AAF turn one! Terrorships are basically a 30pt upgrade for killkroozers. I'd take that upgrade lotz of times out of more lotz. ☺️ Be aware that they can launch assualt boats, this might be enough to force your opponent to counter with fighters, saving you from having to deal with their bombers. When ramming with brute rams, do it first thing in your movement phase as if they die they'll take a shield down. Now you can move the rest of your fleet in for the kill. (This works for any escort ramming, it's usually not worth it though)
With Orks it is boys over toys. Your escorts are your main damage dealers. 5 of them have way more firepower than a single krooza. They are harder to hit as escorts and have more shields. Bombers attack ships. That means the wave of bombers have to split up when attacking escorts and escorts can combine their turrets with ships in basecontact. It is hard to face 7 kroozas; but face 3 Krooza and 20 to 30 escorts.(20× D6+1 Gunz. That hurts even Necrons...) Nobody has the firepower to shoot them all down while your kroozas do their thing. And your opponent can't hide from that much ships. You are everywhere...
Dammm Nice Nice ❤❤❤❤
Awesome
AAF turn one!
Terrorships are basically a 30pt upgrade for killkroozers. I'd take that upgrade lotz of times out of more lotz. ☺️ Be aware that they can launch assualt boats, this might be enough to force your opponent to counter with fighters, saving you from having to deal with their bombers.
When ramming with brute rams, do it first thing in your movement phase as if they die they'll take a shield down. Now you can move the rest of your fleet in for the kill. (This works for any escort ramming, it's usually not worth it though)
@@Raygun9000 all ahead full for those that might not know what that AAF means
Finally some proppa fleet for a proppa gitz.
Amusingly, google is offering a translation for this comment. (it does nothing though)
Looking forward to tyranids
Yeah I'll be doing one for each of the fleets. Tyranids will be a fun one for me to do I think. A lot of options there for a starter fleet I think
With Orks it is boys over toys. Your escorts are your main damage dealers. 5 of them have way more firepower than a single krooza. They are harder to hit as escorts and have more shields.
Bombers attack ships. That means the wave of bombers have to split up when attacking escorts and escorts can combine their turrets with ships in basecontact.
It is hard to face 7 kroozas; but face 3 Krooza and 20 to 30 escorts.(20× D6+1 Gunz. That hurts even Necrons...) Nobody has the firepower to shoot them all down while your kroozas do their thing. And your opponent can't hide from that much ships. You are everywhere...