Traveller: The New Era (GDW, 1993) | Rules Breakdown

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  • Опубліковано 16 лип 2024
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    Description: A Civilization Ready To Re-Awaken...
    But it cannot do so by itself. three generations ago, a star-spanning society annihilated itself in a furious war. The final weapon in this war was a new form of life-a malevolent electronic race that hates life itself. But among the ruins, life is stirring-a civilization is waiting to be rebuilt.
    Inside Traveller: The New Era you'll find everything you need to create an entire universe of limitless adventure:
    A character generation system with over 40 careers and 100 skills, from wilderness survival to starship astrogation.
    A fast, simple task and combat system compatible with GDW's Twilight: 2000 and Dark Conspiracy games.
    A colorful and innovative vector-based starship combat system which provides rich tactical detail but which can be played without a map.
    World generation which lets you design entire universes from stars to planets, and the creatures that live on them.
    Detailed starships, high-technology weapons and vehicles.
    A New Era is waiting. take charge of it with Traveller: The New Era
    #rpg #traveller #thenewera
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КОМЕНТАРІ • 10

  • @Classic_DM
    @Classic_DM Рік тому +1

    The setting and storyline is incredible. The combat system is not too complicated if you play it a few times.

    • @RPGGamer
      @RPGGamer  Рік тому

      While I own most versions of Traveller, this is the one I actually played first and most, so I have loads of good memories of.

  • @Dave_L
    @Dave_L 27 днів тому +1

    I used to feel this way, that the TNE rules were inferior , because games like MegaTraveller have very innovative mechanics. But now the more I look at it, TNE is basically just using the AD&D 2nd Edition NWP system at its core, which was a perfectly serviceable game mechanic for AD&D 2e and never warranted much criticism. If anything, TNE has taken that ruleset and cleaned it up well enough to use as a core mechanic. The 90’s was the era of "story game" RPGs where the mechanics were less important than the action of the story as it unfolded at the table… game mechanics were meant to "get out of the way" and make room for the more important element of "results." You don't need clever mechanics to tell a story… die rolls give results that tell a story of their own. Although TNE definitely has a good amount of crunch to it, I think the basic d20 mechanic at the heart of the game does a good job of not drawing too much attention to itself during play.

    • @RPGGamer
      @RPGGamer  24 дні тому

      TNE is the version I've been more familiar with, and I possibly mis-spoke when I said the other versions of the rules were better, it's just they've got such different ideas than most RPG's I found their uniqueness to be a selling point. Whereas the TNE rules are easy, fast, and great fun. It's not that any of them are better, but some definitely have innovative and interesting ideas which I find appealing.

  • @mattcunnington1972
    @mattcunnington1972 Рік тому +2

    I started out with Black Box Traveller, but found the rules in TNE to be overly complex, combat especially, just did not flow and took forever

    • @RPGGamer
      @RPGGamer  Рік тому

      Although I owned the Black Box Traveller (I can't find my copy, so guess I lost it in a house move sometime), TNE is the one I actually played, so it has a soft spot in my heart. That said, I can see it's flaws.

  • @HeadHunterSix
    @HeadHunterSix 2 роки тому +1

    This game system seems to be Traveller in name only. and needlessly crunchy. I had always heard that people disliked TNE just because of the Virus/setting, but I'm not seeing much Traveller pedigree here.

    • @RPGGamer
      @RPGGamer  2 роки тому +1

      I quite like these rules, as I've played more TNE than any other version of Traveller. But it is a jump away from the normal Traveller rule system, and does lose something for that change.

  • @Original_Edition
    @Original_Edition 2 роки тому +1

    How does this version compare to Mongoose Traveller 1st edition?

    • @RPGGamer
      @RPGGamer  2 роки тому

      I don't own a copy of the Mongoose Traveller, but from what I've heard it's fairly similar to Marc Millars Traveller (the edition before it), with itself is an evolution of Megatraveller and the original traveller before it. Traveller The New Era though is a very different beast to them all, and it makes some changes aimed at simplification which lose the character and tone of the other editions.
      That said, this version is the one I've played most, and have the best memories of.