards compatible (even if some games may run like ass on modern OS). The library I've had since 2010 is still with me to this day, and I doubt Steam will be shutting down anytime soon given how large they've become.
im not sure if they had. it looks like bluetooth and wifi connection to interfere with each other. by opening bluetooth before they could have disturbed the wifi connection ans actually the wifi connection would always be the better performing connection with stadia. maybe a switch would have been cool so that you can always swap inbetween bluetooth and wifi mode.
**they only did so after being publicly chastised and would face a huge PR issue they created all that e-waste after only 2 years. Was just cutting losses
@@j.ballsdeep420 Not really if you ever tried out cloud gaming with Bluetooth compared to wired you see the really big problems with it. Input delay of Bluetooth often ranges inbetween 220-300 ms. People would have become furious about latency at Stadia without understanding that this was not because of Stadias limitations but because of Bluetooths. You would have the combination of delay because of cloud AND because of Bluetooth which is unbearable....
I remember using Stadia for games my old PC couldn't handle. Something that always bothered me was an error popup about my internet connection being weak. It was really annoying because at the time: 1. I had ethernet with Google Fiber, my internet connection was fantastic with everything outside of Stadia. 2. The popup would stay, there was no way to ignore it or hide it. My other major gripe with Stadia was that there were a lot of games I wanted to play, but weren't available on Stadia. You were really limited to what they had to offer, and sports games made an unfortunate amount of that catalogue. Stadia wasn't all terrible, and I really did appreciate being refunded on all the games/DLCs I purchased through it. I wish Game publishers would learn from that, especially when deciding to cut support to old games. The bare minimum of decency goes a long way.
I remember doing the math with the 10.7 Tflops and showing the gpu was effectively a Vega 56 with a 18mhz overclock. Tflops didn't mean everything, even back then, so the 4k promises were already hollow the moment the announcement was made. That being said, Stadia was a great service in two niche markets, one of which I became a part of: 1. People who want to start playing video games, but don't want to buy a console. 2. People who want a console that can function entirely piggybacking off a portable projector (Me). Stadia on a portable projector was one of my favorite side projects I've ever done, and I'll always miss it for that reason
Only plus side to the way Stadia suddenly ended was they refunded people for any games/DLC they bought, a friend of mine who was a big Stadia player ended up with almost £600 once his refund came through! Still calling out Google for killing products out of nowhere but at least they refunded people (unlike a lot of other companies).
I am so glad triple jump did a vid on this! I got into stadia way late just a few months before it shut down. But it got me into the cloud and this busy dad is forever grateful for that. I thought for the longest time stadia and ouya were the same thing. And due to ass marketing I thought that forever. Marketing it as an alternative way to game and not stating we are going to change the way we game would have done them wonders imo. Cloud gaming as a whole should be marketed as another way to play. But what do I know.
They were doomed the second they assumed everyone in the world had access to 100% reliable and consistent high-speed internet connections, which is something almost no one in the world has access to. They could’ve given the games away for free and still tanked.
Making all their marketing "4K/60FPS!", something that the vast majority of people don't give a crap about, instead of "Look at the games we have!", something that people would actually care about, killed it all the further. All the pretty pixels in the world don't mean shit without games to play.
absolutely. some people shifted from playstation to xbox due to features and other things..... what fo they have in common? they also loose access to all of their games through the new console and it didn't matter....or from ps 4 to 3. you cpuldnt play your ps3 games on ps4. it still didnt matter. so no.... that's not it. i mean if you already own these game you abviously already had tech at home beeing able to play these games.
After seeing the worldwide internet speeds, i'd like to point out once again the craziness of what Australia is dealing with. In 2023 we dropped down to 74th in the world - worse than war-torn countries like Kosovo, Palestine and Oman, with Mongolia in 75th and Nepal in 78th. There is also a ranking for highest paid government officials too, with the head of our broadband infrastructure sitting nicely in the number 1 position. We don't even get mentioned in regards to things like Google Stadia, but its only going to get worse.
If google just for once dispensed with their adhd mentality and had some patience along with competency, of course.... Stadia could have been easily successful.
I've tried running Playstation Remote Play over my 100 mbit WLAN when I had both a PS4 and Vita. Even under optimal circumstances the experience was spotty andnot worth the hassle. When Google announced Stadia, i was a little skeptical. What went wrong with Stadia? The better question would be "what didn't?"
I think the exit plan since customers got their money back quickly. Only issue was I think some devs were caught off guard and now had to either rework games in development to work on other platforms or scrap them , and figure out to help players transfer save data to another platform.
@@greenliongirl07 Incorrect, most premium users never actually got their money back and even then, they were scammed because their so-called "permanent accounts" became useless overnight.
For stadia to work and be a hit, they had to: 1, hold until the the first exclusives were ready. 2, launch on all smart tvs, and all models of chromecast, all smartphones at least from the launch year, and all browsers, and with native apps on all OSes. 3, ensure the graphics slider could go all the way down to support any decent network connection 4, launch with at least one must have feature or game. That play on stadia from a youtube video would have absolutely done the trick for that. 5, a cloud only game is worth less than one i can play offline with poor or no internet, the price should have reflected that.
As someone who loves to buy/play every single video game related thing out there (I even own the more obscure stuff like Phillips CD-i, Atari Jaguar, Mattel Hyperscan, Tiger Gamecom etc, etc, etc) I couldn't try Stadia. Why? My internet wasn't fast enough to run the damn thing. In order to get Stadia to run games smoothly at 1080p and at 60 FPS, I had to have a MINIMUM of 20 Mbps (of internet speed), but really closer to 30 Mbps. For 4K it was 35 + minimum (closer to 45). My internet speeds are barely at 10 Mbps on a good day and you needed a consistent 10 Mbps MINIMUM to get Stadia to actually run (and at the minimum it would run between 480p to 720p, which is worst than modern consoles). Long story short, I wasn't able to run Stadia, so that shut me out and I was NOT alone in that boat since A LOT of people don't have internet speeds that are that fast. So people like me who love to try out all types of video game related things were shut out, which I imagine was a very large percentage of potential customers they lost before they even got out of the starting gate. That was their # 1 biggest problem (never mind the billion other problems Stadia had which kept shutting out potential customers for various reasons).
What kills me is that ALL THEY NEEDED was one single game that leveraged their data centers to a degree where it simply couldn't run on a local pc/console. It wouldn't even have had to be a 10/10, just something novel and jaw dropping as a proof of concept. What'd we get again? Games that would run on a PS3.
One piece of silver lining for Ex-Stadia players is we got all of our money back (mostly) and a pretty great controller out of it. The Stadia controller the best controller Ive ever used....
It's pretty good, although doing repairs down the road is going to be a PAIN. I'm not worried about the internal battery because I almost always play wired, but joystick drift on the other hand...
When Red Dead Redemption 2 was selling for 20 Euros in the secondary market, Stadia still wanted ca. 70 Euros. And they ask themselves what went wrong??!
10 advertisements interruptions during the play. I remember, that's why I cancelled cable and started watching stuff online. And here we are... back at the start.
There was a particular moment early during Google's press about all this when I knew Stadia was dead in the water. It was a statement by Phil Harrison where he clarified that their games not only wouldn't be cheaper on the service but that he couldn't understand why people thought they would be. It was a statement so tone deaf and so lacking any self awareness about Stadia's realistic place in the market that it pretty much spelled out there was no way it would amount to anything. Playing on a any device was never going to make up for the internet data required, the latency in controls, and the inability to hold on to purchased titles after the service ended. Charging less was the only real way to make any decent headway in the market in spite of all that, and the unwillingness to do that told the market exactly what real value Stadia had.
A new version of matt McMuscles what happened. Really looking forward to triple jump doing more stuff like this 👍👍👍 Stadia should have just been a subscription model I think
If the supporting infrastructure would have been around the system, eventually I think it would have taken a hold on the market. Shame it didn't make it. Love the video!
I have no idea how it works. To have an idea, put millions behind it and not put your your best gaming industry people behind it? It's how Sega went wrong isn't it? Not having everyone pulling in the same direction?
Never used Stadia but somehow I ended up with a free controller which is actually very good, and a Chromecast that broke after a month. Can't complain.
Same! There was a deal for Cyberpunk 2077 that bundled a controller and Chromecast Ultra with the game. It was a pretty insane deal considering the Chromecast alone was more expensive than the game. I was actually shocked at the quality of the controller, even if the wireless functionality only worked with Stadia (until recently). Now that I have a "smart" TV I don't need the Chromecast anymore, but it was still worth it for the few years that I used it.
Another big issue in my opinion, is that they kept building it up as a competitor to consoles, but it wasn't, it was a competitor to Steam. If they had marketed it that way, had the free version from the beginning, with pro membership as an option, it might have had a better chance.
During 2020/2021 I had a quite outdated pc, and gave this a try, and bought a few games on the platform. Having fiber optics internet, and a controller already , it was quite a fine way to play some of the available games including cyberpunk (which despite the bad state , apparently stadia got one of the better versions). For me it was a great on budget alternative to get new full games that I wouldn’t have the chance to play otherwise. However , after I got a decent PC , I never went back to it again.
@@celticluna1691 A bit longer than that, 30 or 40. I had one of their things as a kid. All I knew was up to the one after the 360. That was in the shops breifly. After that I thought they'd stopped because nobody bought it, but I guess there are local pockets that did buy it and got other machines. It's interesting.
If any other company put out Stadia, it may have survived. However, Google has a knack for failing at producing long lasting products. Google has the corporate version of ADHD. They get super hyped and into something, only to get bored and abandon it.
The reason why cloud gaming is hopefully never gonna work is because delay, server issues, input lag, connection issues are not all solely linked to the speed of your connection. Depending on your location, the request you send to the main server, in this case Bay Area, CA where Google’s located, has to travel a set amount of distance. The farther away you are, the more latency you will get. There’s absolutely no work around that because of simply physics. On top of that, the infrastructure the Internet functions on is technology that’s already more than two decades old. And as a cost cutting measure, tech companies work around that flaw with no intent to upgrade the network. It requires drilling and opening up HUNDREDS OF MILES of roads and concrete to upgrade all the wiring, which means having to close roads for days, even weeks. That is definitely not gonna happen, especially here in a California. Thankfully and hopefully, cloud gaming will remain an ineffective gimmick, and not a norm. Hardware gaming is extremely reliable, easy to develop and price friendly. You at least get to enjoy some kind of ownership of your physical copies and your hardware. Imagine a world where you have no control of when you have access to your games, a world where your internet goes down and you don’t have ANY way of playing games you paid premium price for, and a monthly subscription. People who advocate for cloud gaming should be shunned😂
the problem is .. Every body else : we have a game and our game is on the network platform but Google : we have a network platform please make some game on it, how can it work ??
For me, it was Comcast data caps. I get charged $10 per 10GB over 1.2TB. It is a bad idea to even get anywhere close to the cap. When I didn't have those caps, I liked it quite a bit.
This was touched a bit, but for me, the thing that really sucked was that the games were stuck on the Stadia service. With a service like GeForce Now, I could play pretty much any PC game that I already owned on any supported device with a good Internet connection. With Stadia, I would have had to rebuy games or only play games that I had bought on Stadia on Stadia. They wouldn't be able to play those games on Xbox, PlayStation, or PC, only streaming forever. Nobody wanted to pay full price for a game that they could only play over the internet.
Well my mom said it all started at birth and she regrets she had the option to stop by the river on the way home from the hospital with me. Oh you mean Stadia?
Stadia had the "brilliant" "advantage" of combining the disadvantages of buying games (having to pay full price for them) and of streaming games (being completely dependent on the platform being available). Literately it was the worst of both worlds. The marketeers of Stadia must have been put in a mental hospital early on. Or maybe that is where they came from..
I got mine for free, controller and Chromecast. It was during the time they were giving it out for free to anyone who had UA-cam red at the time. I personally didn't do much with it. I tried playing through sniper 4 and the latency absolutely killed my experience, but my kids loved playing hello neighbor and power rangers on it. And now I can even update my controller and use it like a generic pad which is great since the controller itself is quite nice.
Used it quite a bit, manged to get me into pc gaming (ish) with out actually owning a computer at the time. But the full refund for when they shut down was nice
When they did the free hardware promotion, I jumped on it and it actually worked well for a few months, and then all of the sudden it got laggy and that was the end of it, never got better
I use PS Remote Play, once in a while. I have used it 200 miles away from where my console was located, latency was OK ish for slower paced games. I tried the Stadia pro free trial head to head against PS4 remote play just for kicks, game in question was Hitman 2. Stadia resolution and video quality was better than what my PS4 in the same house but a different floor could stream, but the feeling of smoothness was lower than the PS4. I have a 1 GBPS up and down fiber optic internet connection.
Honestly, stadia introduced me to a lot of games that are now my favorite games of all time and cloud gaming, since I was stuck with my Xbox 360 and a mid laptop. It blew my mind that I was playing destiny 2 on my phone, I was just astonished and excited. Now I only use GeForce now, I still miss stadia but for me GeForce now it better than stadia
i only wish i also had that seamingless switch between devices and it would be a bot more easy and reliable. only on gfn steam sometimes doesnt like to sync saves, steam has some of its games installed in the wrong language and you cant change it, because the moment you close the game it shuts down your game instance and so on. it offers a great value, the best hardware but the Plattform sometimes really fights against its user. something what I never feeled on stadia. i just press a button and get what I want and that even easier than on any console.
Well, just to clarify, Chromecast ultra want "special Stadia Chromecast" it was just more powerful, more expensive, 4K compliant Chromecast which was released alongside with Chromecast second revision. It was openly available for purchase. Maybe they had different firmware, but who knows. Chromecast With google Tv was actually 4th generation of Chromecast (if you even call it Chromecast, since it basically Android TV with "Google TV" variant (custom launcher) of Android TV OS)
1. You did not have to pay for the subscription to play the games you bought. 2. Misconceptions like these are why failed as people massively over-reported and exaggerated its issues and willingly chose to misunderstand how it worked because of the stigma cloud gaming had at the time.
It’s been almost one year since this thing bit the dust… From unlikely video game console ‘killer’ to a painful lesson on how to NOT develop a video game product…
Stadia worked extremely well for me, the lack of advertising and early games really cemented Stadia's fate unfortunately. I haven't really played any other cloud gaming service since because they don't run as good as Stadia did for me.
The thing they absolutely screwed up on, is how to utilize Cloud gaming with it's own benefit that normal gaming can't do. And that is the anti-cheat potential. And the fact that for MMORPGs in general, they are a great way to play MMOs on the go, as usually MMOs are games you play on desktop and sitting in one place for long periods. But nope they want you to buy and play single player games on a cloud server of which many many handhelds, consoles, and gaming PC can handle quite fine. Imagine if EVE Online's Dust 514 was revived as a online shooter remake, and is Cloud service only?
the problem i think was because everyone already own a xbox or playstation so the streaming service from them is worth it because you dont have to pay for the games again, geforce now is great for pc gamers but stadia failed because no one wanted to buy games again after owning the same game on another system
you can just buy new games. and once the new generation of console would launch you would have to consider buying the new console with a heavy investment or just skip that investment and play on stadia. so this is no problem at all if you stick to it long enough. of course with such a short journey if you want to get the big money fast that sales strategy Google had wouldn't work....
It really doesn't even need to be said. The problem was a complete lack of trust. Potential customers didn't expect Google to support Stadia in the long run and trust is needed when the platform exists entirely on their cloud servers. None of what Google did with Stadia addressed he foundational issue of trust and just like everyone expected they shut it down for not being an instant success.
Imagine if Netflix had the same model as Stadia and it was full of movies and TV that you could only buy. Yep, that would've crashed and burned as well. That's why Stadia failed not because of tech, but because of the business model.
Companies who try to get into the automotive or videogaming markets with the intent of changing everything and monopolizing the market in a few years and thinking throwing money in the bucket is enough to do so ALWAYS fail. There's a reason if companies who have been in the business for decades have not gone the route you're going for, they're not stupid
It was touched on in the video but it really needs to be emphasized how well Google handled the ending of Stadia. All my money was refunded, clear instructions on how to transfer games and saves was given, and no delays or intentionally obtuse paperwork was part of it. That being said - these sorts of things should be considered the bare minimum for any failed company, but so far exactly one company in my four decades of gaming has pulled this off. Google done fucked up, no doubt, but they stuck the dead body bounce.
That was the only thing about the Stadia saga that shocked me, the fact that they refunded people's money when it inevitably failed.
Don’t forget they updated the controllers to work with bluetooth
were the games refunded?
@@BuzzaB77 yes, and again although this seems nice everyone should do this. And we got our save data etc
Not all money: Premium users like myself as an early adopter paid 25months, had a library of games unfinished or would revisit like any physical game I own and poof, gone, zero of $250 spent before tax. Sweet I got my paid games back but the premium TOS is I have access anytime, etc so long as I'm a premium user in good standing which I never had a missed payment, late, nothing, and no longer can access them. They broke the deal, not me: Premium users are owed their money back, too, unless they never downloaded and installed any games from premium as a part of that agreement
As someone who bought the Premium edition bundle which included the Stadia controller and a Chromecast Ultra for $22 during their firesale, it was great! I didn't use the service but bought it just for the Chromecast itself so I basically got a controller for free. Sure the controller only worked only for Stadia unless you connected it directly to your PC by USB but I didn't mind. Once they released the update to the controller to work as a generic Bluetooth controller then it got even better since they had already refunded my money for the original purchase for the premium edition so I basically got everything for free. So yeah, Stadia was a complete success for me at least. Not so much for Google I guess.
Hacking the matrix
wish i knew about this deal when it was going on. that sounds sweet
I got one for free when they gave them out to UA-cam Premium members. The games I did get to try out worked out great
I used Stadia too. It was really great. Now I use the controller (which I eventually got for free) with Moonlight
Well they could have handled that worse I guess.
I think it's easier to list the things that DID go right with Stadia. But it would be a very short list and the length of this video would be only 2 minutes.
•canceled it
Why the DID in caps 🧢
@@latesleaves6759 right should have been in caps if he wanted to emphasize the difference correctly...
So now that we explained what stadia is, here is what it did right.
Thank you all for watching and see you next time.
What did go right was the hardware, the controller is good for everything but stadia lol. It feels really nice, it’s also just the same quality of an Xbox controller
I've never used it but that was the thing that shocked me the most - Google thinking lets not bother introducing a search bar for the entire first year? I mean, Isn't that the first thing you'd thinnk of from Google?
The games fit on two screens, so i do get it.
@@shadeblackwolf1508 what does search bar have anything to do with whatever you're spouting?
@@wmf- basically i was joking that it did not have enough games to need one
It was intentional as a search bar would have showed how few games were available.
It's Google. They release something, and if it's not an instant success they forget about it and let it die.
I was a day-one adopter of Stadia, and I never used it beyond the first day. For me, the service was technically solid, and would have proven useful. The issue for me was instead how the game library was handled. For a monthly fee, I expected something closer to Game Pass rather than paying for access to a platform-specific marketplace, where games I played 3 years ago were going for full price.
Had this been a subscription model like Game Pass, where the games were included, I think Stadia's fate would have been much different.
question of demand. i prefered stadia exactly because of that. i dont like games to be taken out after several months. i sometimes take up to a year or longer to finish a specific game because im hoping inbetween games.....
it would be so frustrating to loose a game before i finished it. so i prefer the claim it and keep it way of subscription. besides that you didnt have to subscribe at all to play the game you bought.
you also didnt have to pay full price. i bought most games for inbetween 20-30 bucks. you just had to wait for a sale and since it qerent that many Games, it happened quite often that the same games went into sale. so if you missed one you actually only had to wait for about 3 months for the next one.
Also if you compare it to what it was. a console in the internet. playstation and xbox both force you into their own subscription through the limitation of internet and multiplayer access and they even have the exact same subscription model. so this is not worse than the competition. does it cost more? yes, but on the other side you didnt have to pay 500 bucks on the beginning.
@@BlackyRay_Patrick If you download a game before they leave the XGP library, you have it forever basically.
It wasn't "technically solid" though. The laws of physics fundamentally undermine it.
Games as a subscription is fundamentally anti consumer by nature
It takes away the ability to vote with your wallet , I mean what are you supposed to do to vote against a poor release , as it stands no one buys it and they don't make money but under subscription they already paid for the product out of our money by the service provider , it's just filling execs pockets to make all the decisions for you , this goes for gamepass as well especially while they have day and date releases
If you want anything in your company to be destroyed, Phil Harrison is your guy!
sadly it is so true.
Microsoft, ea, stadia.... you know something bad will happen when he is near. and still he is always getting New jobs. i really don't know why.
maybe its his features if companies really like to get rid of specific projects. he did a perfect job on that.
@@BlackyRay_Patrick been that way since the ps3 days
If you want anything to be cancelled, let Google handle it
To summarize the situation: A port of Legendary Indie Game Terraira fell through at one point due to Google fucking up Redigits (The Creator) Account…..
@@CVerse
First time an service by Google
don`t even has an search bar for the lunched
of their own platform until they added it fews days or mouths later
ouya did the worst than crash first than google
-----------------------------------------------------------------------------------
not like Sony Xbox Nintendo forgot the main part of finding an game you want to play
world famous search engine did not even made an search bar for First platform by them for gamers
I can see the pitch now - 'You know how consoles can fail because of being expensive or a lack of games? Let's have both of those, plus technology that even one of the biggest technology companies can't get to work properly. Just to make sure'😆
Gotta say xcloud does a decent job. Not good but decent, i can play forza horizon 5 on my craptop (bad laptop) when im with my parents. Sure graphical glitches pop up but it keep a solid 60 fps and i dont get as many disconnects as before. The service is far far from perfect. But xcloud is surely playable!
Eh, it really just depends on where you are. Some cities are better than others for it. As for rural areas, fuck rural areas. If you don't like the city itself move to a suburb of it. It'll be smaller, can't afford it big whoop, fortunately we still have PS PLUS, XBOX GAME PASS ULTIMATE, NVIDIA GEFORCE NOW, Shadow PC. And, honestly they're really all we need. Google Stadia sucked because it did, and Google never tried to make it not suck, therefore it all never was going to work. As for Switch Cloud Games... Resident Evil 2 works 3 works and Village works can't speak for 7 but it seemed to work in the demo I played. Hitman 3 worked as well and so did Control. But Kingdom Hearts is midling outside of the older games (still worth playing though) and I don't really care about A Plague's Tale, it just didn't work there.
@@AbigailHonestly i 100% agree im a fortunate to live in a country that has high speed almost everywhere. All i am saying is the tech could work if you have the speed for it.
@@maxnum1sgameclub263 Yep, I live in Kansas City, it’s fine usually. It’s not perfect, but it’s typically fine
@@maxnum1sgameclub263 I agree, it works ok. But I would never select an "OK" streaming service as my primarily way of gaming. Sure, internet speeds are on par to handle it now, but I doubt it will ever be 'stable' enouch to ever be on par with a gaming console or PC experience. There will always be occasions fairly often when your internet just doesn't work proper or their servers doesn't work.
The thing that hurt Stadia the most was Google's reputation. If they had gone through a cycle and begin upgrading their server hardware, then I'd be less worried about having the whole thing plug pulled. What was nice of Google was how they handled refunds and such, but I wasn't gonna buy into a Google product I didn't know if it was gonna survive...
I feel like what's often overlooked is that Gamestop, Walmart, Best Buy, etc. don't have an aisle of Stadia games to browse while people are shopping. That kind of thing keeps the console's on people's minds, but I don't think most people even knew the Stadia existed. Then maybe a great ad campaign could help, but I only remember a couple ads when it launched. Or if they would have had some really great new exclusives every couple months that could have got the game sites giving them free publicity. Google already has an app store with 490,000 games, gamers were starved for content, this should have been an easy way to pad out the release schedule. The whole thing just seems really ill conceived with no follow through. Like the goal was to get the system out, and then they just gave up as soon as it launched.
That's because Google is run by a bunch of idiots who assumed that you can just jump in on a browser to play their games. Despite their netcode and infrastructure being shit. Chrome, for example, is a memory hog and its servers have always been a mess. Furthermore, NO ONE and I mean NO ONE likes or WANTS Cloud Gaming and companies need to stop pushing crappy server-based shit on their customers. In addition to this, you can't just sell anything Cloud-related in a brick-and-mortar shop, you need to spend extra in having these glorified drinks coasters take up inventory space when that space can be utilised for ACTUAL PHYSICAL GAME DISCS.
My issue with streaming, apart from the obvious, is that Digital Games never really feel like mine. Streaming games feel so even less. Which also applies to Gamepass for me.
At least when digital stores shut down, you can still play the games you downloaded. Good luck doing that with Stadia games lol.
@@arahman56 depends. Once I found out got locked out of accessing a digital purchase I made in 2012. When I called support, they said apparently my card declined or bounced the sale back then. Since it was couple years back when I found this out, I looked at my email inbox but I had no proof of purchase receipt (inbox used to autodelete after 500 messages in inbox). I have no way I can actually prove my legit purchase, so had to take their word for it.
I learned the hard way. Any digital purchase it's not secure if it's DRM'ed or pin lockable. And if the HDD fails, then you better hope the digital store remains open.
@@skycloud4802you can always download a cracked version. Honestly that is the only way you can own it for real
any game that requires an internet connection to physically play it negates any reason to buy it physically.
It’s e waste at this point. Let it go
Yeah, they aren't. All us premium users paying monthly agreed with Google we could play unless we were not an active user and people like myself never breaching that agreement made Google in breach with us since they ended our access. I suspect they fucked up not realizing they would have to pay licensing in perpetuity per any period the user had it installed, pulled the plug when already bleeding. Seems logical being that it went from agreement to agreement with various gaming studio until radio since 6-9mo besides towing the line and no new news, boop, gone. Fleeced
it’s like google thought Stadia was like Gmail…they didn’t realise they also had to write the emails
🎯💯
For me the issue with streaming is far less about being resistance to change, and far more about wanting at least some semblance of ownership. At least with my Steam account, I can access my games without needing to pay for a subscription on top of it, and also, I don't sense its impending closure anytime soon. Stadia was a hard-sell for me even without it missing most other notes on top of its streaming-only ecosystem.
I took part in the OnLive trial for a week, attempting to play Batman: Arkham City, and it permanently put me off any streaming or on-demand service. 😛 Having a physical machine with the game running on it is always going to be the best option.
It's a combination of:
-the concept itself doesn't work except in perfect conditions
-games don't want to give up physical storage/hardware
-we knew Google would shut it down eventually
"perfect conditions" means living 300 hundred feet of the nearest Stadia data center, at max.
Stadia always surprised me how achieved to be a commercial product launched to the market.
30:52 that was fantastically poetic
bravo to whichever one of TJ's talented writers knocked out that line
My favorite Stadia Moment was when the lead manager in charge of the entire project suggested on Twitter that UA-camrs and Twitch streamers should pay a licensing fee to play other peoples games on camera.
It's crazy how Phil Harrison jumps from company to company, working on their biggest failures, just to jump to another company
As someone who's had to move multiple times in several years, having a digital-only Steam library has been a blessing. No need to pack consoles or all of the games I bought, and I don't have to worry about a specific console breaking down or my CDs getting scratched which would prevent me from playing said games anyway. Sure I'll have to replace my PC time and again, but the good thing about PC games is that they are infinitely backwards compatible (even if some games may run like ass on modern OS). The library I've had since 2010 is still with me to this day, and I doubt Steam will be shutting down anytime soon given how large they've become.
They only release bluetooth support for their controller after they shut down…… it was insane they had that ability all along and didnt use it
im not sure if they had. it looks like bluetooth and wifi connection to interfere with each other. by opening bluetooth before they could have disturbed the wifi connection ans actually the wifi connection would always be the better performing connection with stadia.
maybe a switch would have been cool so that you can always swap inbetween bluetooth and wifi mode.
**they only did so after being publicly chastised and would face a huge PR issue they created all that e-waste after only 2 years. Was just cutting losses
@@j.ballsdeep420 Not really if you ever tried out cloud gaming with Bluetooth compared to wired you see the really big problems with it.
Input delay of Bluetooth often ranges inbetween 220-300 ms.
People would have become furious about latency at Stadia without understanding that this was not because of Stadias limitations but because of Bluetooths.
You would have the combination of delay because of cloud AND because of Bluetooth which is unbearable....
Everything.
Literally. The only thing they didn't do wrong with the tech but even that was dogshit on launch
I remember using Stadia for games my old PC couldn't handle. Something that always bothered me was an error popup about my internet connection being weak. It was really annoying because at the time: 1. I had ethernet with Google Fiber, my internet connection was fantastic with everything outside of Stadia. 2. The popup would stay, there was no way to ignore it or hide it. My other major gripe with Stadia was that there were a lot of games I wanted to play, but weren't available on Stadia. You were really limited to what they had to offer, and sports games made an unfortunate amount of that catalogue.
Stadia wasn't all terrible, and I really did appreciate being refunded on all the games/DLCs I purchased through it. I wish Game publishers would learn from that, especially when deciding to cut support to old games. The bare minimum of decency goes a long way.
Bottom line, no matter how good streaming tech gets, it will never be as responsive or stable as using local hardware wired directly to a display.
You don't believe in negative latency?
I remember doing the math with the 10.7 Tflops and showing the gpu was effectively a Vega 56 with a 18mhz overclock. Tflops didn't mean everything, even back then, so the 4k promises were already hollow the moment the announcement was made.
That being said, Stadia was a great service in two niche markets, one of which I became a part of:
1. People who want to start playing video games, but don't want to buy a console.
2. People who want a console that can function entirely piggybacking off a portable projector (Me).
Stadia on a portable projector was one of my favorite side projects I've ever done, and I'll always miss it for that reason
I love the "failing upwards" reference lol😅
Only plus side to the way Stadia suddenly ended was they refunded people for any games/DLC they bought, a friend of mine who was a big Stadia player ended up with almost £600 once his refund came through!
Still calling out Google for killing products out of nowhere but at least they refunded people (unlike a lot of other companies).
Love this series!! Glad it's been given a new addition!!
I am so glad triple jump did a vid on this! I got into stadia way late just a few months before it shut down. But it got me into the cloud and this busy dad is forever grateful for that. I thought for the longest time stadia and ouya were the same thing. And due to ass marketing I thought that forever. Marketing it as an alternative way to game and not stating we are going to change the way we game would have done them wonders imo. Cloud gaming as a whole should be marketed as another way to play. But what do I know.
They made people buy their games all over again. That's it. You don't need any other reason. That killed it right there.
They were doomed the second they assumed everyone in the world had access to 100% reliable and consistent high-speed internet connections, which is something almost no one in the world has access to. They could’ve given the games away for free and still tanked.
My exact reasons for not paying for a subscription. Grabbed me a controller at the GoodWill though. RIP Stadia
Making all their marketing "4K/60FPS!", something that the vast majority of people don't give a crap about, instead of "Look at the games we have!", something that people would actually care about, killed it all the further.
All the pretty pixels in the world don't mean shit without games to play.
@@elin111 There are actually a lot of people who care about that. It's just that Google FAILED to deliver that promise.
absolutely. some people shifted from playstation to xbox due to features and other things.....
what fo they have in common? they also loose access to all of their games through the new console and it didn't matter....or from ps 4 to 3.
you cpuldnt play your ps3 games on ps4. it still didnt matter.
so no.... that's not it.
i mean if you already own these game you abviously already had tech at home beeing able to play these games.
After seeing the worldwide internet speeds, i'd like to point out once again the craziness of what Australia is dealing with. In 2023 we dropped down to 74th in the world - worse than war-torn countries like Kosovo, Palestine and Oman, with Mongolia in 75th and Nepal in 78th. There is also a ranking for highest paid government officials too, with the head of our broadband infrastructure sitting nicely in the number 1 position. We don't even get mentioned in regards to things like Google Stadia, but its only going to get worse.
Fantastic video guys. Well done to all involved yet again
I never thought the concept would succeed. I never considered buying anything on Stadia. I own 18 consoles plus my PC and I’ll stick with those.
If google just for once dispensed with their adhd mentality and had some patience along with competency, of course.... Stadia could have been easily successful.
Well, you never know, maybe they'll bring it back in 2030, when most of the world might finally have a good enough internet speed.
That's the second Digital Foundry joke I've heard today
I've tried running Playstation Remote Play over my 100 mbit WLAN when I had both a PS4 and Vita. Even under optimal circumstances the experience was spotty andnot worth the hassle. When Google announced Stadia, i was a little skeptical.
What went wrong with Stadia? The better question would be "what didn't?"
I think the exit plan since customers got their money back quickly. Only issue was I think some devs were caught off guard and now had to either rework games in development to work on other platforms or scrap them , and figure out to help players transfer save data to another platform.
@@greenliongirl07 Incorrect, most premium users never actually got their money back and even then, they were scammed because their so-called "permanent accounts" became useless overnight.
For stadia to work and be a hit, they had to:
1, hold until the the first exclusives were ready.
2, launch on all smart tvs, and all models of chromecast, all smartphones at least from the launch year, and all browsers, and with native apps on all OSes.
3, ensure the graphics slider could go all the way down to support any decent network connection
4, launch with at least one must have feature or game. That play on stadia from a youtube video would have absolutely done the trick for that.
5, a cloud only game is worth less than one i can play offline with poor or no internet, the price should have reflected that.
As someone who loves to buy/play every single video game related thing out there (I even own the more obscure stuff like Phillips CD-i, Atari Jaguar, Mattel Hyperscan, Tiger Gamecom etc, etc, etc) I couldn't try Stadia. Why? My internet wasn't fast enough to run the damn thing. In order to get Stadia to run games smoothly at 1080p and at 60 FPS, I had to have a MINIMUM of 20 Mbps (of internet speed), but really closer to 30 Mbps. For 4K it was 35 + minimum (closer to 45). My internet speeds are barely at 10 Mbps on a good day and you needed a consistent 10 Mbps MINIMUM to get Stadia to actually run (and at the minimum it would run between 480p to 720p, which is worst than modern consoles). Long story short, I wasn't able to run Stadia, so that shut me out and I was NOT alone in that boat since A LOT of people don't have internet speeds that are that fast. So people like me who love to try out all types of video game related things were shut out, which I imagine was a very large percentage of potential customers they lost before they even got out of the starting gate. That was their # 1 biggest problem (never mind the billion other problems Stadia had which kept shutting out potential customers for various reasons).
What kills me is that ALL THEY NEEDED was one single game that leveraged their data centers to a degree where it simply couldn't run on a local pc/console. It wouldn't even have had to be a 10/10, just something novel and jaw dropping as a proof of concept.
What'd we get again? Games that would run on a PS3.
One piece of silver lining for Ex-Stadia players is we got all of our money back (mostly) and a pretty great controller out of it. The Stadia controller the best controller Ive ever used....
It's pretty good, although doing repairs down the road is going to be a PAIN. I'm not worried about the internal battery because I almost always play wired, but joystick drift on the other hand...
When Red Dead Redemption 2 was selling for 20 Euros in the secondary market, Stadia still wanted ca. 70 Euros.
And they ask themselves what went wrong??!
Cool idea for a series! I like the new graphic.
10 advertisements interruptions during the play. I remember, that's why I cancelled cable and started watching stuff online. And here we are... back at the start.
I loved my Stadia, and had absolutely no lag at all. I worked in a Google data center. Experience was flawless.
Bruh i forgot about this i remember when everyone was talking about it then over time i stopped hearing about it and forgot it existed
As a non US resident, the moment they anounce that you'll require a steady and good internet connection I knew it will fail
i would say. its no guarantees that it will fail but that they will have a long and rough journey.
There was a particular moment early during Google's press about all this when I knew Stadia was dead in the water. It was a statement by Phil Harrison where he clarified that their games not only wouldn't be cheaper on the service but that he couldn't understand why people thought they would be.
It was a statement so tone deaf and so lacking any self awareness about Stadia's realistic place in the market that it pretty much spelled out there was no way it would amount to anything. Playing on a any device was never going to make up for the internet data required, the latency in controls, and the inability to hold on to purchased titles after the service ended. Charging less was the only real way to make any decent headway in the market in spite of all that, and the unwillingness to do that told the market exactly what real value Stadia had.
I genuinely love these breakdowns, top tier Triple Jump, in my opinion.
The Stadia Controller is an excellent Bluetooth pad though. Definitely is when you figure they sent it me for free.
To be fair, nothing Google has created has been all that impressive since developing it's search engine.
only proplem Stadia has remember what google has and it did not
an Search bar ( at lunched )
A new version of matt McMuscles what happened.
Really looking forward to triple jump doing more stuff like this 👍👍👍
Stadia should have just been a subscription model I think
If the supporting infrastructure would have been around the system, eventually I think it would have taken a hold on the market. Shame it didn't make it.
Love the video!
I have no idea how it works. To have an idea, put millions behind it and not put your your best gaming industry people behind it? It's how Sega went wrong isn't it? Not having everyone pulling in the same direction?
Stadia did have the best infrastructure among the Streaming options.
They also had the worst business model.
Never used Stadia but somehow I ended up with a free controller which is actually very good, and a Chromecast that broke after a month. Can't complain.
Same! There was a deal for Cyberpunk 2077 that bundled a controller and Chromecast Ultra with the game. It was a pretty insane deal considering the Chromecast alone was more expensive than the game. I was actually shocked at the quality of the controller, even if the wireless functionality only worked with Stadia (until recently). Now that I have a "smart" TV I don't need the Chromecast anymore, but it was still worth it for the few years that I used it.
Yay free stuff!
The pad is excellent. Goes very well with a grip, my phone and Xbox Remote Play now it's Bluetooth compatible.
Awesome series, I can’t believe I’d missed it before
What went wrong? Google. Simple as that. They didn't know wtf they are doing with it.
Over four years later still waiting on Tequila Works to give Gylt a proper release
Another big issue in my opinion, is that they kept building it up as a competitor to consoles, but it wasn't, it was a competitor to Steam. If they had marketed it that way, had the free version from the beginning, with pro membership as an option, it might have had a better chance.
During 2020/2021 I had a quite outdated pc, and gave this a try, and bought a few games on the platform.
Having fiber optics internet, and a controller already , it was quite a fine way to play some of the available games including cyberpunk (which despite the bad state , apparently stadia got one of the better versions).
For me it was a great on budget alternative to get new full games that I wouldn’t have the chance to play otherwise.
However , after I got a decent PC , I never went back to it again.
I used stadia purely to play Football Manager through all the various lockdowns. For this purpose alone it was superb
Rerez did a great job covering Stadia but I think your video is just as good, if not better.
Multi trillion dollor companies when their new halfbacked product dosnt make 69 quantrilion dollors in the first month 🤯
Holy crap, is microsoft STILL trying to make a console?
'Still trying' they've been making for over 20 years
@@celticluna1691 A bit longer than that, 30 or 40. I had one of their things as a kid. All I knew was up to the one after the 360. That was in the shops breifly. After that I thought they'd stopped because nobody bought it, but I guess there are local pockets that did buy it and got other machines. It's interesting.
If any other company put out Stadia, it may have survived. However, Google has a knack for failing at producing long lasting products. Google has the corporate version of ADHD. They get super hyped and into something, only to get bored and abandon it.
It was Google. I don't like the idea of my video game consoles spying on me.
spoiler alert: they all are...
@@big_dee33 Not my PS3
When they announced Stadia but had no library from their own production team, that told a lot of people to not even get on the bus.
I used this for a while. I loved it and never had any issues.
u killed me with the third hand mutant 😂
The reason why cloud gaming is hopefully never gonna work is because delay, server issues, input lag, connection issues are not all solely linked to the speed of your connection. Depending on your location, the request you send to the main server, in this case Bay Area, CA where Google’s located, has to travel a set amount of distance. The farther away you are, the more latency you will get. There’s absolutely no work around that because of simply physics. On top of that, the infrastructure the Internet functions on is technology that’s already more than two decades old. And as a cost cutting measure, tech companies work around that flaw with no intent to upgrade the network. It requires drilling and opening up HUNDREDS OF MILES of roads and concrete to upgrade all the wiring, which means having to close roads for days, even weeks. That is definitely not gonna happen, especially here in a California.
Thankfully and hopefully, cloud gaming will remain an ineffective gimmick, and not a norm. Hardware gaming is extremely reliable, easy to develop and price friendly. You at least get to enjoy some kind of ownership of your physical copies and your hardware. Imagine a world where you have no control of when you have access to your games, a world where your internet goes down and you don’t have ANY way of playing games you paid premium price for, and a monthly subscription.
People who advocate for cloud gaming should be shunned😂
the problem is .. Every body else : we have a game and our game is on the network platform but Google : we have a network platform please make some game on it, how can it work ??
For me, it was Comcast data caps. I get charged $10 per 10GB over 1.2TB. It is a bad idea to even get anywhere close to the cap. When I didn't have those caps, I liked it quite a bit.
The same mistake as Google+, they haven't learnt a thing, confusing their platform with a walled garden.
This was touched a bit, but for me, the thing that really sucked was that the games were stuck on the Stadia service. With a service like GeForce Now, I could play pretty much any PC game that I already owned on any supported device with a good Internet connection. With Stadia, I would have had to rebuy games or only play games that I had bought on Stadia on Stadia. They wouldn't be able to play those games on Xbox, PlayStation, or PC, only streaming forever. Nobody wanted to pay full price for a game that they could only play over the internet.
The ceo said he didn't care about games during the announcement of their game platform, for one thing
Imagine being a CEO of Coca-Cola and don't care about soda.
Well my mom said it all started at birth and she regrets she had the option to stop by the river on the way home from the hospital with me.
Oh you mean Stadia?
What about Luna I'm now hearing about Luna tho not in Australia
Long live the series format!!!
Just dropping in to say that I appreciate the Eezer Goog joke.
Stadia had the "brilliant" "advantage" of combining the disadvantages of buying games (having to pay full price for them) and of streaming games (being completely dependent on the platform being available). Literately it was the worst of both worlds. The marketeers of Stadia must have been put in a mental hospital early on. Or maybe that is where they came from..
Two bad things that are worse together!
I got mine for free, controller and Chromecast. It was during the time they were giving it out for free to anyone who had UA-cam red at the time. I personally didn't do much with it. I tried playing through sniper 4 and the latency absolutely killed my experience, but my kids loved playing hello neighbor and power rangers on it. And now I can even update my controller and use it like a generic pad which is great since the controller itself is quite nice.
Used it quite a bit, manged to get me into pc gaming (ish) with out actually owning a computer at the time.
But the full refund for when they shut down was nice
When they did the free hardware promotion, I jumped on it and it actually worked well for a few months, and then all of the sudden it got laggy and that was the end of it, never got better
The good thing is those in the modding community like myself were able to fix most of the PS Classic's flaws.
I use PS Remote Play, once in a while. I have used it 200 miles away from where my console was located, latency was OK ish for slower paced games. I tried the Stadia pro free trial head to head against PS4 remote play just for kicks, game in question was Hitman 2. Stadia resolution and video quality was better than what my PS4 in the same house but a different floor could stream, but the feeling of smoothness was lower than the PS4. I have a 1 GBPS up and down fiber optic internet connection.
Honestly, stadia introduced me to a lot of games that are now my favorite games of all time and cloud gaming, since I was stuck with my Xbox 360 and a mid laptop. It blew my mind that I was playing destiny 2 on my phone, I was just astonished and excited. Now I only use GeForce now, I still miss stadia but for me GeForce now it better than stadia
i only wish i also had that seamingless switch between devices and it would be a bot more easy and reliable.
only on gfn steam sometimes doesnt like to sync saves, steam has some of its games installed in the wrong language and you cant change it, because the moment you close the game it shuts down your game instance and so on.
it offers a great value, the best hardware but the Plattform sometimes really fights against its user. something what I never feeled on stadia. i just press a button and get what I want and that even easier than on any console.
Well, just to clarify, Chromecast ultra want "special Stadia Chromecast" it was just more powerful, more expensive, 4K compliant Chromecast which was released alongside with Chromecast second revision. It was openly available for purchase. Maybe they had different firmware, but who knows. Chromecast With google Tv was actually 4th generation of Chromecast (if you even call it Chromecast, since it basically Android TV with "Google TV" variant (custom launcher) of Android TV OS)
Google : I've never created a gaming service before so I'm going to give it little of what I've got!
“Journey to the Savage Planet” wasn’t a Stadia exclusive in the US, at least.
What do you mean ........he's Sloth from "The Goonies"!!!
1. You did not have to pay for the subscription to play the games you bought.
2. Misconceptions like these are why failed as people massively over-reported and exaggerated its issues and willingly chose to misunderstand how it worked because of the stigma cloud gaming had at the time.
It’s been almost one year since this thing bit the dust…
From unlikely video game console ‘killer’ to a painful lesson on how to NOT develop a video game product…
Stadia worked extremely well for me, the lack of advertising and early games really cemented Stadia's fate unfortunately. I haven't really played any other cloud gaming service since because they don't run as good as Stadia did for me.
The thing they absolutely screwed up on, is how to utilize Cloud gaming with it's own benefit that normal gaming can't do.
And that is the anti-cheat potential.
And the fact that for MMORPGs in general, they are a great way to play MMOs on the go, as usually MMOs are games you play on desktop and sitting in one place for long periods.
But nope they want you to buy and play single player games on a cloud server of which many many handhelds, consoles, and gaming PC can handle quite fine.
Imagine if EVE Online's Dust 514 was revived as a online shooter remake, and is Cloud service only?
Finally some non list triple jump
the problem i think was because everyone already own a xbox or playstation so the streaming service from them is worth it because you dont have to pay for the games again, geforce now is great for pc gamers but stadia failed because no one wanted to buy games again after owning the same game on another system
you can just buy new games. and once the new generation of console would launch you would have to consider buying the new console with a heavy investment or just skip that investment and play on stadia.
so this is no problem at all if you stick to it long enough. of course with such a short journey if you want to get the big money fast that sales strategy Google had wouldn't work....
and think if stadia did steam games from the Steam or Epic luncher
Google Stadia feels like a task from The Apprentice that went too far
It really doesn't even need to be said. The problem was a complete lack of trust. Potential customers didn't expect Google to support Stadia in the long run and trust is needed when the platform exists entirely on their cloud servers. None of what Google did with Stadia addressed he foundational issue of trust and just like everyone expected they shut it down for not being an instant success.
Cyberpunk 2077 was the biggest disappointment I've ever had.
I do not own console or even PC with discrete GPU - Stadia could have started with casual gaming like Nintendo did with Wii.
This is phenomenal content.
Imagine if Netflix had the same model as Stadia and it was full of movies and TV that you could only buy. Yep, that would've crashed and burned as well. That's why Stadia failed not because of tech, but because of the business model.
like Prime video or Vudu...
I currently have 30mbs Download but usualy only around 7 to 20 😂
(Rl Small town in Germany )
Companies who try to get into the automotive or videogaming markets with the intent of changing everything and monopolizing the market in a few years and thinking throwing money in the bucket is enough to do so ALWAYS fail. There's a reason if companies who have been in the business for decades have not gone the route you're going for, they're not stupid