Arma 3 - Locating Gunfire Guide - Visualized Tactics, Techniques, and Procedures

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  • Опубліковано 26 чер 2024
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    0:00 Intro
    0:37 Subsonic
    1:34 Supersonic
    4:19 Sound Mechanics
    7:13 Suppressors
    9:41 Locating Fire
    11:23 Closing & Supporting
    The lack of subsonic 'whoosh' sounds bug has been identified and will be fixed soon.
    The DCS A-10 video mentioned can be seen here: • A-10 GAU-8/A Updated G...
    Bohemia Interactive, the creators of the Arma series from Operation Flashpoint to #Arma3, can be found here: www.bistudio.com
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КОМЕНТАРІ • 82

  • @dslyecxi
    @dslyecxi  3 роки тому +98

    The lack of subsonic 'whoosh' sounds bug has been identified and will be fixed soon. I'll probably do a revision of this video once the fixed version is available, but for now, just imagine the whooshing instead.

    • @tugman1234
      @tugman1234 3 роки тому

      While you're there, check the audio glitch at 3:11 ;)

    • @FromMyBrain
      @FromMyBrain 3 роки тому

      nightmares of OFP Bizon rampages...

    • @kickguy223
      @kickguy223 3 роки тому

      Is it ok if I imagine the wooshing noise just you going "woosh" very softly :D

    • @Valenorious
      @Valenorious 2 роки тому

      Is there a feedback tracker ticket for this? Or how has Bohemia Interactive been made aware of it? Or has this been fixed already and I haven't noticed the revision video yet?

    • @fpsawesom123
      @fpsawesom123 2 роки тому +2

      The subsonic sound bug has been fixed, they credited you on their page if you weren't already aware. :D

  • @VoltasChannel
    @VoltasChannel 3 роки тому +38

    7:48 "It was a good angle, not a bright idea." -The cameraman

  • @NubbyEvo
    @NubbyEvo 3 роки тому +164

    "If the shots are coming from 180* behind you, around 500m out, Arma is on sale for 75% off."

    • @johjoh9270
      @johjoh9270 3 роки тому +1

      LOL

    • @waldolemmer
      @waldolemmer 3 роки тому

      idgi

    • @roy8200
      @roy8200 2 роки тому +1

      @@waldolemmer noobs

    • @RXK1NG
      @RXK1NG 2 роки тому +1

      @@waldolemmer haven't played enough Arma then lmao

    • @InvalidUser18
      @InvalidUser18 Рік тому

      @@RXK1NG no this is true for COD too except the fact that it doesn't matter the distance if it's auto within 25m and sniper percussion from >100m in BR is an issue.

  • @1senhart
    @1senhart 3 роки тому +37

    The great thing about these Arma tactics videos is that we can apply them to real life scenarios as well!

  • @michaelwestmoreland2530
    @michaelwestmoreland2530 Рік тому +3

    I need these DESPERATELY.
    I currently can not reliably make it past the second engagement wave of the infantry showcase.
    Dying 5 minutes in because I take fire I'm not pinpointing is...maddeningly frustrating.
    I'm sure these visualizations are time consuming, but they're a God send. A few minutes in and I can see I've been associating direction of MISS with direction of FIRE.

  • @lordgollum3700
    @lordgollum3700 3 роки тому +13

    You had me at "greetings this is Dslyecxi"! Thank you very much for this content.

  • @MMetalRain
    @MMetalRain 3 роки тому +27

    I've been wondering how you guys seems to locate the enemy even it's really hard or impossible to see them in the videos. Great topic and nice to see those visualizations as well.

  • @drodecas
    @drodecas 3 роки тому +23

    Awesome visualization; I always find it hard to explain this, now I know where to point next time this issue present itself

  • @sandspar
    @sandspar 3 роки тому +17

    " Once that first bullet goes past your head, politics and all that sh!t just goes right out the window "

    • @icannotfly
      @icannotfly 3 роки тому +2

      it ain't up to you, man

  • @ragabara1031
    @ragabara1031 3 роки тому +5

    Not an intuitive concept, so great that there's a guide out there to explain this. Gonna need a fair bit of practice to get it down.

  • @thomasmaier7053
    @thomasmaier7053 3 роки тому +13

    You outdone yourself with the visuals! Insane stuff

  • @tsoshadow
    @tsoshadow 3 роки тому +7

    omg I've always tracked the super sonics but never realized the gunshot and super sonics were separate sounds. Figured a second weaker gun or different target was getting shot at. lol

  • @Cardonas
    @Cardonas 3 роки тому +6

    Good stuff as always. Really helps show how much the audio can be relied on, at least until it isn't there. And suppressed fire at night... hope you have night vision, otherwise you're screwed.

  • @krytera3154
    @krytera3154 3 роки тому +1

    Awesome as always, these visual videos are so pleasing to watch

  • @seanylewl
    @seanylewl 3 роки тому +6

    absolutely fantastic video, the visualisations are great and the insights into the effect of suppressors on determining the source of fire was riveting.

  • @americankid7782
    @americankid7782 2 роки тому +2

    This helps explain a lot of my previous problems with shots actually coming from a different direction than what I heard.

  • @rent2ownnz
    @rent2ownnz Рік тому +1

    This was a very thoughtful and well put together instructional vid. Thanks for taking the time and putting in the effort for us all. It is very much appreciated indeed. I had no idea how much energy the ARMA dev team has put into it. no wonder it is so immersive.

  • @En1gm4tic
    @En1gm4tic 3 роки тому +5

    Super helpful to hapless souls like myself. I really appreciate the amount of effort put into this video!

  • @IceTactics
    @IceTactics 3 роки тому +1

    WOW! Awesome vid Dsl. Super informative. Love the visualization of where sonic cracks actually come from. I never understood that.

  • @daveslow84
    @daveslow84 2 роки тому +3

    Your videos are better than actual pre deployment training :D

  • @setantii298
    @setantii298 3 роки тому

    Outstanding. These videos and hindsight are really well made and extremely informative. Thank you!

  • @ReverendTed
    @ReverendTed 3 роки тому

    This is a topic I've been very curious about while watching your videos, and will absolutely help me better understand what's going on.

  • @Ontarianmm
    @Ontarianmm 3 роки тому

    This is something I have always struggled with in game. Thank you for the video and hope the patch the sound soon.

  • @kiba3x
    @kiba3x 3 роки тому +1

    Very informational video. Right into the target👌

  • @justusgronts3882
    @justusgronts3882 3 роки тому +3

    Impressive info, obviously you have done a serious amount of real research. Best tutorial you've done to date. Much appreciated. 👍👍👍👍👍👍👍👍👍👍/10
    oh and the graphics of the physics, , , stunning!

  • @TheWiNiZ
    @TheWiNiZ 3 роки тому +2

    Thank you for the upload

  • @hawaiidispenser
    @hawaiidispenser 3 роки тому

    Excellent, high quality video!

  • @jordanansley8675
    @jordanansley8675 Місяць тому

    This was a great video man thankyou

  • @tiberius8390
    @tiberius8390 3 роки тому

    Super helpful video; as always!

  • @Hurloid
    @Hurloid 3 роки тому +1

    Return of the king

  • @cheetah6277
    @cheetah6277 3 роки тому

    Thanks! Video released on my birthday !

  • @Nebulorum
    @Nebulorum 3 роки тому

    As always exceptional video. I would love to see your process...

  • @VivaLaFro123
    @VivaLaFro123 2 роки тому

    Great vid as always. Would love to see you do a video on small unit (1-3) tactics and how to pack a big punch with a small squad!

  • @mikec9795
    @mikec9795 2 роки тому

    Dude! That was an awesome tutorial!

  • @nosleN105
    @nosleN105 3 роки тому

    I use this kind of videos as ASMR to sleep. It really works. I mean, really. Have a good day Dslyecxi

  • @reyco1987
    @reyco1987 3 роки тому +3

    Fascinating stuff.

  • @RontoGoldlust
    @RontoGoldlust 3 роки тому

    Well this definitely helps. I always turned toward the sound of the sonic boom when trying to find the enemy, only to get shot in the side.

  • @aug5925
    @aug5925 3 роки тому

    Great video!

  • @heitorvieirafilho2643
    @heitorvieirafilho2643 Рік тому

    Very good thanks

  • @Shadow_TA
    @Shadow_TA Рік тому

    2:39 It remains to test each weapon and remember all this.) 🤙

  • @tangoarma7850
    @tangoarma7850 Рік тому

    Very good videos and the explanation was 10.
    You do the ballistic physics with a special bohemia mod
    Thank you

  • @bubbie3533
    @bubbie3533 3 роки тому

    Very clean

  • @FightCain
    @FightCain 3 роки тому +5

    This makes much more sense now.
    Now I don’t have to check the map every time I play Warlords.

    • @JosephHarner
      @JosephHarner 3 роки тому +3

      I'm still appalled so many servers simply reveal enemy positions on the map like that. It just ruins the gameplay for me.
      (Your mileage may vary. I'm not telling anyone how to play ArmA here, I just have a strong *personal* preference against arcadey features like that)

    • @FightCain
      @FightCain 3 роки тому

      @@JosephHarner
      I just play alone. Though, I admit I have the faint red markers on for enemies.
      Don’t have the enemy positions always marked on map though. That’ll ruin most of the surprise fun

    • @kekistanimememan170
      @kekistanimememan170 3 роки тому +2

      @@JosephHarner I don’t play arma but I agree. It’s why I prefer apex legends over cod war zone. Or my fav game sound design wise Hunt Showdown. I get much more satisfaction of working out enemy location using my brain then the game just telling me.

  • @ookiemand
    @ookiemand 3 роки тому

    I think for game play the swoosh sound could use a boost.
    I'm pleasantly surprised with the level of detail ARMA3 put in their audio engine!
    For game play accessibility it would be helpful for casual players, new players if the nearby bullets showed a small line of air disturbance trail like one can see when firing a sniper rifle. (easy/arcade mode).
    I wonder how ARMA's sounds compare to real life?
    To my ears I like to hear more variation of the 'crack sound', as well as the impact sounds who sound too similar landing on different materials.
    I think it's rather challenging to make a good sounding game because irl the dynamic range is so much bigger.

    • @ookiemand
      @ookiemand 3 роки тому

      Oh and I wonder what Dslyeci likes to see and hear in ARMA 4?
      Personally I love to see a many missions (30+) COOP campaign that has a story with surprising and complex points of views.
      Smooth scaling, without lag, tight feeling engine, where objects don't clip into each other and feel solid.
      On sounds, I like to hear more interior contact sounds, like gravel impacting the fenders in a car, player bumping/brushing against walls, etc.

  • @assaultboy269
    @assaultboy269 3 роки тому +1

    How did you do that visualization of the shock wave at 5:21?

    • @dslyecxi
      @dslyecxi  3 роки тому +3

      It's translucent spheres that are added every rendered frame which stay in their position and grow at the speed of sound. This effectively gives you the wave front of audio from a moving object. The shot at 6:42 makes this more apparent.

  • @vampirekittenlover
    @vampirekittenlover Рік тому

    can we get a guide on artillery and mortars?

  • @kasseyfox9301
    @kasseyfox9301 3 роки тому +7

    Thanks for using 'they' throughout Dslyecxi, it's really nice to hear Arma content that doesn't flatten its playerbase into 'man, 100m, front.'

    • @dslyecxi
      @dslyecxi  3 роки тому +7

      I didn't draw focus to it at the time, but if you compare the online version of TTP3 ( ttp3.dslyecxi.com ) versus the original print or PDF version, you can see that I later went through it and changed all he/him to they/them references. I should have done that before it was finalized/went to print, but better late than never. It wasn't something I really thought of up to that point, but once I realized what I'd unconsciously been doing, I wanted to make it right even if most would never notice.

    • @kasseyfox9301
      @kasseyfox9301 3 роки тому +6

      As a non-binary person who has spent 2.9k hours on A3 alone, I can only really thank you and ensure you know that what you're doing matters and has impact. The community, while I love it, can be very aggressively default, and I can promise you this makes a big difference to me and every other not-a-guy who wants to get into Arma. Thanks man

    • @Go_Coup
      @Go_Coup 3 роки тому +4

      All of the soldiers are male.

    • @dslyecxi
      @dslyecxi  3 роки тому +3

      Jay, if you’re ignorant that’s one thing and I’ll give you the benefit of the doubt for a moment. It doesn’t matter what the avatars are. The players themselves are who I refer to, and they can be any gender. I refer to the actual flesh-and-blood players when I write or speak about the game. Don’t be a pedant about this, because it’s easy to read such comments as being thinly-veiled discrimination and petty hate. That attitude will never be welcome here.

    • @kasseyfox9301
      @kasseyfox9301 3 роки тому +4

      Hi Jay.
      I won't add much in addition to Dslyecxi's point. This is a guide for use by individuals and units - an explanation of ingame skills and techniques to produce better gameplay and an understanding of the engine. All the soldiers in the guide use male models. In addition, every firearm in the guide is unmodded Arma 3, and every terrain is, likewise, unmodded. It is not specific, but general and doctrinal.
      While I don't think it's your intent, by responding to this specific element and the joy it brings people, rather than take issue with how he uses 'rifle', 'firearm' or 'weapon' in a general way, or even 'cover and concealment', there's - at the very worst - a clear subtext that creating any space not currently provided for by the game is wrong. Not just mods, - but people, too. That can be very exclusionary for folks who have to rely on third parties to be represented, through no fault of their own.
      At the very best, it confuses the guide into 'everything must be as is shown or else it means nothing', which would mean this guide precludes ACE, soundscape mods, and even basic weapon additions. I've played enough of this game to assure you - it does not. This is a damn good guide no matter your modset, to be expected from the best around.
      I don't think either is your intent, but it's worth knowing how your message is perceived and read. Queer people are just people, and they're as welcome - to play, learn and thrive, and to have a culture that recognises, plays and thrives alongside them - as you are. All Dslyecxi is doing is giving us room to not be hurt. That might be uncomfortable to come to terms with, but it's less uncomfortable to learn to accept someone than to know you're not accepted.

  • @tiagoescobar7871
    @tiagoescobar7871 3 роки тому

    What mod can show you the projectile and the soundwave?

    • @dslyecxi
      @dslyecxi  3 роки тому +2

      The projectile tracing is based on Hypnomatic's Tracers, except significantly modified for my purposes. The sound wave stuff is all my creation.

  • @LA.20
    @LA.20 3 роки тому

    How about with JSRS mod?

  • @zoidflanders1709
    @zoidflanders1709 3 роки тому +1

    Does anyone know if subsonic ammunition from any mods actually eliminate the supersonic crack?

    • @TheCol111
      @TheCol111 3 роки тому

      depends if they're configured correctly, it really just depends on the mod in question but you can probably generally say, Yes.

  • @andriesnienaber8419
    @andriesnienaber8419 3 роки тому

    Does this work the same with sound mods like JSRS and Dynasound?

    • @dslyecxi
      @dslyecxi  3 роки тому +1

      It should, unless they somehow break the vanilla behavior.

  • @MrGeekGamer
    @MrGeekGamer 3 роки тому

    Usually I don't have time to hear incoming fire. I'm already dead.

  • @thelonghaul9902
    @thelonghaul9902 Рік тому

    My game is severely bugged. I can't see bullet splashes from either my weapon or the enemy's

  • @R0gue0ne
    @R0gue0ne 3 роки тому

    Aaah, the crack/thump...