Thanks for watching! I wanted to mention that shaking the Title Text when the mouse scrolls over the play button makes this start screen 2x better. As always, feel free to ask questions and comment down below any tutorial suggestions. If you're a GDeveloper, and you want to start the journey of mastering game development, check out Season 1 of the No-Code Revolution: ua-cam.com/video/dIEELBQ3KK4/v-deo.html
Thanks for the tutorial. Here is a tutorial suggestion: How to create a multiple save slots. (Start new game -> You have Save slot 1, Save slot 2, Save Slot 3)
thanks, i didnt do all you did, simply added button from store, and put some image in background and button to navigate, but got some infromation here, so good work keep it up,
Hey a doubt here, are these 2 events working same if I activate animation 3 with key pressed c ? ____________________________ if key pressed W trigger once if (player) animation no is (3) Then rotate (player)+20° _____________________________ ____________________________ if key pressed W if (player) animation no is (3) Trigger once Then rotate (player)+20° _____________________________
I have heard and seen, order of event block and actions inside event block affects. But is it same for order of events inside event block ? I mean how does trigger once order work inside event block? Like here in 5:15 why did you put Trigger once in middle and not in last ?
Thanks for watching! I wanted to mention that shaking the Title Text when the mouse scrolls over the play button makes this start screen 2x better. As always, feel free to ask questions and comment down below any tutorial suggestions.
If you're a GDeveloper, and you want to start the journey of mastering game development, check out Season 1 of the No-Code Revolution: ua-cam.com/video/dIEELBQ3KK4/v-deo.html
Thanks for the tutorial.
Here is a tutorial suggestion: How to create a multiple save slots. (Start new game -> You have Save slot 1, Save slot 2, Save Slot 3)
@@tyronejackson1491 You're welcome. Amazing suggestion, this is very useful and fundamental to mastering saving/loading. Thank you!
how do i have the start screen go to the game? currently it goes to the blank screen but i dont know how to edit that to have it actually be the game
i figured it out myself! yay me!
thanks, i didnt do all you did, simply added button from store, and put some image in background and button to navigate, but got some infromation here, so good work keep it up,
Thank yo so much, I have seen many tutorials and this is the only one who has worked to me :)
You're welcome, I'm glad that this worked well for you!
Thanks for tutorial! You are very underrated channel
No problem!
Thank you
Nice video. Many thanks for this tutorial on "simple" things.
Thanks. I'm trying to get back to the basics!
THANK YOU!!!!!!!!!!!!!!!!!!!!!!
YOU'RE WELCOME!
Nice
the mouse is going under the button do you know why??
In the current version of GDev, or at least on my screen, there is no "mouse button pressed or touch held", what do I do?
Are you in the conditions tab or action tab?
Hey a doubt here, are these 2 events working same if I activate animation 3 with key pressed c ?
____________________________
if key pressed W
trigger once
if (player) animation no is (3)
Then
rotate (player)+20°
_____________________________
____________________________
if key pressed W
if (player) animation no is (3)
Trigger once
Then
rotate (player)+20°
_____________________________
I have heard and seen, order of event block and actions inside event block affects.
But is it same for order of events inside event block ?
I mean how does trigger once order work inside event block?
Like here in 5:15 why did you put Trigger once in middle and not in last ?
Answer processing
I'm sorry but I can't find the link to the UI pack. Can you please put the link here?
I added it to the description now, my bad.
how to make the play button go to game
Make an event where the game changes scene once the start button is clicked.
Can you make mega Man movement and sprite because I don't know how to do good animations and movement
I need to make an animation tutorial on how to properly use frames and animations in Gdevelop. Good suggestion.
How do I make this work with touch screen?
Since the buttons are activated my mouse clicks, these menus will already work for a touch screen device. Gdevelop handles this by default
@@queuethegamedev thanks!