J Michael McGrath, EC I’m not sure on that one. I play any number of “easy to learn, hard to master” games every day man. Everything from chess and cards, to my favorite online video games. THIS... seems like it might have one or two hiccups that make it more frustrating to play.
@Analyzing Male Slavery It is. I've learned how to play chess when I was 10 and could play a satisfying game even if I'm losing, because at the end of the game you have a better grasp of why you lost. Go, I've learned as an adult and there still are moments when I play it that I feel so helpless and frustrated. There's something about seeing your opponent gain control of your territories right before your eyes and seemingly not being able to do something about it. Granted, I'm not a pro at both games, but I can say that Go intimidates me more than chess. Go fills my mind with so much worries when I'm playing it. 😅
When i teach Go to beginners, i often ignore special rules like "Ko". Beginners are always in a state of absolute confusion, so the simplest the explanation, the better.
Go has only five rules, and yet you prefer chess? i would even give black a five point lead and still win due to my skill level. it's just a tad of thinking ahead. chess you want to have at least three to five moves ahead, but in go twelve to twenty in advance is a good start. not really hard, just requires planning in advance for a win.
When you’re ready to step to Go, it’ll be here for you. It’s amazing. I left the pattern memorization and claustrophobic feel of advanced chess for the open style, abstract variability, and beauty of Go. Never looked back. 😃
1:35 Atari 1:47 you cannot sacrifice your own stones 1:50 rule of eternity 2:57 pass 3:05 stomes which are stuck and hace no more moves will be taken off as capture 3:10 territory count 3:24 territory count minus capture 3:40 we can do it by placing captures in territories 3:49 comey compensation 6.5 or 7.5 for white (going second)
Me: Watching an AlphaGo documentary wondering how TF a game with a bunch of round pieces could be the deepest game known to man UA-cam, 2 seconds later: (also thanks, i actually got it)
@@BrazilianImperialist if you were to make Starcraft turn-based it wouldn't be anywhere near as complex as Go. most of its difficulty comes from it being real-time.
Perhaps learning this while intoxicated is not wise action. But, I understood 3/4 of this, so excellent! Thank goodness AlphaGo documentary was made, I'd have never discovered this game.
Go is a hard abstract strategy game, one of, if THE, hardest game. You have to balance being progressive (making progress, forming tactics ahead of time) with being reactionary (reacting to you opponent, modifying or even abandon plans based on your opponents strategies and reactions). A game with no luck or RNG but pure skill. A good thing about GO is that it is fantastic for neuro-plasticity and keeping the brain healthy, it’s kinda like bodybuilding or martial arts sparring but for the brain. Even better than chess or shogi. There are a lot of games that train “logical reasoning” like crossword puzzles and sudoku but few games train “quantitative reasoning” (a unique skill used by commanding military officers, special forces/commandos and federal investigators like the FBI and US marshals). Watch the anime or read the manga “Hikaru No Go” it will introduce core concepts at an easy to understand pace. Go is tough at first but it’ll activate parts of your brain that you never realized you had and you start to feel smarter (actually just neuroplasticity/brain training) too.
@UNIA LTD There is a technical reason "Go" is hard to search for and it is because most search engines use what is called a "trigram index" which requires at least 3 characters in order to work. Since "Go" is only 2 letters it cant make use of these search indexes. It is much easier to search for the Korean name "Baduk" or the Chinese name "Weiqi"
How GO compares to Chess: Go consists of stones all of equal value. The game, especially on the big standard boards, are basically a whole bunch of mini-fights. Some fights are larger than others, but who wins is essentially a sum of the player's performance in the many fights that will occur. In Chess, a well-executed attack on the king can immediately end the game. There is no game-ending move in GO, but there are still moves and positions in GO fights that could decide the winner of the fight. GO is also a quite territorial game. Position in Chess is important, but I'd arguably more so in GO. A single space off could flip the game. I think Chess's popularity can be largely attributed to how attractive it is to early players and how complex and interesting it looks right off the bat. Go takes a lot of patience and experience to appreciate its true complexity.
A more basic explanation is (imo) Go: Territorial game and more complicated so it needs alot of thinking to perform a capture Chess: lots of thinking, strategizing , and mastering the positioning and combos of the pieces Go is fun to play with friends and is also challenging Chess is more on the competitive side
@@gameronshinozuke790 Go is more complex from a decision making perspective. I watched the documentary about how AI was not being able to play perfect games of Go for many years, but how some UK based company managed to create one, that could beat the best player in the world. If both parties play perfectly in chess the game should always result in a draw, while we still don't really know, what a perfect game of Go should look like because of the near endless possibilities.
Go is a game about literal rocks in a grid. At least chess pieces have shapes, I don’t care how complex it is, it’ll remain the most boring game I’ve ever heard, just MY opinion
"The rules of go are so elegant, organic and rigorously logical that if intelligent life forms exist elsewhere in the universe they almost certainly play go." Edward Lasker, relative of Emanuel Lasker 2nd official world chess champion
Have a look at the modern game Meridians (designed by Kanare Kato), which is an absolute gem in this regard. The basic design idea is similar to Go (with the difference of using a line-of-sight mechanic), but its rules are even more elegant and rigorously logical than those of Go.
3:13 territory scoring is only in Japanese and Korean go, all other rulesets have area scoring (the places occupied by stones count) AGA and Chinese rules for example, as well as New Zealand Go Association rules and Taiwanese rules (aka Ing's rules)
MusikCassette think of it this way. Say you make a large 4x4 box of white stones. Everything inside that is white territory. And black stones inside of it are dead stones.
Helpful video, thank you for sharing this! It would be awesome to mention the objective of the game in the beginning. Learning the rules before knowing what the end goal can be challenging!
Easy to learn, difficult to master. Much better balanced than chess which also play. One bad move does not lose the whole game like in chess. In go, a better player does not have the huge advantage he would have in chess.
I just want to go back to Imperial Dynasty Times and sit on my Chinese floor chair playing Go by myself whilst my subjects sit on either side of me in pure terror as I’ve just heard news of a secret that could dethrone me as crown prince.... *inserts riddle*
In Chinese, this game is called Wei Qi, or Surrounding Chess. The name Go stuck, because the Japanese probably introduce the game to Western Civilization.
I think go is easy enough to understand and play and I'd be confident that anyone could get the hang of it after a game or two. But getting good at the game takes years of playing and training
When I was stationed in South Korea I learned this game by its Korean name, Pa Duq (pa duke). Another much simpler game using the same board and pieces was called Oh Mo. Lots of fun especially with my Korean friends and plenty ob O.B. beer. Wonderful people.
Thanks allot i started a anime called hikura no go that's about a kid playing go and i didn't understand the rules of go so i wanted to understand go before watching thanks this helped out allot
Well, since *Vietnamese culture has all three games* (western chess, Chinese chess as well as go) : it's *not really a good analogy. More of a cliched assumption. :P*
@3:40 I don't understand why the 13 upper left is considered white territory as it is touching black stones. I also don't understand why you don't just put stones inside the enemy territory. Even if they are captured, the additional stones that the opponent placed to capture would reduce the number of vacant liberties (eg points) within that territory.
As for the point at 3:40, it's important to look at what the board state was before the pieces were moved. The stones are moved in order to simplify scoring, but if you look at the actual ending board state of the example game, then that was in fact a white territory before the stones were shifted for the sake of final scoring. Also, remember that each move isn't made in a vacuum. If you just put random stones inside the enemy territory, then what does your opponent do in return? They could use the turn economy you're handing to them to completely overwhelm your strategy, swinging the game much more than the few points you denied them with the stray piece. The point of Go, it seems, is not to directly defeat your opponent, but rather to make as much of the board undesirable for them to play on as possible through your strategy. It really feels like a strategist's joy of a game!
About placing stones in enemy territory: That this is disadvantageous took me a while to understand as well. This aspect of gameplay is a very "emergent" thing, that arises from the rules only very indirectly. It is correct that forcing the enemy in this way to place stones in his own territory reduces his score, however in any real-life game it is always the case that the number of stones you place in enemy territory (and that therefore end up captured) is larger than the number of stones your opponent needs to place to capture you. This is what makes placing stones in enemy territory disadvantageous. Run through an example game and test it and you'll see this in action.
Dead stones: the stones are still on the board but can not make a life or connect to a life part. They should be picked up and put them together with other dead stones into components' place, given Japaneses' rule. Hopefully my poor english can help you.
A stone (or a group of stones connected along the gridlines) on the board has one of three statuses: Alive, unsettled, or dead. "Alive" means that, because of the configuration of the group of stones, the opponent cannot capture it. "Unsettled" means that whether it can be captured has not yet been determined. "Dead" means that there's no way to prevent the opponent from capturing it. At the end of the game, there will be no stones left in the "unsettled / undetermined" category, but there may still be some "dead" stones on the board, surrounded by the enemy and unable to link up with friendlies or make a safe living shape. Such "dead" stones are grouped with stones that were actually captured and removed from the board during the course of the game. Together, the dead and captured stones are subtracted from the player's points of territory. Note that the minimum size for a group to be unconditionally alive varies with position on the board and the stage of the game. At the end of the game, the minimum size of a living group is six (in a corner), eight (on a side), or ten (towards the center of the board). There is a fourth status, "seki" or "dual life", which is a subset of "alive". It is alive without scoring any territory (under the Japanese rules; I think it does have some points value under the Chinese rules -- I'll have to ask around). A group of stones can be cut off from friendly stones, and have a shape that ordinarily could be captured; but because the enemy stones also are cut off and possess a vulnerable shape, neither side can safely approach the other to make the capture.
The less rules in a system the more complexity you have, more rules less complexity. Similar to the relationship between information and probability. However, this game has rather arbitrary rules.
At 3:40, the upper left quadrant of the board is counted as 13 points for white; why? Isn't that area providing liberties for black still at the very edges of the left-side and top of the board? I could understand white getting 11 points IF: 1. the spot on the left-side just above black stone had a white stone on it, and IF . . . 2. the spot on the top line had a white stone, just to the left of the black stone.
Hi PJ, I know it’s been about a year but hopefully I can help you out if you are still curious. The stones in the upper left quadrant for white were moved to make counting easier for end game. We generally love the stones so that the leftover territory is in a rectangular shape. This makes it easier to count (ie. a 4 x3 rectangle will have 12 intersection line). If you count the territory for white before the moving of pieces, you will find there are 13 intersection lines as well. Hope this helps, cheers!
here because of Reply 1988, Princess Weiyoung, empress ki, marco polo, goodbye my princess and all the period movies i’ve seen recently had this game in it. i’d give in eventually.. so here we are.
Around 3:00 the speaker uses the term 'dead stones', but I don't think this is explained at all. The 'dead stones' are removed from the board as if they were captured, but if they were really captured they should have been removed already.
I see some people complain about dead stone, Well, it's owner of video at fault as well for not given a explanation… let's say those stones are prisoner in enemy solid- territory and there is no way you could reinforce them to make a base/territory with two eyes. You could try but it will end up be taken/surrounded in the end. so, therefore you made a wise choice just to give up on them otherwise you'll lose more points (japenese scoring) as for the black dead stones, you can't and add more stones on there because it doesn't have anymore liberties for doing so. You can only add stone if there is one or more liberty available on the board, exception for capturing
3:02 WHAT is a 'dead stone' - i tried to figure it out but from the 3 removed (2 black and 1 white) and their positions, i couldn't work out what it meant... why are they dead? The black ones looked like white player could have captured them but the white 'dead' stone looked like it was free and clear.... confused...
Hey paxus! I know it’s been a year and you probably don’t care anymore but I see what you mean. To answer your question, the white “dead” stone was considered dead because of the outcome that usually happens in the game if the moves were played out more. This generally come with experience with playing the game but in short, since black has completely surrounded white, we generally count that as a captured stone. The vid didn’t do a great job at portraying dead stones in an easier manner which will confuse newer players. Hope this helps, Cheers!
I hope you're still playing. There is a famous Go proverb that is, "Lose your first 50 games as quickly as possible". Meaning that when you're first learning Go you shouldn't be concerned about winning or losing, its perfectly normal to lose frequently as a beginner. Its through those failures that you learn more about the game and become stronger. Just keep playing! :)
I've been playing for several years, It's going to be a decade soon, I don't play constantly and haven't reached dan level, but I'm pretty high kyu. I can't figure out when I'm making a good or bad move either, don't worry.
What happens if there are 2 situations on the board like 2:20. As you explained this the players wouldnt be able to cycle between these two situations and capture always one stone of the opponent which would also create an endless loop. is this right?
Not sure if I understand your question, but having 2 ko's makes no difference as you'd still end repeating a previous board position after like 4 moves if both players just kept taking turns taking the ko, which of course wouldn't be allowed.
@@Son-of-Baghdad Yes you understood that right. i just try to get a handle of the game. i felt like there would be a constant fear of repeating a board position. but i played it a bit and its kinda rare and can only happen in really special circumstances. thanks for your response.
Great observation. I know you left the comment some time ago, but I just want to point out the mainstream rules do allow players to cycle through the two ko's indefinitely. It is somewhat common in end-game to have few non-critical ko's. One of the players could always "break" the cycle by filling-in the empty-space, because fighting those indefinitely does not change the outcome of the game at that point. However, there were few cases of the triple-ko/quadruple-ko that happened in real professional games during mid-game. The games would end in draw if neither players decided not to break the cycle. It is a very rare situation and some might see that as a bad omen. Endless loop isn't what makes ko difficult to understand. The challenge is on the strategical level of "fighting" ko - when to start a ko, and when to end it. "Ko" is a technical term, but its literal meaning is calamity.
Always wanted to know how to play this game because I saw it in the movie 'A beautiful mind' :p, but never figured it out what it was, looks interesting to play, maybe I try some day. Good instruction video.
captured stones by the end of the game with no way to make two-eyes. if you disagree that those stones are dead/captured, you could by continue the game to prove those stones are alive by making them alive with two-eyes and of course your opponent wont let you so easily, although experienced player will not do pointless stuff because you will end up lose more points.
I gave it a try to learn this game some ten years ago and went online, didn't fully understand it, lost and then got bored and never went back. Might give it another try; chess is dull to me currently. Go seems less restricted (?).
You need to "teach" Go? I mean, this game is stupidly simple! 1. Place anywhere you want, *BUUT* .... 2. The goal is to surround and eat your opponent's pieces, and he's trying to do the same thing *THAT'S IT!*
Meruem mastered this in less than in hour, I got this
HAHAHAHAHHAHAHA exactly.
@@MP-ut6eb a character from the manga/anime Hunter x Hunter. He appears pretty far into the story.
@@MP-ut6eb it's very good! definitely give it a watch ^^
I cackled reading this
This is exactly why I’m here.
I... what? This is a game about putting rocks on a grid, how did it get so complex halfway through explaining the rules?
Edge cases.
Curly Haired Rogue it is an easy game to learn, but incredibly difficult to master.
J Michael McGrath, EC I’m not sure on that one. I play any number of “easy to learn, hard to master” games every day man. Everything from chess and cards, to my favorite online video games.
THIS... seems like it might have one or two hiccups that make it more frustrating to play.
@Analyzing Male Slavery It is. I've learned how to play chess when I was 10 and could play a satisfying game even if I'm losing, because at the end of the game you have a better grasp of why you lost. Go, I've learned as an adult and there still are moments when I play it that I feel so helpless and frustrated. There's something about seeing your opponent gain control of your territories right before your eyes and seemingly not being able to do something about it. Granted, I'm not a pro at both games, but I can say that Go intimidates me more than chess. Go fills my mind with so much worries when I'm playing it. 😅
@Analyzing Male SlaveryI think mathematically it's not even that close between the two
Who's here after Alphago ?
before ;)
Me
Me
Me 😂
Yup, Thats why I'm here XD
When i teach Go to beginners, i often ignore special rules like "Ko". Beginners are always in a state of absolute confusion, so the simplest the explanation, the better.
At least you are there to explain what they are doing wrong. Trying to learn this versus a Go program is like dropping a boulder on your toes.
Ya loh
I dont get what people find complicated about this video and the rules it explains?
It is extremely simply to understand?
Are people really this dumb?
@@uncletimo6059 Way to go, Uncle Timo. You sound like a great person to be around! Remember to use those positive words around your niece / nephew..
@@DeepestSleep "everyone's a winner" society works SOOO well :=D
Guess I'm just gonna stick with Chess.
He lost me at 3
Go has only five rules, and yet you prefer chess? i would even give black a five point lead and still win due to my skill level. it's just a tad of thinking ahead. chess you want to have at least three to five moves ahead, but in go twelve to twenty in advance is a good start. not really hard, just requires planning in advance for a win.
@@Atamosk-bu7zt ... ok?
I would like but it has 69 likes
When you’re ready to step to Go, it’ll be here for you. It’s amazing. I left the pattern memorization and claustrophobic feel of advanced chess for the open style, abstract variability, and beauty of Go. Never looked back. 😃
1:35 Atari
1:47 you cannot sacrifice your own stones
1:50 rule of eternity
2:57 pass
3:05 stomes which are stuck and hace no more moves will be taken off as capture
3:10 territory count
3:24 territory count minus capture
3:40 we can do it by placing captures in territories
3:49 comey compensation 6.5 or 7.5 for white (going second)
Me: Watching an AlphaGo documentary wondering how TF a game with a bunch of round pieces could be the deepest game known to man
UA-cam, 2 seconds later:
(also thanks, i actually got it)
Definitely how it goes
Same, that's how u got here 😂😂
Play starcraft
@@BrazilianImperialist if you were to make Starcraft turn-based it wouldn't be anywhere near as complex as Go. most of its difficulty comes from it being real-time.
I just bought this game and now that I’ve heard the rules, I’m going to watch hair styling videos now.
Haha just play a bunch of 9x9 games online at OGS!!
I have it in my cart on eBay.
I must've been thinking about a different game.
Glad I watched the video first.
Nicely explain *all* rules of go in 4 minutes!
[0:40] 1st rule: game flow
[1:00] 2nd rule: capture
[1:47] 3rd rule: no repetition
[2:47] 4th rule: scoring
Yeah, I'm off to play CSGO instead.
same tactic, different media
Ha.
Perhaps learning this while intoxicated is not wise action.
But, I understood 3/4 of this, so excellent!
Thank goodness AlphaGo documentary was made, I'd have never discovered this game.
that's also the reason I'm here! I'll have to get a Go board soon 🙂
I can concur. Learning while intoxicated is not wise
Just because this is a Chinese game doesn't mean you have to talk like a Chinese person.
This is not wise action! So excellent!
i had heard of the game before, but i would never have started learning it without that amazing documentary
I’m shitfaced. I got it. Tf
I came here to learn about go, I left losing 45 brain cells
Go is a hard abstract strategy game, one of, if THE, hardest game.
You have to balance being progressive (making progress, forming tactics ahead of time) with being reactionary (reacting to you opponent, modifying or even abandon plans based on your opponents strategies and reactions).
A game with no luck or RNG but pure skill.
A good thing about GO is that it is fantastic for neuro-plasticity and keeping the brain healthy, it’s kinda like bodybuilding or martial arts sparring but for the brain. Even better than chess or shogi.
There are a lot of games that train “logical reasoning” like crossword puzzles and sudoku but few games train “quantitative reasoning” (a unique skill used by commanding military officers, special forces/commandos and federal investigators like the FBI and US marshals).
Watch the anime or read the manga “Hikaru No Go” it will introduce core concepts at an easy to understand pace.
Go is tough at first but it’ll activate parts of your brain that you never realized you had and you start to feel smarter (actually just neuroplasticity/brain training) too.
So 90% already
Lol try learning it from a person instead of a video. It's way easier.
White/black Black/white
Truth/lie Lie/truth
Positive/negative Negative/positive
On/off Off/on
*1/0 0/1 (Binary language)*
@UNIA LTD There is a technical reason "Go" is hard to search for and it is because most search engines use what is called a "trigram index" which requires at least 3 characters in order to work. Since "Go" is only 2 letters it cant make use of these search indexes. It is much easier to search for the Korean name "Baduk" or the Chinese name "Weiqi"
3:02 you didn't explain what dead stones are.
He does explain how single stones can be dead but not multiple
Dead stone will count 1 point
@@vominh8794 this is extremely unhelpful
A stone that is surrounded
Or stones
Who's here after watching The Glory? 🖐
mee i was also interested after hearing about it in reply1988
Me! Can’t wait for season 2 next month
Me too
Me
🖐️😂
Thats why china had many teritories
territories?
Ok territories. Sorry for wrong spelling
go comes from japan XD
@Sam Lee ah ok cool
@@hunterhunter2215 nah
How GO compares to Chess:
Go consists of stones all of equal value. The game, especially on the big standard boards, are basically a whole bunch of mini-fights. Some fights are larger than others, but who wins is essentially a sum of the player's performance in the many fights that will occur. In Chess, a well-executed attack on the king can immediately end the game. There is no game-ending move in GO, but there are still moves and positions in GO fights that could decide the winner of the fight. GO is also a quite territorial game. Position in Chess is important, but I'd arguably more so in GO. A single space off could flip the game.
I think Chess's popularity can be largely attributed to how attractive it is to early players and how complex and interesting it looks right off the bat. Go takes a lot of patience and experience to appreciate its true complexity.
A more basic explanation is (imo)
Go: Territorial game and more complicated so it needs alot of thinking to perform a capture
Chess: lots of thinking, strategizing , and mastering the positioning and combos of the pieces
Go is fun to play with friends and is also challenging
Chess is more on the competitive side
@@gameronshinozuke790 Go is more complex from a decision making perspective. I watched the documentary about how AI was not being able to play perfect games of Go for many years, but how some UK based company managed to create one, that could beat the best player in the world. If both parties play perfectly in chess the game should always result in a draw, while we still don't really know, what a perfect game of Go should look like because of the near endless possibilities.
Go is a game about literal rocks in a grid. At least chess pieces have shapes, I don’t care how complex it is, it’ll remain the most boring game I’ve ever heard, just MY opinion
@@pablojavierarreolavelasco9126 You never played it. If you play it you will understand.
"The rules of go are so elegant, organic and rigorously logical that if intelligent life forms exist elsewhere in the universe they almost certainly play go." Edward Lasker, relative of Emanuel Lasker 2nd official world chess champion
Have a look at the modern game Meridians (designed by Kanare Kato), which is an absolute gem in this regard. The basic design idea is similar to Go (with the difference of using a line-of-sight mechanic), but its rules are even more elegant and rigorously logical than those of Go.
Well good job making me feel stupid. Just kick me in the face, it would hurt a lot less.
Wow this was easier than I thought it was going to be. Might try and play it online sometime, great explanation!
Sure, the basics are easy... but I'm here, trying to find out how the hell do one learn to fucking win. I am beyond confused.
@@Lemou2904 LoL
Please dont slap me.
you are going to regret saying that
@@quincycostello6726 I still haven't played. Maybe I will soon and see if I'll regret this comment or not lol
Very clear and concise. From an extremely confused new player, this was appreciated! :)
Give yourself a chance. It's not as hard as it seems.
Definitely the best video on teaching the basics of Go I've found!
Thank you for the brief intro the the game. Now I can get back to watching Hikaru no Go with more understanding :)
Ayyo Finally found someonewho came here after Hikaru No Go instead of that AI vs Human Go match
Hikaru no go 🔛🔝!!!!
Goated comment
Goated anime
3:13 territory scoring is only in Japanese and Korean go, all other rulesets have area scoring (the places occupied by stones count)
AGA and Chinese rules for example, as well as New Zealand Go Association rules and Taiwanese rules (aka Ing's rules)
I came because of my own interest, I learned chess as a kid and now I wanted to give Go a go... ;)
Thank you for your video!
when checkers and othello just aren't satisfying any longer.
3:05 you use the word dead stones.
you did not explain what that means
a) that is not an explanation, what a dead stone is.
b) even if it were it would still be a problem to use the term without explaining it in the Vid.
All the gone Rolling Stones members?
MusikCassette think of it this way. Say you make a large 4x4 box of white stones. Everything inside that is white territory. And black stones inside of it are dead stones.
Stones that are surrounded but not all liberties are covered. Generally referred to as captures
a dead stone is a stone that doesnt add any territory nor does it give an option for advancement. Lastly, it is counted as two points (i think)
Helpful video, thank you for sharing this! It would be awesome to mention the objective of the game in the beginning. Learning the rules before knowing what the end goal can be challenging!
Easy to learn, difficult to master. Much better balanced than chess which also play. One bad move does not lose the whole game like in chess. In go, a better player does not have the huge advantage he would have in chess.
I just want to go back to Imperial Dynasty Times and sit on my Chinese floor chair playing Go by myself whilst my subjects sit on either side of me in pure terror as I’ve just heard news of a secret that could dethrone me as crown prince.... *inserts riddle*
I'd be playing go with the decapitated heads of my enemies
Isn't that the riddle? Why he was terrified.
The answer is he's part of the plot
FUJIWARA NO SAIIIIII
In Chinese, this game is called Wei Qi, or Surrounding Chess. The name Go stuck, because the Japanese probably introduce the game to Western Civilization.
Anybody get here because they were watching The Glory?
The confusion in these comments is palpable 😂
I think go is easy enough to understand and play and I'd be confident that anyone could get the hang of it after a game or two. But getting good at the game takes years of playing and training
Precisely.
Who else watched “the glory”
Kdrama "Reply 1988" brought me here 😂 i was so curious with the Baduk Board game
Haha,same here
same here lol
here after watching The Glory
OMG me too
SAME WTH HAIWKAOANS
Same
😂 you got me
How did you know 😂
Everyone else came from Alphago, I came from "The Divine Move."
epic film
@@polatdundar lmao 'Film'
Hikaru no go?
i came from pure boredom
Oh THAT'S what Atari means
I still hadn't picked up on it until I read your comment, thanks for making me revisit my childhood while blowing my mind
what does it mean again? I missed it...
@@haos4574 it means a group only has 1 liberty remaining, in other words it is "on the edge of death"
ataru means to attack in Japanese. Atari is the “noun” form, an attack.
Relaxing but challenging game. Learnt this at secondary school.
When I was stationed in South Korea I learned this game by its Korean name, Pa Duq (pa duke). Another much simpler game using the same board and pieces was called Oh Mo. Lots of fun especially with my Korean friends and plenty ob O.B. beer. Wonderful people.
The Korean name is Baduk.
@@ryancruz1876 Thanx
Thanks allot i started a anime called hikura no go that's about a kid playing go and i didn't understand the rules of go so i wanted to understand go before watching thanks this helped out allot
Next videos to watch.. Ready and Get Set
Go vs Chess. How Vietnam was fought.
in fact, go is the most complex board game in the world.
@Random UA-cam Watcher but now,China Japan and Korea are the most powerful nations.
@@dj5hark781
USA, Russia, India: Am I joke to you?
@@persona9920 Antartica has joined the chat...
Well, since *Vietnamese culture has all three games* (western chess, Chinese chess as well as go) :
it's *not really a good analogy. More of a cliched assumption. :P*
@3:40 I don't understand why the 13 upper left is considered white territory as it is touching black stones.
I also don't understand why you don't just put stones inside the enemy territory. Even if they are captured, the additional stones that the opponent placed to capture would reduce the number of vacant liberties (eg points) within that territory.
As for the point at 3:40, it's important to look at what the board state was before the pieces were moved. The stones are moved in order to simplify scoring, but if you look at the actual ending board state of the example game, then that was in fact a white territory before the stones were shifted for the sake of final scoring.
Also, remember that each move isn't made in a vacuum. If you just put random stones inside the enemy territory, then what does your opponent do in return? They could use the turn economy you're handing to them to completely overwhelm your strategy, swinging the game much more than the few points you denied them with the stray piece.
The point of Go, it seems, is not to directly defeat your opponent, but rather to make as much of the board undesirable for them to play on as possible through your strategy. It really feels like a strategist's joy of a game!
About placing stones in enemy territory: That this is disadvantageous took me a while to understand as well. This aspect of gameplay is a very "emergent" thing, that arises from the rules only very indirectly.
It is correct that forcing the enemy in this way to place stones in his own territory reduces his score, however in any real-life game it is always the case that the number of stones you place in enemy territory (and that therefore end up captured) is larger than the number of stones your opponent needs to place to capture you. This is what makes placing stones in enemy territory disadvantageous. Run through an example game and test it and you'll see this in action.
3:00 Dead stones? Please explain.
Dead stones: the stones are still on the board but can not make a life or connect to a life part. They should be picked up and put them together with other dead stones into components' place, given Japaneses' rule. Hopefully my poor english can help you.
A stone (or a group of stones connected along the gridlines) on the board has one of three statuses: Alive, unsettled, or dead.
"Alive" means that, because of the configuration of the group of stones, the opponent cannot capture it.
"Unsettled" means that whether it can be captured has not yet been determined.
"Dead" means that there's no way to prevent the opponent from capturing it.
At the end of the game, there will be no stones left in the "unsettled / undetermined" category, but there may still be some "dead" stones on the board, surrounded by the enemy and unable to link up with friendlies or make a safe living shape. Such "dead" stones are grouped with stones that were actually captured and removed from the board during the course of the game. Together, the dead and captured stones are subtracted from the player's points of territory.
Note that the minimum size for a group to be unconditionally alive varies with position on the board and the stage of the game. At the end of the game, the minimum size of a living group is six (in a corner), eight (on a side), or ten (towards the center of the board).
There is a fourth status, "seki" or "dual life", which is a subset of "alive". It is alive without scoring any territory (under the Japanese rules; I think it does have some points value under the Chinese rules -- I'll have to ask around). A group of stones can be cut off from friendly stones, and have a shape that ordinarily could be captured; but because the enemy stones also are cut off and possess a vulnerable shape, neither side can safely approach the other to make the capture.
Actually, the next video -- ua-cam.com/video/YPMog4LAmvg/v-deo.html -- explains it pretty well.
So I guess we're all here because of Glory.
I watched this high twice in a row and I am SO ready to play Go
Wow this was so helpful and very well
Explained
I came here while watching a k-drama Reply 1988 but now my mind is f*cked up.
Lol im just watching reply ...
Same. I was thinking of making this a hobby but I saw a lot of comment that this is kinda hard so this is all choi taek's fault 😂
me too....
The less rules in a system the more complexity you have, more rules less complexity. Similar to the relationship between information and probability. However, this game has rather arbitrary rules.
“Komugi, are you still there?”
I came here to learn about "the divine move"
this is a lot more complex than I thought
I forgot how to play this. Now I remember thanks! Used to play this on my gameboy as a kid ⚪⚫
At 3:40, the upper left quadrant of the board is counted as 13 points for white; why? Isn't that area providing liberties for black still at the very edges of the left-side and top of the board?
I could understand white getting 11 points IF:
1. the spot on the left-side just above black stone had a white stone on it, and IF . . .
2. the spot on the top line had a white stone, just to the left of the black stone.
Hi PJ, I know it’s been about a year but hopefully I can help you out if you are still curious. The stones in the upper left quadrant for white were moved to make counting easier for end game. We generally love the stones so that the leftover territory is in a rectangular shape. This makes it easier to count (ie. a 4 x3 rectangle will have 12 intersection line).
If you count the territory for white before the moving of pieces, you will find there are 13 intersection lines as well. Hope this helps, cheers!
here because of Reply 1988, Princess Weiyoung, empress ki, marco polo, goodbye my princess and all the period movies i’ve seen recently had this game in it. i’d give in eventually.. so here we are.
Around 3:00 the speaker uses the term 'dead stones', but I don't think this is explained at all. The 'dead stones' are removed from the board as if they were captured, but if they were really captured they should have been removed already.
1:30 seconds into the game, I gave up. Learning this is like writing a thesis.
I see some people complain about dead stone, Well, it's owner of video at fault as well for not given a explanation…
let's say those stones are prisoner in enemy solid- territory and there is no way you could reinforce them to make a base/territory with two eyes.
You could try but it will end up be taken/surrounded in the end. so, therefore you made a wise choice just to give up on them otherwise you'll lose more points (japenese scoring)
as for the black dead stones, you can't and add more stones on there because it doesn't have anymore liberties for doing so. You can only add stone if there is one or more liberty available on the board, exception for capturing
I’m here after watching The Glory 😅
Same
3:02 WHAT is a 'dead stone' - i tried to figure it out but from the 3 removed (2 black and 1 white) and their positions, i couldn't work out what it meant... why are they dead? The black ones looked like white player could have captured them but the white 'dead' stone looked like it was free and clear.... confused...
Hey paxus! I know it’s been a year and you probably don’t care anymore but I see what you mean. To answer your question, the white “dead” stone was considered dead because of the outcome that usually happens in the game if the moves were played out more. This generally come with experience with playing the game but in short, since black has completely surrounded white, we generally count that as a captured stone. The vid didn’t do a great job at portraying dead stones in an easier manner which will confuse newer players. Hope this helps, Cheers!
Choi Taek made me watch this
3:39 wrong. Stones on the board are also counted as terrirories
Sure, in the Chinese rules. In Japanese rules you only count the space inside the stones.
Interesting fact, this game is invented by the Chinese more than 3000 years ago, at least 1000 years before chess
wow
Yup! Officially the oldest board game on earth.
Trying to understand 3:15 onwards and I’m just not getting it. I must really be totally right brained
Hikaru no Go brought me here.
0:13 The boards are 18 by 18, 12 by 12 and 8 by 8. Why did he say the board variations are 19, 13 and 9?
@Henry Wang that's the 18 by 18 board, which he said is 19 by 19
@@MooneLightEntertainment I believe you're counting the squares rather than intersects ^^
Go is easy, try Gungi.
hxh my boi
Lol
Meruem sama is that you!
Gungi is easy, try ijfs.
Here after glory~
I can see why Go is difficult to master as there seems to be hardly any feedback until it's over. And all you know is you lost.
You quickly learn which areas are getting stronger and then know roughly how many points you will have at the end of the game
Thank you for the information.
This Board game made Shogi look so easy
Very well put for an intro!
Chess and Go are suppose to be similar as far strategy but I really hate chess and I really love go
Thank you for these tips!!
Is there a way for me to play it against bots or somethings to get a good idea of it?
It's better to play againts real people online. Beginner Bots usually make a nonsense moves. it often made beginner doing a bad habit.
You can play against bots on ogs.
The simplest rules result in the hardest game ever
I just wanted to see how does it look like because I was told that its's so complex that it's really hard for an AI to master. I kinda understand why.
Laszer271 same lmaoo
Check AlphaGo and AlphaGoZero
DIDN'T LIKE THE UNNECESSARY MUSIC
BUT THE ACTUAL EXPLANATION OF THE GAME HELPS
I came here from Reply 1988 😂 to somehow learn Go game that Choi Taek plays 😂
im confused as to why you can't just place a piece in the opponent's already closed off territory and erase all their points for it?
I just played go around 30 times I can’t figure out when I’m making a good or bad move this game seems impossible
Salim Huerta you have a good cat so it's ok
LMAOOO the cat wins
I hope you're still playing. There is a famous Go proverb that is, "Lose your first 50 games as quickly as possible". Meaning that when you're first learning Go you shouldn't be concerned about winning or losing, its perfectly normal to lose frequently as a beginner. Its through those failures that you learn more about the game and become stronger. Just keep playing! :)
@@Algernon7 wow, that's actually good advice.
I've been playing for several years, It's going to be a decade soon, I don't play constantly and haven't reached dan level, but I'm pretty high kyu. I can't figure out when I'm making a good or bad move either, don't worry.
What happens if there are 2 situations on the board like 2:20. As you explained this the players wouldnt be able to cycle between these two situations and capture always one stone of the opponent which would also create an endless loop. is this right?
Not sure if I understand your question, but having 2 ko's makes no difference as you'd still end repeating a previous board position after like 4 moves if both players just kept taking turns taking the ko, which of course wouldn't be allowed.
@@Son-of-Baghdad Yes you understood that right. i just try to get a handle of the game. i felt like there would be a constant fear of repeating a board position. but i played it a bit and its kinda rare and can only happen in really special circumstances. thanks for your response.
Great observation. I know you left the comment some time ago, but I just want to point out the mainstream rules do allow players to cycle through the two ko's indefinitely.
It is somewhat common in end-game to have few non-critical ko's. One of the players could always "break" the cycle by filling-in the empty-space, because fighting those indefinitely does not change the outcome of the game at that point.
However, there were few cases of the triple-ko/quadruple-ko that happened in real professional games during mid-game. The games would end in draw if neither players decided not to break the cycle. It is a very rare situation and some might see that as a bad omen.
Endless loop isn't what makes ko difficult to understand. The challenge is on the strategical level of "fighting" ko - when to start a ko, and when to end it. "Ko" is a technical term, but its literal meaning is calamity.
@@hub1405 thx for your reply :) helped me understanding it a little deeper
Always wanted to know how to play this game because I saw it in the movie 'A beautiful mind' :p, but never figured it out what it was, looks interesting to play, maybe I try some day. Good instruction video.
3:02 wtf are dead stones ????
captured stones by the end of the game with no way to make two-eyes.
if you disagree that those stones are dead/captured, you could by continue the game to prove those stones are alive by making them alive with two-eyes and of course your opponent wont let you so easily, although experienced player will not do pointless stuff because you will end up lose more points.
if you have another question, i will gladly to help as i can and pardon my english.
Im here because of "the glory"
I gave it a try to learn this game some ten years ago and went online, didn't fully understand it, lost and then got bored and never went back. Might give it another try; chess is dull to me currently. Go seems less restricted (?).
Is this part of the deep learning course?
.lol
Your voice is very pleasant:)
The Glory brought me here 😂
same, i really want to learn Go because of the Glory
I’m here after watching apothecary diaries. I can say for sure I’m still just as lost 😂
Who’s here after One Piece live action???
You beat me to the comment 😂
Thanks for explaining
You need to "teach" Go? I mean, this game is stupidly simple!
1. Place anywhere you want, *BUUT* ....
2. The goal is to surround and eat your opponent's pieces, and he's trying to do the same thing
*THAT'S IT!*
no ❤️
Hey everyone we got a dumbass over here that thinks he knows everything because he has the most basic understanding of the game!
@@TheMaybelater2 Know more than you! I play this often in school!
@@jinhunterslay1638 then you’re playing it wrong
Is this game where the saying "you are taking liberties" comes from?
Hmmm...from watching anime "hikaru" and I'm here now... Learning to play go.. Ahahhaa
Go's insane halfway into the game it feels like an acid trip because you drift into the infinite
This is the Japanese go rule. Alpha Go uses the Chinese rule. The difference is at the end of a match.
Good explanation, reminds me of Minesweeper.
Who's here after watching One Piece? 🧑🏾🌾🏴☠️
Sun Tsu. Studied by the military, sports coaches and CEOs. "You either need his advice and emerge victorious, or neglect his advice and be defeated."
while waiting the next episode of the glory on netflix. :)
I miss that feeling of sheer curiosity when first learning the rules of Go